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FW Mission Guide by KwarK

Forum Index > TL Eve
Post a Reply
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
April 21 2013 01:43 GMT
#1
I want to stress that I had no part in creating this guide. Kwark originally posted this on E-Uni forums, but I wanted to re-post it here just in case E-Uni deletes the thread for some reason (a lot of people who posted in the thread said it was exploitative of game mechanics). The original E-Uni thread is located here. I will take credit for prettying it up a bit.

- Make a fw alt corp and join Minmatar with it, use a Drake/Caracal/Purifier capable toon (fits will be shown below).
- Get faction standings for Minmatar (this is easy as fw promotions give you it, either leech mission rewards off someone or grind up through the missions, leeching is way faster though).

- Go around the following route picking up missions in an Interceptor or a Merlin (fit is 3 warp speed rigs, nanos/dcu lows, mwd and mses)
Just add them all as waypoints and warp from yellow gate to yellow gate:

- Dal (base camp)
- Lulm
- Olfeim
- Abudban
- Hek
- Anher
- Ofstold
- Gukarla
- Orfrold
- Hadozeko
- Amo
- Auner
- Flosewin
- Ebolfer
- Eszur
- Dal

You may need to remove stations from this if Amarr are currently holding some of them. It may be worth removing entire segments of the loop to shorten it if Amarr take key ones. That is fine.

- As you go the stations pick up L4 missions. Only accept the following ones:

- Supply Interdiction
- Shades of Grey
- Roidiest Rage
- The Cost of Hubris
- Lethal Strike
- Reprisal
- Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)

As you accept missions add each mission system you are given as a waypoint at the end of your route.

Once you are back in Dal you can switch into your mission blitzing ship (you should have a big pile of them in Dal). At this point you will have up to 15 waypoints for missions set in the order in which you got them. Simply hit optimize on your route to avoid wasteful jumps and cut the time taken in half. The missions are currently paying around 80k LP each which means a full cycle (approx 2.5 hours from leaving Dal to returning to Dal having done all the missions) will pay around 1.2m LP which, when converted at a base rate of 1k isk/lp each (anyone can get that with ease) is 1.2b for your efforts. Because of the change in how the tier system works you no longer have to wait for a tier 5 push to collect your bank, you can cash out immediately.

To do the missions simply orbit the mission objective at around 4/5 of your maximum missile range, press F1 and go AFK. In three of them the objective is to kill industrials (only the 3 on the left in Roidiest Rage), in another three you must only kill a single named battleship in the middle, the others are structure bashes which are also orbit F1 but they take longer and aren't as fun. In a Caracal select KIN for the industrials, EM for the BS's. In Drake/Purifier use your bonused damage type.

Here is a map of the fw area.
http://i.imgur.com/Kj57r.png

Once you get the hang of it you can multibox them pretty easily and getting 1.2b per cycle means that affording extra toons is pretty easy. Once you have extra toons you can follow this pattern.
http://www.teamliquid.net/staff/KwarK/evefw.png

I (KwarK) made that.

+ Show Spoiler [Drake fit] +
[Drake, fw drake]

Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Adaptive Invulnerability Field II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Unstable Power Fluctuator I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I


Hornet EC-300 x5


Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003


+ Show Spoiler [Caracal fit] +
[Caracal, fw]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Phased Weapon Navigation
Large Shield Extender II
Sensor Booster II, Targeting Range Script
Fleeting Propulsion Inhibitor I

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile

Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I


Hornet EC-300 x2


Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003

Web and invuln on this fit are pretty much interchangeable and can be adapted to taste.


+ Show Spoiler [Purifier fit] +
[Purifier, fw]

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II

1MN Afterburner II
Medium Ancillary Shield Booster, Cap Booster 50
Phased Weapon Navigation Array Generation Extron

Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
[Empty High slot]

Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I


Zainou 'Snapshot' Torpedoes TD-603
Zainou 'Deadeye' Missile Projection MP-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Snapshot' FOF Explosion Radius FR-1003


Profits are dependent upon Minnie keeping tier 4 (they seem to be at the moment) and not getting PvP'd. If you have any kind of lowsec competence regarding isolating, crashing, outrunning, dispatching frigs with webs etc then these should be relatively safe. You will lose some though and I recommend buying in bulk and shipping them to a central location to cut down on reshipping time which could be more missioning time. Bear in mind though that each completed mission pays for a brand new drake and then some.


I'm not sure if this is the same guide that was posted in the RAM Legion DOT Reloaded DOT corp bulletin. If that one differs from this one could someone who has access to it re-post it in this thread as well?
Nyvis
Profile Joined November 2012
France284 Posts
May 16 2013 14:33 GMT
#2
Hello there. I'm going to try this in a few days (training for the needed missile skills).
But I have a problem. I don't have the standings for L4 (I have minmatar faction standing for L3 only). Can you grind those by doing FW L3's? Are the mission the same type (shoot one NPC/structure)?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
May 17 2013 23:50 GMT
#3
Yes, you can grind them by doing FW L3's and the missions are pretty much the same just smaller in scale/reward (shoot the "boss" NPC or the "important" structure).

Also, when you google 'Roidiest Rage' this thread is #6.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Nyvis
Profile Joined November 2012
France284 Posts
May 21 2013 22:01 GMT
#4
Did that, I have the standing. Sadly, Minmatars are in tier 1 right now :<
Nyvis
Profile Joined November 2012
France284 Posts
Last Edited: 2013-06-01 14:17:25
May 28 2013 00:24 GMT
#5
Is it me or is it really easy to die in those? Having problems with landing a bit close to the NPC and taking some big hits too quickly before I can get at range and with speed (I'm doing it in bomber). Especially the smaller NPC. Am I doing it wrong?

Edit : Tried to do them in the gallente-caldari warzone (I'm gallente), but my bomber can't survive most missions long enough to hit the objective. Seems like the caldari NPC have way too much range.
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