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Active: 2012 users

Ro16 Cast Delay Explanation

Forum Index > TSL2 Forum
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R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 30 2010 20:07 GMT
#1
I would like to apologize to all the TSL fans for the issues with the Ro16 stream today. We wanted to provide a way for everyone who had issues with Windows Media Player to be able to view the stream using MS Silverlight media player, which works 100% reliably. Except, Silverlight did not work with our stream software (VLC). I wrote a replacement media server in the time between the qualifiers and the Ro16 and it tested great and seemed to be a perfect replacement, working in VLC, WMP, Silverlight, etc.

Unfortunately when it went live under the pressure of the TSL viewers, the media server randomly exited without any kind of error message. Additionally, one of our streaming servers had connectivity issues to the Internet.

The delay was caused by my trying to fix the stream server, and then making the decision to revert to our old VLC streaming setup, which required some time to revert to due to changes to our load balancer code.

Again, my apologies, I will try my best to figure out what went wrong and fix it for future casts.
AdministratorTwitter: @R1CH_TL
TL+ Member
SanguineToss
Profile Blog Joined August 2009
Canada815 Posts
January 30 2010 20:08 GMT
#2
No problem, doesn't matter how late we watch the games, as long we get to watch them :D
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 30 2010 20:22 GMT
#3
R1CH, you do so much for the TL community that we just love you for being such an awesome guy and coder in the first place. You're not doing this for money, and you're just coding all of this in your spare time, so no problem man.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 30 2010 20:29 GMT
#4
Stream is working amazingly well though, really enjoying it. Just one problem and that's basically a ~3 sek sound delay.
sword_siege
Profile Joined September 2002
United States624 Posts
January 30 2010 20:38 GMT
#5
Thank you for the explanation and hard work. We're happy with whatever you give us and quite frankly the old VLC streaming setup is still awesome :-)
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2010-01-30 20:42:25
January 30 2010 20:39 GMT
#6
On January 31 2010 05:29 Patriot.dlk wrote:
Stream is working amazingly well though, really enjoying it. Just one problem and that's basically a ~3 sek sound delay.

I'm not having any sort of sound delay.

nm a bit of one now
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
tYsopz
Profile Joined July 2009
Norway215 Posts
Last Edited: 2010-01-30 21:27:10
January 30 2010 20:44 GMT
#7
audio is not in sync with video.
it was pretty bad in game 2 (i believe it was) but its better now.
Seems to get worse as the game progress.

EDIT: Seems to be in sync now, GJ and thanks!
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
January 30 2010 20:54 GMT
#8
np dude <3
Yizuo
Profile Joined December 2004
Germany1537 Posts
January 30 2010 20:56 GMT
#9
you rock Rich, don't listen to the haters
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
January 30 2010 20:57 GMT
#10
Dude, it's cool! Don't stress yourself over it either. As long as we get to watch it sooner or later; doesn't matter to me!
Life?
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 30 2010 21:00 GMT
#11
Awsome stream man ;], awsome quality, no lag at all :}.
IMBA - International Mountain Bicycling Association.
KleinerRiese
Profile Joined August 2009
Germany18 Posts
January 30 2010 21:06 GMT
#12
I don't think there is a reason for apologizing. We, the fans, have to thank you, R1ch, and the whole teamliquid team for providing us this great event. Some occuring problems are no big deal at all. So thank you for your hard work, I really appreciate it.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 30 2010 21:48 GMT
#13
I don't understand any of the technical shit you said, but it doesn't bother me at all if there's a delay, it's still the most professional foreign tournament and broadcast of all time
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
January 30 2010 21:51 GMT
#14
Sorry guys! We try to improve with every cast that's all we can promise at this point.
Administrator
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
January 30 2010 21:53 GMT
#15
Just wanted to say thank you to all the TL staff involved in this to make it such a interesting and smooth event. Delays such as this today don't matter much, keep it on.
Ilvy
Profile Joined September 2002
Germany2445 Posts
January 30 2010 21:58 GMT
#16
<3 R1ch some things just run different then expected so no worries :D
Latham
Profile Blog Joined May 2007
9572 Posts
January 30 2010 22:02 GMT
#17
R1CH don't feel bad. You're a great guy that has been doing so many great things for TL since well forever, basically like charity work. Your commitment to SC and this site are often overshadowed by other mods in the spotlight, but you're always doing an awesome job!
Besides, what would a TSL cast be without some kind of delay?
Cheer up, continue doing the awesome things you do here, and Thank you for your hard effort!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 30 2010 22:03 GMT
#18
You have nothing to apologise for. We're paying nothing for this, and the stream was excellent once it got going. Thanks so much.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
January 30 2010 22:11 GMT
#19
No worries!
Valentir
Profile Joined May 2008
Norway266 Posts
January 30 2010 22:34 GMT
#20
I loved it anyway, excellent quality Keep up the great work!
frakkin hell.
SaftKalasEmil
Profile Blog Joined January 2008
Sweden213 Posts
January 30 2010 22:35 GMT
#21
On January 31 2010 07:11 tre2ettsexsju wrote:
No worries!



