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Experiment Mafia II - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Terran1
Profile Joined April 2011
15 Posts
April 26 2011 01:36 GMT
#21
Terran OP bitches

prepare to be bunker rushed
purple2
Profile Joined April 2011
56 Posts
April 26 2011 01:37 GMT
#22
On April 26 2011 08:49 Random4 wrote:
I am unique! ^^

-Random4

No you're not. RoL ate the brown crayon.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
April 26 2011 01:52 GMT
#23
You fucked up Joe.

Experiment Mafia I

!!! Change the title.
Life?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 26 2011 02:20 GMT
#24
hmm what did I fuck up? Roles going out now. No posting until 12:00 EST which is when Day 1 starts.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
April 26 2011 02:49 GMT
#25
On April 26 2011 08:10 RebirthOfLeGenD wrote:
[image loading]

Meapak_Ziphh is helping me co-host this game. Any questions can be directed towards him or myself.

Experiment Mafia I




It clearly states I rather than II :D
Life?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 26 2011 02:59 GMT
#26
Whoops! Copied the OP from the last game ^_^
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Orange2
Profile Joined April 2011
103 Posts
April 26 2011 04:12 GMT
#27
It is now 12:00 EST or later, right?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
Last Edited: 2011-04-26 09:52:56
April 26 2011 04:16 GMT
#28
[image loading]

Day 1

Welcome subjects to RoL and Meapak's badass experiment of justice and anger. Consider this your orientation. Two among you have been assigned to take out the rest, your job as subjects is to find, and hang, draw, and quarter vote them out of the experiment. None of you will be allowed to leave the chamber until the experiment is over. Best of luck to everyone.


48 hours remain. Day will end Thursday at 12:00am EST.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-04-26 04:26:24
April 26 2011 04:25 GMT
#29
gl to everyone playing
Moderator
Orange2
Profile Joined April 2011
103 Posts
April 26 2011 04:26 GMT
#30
Hello everyone! My name is Companion Cube, and I will never stab you in the back.

Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day.

As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills.

Thank you for respectfully listening to me.
[image loading]

I love you all, even if you choose to throw me in the incinerator <3
purple2
Profile Joined April 2011
56 Posts
April 26 2011 09:35 GMT
#31
Good morning/afternoon/evening whatever it is wherever you are.
green2
Profile Joined April 2011
21 Posts
April 26 2011 11:18 GMT
#32
On April 26 2011 13:26 Orange2 wrote:
Hello everyone! My name is Companion Cube, and I will never stab you in the back.

Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day.

As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills.

Thank you for respectfully listening to me.
[image loading]

I love you all, even if you choose to throw me in the incinerator <3


That's funny, this setup reminds me of that movie "Cube" and now we're getting communique from a companion cube? Eerie.
Blue1
Profile Joined April 2011
71 Posts
April 26 2011 11:51 GMT
#33
I agree with orange's analysis on the usage of the town power. I supose we should start with random voting session.
##Voterotoss1
Until the next patch you have an unfair advantage.
purple2
Profile Joined April 2011
56 Posts
April 26 2011 12:44 GMT
#34
On April 26 2011 13:26 Orange2 wrote:
Hello everyone! My name is Companion Cube, and I will never stab you in the back.

Anyway, I ran basic mathematical analysis of our current predicament I have concluded that the best time to activate our power is in the dawn of the second day.

As I see it day one we start with eleven lovely participants and myself making a total of twelve test subjects. After the first night there will be a grand total of 9 of us left, assuming nothing stops the scheduled removals. if we use the power then we find out whether our first lynch was successful and we find out if our second lynch is successful. Let us assume that our deductive skills are flawed. This means that after that night there will be six subjects left, with one mafia kill that night it means we will instantly know if we mis-lynch or not, as if we do we will instantly lose (assuming no town KP are left in play). For this reason I propose we use the reveal power at dawn of the second day. The only potential reason why we might seek to avoid this use of the power is if we think it likely medics will protect at least one of the kills.

Thank you for respectfully listening to me.

I love you all, even if you choose to throw me in the incinerator <3

I agree Mr. Orange. The only thing that I would add is if medics do successfully protect on night one we may be able to wait 1 more day before using our reveal. If that is what you were saying my apologies.
Terran1
Profile Joined April 2011
15 Posts
April 26 2011 13:56 GMT
#35
On April 26 2011 20:51 Blue1 wrote:
I agree with orange's analysis on the usage of the town power. I supose we should start with random voting session.
##Voterotoss1
Until the next patch you have an unfair advantage.


Fuck that shit. IM the overpowered one.

Um, in experiment 1 the best time to reveal was the third day, although we still lost the game (DAMN YOU TIBERIUS). isn't that true for this game as well?
Blue1
Profile Joined April 2011
71 Posts
April 26 2011 14:17 GMT
#36
The best time to use it is before possible mylo. It comes down to if we have vigs or not, medic protection, etc, and I feel that's orange's point.
Should I vote for you then terran1?
Orange2
Profile Joined April 2011
103 Posts
April 26 2011 14:59 GMT
#37
On April 26 2011 22:56 Terran1 wrote:


Um, in experiment 1 the best time to reveal was the third day, although we still lost the game (DAMN YOU TIBERIUS). isn't that true for this game as well?


As I recall the reason why in the previous game it was optimal to use the power day 3 was because 1.) the analysis did not account for the mafia having two kills
2.) Medics miraculously saved two people from death
For this reason, it turned out that the best use of the power was night 2 into day three, however we cannot assume that medics (if we even have any) will successful protect us in this trial.

Also it seems to me like activity levels are at a suboptimal level to encourage positive and enriching discussion, for that reason, and though it weighs on my heart, I will vote randomly.

##Vote: random4

and remember I will never run away, because I don't have legs.
purple2
Profile Joined April 2011
56 Posts
April 26 2011 15:12 GMT
#38
But you can roll Mr. Orange. You can roll. I'm just like a blob of grape jelly.

Activity level is disappointing. I was hoping it would be much higher than Exp. 1.
Protoss1
Profile Joined April 2011
47 Posts
April 26 2011 15:14 GMT
#39
On April 26 2011 20:51 Blue1 wrote:
I agree with orange's analysis on the usage of the town power. I supose we should start with random voting session.
##Vote: Protoss1
Until the next patch you have an unfair advantage.


No reason to vote for me... my warpgates are getting nerfed soon.

Good morning all. I'm new to this town and the lynching process, so I'm likely to follow along with whatever the majority decides until someone suspicious incriminates themselves.
sandroba
Profile Joined April 2006
Canada4998 Posts
Last Edited: 2011-04-26 15:21:23
April 26 2011 15:21 GMT
#40
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