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Please remember that while this thread is for QQ and venting about the game, racism is not tolerated here on LD. |
On February 18 2013 02:03 Alur wrote:Show nested quote +On February 18 2013 02:02 BlitzerSC wrote: This game is unplayable during weekends... I dunno, DotA 2 seems to be working just fine for me.
Yeah, the client works fine but the people that play during weekends... ugh... unplayable if you are alone.
edit: http://dotabuff.com/players/86370340/matches
This is my match history, all solo queue games. As you can see from Monday to Fridays I have a really good winrate but then suddenly I start to lose games as soon as the weekend hits. I've also noticed that the skill of my teammates is a lot lower during weekends. Anyone experiencing the same thing as me ?
Maybe I'm just cursed ^^ .
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I've never had problems tied to specific days or periods, whenever I lose it's usually because I fuck up.
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On February 18 2013 02:04 BlitzerSC wrote:Show nested quote +On February 18 2013 02:03 Alur wrote:On February 18 2013 02:02 BlitzerSC wrote: This game is unplayable during weekends... I dunno, DotA 2 seems to be working just fine for me. Yeah, the client works fine but the people that play during weekends... ugh... unplayable if you are alone. edit: http://dotabuff.com/players/86370340/matchesThis is my match history, all solo queue games. As you can see from Monday to Fridays I have a really good winrate but then suddenly I start to lose games as soon as the weekend hits. I've also noticed that the skill of my teammates is a lot lower during weekends. Anyone experiencing the same thing as me ? Maybe I'm just cursed ^^ .
I never noticed if I get worse games on the weekend, but in theory the larger player pool should allow the MM algorithm to make better matches, if it gives a worse result its probably Valve messing things up.
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I also find that week end are a terrible period, the skill is way lower on average.
Concerning my last games, well I played terribly as SF & alchi but team is good & gives me tons of space to farm, I even end 17 4 x as SF but I played terribly, anyway those two games I felt carried even if I was the one doing the damage & getting the kills. Two next games I think I play way better but team is real trash and we lose. I'm rewarded for picking (random all game in fact) carries & playing them badly. Maybe many people realised it, it would explain tons of things.
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On February 18 2013 02:29 Alur wrote: I've never had problems tied to specific days or periods, whenever I lose it's usually because I fuck up. The problem is more pronounced in the lower leagues. on weekends there are more noobs about, but you are much less likely to see them in the very high bracket.
I totally have the same problem blitzer, seems like the 30 minute BoT tinkers only show up on friday nights and saturdays.
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Picks Invoker.... doesn't go mid. gg.
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On February 18 2013 02:42 jaaacckz wrote: Picks Invoker.... doesn't go mid. gg.
invoker is definitely viable on a duo or even trilane due to cold snap and if your supports do their job correctly. He has to be treated as a babysit carry, and the support is supposed to be pulling creeps to let invoker get all the exp.
In fact, having a jungler makes invoker really good at solo safe lane in case you have a hero that benefits more from the middle lane(like QoP, Pudge and other bottle heroes).
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AR - team is brewmaster, axe, pugna, dazzle and rubick. Opponents get dark seer, luna, magnus, veno and jugg. Pretty shit, but meh, let's do this thing.
I'm the one that randomed brewmaster, but I rarely play mid, so i ask if anyone wants a swap. The pugna does, and even though I hate that hero, i figure meh, I'm more comfortable playing a 5 than a 2, and I'm really unfamiliar with brew, so ok. The guy proceeds to do nothing but jungle super-slowly for the early game, disregarding teamfights and letting us try to defend with pretty much only squishy supports, and also doesn't even get his ulti until level 9 (because hey, it's more important to have 4 in drunken brawler and thunder clap). When he finally moves out of the jungle he rushes facefirst in a fight, by himself, dies and then asks who fed juggernaut. Things pretty much went downhill from there.