Yeah, Im realy happy that you got it working so fast and made the streem soo good in so short notice when stuff apeard to go so wrong.

So Full credits to you guys and Thanks for evrything that you give!
TeamLiquid CJ Entusman #27 SaftKalasEmil.
NiGoL
Profile Joined September 2008
1868 Posts
January 30 2010 22:39 GMT
#22
On January 31 2010 05:08 SanguineToss wrote:
No problem, doesn't matter how late we watch the games, as long we get to watch them :D


yea i agree with you, that's all that matters really.
http://www.twitter.com/NiGoLBW playing league on a competitive level
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 30 2010 22:42 GMT
#23

On January 31 2010 05:08 SanguineToss wrote:
No problem, doesn't matter how late we watch the games, as long we get to watch them :D


well a lot of people have limited time, didn't affect me though

also the delay between commentary and video was REALLY bad
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 30 2010 22:46 GMT
#24
also why are these things not tested beforehand? feels weird to be a guinea pig
leMaj24
Profile Blog Joined January 2009
United States262 Posts
January 30 2010 22:49 GMT
#25
no need to apologize, thanks for all of the hard work you've done for the community
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
January 30 2010 22:52 GMT
#26
No worries mate! Stream worked great afterwards. Im shure its stressfull enough fixing somehing when thousands of nerds slam at your door. The chat at some point went completely madness XD

The delay between the casters and the game was heartbreaking at some points though. But i guess that had more to do with tasteless & artosis casting from korea?
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
January 30 2010 22:55 GMT
#27
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

Everything was tested and everything worked. There was something about 2000 people connecting at once which upset the program, which shouldn't have happened according to the tests. We'll analyze it next week tomorrow we will be using the software that you used today.
Administrator
Shalthrea
Profile Joined May 2009
Japan34 Posts
January 30 2010 23:10 GMT
#28
Agreeing with the rest of posters; considering the work you put in, an apology really is not necessary, and apart from the slight delay in the commentary track the stream worked perfectly after the delay. Even if that delay can not be fixed, the result is still very good, and as long as we can see the games and commentary, I think many of us are completely satisified no matter any delays.
baller
Profile Blog Joined March 2006
527 Posts
Last Edited: 2010-01-30 23:15:13
January 30 2010 23:12 GMT
#29
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
January 30 2010 23:18 GMT
#30
chill out, as said as long as it gets going i cant see a problem.

On January 31 2010 08:12 baller wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it


nice rant bro
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
January 30 2010 23:22 GMT
#31
why we dont use p2p-technology as a stream solution
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2010-01-30 23:27:11
January 30 2010 23:26 GMT
#32
On January 31 2010 07:55 Liquid`Nazgul wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

Everything was tested and everything worked. There was something about 2000 people connecting at once which upset the program, which shouldn't have happened according to the tests. We'll analyze it next week tomorrow we will be using the software that you used today.


ok cool, yeah shit happens but as long as it works fine in the end i'm ok

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it


i don't know what your point is at all
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
January 30 2010 23:29 GMT
#33
On January 31 2010 08:12 baller wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahaha
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
January 30 2010 23:41 GMT
#34
I love R1CH
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-30 23:50:27
January 30 2010 23:45 GMT
#35
No worries man. My friends were about an hour late anyway, so because of this they didn't miss anything :D Talk about ee-han-timing!

+ Show Spoiler +
Seriously though, insane respect just for being able to work under pressure like that. I love the commitment TL has to providing content. Lesser sites would have have given up and rescheduled.


