Its not that it is neccessarily too good either, I just feel that it is badly designed if people start spamming them everywhere.
Discuss.
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Grend
1600 Posts
Its not that it is neccessarily too good either, I just feel that it is badly designed if people start spamming them everywhere. Discuss. | ||
Kindred
Canada396 Posts
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aznhockeyboy16
United States558 Posts
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Waffles
Romania605 Posts
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Logo
United States7542 Posts
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blabber
United States4448 Posts
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GWash
United States153 Posts
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Grend
1600 Posts
EDIT: To further clarify: I really dislike the idea that this should be viable perhaps more from a game design pow than a broken\op pow. The thing is that planetary fortress SHOULD be worth 150\150 + loss of OC, but apparently it may in fact be worth the whole 550\150 in certain circumstances.That just seems to indicate that it is currently not well designed. Additionally from a more "game sensibility pow" random command centres with big guns all over the place just makes no sense and its obviously not the intended purpose of the upgrade. | ||
DaymOz
United States2 Posts
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blabber
United States4448 Posts
On June 03 2010 15:08 GWash wrote: 550/150 for powerful static defense with no air is not broken in the slightest. It isn't even OP. Get a single broodlord. Or even a muta. "a" missile turret or thor will fend air off. I personally think the splash damage needs to be removed. The fact that a PF with 20 scvs repairing it can demolish a zerg army within seconds is ridiculous. Even the War3 Undead tier2/3 halls weren't this powerful Removing splash retains the PF's role as extra defense for an expansion while helps remove it's effectiveness when randomly placed around the map. | ||
Trogdor
United States158 Posts
edit: you still get the scv production, nm. hrrrrrrrr | ||
Grend
1600 Posts
On June 03 2010 15:08 GWash wrote: 550/150 for powerful static defense with no air is not broken in the slightest. It isn't even OP. Get a single broodlord. Or even a muta. People do not tend to put them all by themselves with no support you know. Your retort is as if Corruptors did 250 damage a shot and I responded to you coplaining about it by saying: "It isnt OP. Get a single marine." Not constructive. | ||
moopie
12605 Posts
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blabber
United States4448 Posts
On June 03 2010 15:30 Trogdor wrote: There's also the cost of not making an orbital command. Which is a TON of minerals, recon, and scv production. edit: you still get the scv production, nm. hrrrrrrrr the issue at hand doesn't involve getting a PF instead of an OC at an expansion. It's the fact that one is getting a PF for the sole purpose of using it's attack capabilities around the map | ||
LuDwig-
Italy1143 Posts
So placing there a pf will force everytime the zerg to make a larger path otherwise he will be killed in secs | ||
Deleted User 47542
1484 Posts
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Subversion
South Africa3627 Posts
A couple of bunkers and siege tanks on high ground are just as effective against a Zerg ground army. The fact is you can't really just a-move a ground army into a Terran base if he's all turtled up. You gotta find a better way. | ||
cHaNg-sTa
United States1058 Posts
On June 03 2010 15:52 LuDwig- wrote: Think about putting PF on choke at matelopolis.. In that map if you are on the same side of the map is highly probably that you will pass under his choke.. So placing there a pf will force everytime the zerg to make a larger path otherwise he will be killed in secs What prevents the Terran of just putting tanks there instead >_> | ||
Ghad
Norway2551 Posts
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MindRush
Romania916 Posts
On June 03 2010 15:02 Kindred wrote: Let's just say that if you are a terran player and have enough minerals to throw 400 minerals around and if the zerg player at that point in the game does not have a large army, he deserves to lose lol 400 minerals is just the command center ..... you also have to upgrade it so the cost is +150/+150 so the actual cost is 550minerals and 150gas | ||
NotGood-
United States134 Posts
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moopie
12605 Posts
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ohN
United States1075 Posts
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moopie
12605 Posts
On June 03 2010 16:05 ohN wrote: ONE corruption from an overseer makes the entire structure useless for 30 seconds. Plenty of time to shoot it down. Its Contaminate, and it doesn't stop Planetary Fortress to my knowledge. The Corruption ability that disabled for 30 seconds was from an earlier build of the beta and was on the Corruptor. It was removed (and changed to the current Corruptor's Corruption: "The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds.") | ||
cHaNg-sTa
United States1058 Posts
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Augury
United States758 Posts
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MapleLeafSirup
Germany950 Posts
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moopie
12605 Posts
On June 03 2010 16:07 moopie wrote: Show nested quote + On June 03 2010 16:05 ohN wrote: ONE corruption from an overseer makes the entire structure useless for 30 seconds. Plenty of time to shoot it down. Its Contaminate, and it doesn't stop Planetary Fortress to my knowledge. The Corruption ability that disabled for 30 seconds was from an earlier build of the beta and was on the Corruptor. It was removed (and changed to the current Corruptor's Corruption: "The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds.") On June 03 2010 16:21 fnaticAugury wrote: The ability that stops building is on the Overseer... Again, the ability on the overseer is Contaminate (added in patch 13): "Covers an enemy structure in slime. The structure will be unable to train units or research ugprades for 30 seconds." As I said above, to my knowledge it will not stop the Planetary Fortress from firing. It stops production and upgrades, thats it. What ohN was referring to above was the old version of Corruption, which is a Corruptor ability. It used to be: "The corruptor disables a building, which becomes covered in slime." <-- This used to work on Planetary Fortresses It was redesigned in patch 11 into its current form: "The Corruptor corrupts an enemy unit, increasing it's damage taken by 20% for 30 seconds." | ||
roemy
Germany432 Posts
the terran can shoot himself in the foot with it, too, ruining his concave arc completely with that huge bugger. nor is it mobile - maybe this'll finally get more zerg to drop stuff with overlords -.- i think it's more of a psychological thing... for both sides | ||
Yokoblue
Canada594 Posts
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