[GSL] Nov Code A RO24 D1 - Page 10
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Olinimm
1471 Posts
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Caesarion
Australia8332 Posts
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Hassybaby
United Kingdom10823 Posts
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Seeker
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Where dat snitch at?36919 Posts
On December 05 2011 18:25 Seeker wrote: 5 - 10 minutes Killer increasing to 3 gates Parting grabs a twilight council Parting upgrading blink Killer keeping his stalkers in the center of the map Killer getting a robo Parting getting a robo Parting finds a proxy pylon from Killer and kills it Killer grabs blink later than Parting Parting has stationed his stalkers right in front of Killer's base Parting blinks 1 stalker in to scout and loses it 10 - 15 minutes Back and forth going on between both players' stalkers Parting blinks into Killer's base Battle ensues After a back and forth in micro, Parting tries to blink out, messes up and needlessly loses stalkers Battle ensues again Killer comes out on top again, Parting in a bit of trouble Parting retretas Killer grabs his expansion Parting grabs his expansion Parting is behind Killer in probe #/stalker # Parting grabbing an immortal now Killer's stalker # is SIGNIFICANTLY higher than Parting's | ||
Xcobidoo
Sweden1871 Posts
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Logros
Netherlands9913 Posts
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MapleLeafSirup
Germany950 Posts
On December 05 2011 18:23 Toppp wrote: I really like Khaldor's casting but he uses statistics wayyyy too much. Most casters don't ever use statistics and for good reason, statistics usually don't mean much at all, games are few and far between and against a wide skill range of opponents. Do you mean in-game statistics (probe count ..) or general matchup statistics ? Well i disagree heavily because that is the most interesting part. Sure you need a good samplesize but some guy had a 25-4 tvz record and you want to say that this is just random ? Khaldor actrually prepares pretty welll and these are additional information with make the matches more interesting | ||
Hassybaby
United Kingdom10823 Posts
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Seeker
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Where dat snitch at?36919 Posts
On December 05 2011 18:28 Seeker wrote: 10 - 15 minutes Back and forth going on between both players' stalkers Parting blinks into Killer's base Battle ensues After a back and forth in micro, Parting tries to blink out, messes up and needlessly loses stalkers Battle ensues again Killer comes out on top again, Parting in a bit of trouble Parting retretas Killer grabs his expansion Parting grabs his expansion Parting is behind Killer in probe #/stalker # Parting grabbing an immortal now Killer's stalker # is SIGNIFICANTLY higher than Parting's 15 - 20 minutes Killer now has his army all over the map, establishing map control Parting turtles up inside his base, trying to make sure he doesn't fall any more behind Killer getting immortals now as well Killer also getting a robotics support bay Killer also getting a forge Parting grabs a robotics support bay of his own I will say this: This game is really boring..... Killer getting a colossus Parting responds with his own forge/colossus Both players have their armies out of their bases Killer grabbing a 3rd Parting grabbing a 3rd Both players getting thermal lance Killer has 2 forges to Parting's 1 | ||
fraktoasters
United States617 Posts
On December 05 2011 18:30 MapleLeafSirup wrote: Do you mean in-game statistics (probe count ..) or general matchup statistics ? Well i disagree heavily because that is the most interesting part. Sure you need a good samplesize but some guy had a 25-4 tvz record and you want to say that this is just random ? Khaldor actrually prepares pretty welll and these are additional information with make the matches more interesting Except he said things like "Killer just recently left his team" or that killer was a previous GSL player.. like what? I know these are just slips of the tongue but its a bit distracting. | ||
Ben...
Canada3485 Posts
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Asha
United Kingdom38149 Posts
On December 05 2011 18:32 fraktoasters wrote: Except he said things like "Killer just recently left his team" or that killer was a previous GSL player.. like what? I know these are just slips of the tongue but its a bit distracting. Killer did just leave his team... | ||
Hassybaby
United Kingdom10823 Posts
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Seeker
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Where dat snitch at?36919 Posts
On December 05 2011 18:32 Seeker wrote: 15 - 20 minutes Killer now has his army all over the map, establishing map control Parting turtles up inside his base, trying to make sure he doesn't fall any more behind Killer getting immortals now as well Killer also getting a robotics support bay Killer also getting a forge Parting grabs a robotics support bay of his own I will say this: This game is really boring..... Killer getting a colossus Parting responds with his own forge/colossus Both players have their armies out of their bases Killer grabbing a 3rd Parting grabbing a 3rd Both players getting thermal lance Killer has 2 forges to Parting's 1 20 - 25 minutes Both players just staying at a stale mate. Both players grabbing upgrades and being incredibly boring players Battle ensues Killer blinks in and snipes Parting's colossi Parting in a lot of trouble because Killer has 2 colossi to his none Killer's army is too much Parting GGs Killer 1 - 0 Parting | ||
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Seeker
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Where dat snitch at?36919 Posts
Poll: Recommend Killer vs Parting Game 1? If you have time (10) Yes (5) No (5) 20 total votes Your vote: Recommend Killer vs Parting Game 1? | ||
Hall0wed
United States8486 Posts
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NaldoR
Singapore2198 Posts
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Chaosvuistje
Netherlands2581 Posts
Kiiilll frenzy! | ||
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Noam
Israel2209 Posts
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KristofferAG
Norway25712 Posts
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