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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
On February 18 2013 22:34 FetTerBender wrote:Show nested quote +On February 18 2013 22:23 Ricjames wrote:On February 18 2013 20:47 Mithhaike wrote:On February 18 2013 20:41 Ricjames wrote: Phantom Lancer...oh god PL. Seriously what the hell is going on. I got PL as enemy in 5 out of 7 games in CM,RD,SD,LP queue. No need to say PL won 1 vs 5 every one of those games. If you don't coordinate with the whole team to kill PL late game, he is unbeatable. I tried to do whatever i could, bought wards and dust whatever hero i had and still not enough. I have even watched pro game where PL owned 1 v 5 (ended the game with double rampage). Is he that OP or can someone give me good tips how to beat him when you have incompetent teamates? It seems he can easily own every public game if the player is skilled enough. The only counter i have for PL is to end the game early. It doesn't matter that he can get his diffusal/radiance up....as long as he doesn't have a Heart its still okay. a PL with a damage item & heart is just stupidly strong. Not to mention it's nearly impossible to get coordination to gank the PL in pubbie, if your solo-queuing So basically you just agree with me that PL is ridiculously OP in pub games and questionably OP overall. Everyone complains about drow ranger here, well drow ranger is a piece of cake compared to PL. Any good advices against him are welcome. Sven does not care about illusions. Pop the BKB to prevent manaburn, get wards or a gem and just trololol through the PL. Triple stack ancients farm to get ahead of him.
This works. If I see someone pick PL I just go Sven. He can't do shit to you if you have decent farm. Illusions insta melt. Just gotta pop that bkb fast in a fight.
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On February 18 2013 21:43 FetTerBender wrote:Show nested quote +On February 18 2013 21:01 Domus wrote:On February 18 2013 20:22 FetTerBender wrote:On February 18 2013 06:54 AbuseYouMerc wrote:On February 18 2013 05:01 cilinder007 wrote: But they arent "trying to force" a 50/50 winrate, its just what naturaly occurs when players who are at the same skill level play against each other Except it isnt, because you see, the 50/50 ratio would only be valid and applicable when it involves a 1vs1 situation. In this case however it is you + 4 others against 5 other people. There is too many variables and differences in skill level to accurately say that when you're on 50% you are where you belong. You get together 2 pools of players which are supposed to be around the same strength. It doesnt matter if there are variables or whatnot, and it doesnt matter which team will win. In the long run, it will still be freaking 50-50. And it will be 50-50 the next 200 million games aswell. Learn statistics, mate. Or stop talking BS. I don't think you understand statistics. Although for the entire dota2 population things might be roughly balanced it certainly isn't or has to be for an individual. The law of large numbers only works if you repeat the same experiment a large number of time, but games aren't the same in DOTA so it will take much, much, much longer to balance out and it might not balance out for individuals at all. Consider that Dota often has to take a really wide skill range for a match up to occur. When the counter takes 4-5 minutes you pretty much know Dota2 is going to sacrifice match balance so you can play a game. So now for the QQ. Have language set to English, still meeting a lot of people who speak Russian, and many have a serious attitude problem. Sometimes it feels like they take extra effort to lose a match. Now for my QQ: What the fuck, how can you even beat this combo? Magnus, DS, Sven, Eni, Tidehunter. All get stacked on one big ball and get trashed by the AoE and Cleave. Cant do anything in teamfights... So sad. First of all, you have to win the laning stage. Then you have to avoid teamfights. Best way to do that: Splitpushing. Stall them as long as possible (heroes like KotL help a lot here), while some mobile carries/semicarries are pushing the other lanes. Another thing which can be useful against such a team is baiting ults, since some of them have a really long cd, just be careful not to get teamwiped. Buyback can be really useful here. Also, some heroes are good at disturbing their combo, it'd help to have a good WL or Silencer player in your team. That said, winning against such a team in a pub is still pretty damn hard.
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I usually don't like early gg, finish, ff etc, but this game: 20 minutes in, they stomp, about 15 kills, 4 towers and a rax ahead. Then they back off after a won teamfight, and again, and again, and again. It takes them another 15 minutes to finish the second set of barracks, (about 35 kills ahead right now), then wait some more for Roshan, then wait for a single gank in the jungle before they fight. It took them 50 minutes to end the game that was over by 20.
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On February 19 2013 02:21 10734 wrote: I usually don't like early gg, finish, ff etc, but this game: 20 minutes in, they stomp, about 15 kills, 4 towers and a rax ahead. Then they back off after a won teamfight, and again, and again, and again. It takes them another 15 minutes to finish the second set of barracks, (about 35 kills ahead right now), then wait some more for Roshan, then wait for a single gank in the jungle before they fight. It took them 50 minutes to end the game that was over by 20. That's more of an exception than the rule though.
