• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:45
CEST 06:45
KST 13:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7426 users

[D]PvZ Archon build - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 Next All
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2011-06-13 02:13:11
June 13 2011 00:30 GMT
#221
On June 13 2011 06:27 iamke55 wrote:
Bumping this because I found a replay of Naniwa doing this strategy:
http://www.sc2rep.com/replays/download?id=9682

His interpretation seems to take the comments in here into account. He gets a robo for detection and later adds in immortal, researches storm, and gets charge earlier so he can take map control and secure a third base.


Pretty ballsy of Naniwa to execute a 1gateFE like that. Seems like that opener would be better against hatch first. Still, it's very cool to see the build played by a pro.

You should add this to your OP
I'm a noob
Kyuki
Profile Joined February 2008
Sweden1867 Posts
June 13 2011 15:46 GMT
#222
Archons baby.. Having great success with various zeal/archon builds. I'm trying to get like 4 phoenix for scouting and harass purpose that also clears overlords and thus deny nydus play while open up for easier warp prism harass later on, but boy archons are good.. <3
Mada Mada Dane
Nemesis1uk
Profile Joined June 2011
United Kingdom8 Posts
June 13 2011 19:11 GMT
#223
yeah, I've been trying this out. Its been fun doing something different. keep the suggestions coming, I'll be watching this eagerly.

hirokashi
Profile Blog Joined March 2011
United Kingdom22 Posts
June 13 2011 20:04 GMT
#224
I played a game today in which I (a zerg) fast expanded, and saw that he had 3 gated into expansion and then later on near the end he attacked me with purely archon and zealot and I just wondered to myself what this guy was doing.. All I had was mass roach and infestor completely destroyed him :D
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 13 2011 20:14 GMT
#225
On May 14 2011 12:07 iamke55 wrote:
[image loading]


OH MY GOD I SEE WALDO IN THAT PICTURE.

That dark archon

I've been messing around with Archons in PvZ for a while, but the safest way I felt I could use them was to transition from Colossus play. You'll be dealing with lots of Roaches, and I just felt that need to go Robo.

But I've been able to play mind games with Zergs by letting them scout my Robo Facility and the Bay, while hiding Templar tech. It forces them to waste gas on Corruptors while I tear apart their ground army.
A fed jungler is no longer a jungler, but a terrorist.
snark
Profile Joined June 2011
Canada17 Posts
June 14 2011 20:51 GMT
#226
I just tried it for the first time and it worked pretty well, this isn't the best replay since the Z was trying to do a baneling bust/all-in (30 drones on 3 base lol), after I did an unsuccesful timing attack off 3 gate; so I decided to transition into this build. We both made a lot of mistakes and I managed to pull ahead vs roach/bane.

http://replayfu.com/r/ssDm8h
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2011-06-16 15:53:14
June 16 2011 14:14 GMT
#227
Recently i've seen Elfi use a 1base zealot/archon all-in in PvZ after a DT "rush" during the Gigabyte cup tournament; out of the two games i've seen, he won one and lost the other. The replays are these:

http://www.sc2-replays.net/en/replays/6175-imbalowely-vs-viruselfi,xelnaga-caverns;
http://www.sc2-replays.net/en/replays/6171-viruselfi-vs-escdelphi,shattered-temple.

It seems like the build works very well against a zerg that's delaying his roach warren, and kinda dies if he does have one. Now switching from facts and replays from pro's to theorycraft as a diamond player (please forgive me if i say things that don't make sense)...with your first 2 dt's you should be able to scout wether he has the warren or not, and not go for the push if he does, and maybe do a dt expand or something along those lines, does anyone better than me think it's possible?
Specifically, how does a dt expand work against a 2-base roach push? From the 2 replays from Elfi, it seems like the dt's get there slightly too late to scout wether or not he has a one, cancel gates 4 and 5 and throw down a Nexus, but i feel there's too little info in just 2 games.

ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kyneS
Profile Joined September 2010
United States44 Posts
June 16 2011 19:31 GMT
#228
I saw the replays and I thought it was interesting how you won while having so many resources.

I played a couple vs the computer then laddered. I did a FFE with voidray air harass, while teching to mass gateway chargelots archon and the third.

It's amazing because I played so poorly, had so many left over resources (and he killed my forge by hitting me in 2 different areas so I was behind on upgrades). But the fact I had 12-15 gateways on 3 bases I could dump minerals however was convenient. And somehow I just rolled the roaches and infestors b/c I could just keep mass reproducing the zealots.

Imagine how effective a polished, practiced version of this style of play could be.
SUP
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 16 2011 20:17 GMT
#229
I've finally played around with this build enough to be able to comment on it. My verdict: definitely viable, but in general weaker than blink stalker play (which is the other obvious alternative when you go down this tech path). There are 2 scenarios where you might prefer chargelot/archon over blink stalker:

1) Your micro/multitasking is not that great. Chargelot/archon is very easy to use, most of the time it's just a-move and a few forcefields to trap roaches if you can.

