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Active: 4328 users

Ro16 Cast Delay Explanation - Page 4

Forum Index > TSL2 Forum
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Prev 1 2 3 4 All
oberon
Profile Joined May 2009
United States1320 Posts
January 31 2010 14:53 GMT
#61
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.


Is this using pthreads or what? I've never been hugely comfortable with Perl's threading's ability to scale.

--oberon
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
January 31 2010 16:03 GMT
#62
Uhm... but it wasn't delayed... right on TL time.
화이팅
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 31 2010 17:21 GMT
#63
On January 31 2010 10:17 JWD wrote:
Show nested quote +
On January 31 2010 08:12 baller wrote:
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahahahahaha

I don't know what's more funny, this post or the fact that jalstar didn't get it


i couldn't read his lingo
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
January 31 2010 17:39 GMT
#64
Don't sweat it; keep up the good work guys.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
January 31 2010 21:16 GMT
#65
thanks for bringing us the tsl
Breaking Bad
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 31 2010 21:24 GMT
#66
Today's cast was also delayed a little bit, I used our new stream server again with additional debugging tools and I'm happy to report that despite it crashing again, I now know the source of the problem (unhandled SIGPIPE, yay!)
AdministratorTwitter: @R1CH_TL
TL+ Member
expostfacto
Profile Joined December 2002
United States365 Posts
February 01 2010 01:12 GMT
#67
On January 31 2010 05:07 R1CH wrote:
I would like to apologize to all the TSL fans for the issues with the Ro16 stream today. We wanted to provide a way for everyone who had issues with Windows Media Player to be able to view the stream using MS Silverlight media player, which works 100% reliably. Except, Silverlight did not work with our stream software (VLC). I wrote a replacement media server in the time between the qualifiers and the Ro16 and it tested great and seemed to be a perfect replacement, working in VLC, WMP, Silverlight, etc.


Seriously? You thought, "WMP sucks, so I'll just write my own streaming server (in my spare time, in less than a week)?"

/impressed
http://www.carnageblender.com -- over 100 million battles served
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 01 2010 01:13 GMT
#68
I KNEW it was unhandled SIGPIPE. It's ALWAYS unhandled SIGPIPE!
ConceptX
Profile Joined December 2007
United States19 Posts
February 01 2010 01:47 GMT
#69
yeah, that SIGPIPE error happened to me once ... i just used the pre-canned ignore handler SIG_IGN.

You are truly "Da Man" for busting that out in a week, by the way.
www.youtube.com/user/conceptxsc
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
February 01 2010 02:04 GMT
#70
Yeah it's always the little bugs that get you . I usually do socket programming on Windows where you don't have to worry about signals. I even had the SIG_IGN handler setup in the load balancer script, I just completely forgot about it in the new server, I guess I kind of expected the event library to handle it. Very weird it didn't show up in my testing though since I had many clients connecting and disconnecting rapidly.
AdministratorTwitter: @R1CH_TL
TL+ Member
Neo27
Profile Blog Joined August 2009
United States154 Posts
February 01 2010 02:10 GMT
#71
R1CH, you are the man. Thank you for all you do for Team Liquid.
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 01 2010 06:47 GMT
#72
Definitely no apologies necessary but the explanation is beautiful. Thanks for all the work you do around here R1CH!
sword_siege
Profile Joined September 2002
United States624 Posts
February 01 2010 08:05 GMT
#73
Glad you solved the mystery! Congrats
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2010-02-01 08:30:07
February 01 2010 08:29 GMT
#74
Silly post. Gods don't need to apologize to anyone.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
February 01 2010 11:45 GMT
#75
You shouldn't even apologise, you really made a great job and the Event, is just GREAT and by the way .... every real good, unique and spectacular Event need some delay as well :-)

The disappointing part for now are the players ... some of them seems to not even have prepared for the games which is very sad.

Slump chart at date:

1) Draco -> loosing without even fighting, really painfull to watch. I think he is not just into BW anymore ...

2) Tarson -> noob show, i am sure many random T here on TL would have fought Nony better than him ... i wonder how he got to RO16.

A bravo goes instead to XiaoZi who fought as his best and really tried to go through the robo-player Idra. Only decent serie at date IMHO.

Hope the the next matches will provide more fun.

Anyway ... vote to technical organization: 10 out of 10
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2010-02-01 12:34:13
February 01 2010 12:33 GMT
#76
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D



Mess with the best, die like the rest.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-02-01 19:36:36
February 01 2010 19:33 GMT
#77
On February 01 2010 21:33 ceaRshaf wrote:
Show nested quote +
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D




TBH you can simply not post since people that make it possible for free, know this in detail average users can't comprehend AND they know people feel upset when shit isn't working as good as they would like it to... and that also only in the beginning.
edit: or just skip part in bold when you post k


I wonder how many people are there that don't know about existence of GOM and VLC... or don't know enough?
wwww
Ideas
Profile Blog Joined April 2008
United States8174 Posts
Last Edited: 2010-02-01 21:58:01
February 01 2010 21:57 GMT
#78
it's fine, it( the delay) actually let me catch the stream!
Free Palestine
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-02-02 01:46:16
February 02 2010 01:42 GMT
#79
Thanks a lot guys.

The games were awesome, and while i must admit that the delay sucked, I think we all understand that these things, the fact that you handled it with such professionalism by giving updates on the chat rooms, forums, and in this post afterward is awesome and beats the hell out of the way other nameless companies handled technical issues in other tournaments as of late *cough*

basically, thank you for providing great stuff, and keep it up!

EDIT:
On February 01 2010 21:33 ceaRshaf wrote:
Show nested quote +
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D





I'm sure what he meant was the way they handled the problem. True there were problems, but the mark of good organization is how one handles unforeseen circumstances, which, in this case, they most certainly deserve a 10
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 02 2010 02:36 GMT
#80
On February 01 2010 06:24 R1CH wrote:
Today's cast was also delayed a little bit, I used our new stream server again with additional debugging tools and I'm happy to report that despite it crashing again, I now know the source of the problem (unhandled SIGPIPE, yay!)

WTFFFF?

To: R1CH [ Profile | Buddy ]
Subject: Possible Solution for Stream
Date: 1/1/10 01:38
Hey I'm just wondering if you checked the possibility of an unhandled SIGPIPE? Could be the issue...
Moderator
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