LOL baller you're the best.
i don't know what your point is at all

His point is no matter how much you test, there's always something you couldn't test. In this case it was 2000 people trying to watch at the same time (as opposed to loads of maybe under 100 that they could have realistically tried).
LEGEND!! LEGEND!!
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
January 31 2010 00:30 GMT
#36
I am actually pretty shocked that even into the Ro16 the stream doesn't die mid-cast. That's an impressive feat afaik.
meegrean
Profile Joined May 2008
Thailand7699 Posts
Last Edited: 2010-01-31 01:02:10
January 31 2010 01:00 GMT
#37
That's alright man! The VODs are as good as live anyway
Brood War loyalist
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
January 31 2010 01:01 GMT
#38
np thx anyway
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
JWD
Profile Blog Joined October 2007
United States12607 Posts
January 31 2010 01:17 GMT
#39
On January 31 2010 08:12 baller wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahahahahaha

I don't know what's more funny, this post or the fact that jalstar didn't get it
✌
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
January 31 2010 01:22 GMT
#40
On January 31 2010 08:22 emucxg wrote:
why we dont use p2p-technology as a stream solution


problem is that that requires a software install on your computer and to maximize efficiency everyone with a router would need to open a port. Also the feeling towards this has been quite negative around the community (ESL is using octoshape which some cleavery guys has renamed octoshit and refuses to use because it uses their bandwidth)

another problem with this is for users of wireless that can experience trouble since the wireless communication is semiduplex which means you cant send and recive wireless signals at the same time. this is not a common problems but people with slower/older routers might experiance it and it can cause lags. even if you're at a full duplex lan connection you often experience problems when your upload is full. take me for example, I have a 10/10 connection and when I watch streams I usually limit my torrent-software to 900kb/s so I have some room to prevent these issues.

Despite these problems I would welcome a P2P-solution since I know its cheaper for TL, but the technical difficulties that might pop up can be hard to solve and I think the TL staff has shown that they want everyone who wants to enjoy this as easy as possible

also @ R1CH:
you're still better then MBC
AdministratorI'm dancing in the moonlight
Fzero
Profile Blog Joined October 2007
United States1503 Posts
January 31 2010 01:51 GMT
#41
It's the same reason some game gets launched with a dozen desyncs, disconnects, and online UI errors - you can't populate a server in a test like the real thing. Not even R1CH can be 10,000 people at once.
Never give up on something that you can't go a day without thinking about.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
January 31 2010 02:15 GMT
#42
I like how TSL has a less serious problem than MSL did, and comes out with an explanation + apology before the games are even over, rather than days later. Maybe the TL staff should try to market themselves to MBCGame as studio consultants
kiendudu
Profile Joined May 2008
Netherlands273 Posts
Last Edited: 2010-01-31 02:37:44
January 31 2010 02:31 GMT
#43
you know what, I am in Asia now and I can still able to watch the stream without anyproblem, very good work,
^^
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 31 2010 03:05 GMT
#44
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.
AdministratorTwitter: @R1CH_TL
TL+ Member
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-01-31 03:10:33
January 31 2010 03:10 GMT
#45
don't worry R1CH, we live you <3

thanks for all your hard work, and no need to apologize, you're doing us all a favour
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ToN
Profile Joined July 2009
Canada245 Posts
Last Edited: 2010-01-31 03:15:09
January 31 2010 03:14 GMT
#46
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.

dam dude, where did you learn all these things O.O. Or rather where could done even start?

I also would like to thank you for all the things you do. =)
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
January 31 2010 03:20 GMT
#47
--- Nuked ---
onmach
Profile Blog Joined March 2009
United States1241 Posts
January 31 2010 03:57 GMT
#48
I didn't realize you literally coded a new streaming server for the event. Oh well, I guess you'll have the kinks ironed out as the Ro16 progresses. Sorry for getting angry during the runup. I just didn't want to miss anything.
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
Last Edited: 2010-01-31 04:05:44
January 31 2010 03:59 GMT
#49
So let me get this straight:

R1CH:

- One man team;
- Entirely pro-bono, works in his spare time;
- Fixes problems on the fly;
- With delay, cast began quicker than MSL;
- Personal apology for not predicting everything.

R1CH > MSL.

Fuck that, R1CH > All.

----

On January 31 2010 10:17 JWD wrote:
Show nested quote +
On January 31 2010 08:12 baller wrote:
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahahahahaha