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Tired of AP. All game every game Luna, Gyro, PL, Naix, Kotl. Sometimes all of those. Just boring...
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http://dotabuff.com/matches/128887967 Now I've been in bad games before, I've been in frustrating games before but so far only this game made me determined to improve my play and try to communicate a lot more with my team. In this game I was playing Tinker and my teammates were Faceless Void, Pudge, Crystal Maiden and Juggernaut. We were up against Luna, Skeleton King, Keeper of the Light, Slardar and Phantom Lancer. Here are some of the "highlights": - The lanes were Void and Pudge top against SK and Slardar, me mid against Luna and Crystal Maiden with Juggernaut against the infamous KOTL/PL combo. Pudge gives up a few early deaths to Slardar and SK but it's fine because he seems to be sorry about his play and I get some kills on Luna too (apparently DD rune does not make you invulnerable to laser). CM and Juggernaut is actually a pretty good combo, even if they're up against KOTL/PL but I briefly watched the replay and they never seemed to go for the Crystal Nova/Frostbite+Blade Fury combo but just tried to (unsuccessfully) dance around KOTL's blast and get last hits. - Our team placed down like 1 ward the entire game and when someone points it out, CM spazzes out and says something along the lines that we can get our own f***ing wards if the want to because we always take his last hits when he's trying to push a lane so he has no money for wards. I check CM's items expecting to see boots of speed and two ironwood branches or something and see Power Treads, Aghanim's and Eul's. He'd also end up getting an Ultimate Orb by the end of the game... Yeah.... - To be fair he was probably just trying to take a page out of the KOTL's book. The friendly old man on a horse took all of Phantom Lancer early CS and went Boots of Travel into Perseverance into Shadow Blade into Linken's into Vanguard into Bloodstone into Blademail. - Speaking of Phantom Lancer, up until like 25 minutes he was averaging 1CS/min but then he realized he was Phantom Lancer and farmed up a few standard PL items. - Their Luna got built a butterfly, aghanim's, the casual yahsa and was working towards a satanic which I guess is not terrible but I think the more standard BKB into Manta would've been much better. - Their SK knew what was up and carried them with good play and item choices but even he had to expend his ult on jungle creeps at least once. - On our team, Pudge was rocking the Drums and a Pipe which is not really standard for a Pudge but at least he was trying to help the team. - Our Juggernaut did the standard 42 minute Battlefury rush and was level 15 by 50 minutes and when void asked him how is it possible that he does not have his lvl3 ult almost a hour into the game he replied:"because I'm not 16, l2p" Still, we could've easily won the game if I would've just placed down a few wards(there is always inventory room for wards) and if I tried to communicate a little bit more. At one point we killed four of them without losing even one of us but instead of having everyone push, I pushed bot, the dream team of Juggernaut and CM pushed top, Void went to farm ancients and Pudge just randomly walked around.
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I dont get two things. One, the matchmking in this game. Two, why people who have no idea what they are doing play cap mode.
Ive played two games in cap mode yesterday where the cap went "ive played A LOT of dota 1 but new to dota2" so i think, cool he understands the game no biggie. We get a good draft and all seems right with the world, until we go to lane. he plays jak and im lifestealer while we have a jungling doom. So we all expect our jak to get the cour and some wards right? NO! he gets 4 clarity a shit ton of tangos and some branches. The mid had to get the cour and for the whole game we never got wards. Now the best part is, from the guy who played a lot of dota 1, he asked if he was supposed to let the lifestealer have all the farm midlane or should he try and get cs as well. Also, needless to say there were no pulls 
Another game im cap with a friend, we get a guy who wants to go sniper mid vs QOP. No big deal, he ask for sniper so he must know what he is doing. He auto attacks! WHO EVER THINKS AUTO ATTACKING IS A GOOD IDEA???? QoP is lvl 8 when he is lvl 5, he feeds FB and about 3 more after. Qop comes and ganks with no mia calls and snowballs the game hard for us.
Why do these people get in games with me? im not good but i have over 200 games, a 55% winrate, shouldnt i be playing with something a little better then someone who autoattacks?
Why do noobs play CM? it has a long q time and takes forever to get into, why wouldnt you play something thats quick and easy like AP when you're new? it never makes sense to me
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On February 18 2013 22:23 Ricjames wrote:Show nested quote +On February 18 2013 20:47 Mithhaike wrote:On February 18 2013 20:41 Ricjames wrote: Phantom Lancer...oh god PL. Seriously what the hell is going on. I got PL as enemy in 5 out of 7 games in CM,RD,SD,LP queue. No need to say PL won 1 vs 5 every one of those games. If you don't coordinate with the whole team to kill PL late game, he is unbeatable. I tried to do whatever i could, bought wards and dust whatever hero i had and still not enough. I have even watched pro game where PL owned 1 v 5 (ended the game with double rampage). Is he that OP or can someone give me good tips how to beat him when you have incompetent teamates? It seems he can easily own every public game if the player is skilled enough. The only counter i have for PL is to end the game early. It doesn't matter that he can get his diffusal/radiance up....as long as he doesn't have a Heart its still okay. a PL with a damage item & heart is just stupidly strong. Not to mention it's nearly impossible to get coordination to gank the PL in pubbie, if your solo-queuing So basically you just agree with me that PL is ridiculously OP in pub games and questionably OP overall. Everyone complains about drow ranger here, well drow ranger is a piece of cake compared to PL. Any good advices against him are welcome. Anything that does not GAF about his illusions is a counter.
