- Make a fw alt corp and join Minmatar with it, use a Drake/Caracal/Purifier capable toon (fits will be shown below).
- Get faction standings for Minmatar (this is easy as fw promotions give you it, either leech mission rewards off someone or grind up through the missions, leeching is way faster though).
- Go around the following route picking up missions in an Interceptor or a Merlin (fit is 3 warp speed rigs, nanos/dcu lows, mwd and mses)
Just add them all as waypoints and warp from yellow gate to yellow gate:
- Dal (base camp)
- Lulm
- Olfeim
- Abudban
- Hek
- Anher
- Ofstold
- Gukarla
- Orfrold
- Hadozeko
- Amo
- Auner
- Flosewin
- Ebolfer
- Eszur
- Dal
You may need to remove stations from this if Amarr are currently holding some of them. It may be worth removing entire segments of the loop to shorten it if Amarr take key ones. That is fine.
- As you go the stations pick up L4 missions. Only accept the following ones:
- Supply Interdiction
- Shades of Grey
- Roidiest Rage
- The Cost of Hubris
- Lethal Strike
- Reprisal
- Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)
As you accept missions add each mission system you are given as a waypoint at the end of your route.
Once you are back in Dal you can switch into your mission blitzing ship (you should have a big pile of them in Dal). At this point you will have up to 15 waypoints for missions set in the order in which you got them. Simply hit optimize on your route to avoid wasteful jumps and cut the time taken in half. The missions are currently paying around 80k LP each which means a full cycle (approx 2.5 hours from leaving Dal to returning to Dal having done all the missions) will pay around 1.2m LP which, when converted at a base rate of 1k isk/lp each (anyone can get that with ease) is 1.2b for your efforts. Because of the change in how the tier system works you no longer have to wait for a tier 5 push to collect your bank, you can cash out immediately.
To do the missions simply orbit the mission objective at around 4/5 of your maximum missile range, press F1 and go AFK. In three of them the objective is to kill industrials (only the 3 on the left in Roidiest Rage), in another three you must only kill a single named battleship in the middle, the others are structure bashes which are also orbit F1 but they take longer and aren't as fun. In a Caracal select KIN for the industrials, EM for the BS's. In Drake/Purifier use your bonused damage type.
Here is a map of the fw area.
http://i.imgur.com/Kj57r.png
Once you get the hang of it you can multibox them pretty easily and getting 1.2b per cycle means that affording extra toons is pretty easy. Once you have extra toons you can follow this pattern.
http://www.teamliquid.net/staff/KwarK/evefw.png
I (KwarK) made that.
+ Show Spoiler [Drake fit] +
+ Show Spoiler [Caracal fit] +
+ Show Spoiler [Purifier fit] +
Profits are dependent upon Minnie keeping tier 4 (they seem to be at the moment) and not getting PvP'd. If you have any kind of lowsec competence regarding isolating, crashing, outrunning, dispatching frigs with webs etc then these should be relatively safe. You will lose some though and I recommend buying in bulk and shipping them to a central location to cut down on reshipping time which could be more missioning time. Bear in mind though that each completed mission pays for a brand new drake and then some.
- Get faction standings for Minmatar (this is easy as fw promotions give you it, either leech mission rewards off someone or grind up through the missions, leeching is way faster though).
- Go around the following route picking up missions in an Interceptor or a Merlin (fit is 3 warp speed rigs, nanos/dcu lows, mwd and mses)
Just add them all as waypoints and warp from yellow gate to yellow gate:
- Dal (base camp)
- Lulm
- Olfeim
- Abudban
- Hek
- Anher
- Ofstold
- Gukarla
- Orfrold
- Hadozeko
- Amo
- Auner
- Flosewin
- Ebolfer
- Eszur
- Dal
You may need to remove stations from this if Amarr are currently holding some of them. It may be worth removing entire segments of the loop to shorten it if Amarr take key ones. That is fine.