I don't know what's more funny, this post or the fact that jalstar didn't get it


QF lol.
Dont drink and derive. TSL: Made with Balls.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 31 2010 04:34 GMT
#50
The stream was amazing, I had no disconnects and only mini lag spikes which didn't stop me from enjoying the tsl The casters being out of sync was kind of annoying. Is that possible to fix?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
January 31 2010 04:57 GMT
#51
I couldn't make the live cast, so I'm watching the VOD's. Out of curiosity, how long was the delay? And how many users were trying to connect?
Force staff is the best item in the game.
crate
Profile Blog Joined May 2009
United States2474 Posts
January 31 2010 06:07 GMT
#52
It was less than an hour. 45 minute delay maybe? Something close to that.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
dibban
Profile Joined July 2008
Sweden1279 Posts
January 31 2010 10:48 GMT
#53
/pat R1CH. It's fine
이제동 - 이영호 since '07.
000.Zulu
Profile Joined September 2007
Germany83 Posts
January 31 2010 11:11 GMT
#54
Small issue (close to no issue at all) compared to all the great stuff you are pulling out for this and other events every single day... :D
Omnes rera cum vis cogitationis et finirit si quam unus cogitatio conservatio virium manet.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 31 2010 11:26 GMT
#55
Np was good stream :D

When Artosis and Tasteless said that was 5a.m i tho the delay was because they are still sleeping LOL :D
I Can Fly...
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 31 2010 11:46 GMT
#56
The delay did not bother me at all, the fact that the commentary came like 5 seconds later than the event was really annoying though.
this game is a fucking jokie
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
January 31 2010 12:28 GMT
#57
the quality was great!
Grubby and Ret fan, but a TERRAN player :D
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
January 31 2010 12:32 GMT
#58
Was only like a 10 minute delay anyway, and because of that i didnt miss anything, so thanks! :D


DONATE SC2 BETA KEY TO ME PLEASE
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
Last Edited: 2010-01-31 13:23:05
January 31 2010 13:09 GMT
#59
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

Just out of curiosity, why not stick to just one browser-embedded Flash or Silverlight stream? It's been a while since I checked up on projects like Red5 but it should be pretty solid nowadays, and it would ensure that everyone uses the same client software.Cost/quality issues?
oberon
Profile Joined May 2009
United States1320 Posts
January 31 2010 14:49 GMT
#60
On January 31 2010 06:51 Liquid`Nazgul wrote:
Sorry guys! We try to improve with every cast that's all we can promise at this point.


This has been very noticeable, even just within TSL2 -- the production quality of the stream has increased each time I watch.

I feel bad for R1ch -- it's always painful when you've got your new code ready to step up and deliver and it...doesn't. Nonetheless, I think everyone on TL has the confidence in R1ch to believe it'll be working soon.

--oberon
oberon
Profile Joined May 2009
United States1320 Posts
January 31 2010 14:53 GMT
#61
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.


Is this using pthreads or what? I've never been hugely comfortable with Perl's threading's ability to scale.

--oberon
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
January 31 2010 16:03 GMT
#62
Uhm... but it wasn't delayed... right on TL time.
화이팅
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 31 2010 17:21 GMT
#63
On January 31 2010 10:17 JWD wrote:
Show nested quote +
On January 31 2010 08:12 baller wrote:
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahahahahaha

I don't know what's more funny, this post or the fact that jalstar didn't get it


i couldn't read his lingo
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
January 31 2010 17:39 GMT
#64
Don't sweat it; keep up the good work guys.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
January 31 2010 21:16 GMT
#65
thanks for bringing us the tsl
Breaking Bad
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 31 2010 21:24 GMT
#66
Today's cast was also delayed a little bit, I used our new stream server again with additional debugging tools and I'm happy to report that despite it crashing again, I now know the source of the problem (unhandled SIGPIPE, yay!)
AdministratorTwitter: @R1CH_TL
TL+ Member
expostfacto
Profile Joined December 2002
United States365 Posts
February 01 2010 01:12 GMT
#67
On January 31 2010 05:07 R1CH wrote:
I would like to apologize to all the TSL fans for the issues with the Ro16 stream today. We wanted to provide a way for everyone who had issues with Windows Media Player to be able to view the stream using MS Silverlight media player, which works 100% reliably. Except, Silverlight did not work with our stream software (VLC). I wrote a replacement media server in the time between the qualifiers and the Ro16 and it tested great and seemed to be a perfect replacement, working in VLC, WMP, Silverlight, etc.


Seriously? You thought, "WMP sucks, so I'll just write my own streaming server (in my spare time, in less than a week)?"

/impressed
http://www.carnageblender.com -- over 100 million battles served
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 01 2010 01:13 GMT
#68
I KNEW it was unhandled SIGPIPE. It's ALWAYS unhandled SIGPIPE!
ConceptX
Profile Joined December 2007
United States19 Posts
February 01 2010 01:47 GMT
#69
yeah, that SIGPIPE error happened to me once ... i just used the pre-canned ignore handler SIG_IGN.