2) Your opponent is insistent on just massing lings, with very little or no roach or infestor usage.

What I've been doing is FFE into 6 gate +1 attack with mostly zealots. This puts a lot of pressure on the Zerg and forces them to get units instead of drones. This attack comes really early (I chrono warpgate tech all the way, attack with my first round of warp ins), so if they even try to saturate their 3rd base they're going to lose it. Meanwhile I've already taken my 4 gases pretty early so I'm stockpiling a lot of it. As I attack I throw up my council, and follow it up with charge and templar archives. Then I move out again with a +2 or +2/+1 chargelot/archon/sentry army, and take my 3rd as I'm doing so.

I had the most trouble with heavy roach armies, and also the longer the game lasted and the bigger the armies got, the weaker yours is relatively (melee based armies get weaker vs ranged ball armies). It's easy to get into a poor engagements and not be able to forcefield trap all the roaches, and every time you do that you're going to lose a good chunk of your zealots without returning that much damage. Infestors also ruin your day pretty much.

The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.

Archons are not bad units, but in the end I still think they should only be made when your HTs run out of energy. Or, in this case with a chargelot/archon build, the chargelots are actually the better units here, and you're just making archons since you need to use up your gas somewhere and they cost the least minerals. Note that I'm talking about mid-game here, obviously this isn't the case in late game where zealots are useless and archons are very supply efficient.
ForeverSleep
Profile Joined April 2011
Canada920 Posts
June 17 2011 04:05 GMT
#230
On June 16 2011 23:14 Teoita wrote:
Recently i've seen Elfi use a 1base zealot/archon all-in in PvZ after a DT "rush" during the Gigabyte cup tournament; out of the two games i've seen, he won one and lost the other. The replays are these:

http://www.sc2-replays.net/en/replays/6175-imbalowely-vs-viruselfi,xelnaga-caverns;
http://www.sc2-replays.net/en/replays/6171-viruselfi-vs-escdelphi,shattered-temple.

It seems like the build works very well against a zerg that's delaying his roach warren, and kinda dies if he does have one. Now switching from facts and replays from pro's to theorycraft as a diamond player (please forgive me if i say things that don't make sense)...with your first 2 dt's you should be able to scout wether he has the warren or not, and not go for the push if he does, and maybe do a dt expand or something along those lines, does anyone better than me think it's possible?
Specifically, how does a dt expand work against a 2-base roach push? From the 2 replays from Elfi, it seems like the dt's get there slightly too late to scout wether or not he has a one, cancel gates 4 and 5 and throw down a Nexus, but i feel there's too little info in just 2 games.



Well, the game he lost more seemed like it was the zerg who played very well. If you look well, the zerg got blind spores + crawlers to deny the 2 first DTs. Then again, I say blind when it wasn't blind at all, because when he looked up the ramp with a zergling, he saw 2 zealots and 1 stalker, something that can let a zerg assume some kind of fast dt play. So no damage with the dts and then, the zerg saw no expantion and found the proxy warp location. From here, the zerg mass produced roaches with his initial zerglings and roaches + spines and stalled the protoss enough to overproduce it. I think the strategy could have worked if the protoss had hidden his intentions a bit better (like take those extra zealots and pull them back). In short, I dont think the roach warren was what defined the outcome of that game.

Concerning the dt expand question , i never tryed that, and I would be interested to know the answer too.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Nyast
Profile Joined November 2010
Belgium554 Posts
June 17 2011 09:38 GMT
#231
On June 17 2011 05:17 Anihc wrote:
The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.


I went away from the pure chargelots/archons/sentries army and recently I've been adapting my strat for a different compo, give it a try if you can. This is: chargelots, blink stalkers, archons and immortals. No sentries, no templars/storm, and good upgrades. Chargelots and blink stalkers roughly in equal numbers. I've found it very effective and less sensitive to infestors.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2011-06-17 10:43:29
June 17 2011 10:40 GMT
#232
I use this composition with some Immortals mixed in. It plays like a dream against Zerg. You just need to push before Zerg gets Broodlords because they can be tricky do deal with.

Edit: Great OP by the way
rsvp
Profile Blog Joined January 2006
United States2266 Posts
June 17 2011 15:51 GMT
#233
On June 17 2011 18:38 Nyast wrote:
Show nested quote +
On June 17 2011 05:17 Anihc wrote:
The big issue is that even when roaches are completely unmicroed, zealot/archon is still only slightly more cost effective than roaches. You will have to gain some sort of advantage in other ways, such as via upgrades (more like praying that the zerg gets behind in upgrades) or economy (which is also pretty hard to do against zerg). Other protoss compositions based on stalkers and/or colossus rely on forcefields to combat the cost effectiveness of roaches. While forcefields certainly help a chargelot/archon army, they don't help as much because even when forcefielded all roaches can attack, unlike when you forcefield roaches with a stalker and/or colossus army.