- As you go the stations pick up L4 missions. Only accept the following ones:
- Supply Interdiction
- Shades of Grey
- Roidiest Rage
- The Cost of Hubris
- Lethal Strike
- Reprisal
- Dead Men Tell No Tales (only if you don't mind ruining your Amarr standings)
As you accept missions add each mission system you are given as a waypoint at the end of your route.
Once you are back in Dal you can switch into your mission blitzing ship (you should have a big pile of them in Dal). At this point you will have up to 15 waypoints for missions set in the order in which you got them. Simply hit optimize on your route to avoid wasteful jumps and cut the time taken in half. The missions are currently paying around 80k LP each which means a full cycle (approx 2.5 hours from leaving Dal to returning to Dal having done all the missions) will pay around 1.2m LP which, when converted at a base rate of 1k isk/lp each (anyone can get that with ease) is 1.2b for your efforts. Because of the change in how the tier system works you no longer have to wait for a tier 5 push to collect your bank, you can cash out immediately.
To do the missions simply orbit the mission objective at around 4/5 of your maximum missile range, press F1 and go AFK. In three of them the objective is to kill industrials (only the 3 on the left in Roidiest Rage), in another three you must only kill a single named battleship in the middle, the others are structure bashes which are also orbit F1 but they take longer and aren't as fun. In a Caracal select KIN for the industrials, EM for the BS's. In Drake/Purifier use your bonused damage type.
Here is a map of the fw area.
http://i.imgur.com/Kj57r.png
Once you get the hang of it you can multibox them pretty easily and getting 1.2b per cycle means that affording extra toons is pretty easy. Once you have extra toons you can follow this pattern.
http://www.teamliquid.net/staff/KwarK/evefw.png
I (KwarK) made that.
+ Show Spoiler [Drake fit] +
[Drake, fw drake]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Unstable Power Fluctuator I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Large Shield Extender II
Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Small Unstable Power Fluctuator I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003
+ Show Spoiler [Caracal fit] +
[Caracal, fw]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation
Large Shield Extender II
Sensor Booster II, Targeting Range Script
Fleeting Propulsion Inhibitor I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Hornet EC-300 x2
Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003
Web and invuln on this fit are pretty much interchangeable and can be adapted to taste.
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I
Phased Weapon Navigation
Large Shield Extender II
Sensor Booster II, Targeting Range Script
Fleeting Propulsion Inhibitor I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Anti-EM Screen Reinforcer I
Hornet EC-300 x2
Eifyr and Co. 'Rogue' Navigation NN-603
Zainou 'Snapshot' Heavy Missiles HM-703
Zor's Custom Navigation Hyper-Link
Zainou 'Gnome' Shield Operation SP-903
Zainou 'Deadeye' Rapid Launch RL-1003
Web and invuln on this fit are pretty much interchangeable and can be adapted to taste.
+ Show Spoiler [Purifier fit] +
[Purifier, fw]
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
1MN Afterburner II
Medium Ancillary Shield Booster, Cap Booster 50
Phased Weapon Navigation Array Generation Extron
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
[Empty High slot]
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I
Zainou 'Snapshot' Torpedoes TD-603
Zainou 'Deadeye' Missile Projection MP-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Snapshot' FOF Explosion Radius FR-1003
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
1MN Afterburner II
Medium Ancillary Shield Booster, Cap Booster 50
Phased Weapon Navigation Array Generation Extron
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
[Empty High slot]
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I
Zainou 'Snapshot' Torpedoes TD-603
Zainou 'Deadeye' Missile Projection MP-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Snapshot' FOF Explosion Radius FR-1003
Profits are dependent upon Minnie keeping tier 4 (they seem to be at the moment) and not getting PvP'd. If you have any kind of lowsec competence regarding isolating, crashing, outrunning, dispatching frigs with webs etc then these should be relatively safe. You will lose some though and I recommend buying in bulk and shipping them to a central location to cut down on reshipping time which could be more missioning time. Bear in mind though that each completed mission pays for a brand new drake and then some.
I'm not sure if this is the same guide that was posted in the RAM Legion DOT Reloaded DOT corp bulletin. If that one differs from this one could someone who has access to it re-post it in this thread as well?