You are truly "Da Man" for busting that out in a week, by the way.
www.youtube.com/user/conceptxsc
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
February 01 2010 02:04 GMT
#70
Yeah it's always the little bugs that get you . I usually do socket programming on Windows where you don't have to worry about signals. I even had the SIG_IGN handler setup in the load balancer script, I just completely forgot about it in the new server, I guess I kind of expected the event library to handle it. Very weird it didn't show up in my testing though since I had many clients connecting and disconnecting rapidly.
AdministratorTwitter: @R1CH_TL
TL+ Member
Neo27
Profile Blog Joined August 2009
United States154 Posts
February 01 2010 02:10 GMT
#71
R1CH, you are the man. Thank you for all you do for Team Liquid.
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 01 2010 06:47 GMT
#72
Definitely no apologies necessary but the explanation is beautiful. Thanks for all the work you do around here R1CH!
sword_siege
Profile Joined September 2002
United States624 Posts
February 01 2010 08:05 GMT
#73
Glad you solved the mystery! Congrats
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2010-02-01 08:30:07
February 01 2010 08:29 GMT
#74
Silly post. Gods don't need to apologize to anyone.
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
February 01 2010 11:45 GMT
#75
You shouldn't even apologise, you really made a great job and the Event, is just GREAT and by the way .... every real good, unique and spectacular Event need some delay as well :-)

The disappointing part for now are the players ... some of them seems to not even have prepared for the games which is very sad.

Slump chart at date:

1) Draco -> loosing without even fighting, really painfull to watch. I think he is not just into BW anymore ...

2) Tarson -> noob show, i am sure many random T here on TL would have fought Nony better than him ... i wonder how he got to RO16.

A bravo goes instead to XiaoZi who fought as his best and really tried to go through the robo-player Idra. Only decent serie at date IMHO.

Hope the the next matches will provide more fun.

Anyway ... vote to technical organization: 10 out of 10
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2010-02-01 12:34:13
February 01 2010 12:33 GMT
#76
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D



Mess with the best, die like the rest.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-02-01 19:36:36
February 01 2010 19:33 GMT
#77
On February 01 2010 21:33 ceaRshaf wrote:
Show nested quote +
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D




TBH you can simply not post since people that make it possible for free, know this in detail average users can't comprehend AND they know people feel upset when shit isn't working as good as they would like it to... and that also only in the beginning.
edit: or just skip part in bold when you post k


I wonder how many people are there that don't know about existence of GOM and VLC... or don't know enough?
wwww
Ideas
Profile Blog Joined April 2008
United States8167 Posts
Last Edited: 2010-02-01 21:58:01
February 01 2010 21:57 GMT
#78
it's fine, it( the delay) actually let me catch the stream!
Free Palestine
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-02-02 01:46:16
February 02 2010 01:42 GMT
#79
Thanks a lot guys.

The games were awesome, and while i must admit that the delay sucked, I think we all understand that these things, the fact that you handled it with such professionalism by giving updates on the chat rooms, forums, and in this post afterward is awesome and beats the hell out of the way other nameless companies handled technical issues in other tournaments as of late *cough*

basically, thank you for providing great stuff, and keep it up!

EDIT:
On February 01 2010 21:33 ceaRshaf wrote:
Show nested quote +
Anyway ... vote to technical organization: 10 out of 10


I know you want to be supportive and everything, but that score can't be true because a 10 means everythinh worked perfectly and we all know it didn't.

Saturday's cast i may describe it as beeing annoying. Because there was 1h start delay, 4-5 seconds sound delay from Tastossis, Tastossis themselves were pretty bad commentators (not at their best quality) and the games were really one sided. I mean really really one sided.

I am just telling what went wrong from a viewers point of view. I know there are explanations, just describing what i think needs to be improved (the players skill obviously is out of your hands ) . We can't all just pretend that everything went super duper ok.

But Sunday everything got much much better. And Day 9 ROCKS! :D





I'm sure what he meant was the way they handled the problem. True there were problems, but the mark of good organization is how one handles unforeseen circumstances, which, in this case, they most certainly deserve a 10
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Chill
Profile Blog Joined January 2005
Calgary25997 Posts
February 02 2010 02:36 GMT
#80
On February 01 2010 06:24 R1CH wrote:
Today's cast was also delayed a little bit, I used our new stream server again with additional debugging tools and I'm happy to report that despite it crashing again, I now know the source of the problem (unhandled SIGPIPE, yay!)

WTFFFF?

To: R1CH [ Profile | Buddy ]
Subject: Possible Solution for Stream
Date: 1/1/10 01:38
Hey I'm just wondering if you checked the possibility of an unhandled SIGPIPE? Could be the issue...
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