I finished the game 5/9/10 on pugna after buying wards all game and sticking to the cheapest, most cost effective items, while the brewmaster finished 4/9/8, with a sange&yasha that he rushed, phase boots, blink dagger and 3 branches.
I really wish I hadn't swapped.
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What happens if you que for cm mode in low priority? I can't imagine there's to many people who do that, would it eventually match you with the normal que or is there a wait time measured in hours?
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On February 18 2013 03:21 CuddlyCuteKitten wrote: What happens if you que for cm mode in low priority? I can't imagine there's to many people who do that, would it eventually match you with the normal que or is there a wait time measured in hours?
low priority isn't a league for itself, it just means you're less likely to find a game as fast.
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On February 18 2013 02:03 nikola_tesla wrote:Show nested quote +On February 18 2013 01:32 cilinder007 wrote:On February 17 2013 23:47 nikola_tesla wrote:On February 17 2013 23:31 Sadform wrote:On February 17 2013 22:47 nikola_tesla wrote:On February 17 2013 22:24 Sadform wrote: This game. soon as I hit +30 wins and i was like yeah i'm doing great. Valve must of decided that I must now lose my next 10 games, and puts me in the same team of absolute r-tards, it's like the MM system is trying to force me back to 50/50 win lose that's the point of mm systems. No, no it's not. Informative post though, your insight is amazing. Are you going to write a book about it? no, but i would've kindly explained it to you, if you had asked. especially when you're wrong except i'm not. only you are and for some reason insisting on your point
Originally Posted by EricTams - We don't enforce a 50-50 win rate (Maybe we should?) instead we always try to make the best match possible. I'm always happy when I see someone with a win rate close to 50% though since it means that we haven't been skewing one way or the other in giving matches that were too hard or too easy. I totally agree with your desire to have fewer stomps though.
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General gist of a conversation from a game I just had from a 36 win player who thought he was pro: "Why didn't you ult?" Me: "Silenced." "noob, no silence." Me: "Wait what? Static storm silences." (Their disruptor did the wall/static combo on me.) "No hero silences." Me (thinking to give examples): "...DP has a silence, so does..." "DP disconnected. Noob. No silence."
Apparently somebody can't read ability descriptions. Admittedly he was mad from the very beginning of the game because he wanted me (as Void) to go solo mid so he could solo bot as Sand King. And then got REALLY mad when they ended up keeping me from farming with a CK/DP lane (they put alc mid instead of DP like I was predicting). Had him muted for most of the game.
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AP, i pick void first cuz i felt like playing carry. allys picks: Centaur, Tuskar, Tiny, Pudge.
Tuskar goes on my lane vs a solo clinkz, autoattacks and fails 3 pulls to begin with. Im trying to explain that its absolutly impossible to get any farm in the position im in. 20 minutes later, the team complains why i have no DAMAGE and items.
Pudge: "why u pick void when u noob no lasthit" (obviously russian)
GOD im so angry right now, why is dota matchmaking so retarded
€: next game was a bit more satisfying... 550 gpm and 14-2^^
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On February 18 2013 03:52 cilinder007 wrote:Show nested quote +On February 18 2013 02:03 nikola_tesla wrote:On February 18 2013 01:32 cilinder007 wrote:On February 17 2013 23:47 nikola_tesla wrote:On February 17 2013 23:31 Sadform wrote:On February 17 2013 22:47 nikola_tesla wrote:On February 17 2013 22:24 Sadform wrote: This game. soon as I hit +30 wins and i was like yeah i'm doing great. Valve must of decided that I must now lose my next 10 games, and puts me in the same team of absolute r-tards, it's like the MM system is trying to force me back to 50/50 win lose that's the point of mm systems. No, no it's not. Informative post though, your insight is amazing. Are you going to write a book about it? no, but i would've kindly explained it to you, if you had asked. especially when you're wrong except i'm not. only you are and for some reason insisting on your point Originally Posted by EricTams - We don't enforce a 50-50 win rate (Maybe we should?) instead we always try to make the best match possible. I'm always happy when I see someone with a win rate close to 50% though since it means that we haven't been skewing one way or the other in giving matches that were too hard or too easy. I totally agree with your desire to have fewer stomps though.
