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planetary fortress too powerful? - Page 2

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NotGood-
Profile Joined March 2010
United States134 Posts
June 03 2010 06:58 GMT
#21
P. Fortresses cant shoot air, so i dont really think their imbalanced, as any air unit counters them. Also, if their using it to defend their main, just let them and expand yourself, you dont need to attack and destroy their base if it has PF's lying around, just out macro them and crush their push.
moopie
Profile Joined July 2009
12605 Posts
June 03 2010 07:02 GMT
#22
You could also drop/nydus from behind and render their expensive and immobile entrance worthless as you tear up their base.
I'm going to sleep, let me get some of that carpet.
ohN
Profile Blog Joined November 2009
United States1075 Posts
June 03 2010 07:05 GMT
#23
ONE corruption from an overseer makes the entire structure useless for 30 seconds. Plenty of time to shoot it down.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-06-03 07:08:47
June 03 2010 07:07 GMT
#24
On June 03 2010 16:05 ohN wrote:
ONE corruption from an overseer makes the entire structure useless for 30 seconds. Plenty of time to shoot it down.

Its Contaminate, and it doesn't stop Planetary Fortress to my knowledge. The Corruption ability that disabled for 30 seconds was from an earlier build of the beta and was on the Corruptor. It was removed (and changed to the current Corruptor's Corruption: "The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds.")
I'm going to sleep, let me get some of that carpet.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
June 03 2010 07:07 GMT
#25
The only thing that really frustrates me on taking on a PF expansion is when it's also covered by 6 turrets. Thank god for tanks?
Jaedong <3 HOOK'EM HORNS!
Augury
Profile Blog Joined September 2008
United States758 Posts
June 03 2010 07:21 GMT
#26
The ability that stops building is on the Overseer... PF definitely isn't imbalanced. I really can't think of anything else to say, this thread seems pretty pointless. Include some replays at least :/
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
June 03 2010 07:25 GMT
#27
I think it is a little bit overpowered because with all scv repairing it it can kill an infinite ground army
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-06-03 07:34:19
June 03 2010 07:26 GMT
#28
On June 03 2010 16:07 moopie wrote:
Show nested quote +
On June 03 2010 16:05 ohN wrote:
ONE corruption from an overseer makes the entire structure useless for 30 seconds. Plenty of time to shoot it down.

Its Contaminate, and it doesn't stop Planetary Fortress to my knowledge. The Corruption ability that disabled for 30 seconds was from an earlier build of the beta and was on the Corruptor. It was removed (and changed to the current Corruptor's Corruption: "The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds.")

On June 03 2010 16:21 fnaticAugury wrote:
The ability that stops building is on the Overseer...

Again, the ability on the overseer is Contaminate (added in patch 13):
"Covers an enemy structure in slime. The structure will be unable to train units or research ugprades for 30 seconds."
As I said above, to my knowledge it will not stop the Planetary Fortress from firing. It stops production and upgrades, thats it.


What ohN was referring to above was the old version of Corruption, which is a Corruptor ability.

It used to be: "The corruptor disables a building, which becomes covered in slime." <-- This used to work on Planetary Fortresses

It was redesigned in patch 11 into its current form:
"The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds."
I'm going to sleep, let me get some of that carpet.
roemy
Profile Joined April 2010
Germany432 Posts
June 03 2010 07:27 GMT
#29
doesnt compare to a tank all that much, tbh.even if it is a command center with a tank on top, that's it... one tank...
the terran can shoot himself in the foot with it, too, ruining his concave arc completely with that huge bugger. nor is it mobile - maybe this'll finally get more zerg to drop stuff with overlords -.-

i think it's more of a psychological thing... for both sides
rock is fine.. paper could need a buff, but scissors have to be nerfed
Yokoblue
Profile Joined March 2010
Canada594 Posts
June 03 2010 07:35 GMT
#30
i already used the corruptor ability (the one bef patch 13) on a PF and it didnt shoot... so if they just moved the ability to overseer... Its a Hard counter... but i think the PF is still too strong in general.. i would reduce the splash damage or reduce the damage...
Master League playing Protoss and Zerg
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