For example: Sven, Tiny, Earthshaker
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The Solo queue system offers so little.
Almost always a stomp win or a stomp loss.
Very very few good games come out of it.
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On February 19 2013 07:10 Deathmanbob wrote:I dont get two things. One, the matchmking in this game. Two, why people who have no idea what they are doing play cap mode. Ive played two games in cap mode yesterday where the cap went "ive played A LOT of dota 1 but new to dota2" so i think, cool he understands the game no biggie. We get a good draft and all seems right with the world, until we go to lane. he plays jak and im lifestealer while we have a jungling doom. So we all expect our jak to get the cour and some wards right? NO! he gets 4 clarity a shit ton of tangos and some branches. The mid had to get the cour and for the whole game we never got wards. Now the best part is, from the guy who played a lot of dota 1, he asked if he was supposed to let the lifestealer have all the farm midlane or should he try and get cs as well. Also, needless to say there were no pulls  Another game im cap with a friend, we get a guy who wants to go sniper mid vs QOP. No big deal, he ask for sniper so he must know what he is doing. He auto attacks! WHO EVER THINKS AUTO ATTACKING IS A GOOD IDEA???? QoP is lvl 8 when he is lvl 5, he feeds FB and about 3 more after. Qop comes and ganks with no mia calls and snowballs the game hard for us. Why do these people get in games with me? im not good but i have over 200 games, a 55% winrate, shouldnt i be playing with something a little better then someone who autoattacks? Why do noobs play CM? it has a long q time and takes forever to get into, why wouldnt you play something thats quick and easy like AP when you're new? it never makes sense to me You can get auto-attacking teammates at any level of public matchmaking, admittedly it's rarer on page 1-2, but it does happen.
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Tiny pickers who have a "sick build."....
played pub game, our team, undying(me) doom, tiny, clinkz, and Nyx. Its a fine team for pub game. we have bad start in lanes (CM goes 3-0 against clinks mid.....) but doom and me bottom break even. So we farm into late game, I am doing crazy good (carry undying with support items......) and we turtle in base basically cause I have pipe mek, arcs and shiva's. other team only picks damage items no support. We turtle it out and are winning team fights. we should push out soon right ?
WRONG
Tiny has a force staff two bracers and two circlets and arcs (ownage right? total pro) and skill build is max q w e NO ULT. He has no points in grow at lvl 18...................... I usually don't flame or get annoyed, but we are not able to win solely because our tiny is the squishiest and has ZERO damage..... I kept telling him to get his ult and go agh's, he says "Wait dude, this build will own late game" it was great....... We won, after 1 hour ten minutes. he maxed ult from 23,24,25..... and he had two hyperstones arcs and two bracers........ game of the year.......
also supports need recognition cause my warding, supporting items, and ability to tank better than our tiny won us the game.
also, I got matched with this tiny player again in my next game. Needless to say the miracle of game one victory, was not a two for one deal.........
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Nerubian Assassin is so overpowered it's not even funny. Picked him, went 25/3, then next game an opponent picked him, and guess what he went godlike and stomped us.
I am not even sure if he would be weak entirely without his E ability. Why did he get that in the first place? I mean he is invisible with CC and can oneshot people.
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Just lost an hour long game, with a pretty bad lineup.
4 of our team random: lina, lich, Mirana, OD. Final pick.... KOTL. :-(
Whole team is playing well, except for our KOTL who is continuously trying to solo their DK or Doom.
I look in his inventory, as he has been stealing a decent amount of farm and his item build was: Boots, Mek, ... ... Daedalus.
Who the fuck builds Daedalus on a KOTL??
I look though his match history, last 3 games: all KOTL, all Daedalus, all losses with his total score for 3 games being: 6-24
So, I can certainly see why he would keep trying that build....
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On February 19 2013 10:33 Dyme wrote: Nerubian Assassin is so overpowered it's not even funny. Picked him, went 25/3, then next game an opponent picked him, and guess what he went godlike and stomped us.
I am not even sure if he would be weak entirely without his E ability. Why did he get that in the first place? I mean he is invisible with CC and can oneshot people.