I went away from the pure chargelots/archons/sentries army and recently I've been adapting my strat for a different compo, give it a try if you can. This is: chargelots, blink stalkers, archons and immortals. No sentries, no templars/storm, and good upgrades. Chargelots and blink stalkers roughly in equal numbers. I've found it very effective and less sensitive to infestors.


lol in order for that to work you will have to have more bases than the zerg. GL doing that. You realize that roaches are extremely cost effective against all gateway units right?
Mafs
Profile Joined January 2011
Canada458 Posts
June 17 2011 16:04 GMT
#234
My friend is adapting this style in his PvZ heavly. I think this style is far too strong vs zerg. If you mix in a couple of DT's into your army and snipe the overseers with archons (not that hard to do, only 5 hits) then you can trash zergs army with just the DT's and he has to invest even more into overseers.

Just watched the replay vs mrbitter2 and you only lost because he caught you out of position.

Archons are just rediculous vs zerg in reality. They have bonus to biological, and an extra range now. Massive doesnt matter too much. Archons are good vs everything zerg has untill T3. And zealots just destroy ultras. Broodlords you need some void rays to take them out.

The only possible way zerg can outplay you is getting 5-6 infestors to delay your push (assuming you don't know how to feedback or misclick your HT into his roachs or something) then massing up alot of broodlords and corruptors for anti air.Banelings would also work pretty well vs the mass zealot if you control well then use roachs to overpower the archons.
Taxo
Profile Joined April 2011
Belgium23 Posts
Last Edited: 2011-06-23 13:00:53
June 23 2011 12:55 GMT
#235
I'm from Belgium so I don't speak English really well. You can always correct me if it's done in a friendly manner ^^
ForTheDr3am
Profile Joined November 2010
842 Posts
June 23 2011 13:33 GMT
#236
On June 13 2011 06:27 iamke55 wrote:
Bumping this because I found a replay of Naniwa doing this strategy:
http://www.sc2rep.com/replays/download?id=9682

His interpretation seems to take the comments in here into account. He gets a robo for detection and later adds in immortal, researches storm, and gets charge earlier so he can take map control and secure a third base.


I was about to try this out, but then I saw this replay and decided against it. Naniwa had literally 4k resources more in his army and was 20 food ahead of a Roach-based army, but basically lost the fight and was 10 food behind afterwards.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
June 23 2011 14:02 GMT
#237
Sounds cool i would rather get more stalkers than zealots so incase the other has fungal or broods because zealots can just be kited quite easily and hydras will rip any of this apart. Archons can act as zealots and stalkers are back up against anything else. Blink is much more useful than charge. Harass, blink micro and catching broods or armys
TheKillers
Profile Joined February 2011
United States17 Posts
June 28 2011 09:02 GMT
#238
very...amazing. i played toss last game (i play zerg mostly) on ladder in plat, and while i normally get crushed, i just demolished the guy. his muta/ling didnt stand a chance...
Plat zerg. "After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage." - pandaburn
ETisME
Profile Blog Joined April 2011
12866 Posts
June 28 2011 09:10 GMT
#239
HT and Archon are just the super strong units against zerg. I always have problems with them, even if I managed to scout them out.
My units composition always is mass lings and infestors, it's just tough to deal with these "anti mass" units. Lings last too short for neural parasit-ing the archons. Muta's miss micro will die to storms and archons.

Every time I win against this is that I managed to have my 3rd fully saturated and immediately tech to brood. It seems to be the only way imo
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cryosin
Profile Blog Joined July 2010
United States182 Posts
June 28 2011 09:16 GMT
#240
Address how to deal with infestors and ill give it a shot.

I tried my own version of this and Infestors completely own you.

Hydras and Roaches have more range than Archons and your zealots are stuck in place until they die.

There's feedback but your making archon's so your not gonna have too many templar left to feedback(or your gonna get overrun cuz zealots = fail vs roaches).

I could see a Zerg who isnt prepared and doing a build like ling/muta losing to it. However infestors and roach/hydra(especially all of those combined) are pretty hard counters to this build.

Not saying it wont work, i just wanna know what you would do to deal with it.
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
PiGStarcraft416
davetesta36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft416
StarCraft: Brood War
Rain 2520
910 114
sSak 89
Yoon 26
Icarus 8
Noble 7
Dota 2
monkeys_forever439
LuMiX4
League of Legends
JimRising 853
Other Games
summit1g9906
WinterStarcraft403
C9.Mang0336
hungrybox310
Maynarde89
ViBE68
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH361
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21290
• lizZardDota228
League of Legends
• Lourlo1194
Upcoming Events
Kung Fu Cup
6h 15m
Replay Cast
19h 15m
The PondCast
1d 5h
KCM Race Survival
1d 5h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.