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Active: 4945 users

Ro16 Cast Delay Explanation - Page 3

Forum Index > TSL2 Forum
Post a Reply
Prev 1 2 3 4 Next All
Fzero
Profile Blog Joined October 2007
United States1503 Posts
January 31 2010 01:51 GMT
#41
It's the same reason some game gets launched with a dozen desyncs, disconnects, and online UI errors - you can't populate a server in a test like the real thing. Not even R1CH can be 10,000 people at once.
Never give up on something that you can't go a day without thinking about.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
January 31 2010 02:15 GMT
#42
I like how TSL has a less serious problem than MSL did, and comes out with an explanation + apology before the games are even over, rather than days later. Maybe the TL staff should try to market themselves to MBCGame as studio consultants
kiendudu
Profile Joined May 2008
Netherlands273 Posts
Last Edited: 2010-01-31 02:37:44
January 31 2010 02:31 GMT
#43
you know what, I am in Asia now and I can still able to watch the stream without anyproblem, very good work,
^^
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 31 2010 03:05 GMT
#44
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.
AdministratorTwitter: @R1CH_TL
TL+ Member
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-01-31 03:10:33
January 31 2010 03:10 GMT
#45
don't worry R1CH, we live you <3

thanks for all your hard work, and no need to apologize, you're doing us all a favour
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ToN
Profile Joined July 2009
Canada245 Posts
Last Edited: 2010-01-31 03:15:09
January 31 2010 03:14 GMT
#46
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

It was tested as best I could, unfortunately the majority of the TL users already know how to watch streams and which software to use, so requesting them to test doesn't really help expose any problems. When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

For the more technical among you, the server is coded in perl and makes use of libevent with the Event::Lib bindings. Event::Lib claims it has been tested in production use with MailChannels (a perl based email filter) with thousands of connections, so I thought it would be ok for the TSL. What happened is the program simply quit back to the bash prompt without even a single error or warning, even running with perl -w and with the Event::Lib exception handlers set up. To me this would indicate some kind of underlying problem possibly in Event::Lib or libevent itself rather than our server code, something I haven't been able to reproduce yet despite having thousands of connections and pushing a gigabit of traffic. There's just a limit to how much you can do in a test environment vs what the real world can throw at you.

dam dude, where did you learn all these things O.O. Or rather where could done even start?

I also would like to thank you for all the things you do. =)
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
January 31 2010 03:20 GMT
#47
--- Nuked ---
onmach
Profile Blog Joined March 2009
United States1241 Posts
January 31 2010 03:57 GMT
#48
I didn't realize you literally coded a new streaming server for the event. Oh well, I guess you'll have the kinks ironed out as the Ro16 progresses. Sorry for getting angry during the runup. I just didn't want to miss anything.
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
Last Edited: 2010-01-31 04:05:44
January 31 2010 03:59 GMT
#49
So let me get this straight:

R1CH:

- One man team;
- Entirely pro-bono, works in his spare time;
- Fixes problems on the fly;
- With delay, cast began quicker than MSL;
- Personal apology for not predicting everything.

R1CH > MSL.

Fuck that, R1CH > All.

----

On January 31 2010 10:17 JWD wrote:
Show nested quote +
On January 31 2010 08:12 baller wrote:
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

yah ur right, clearly it goes smth like dis:

at stream time, some guy goes into irc, any1 wanna obs? intrigue is like sure ill obs, then goes and dls obsing software, and then while hes doing that someone makes the video intro while someoen else sings the music, and then they ask w/e players r on iccup at the time 2 play, and ask whatever casters r on msn 2 cast, and this time tasteless and artosis were just hanging out at 5am, what luck. and the player video screens just happen 2 be the right order and maps and players, what luck. then someone is like o shit we need 2 stream dis, and they make stream work, conjure servers out of the atmosphere, and create a stream. then r1ch is like wouldnt it be cool to have an overlay, and while tasteless and artosis talk pregame, r1ch programs the overlay, and gives it to the obs nad he uses it and it works fine.

its amazing they can do all that right then without any testing, ur right they shouudl probably test at least some of it

hahahahahahaha

I don't know what's more funny, this post or the fact that jalstar didn't get it


QF lol.
Dont drink and derive. TSL: Made with Balls.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 31 2010 04:34 GMT
#50
The stream was amazing, I had no disconnects and only mini lag spikes which didn't stop me from enjoying the tsl The casters being out of sync was kind of annoying. Is that possible to fix?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
January 31 2010 04:57 GMT
#51
I couldn't make the live cast, so I'm watching the VOD's. Out of curiosity, how long was the delay? And how many users were trying to connect?
Force staff is the best item in the game.
crate
Profile Blog Joined May 2009
United States2474 Posts
January 31 2010 06:07 GMT
#52
It was less than an hour. 45 minute delay maybe? Something close to that.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
dibban
Profile Joined July 2008
Sweden1279 Posts
January 31 2010 10:48 GMT
#53
/pat R1CH. It's fine
이제동 - 이영호 since '07.
000.Zulu
Profile Joined September 2007
Germany83 Posts
January 31 2010 11:11 GMT
#54
Small issue (close to no issue at all) compared to all the great stuff you are pulling out for this and other events every single day... :D
Omnes rera cum vis cogitationis et finirit si quam unus cogitatio conservatio virium manet.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 31 2010 11:26 GMT
#55
Np was good stream :D

When Artosis and Tasteless said that was 5a.m i tho the delay was because they are still sleeping LOL :D
I Can Fly...
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 31 2010 11:46 GMT
#56
The delay did not bother me at all, the fact that the commentary came like 5 seconds later than the event was really annoying though.
this game is a fucking jokie
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
January 31 2010 12:28 GMT
#57
the quality was great!
Grubby and Ret fan, but a TERRAN player :D
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
January 31 2010 12:32 GMT
#58
Was only like a 10 minute delay anyway, and because of that i didnt miss anything, so thanks! :D


DONATE SC2 BETA KEY TO ME PLEASE
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
Last Edited: 2010-01-31 13:23:05
January 31 2010 13:09 GMT
#59
On January 31 2010 12:05 R1CH wrote:
Show nested quote +
On January 31 2010 07:46 jalstar wrote:
also why are these things not tested beforehand? feels weird to be a guinea pig

When we go live with something like the TSL, we have people trying to load it in all kinds of confusing ways such as their browser, winamp, realplayer, GOM, etc, combined with F5ing causing many reconnects. The server itself can easily handle thousands of connections so it isn't so much a capacity issue as some combination of people connecting, their video player reconnection behaviour, what initial headers are sent, etc causing some random bug.

Just out of curiosity, why not stick to just one browser-embedded Flash or Silverlight stream? It's been a while since I checked up on projects like Red5 but it should be pretty solid nowadays, and it would ensure that everyone uses the same client software.Cost/quality issues?
oberon
Profile Joined May 2009
United States1320 Posts
January 31 2010 14:49 GMT
#60
On January 31 2010 06:51 Liquid`Nazgul wrote:
Sorry guys! We try to improve with every cast that's all we can promise at this point.


This has been very noticeable, even just within TSL2 -- the production quality of the stream has increased each time I watch.

I feel bad for R1ch -- it's always painful when you've got your new code ready to step up and deliver and it...doesn't. Nonetheless, I think everyone on TL has the confidence in R1ch to believe it'll be working soon.

--oberon
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