![[image loading]](http://img109.imageshack.us/img109/5605/justaccordingtokeikaku.gif)
Thats why
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On February 19 2013 02:26 maru~ wrote:Show nested quote +On February 19 2013 02:21 10734 wrote: I usually don't like early gg, finish, ff etc, but this game: 20 minutes in, they stomp, about 15 kills, 4 towers and a rax ahead. Then they back off after a won teamfight, and again, and again, and again. It takes them another 15 minutes to finish the second set of barracks, (about 35 kills ahead right now), then wait some more for Roshan, then wait for a single gank in the jungle before they fight. It took them 50 minutes to end the game that was over by 20. That's more of an exception than the rule though.
That would be why he's QQing. Just a waste of time knowing you can't win but the opponent is stalling it out..
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On February 19 2013 12:07 Mandini wrote:Show nested quote +On February 19 2013 10:33 Dyme wrote: Nerubian Assassin is so overpowered it's not even funny. Picked him, went 25/3, then next game an opponent picked him, and guess what he went godlike and stomped us.
I am not even sure if he would be weak entirely without his E ability. Why did he get that in the first place? I mean he is invisible with CC and can oneshot people. ![[image loading]](http://img109.imageshack.us/img109/5605/justaccordingtokeikaku.gif) Thats why
i did this today, but not to an na. poor warlock/timbersaw got 1 shotted by rapier daed 
qq: bh complaining about kill steals. wipe entire team? "all stolen". kill 3 players with him? "stolen"
like what? i'm carrying, your job is to put track on them. i don't care who gets the kill even as long as they die, i just hate wen people complain about it like it matters. add your assists to your kills if you need to stroke your epeen
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On February 19 2013 02:26 maru~ wrote:Show nested quote +On February 19 2013 02:21 10734 wrote: I usually don't like early gg, finish, ff etc, but this game: 20 minutes in, they stomp, about 15 kills, 4 towers and a rax ahead. Then they back off after a won teamfight, and again, and again, and again. It takes them another 15 minutes to finish the second set of barracks, (about 35 kills ahead right now), then wait some more for Roshan, then wait for a single gank in the jungle before they fight. It took them 50 minutes to end the game that was over by 20. That's more of an exception than the rule though.
Maybe for you. Personally I find fairly frequently that one team or the other has a double-digit kill advantage and multiple tower, even rax, advantage by the thirty minute mark with at least one well-farmed lategame carry so stalling isn't going to help. Then there's a twenty minute death animation for the losing team whilst the winners keep backing off again and again.
Stomp or be stomped. Happily I've been winning lately, but I still feel bad for the other team a lot of the time when I just can't persuade my team to get together and go put them out of their misery for anything up to half an hour.
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On February 19 2013 10:33 Dyme wrote: Nerubian Assassin is so overpowered it's not even funny. Picked him, went 25/3, then next game an opponent picked him, and guess what he went godlike and stomped us.
I am not even sure if he would be weak entirely without his E ability. Why did he get that in the first place? I mean he is invisible with CC and can oneshot people. the reason hes so goddamn annoying is he can do a bunch of shit midgame and pretty much not get punished for it. otherwise hed still be a niche pick if he had the previous version of carapace that only acted upon exactly one instance of hero damage
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On February 19 2013 19:57 Lightspeaker wrote:Show nested quote +On February 19 2013 02:26 maru~ wrote:On February 19 2013 02:21 10734 wrote: I usually don't like early gg, finish, ff etc, but this game: 20 minutes in, they stomp, about 15 kills, 4 towers and a rax ahead. Then they back off after a won teamfight, and again, and again, and again. It takes them another 15 minutes to finish the second set of barracks, (about 35 kills ahead right now), then wait some more for Roshan, then wait for a single gank in the jungle before they fight. It took them 50 minutes to end the game that was over by 20. That's more of an exception than the rule though. Maybe for you. Personally I find fairly frequently that one team or the other has a double-digit kill advantage and multiple tower, even rax, advantage by the thirty minute mark with at least one well-farmed lategame carry so stalling isn't going to help. Then there's a twenty minute death animation for the losing team whilst the winners keep backing off again and again. Stomp or be stomped. Happily I've been winning lately, but I still feel bad for the other team a lot of the time when I just can't persuade my team to get together and go put them out of their misery for anything up to half an hour. If there's such a huge advantage the game would be over pretty fast from my experience. Usually the winning team isn't too fond to waste more time than necessary on a decided game either, so they'd just finish it if there's such an overwhelming advantage. If the game drags on maybe the advantage wasn't as big as you thought it was? Not to say it doesn't happen, I can see where you're coming from, but it's not that big a deal I think.
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All random. We get Storm, NS, SF, Invoker and OMFG SUPPORT LOL Lich. They casually random Troll, OD, Kotl, DS and Ogre. Yeah, ok. Was painfull
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