regardless of whether or not they want to enforce it, you will end up with roughly 50/50 winrate. the whole idea of "not skewing one way or the other" revolves around this. there's no advanced mathematics behind this, i cannot see why you choose to believe there is.
edit: since you didn't read the rest of his posts
We have two stages to create a game from Matchmaking
1) Try to find 10 players that all match well to each other
2) Try to split these 10 players into two groups of 5 that will create a balanced game
a perfect match in a perfect world is where everybody has the same (correctly measured skill). a "high quality" match tries to get as close as possible to that result.
i.e., you are being subject to what the devs. refer to as "low quality matches" in case you are not in the 50/50 zone. If you win 9 out of 10 games, it is obviously too easy for you. if you win 1 out of 10 games, it's obviously too hard for you. If you win roughly 5 out of 10 of your games (5 is 50% of 10) then you're in the "quality zone"
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Kollin ditched me last night so I had to win 1v4.
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But they arent "trying to force" a 50/50 winrate, its just what naturaly occurs when players who are at the same skill level play against each other
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On February 18 2013 04:06 nikola_tesla wrote:Show nested quote +On February 18 2013 03:52 cilinder007 wrote:On February 18 2013 02:03 nikola_tesla wrote:On February 18 2013 01:32 cilinder007 wrote:On February 17 2013 23:47 nikola_tesla wrote:On February 17 2013 23:31 Sadform wrote:On February 17 2013 22:47 nikola_tesla wrote:On February 17 2013 22:24 Sadform wrote: This game. soon as I hit +30 wins and i was like yeah i'm doing great. Valve must of decided that I must now lose my next 10 games, and puts me in the same team of absolute r-tards, it's like the MM system is trying to force me back to 50/50 win lose that's the point of mm systems. No, no it's not. Informative post though, your insight is amazing. Are you going to write a book about it? no, but i would've kindly explained it to you, if you had asked. especially when you're wrong except i'm not. only you are and for some reason insisting on your point Originally Posted by EricTams - We don't enforce a 50-50 win rate (Maybe we should?) instead we always try to make the best match possible. I'm always happy when I see someone with a win rate close to 50% though since it means that we haven't been skewing one way or the other in giving matches that were too hard or too easy. I totally agree with your desire to have fewer stomps though. regardless of whether or not they want to enforce it, you will end up with roughly 50/50 winrate. the whole idea of "not skewing one way or the other" revolves around this. there's no advanced mathematics behind this, i cannot see why you choose to believe there is. edit: since you didn't read the rest of his posts Show nested quote +We have two stages to create a game from Matchmaking
1) Try to find 10 players that all match well to each other
2) Try to split these 10 players into two groups of 5 that will create a balanced game Show nested quote +a perfect match in a perfect world is where everybody has the same (correctly measured skill). a "high quality" match tries to get as close as possible to that result. i.e., you are being subject to what the devs. refer to as "low quality matches" in case you are not in the 50/50 zone. If you win 9 out of 10 games, it is obviously too easy for you. if you win 1 out of 10 games, it's obviously too hard for you. If you win roughly 5 out of 10 of your games (5 is 50% of 10) then you're in the "quality zone" The easiest form a MM to look at would be some form of an ELO system (although there are better systems, which SC2 uses, presumably DOTA2 would as well?). The point of the system is to tend to 50/50 after you have played infinite number of games. MM does not care at all what your record is, it tries to make the *next* X games go 50/50, not the next X with the previous Y games to be 50/50. That means that if you won 9 of your previous 10, you might have increased your MM to where it is more correct. But all that means is for your next 10 games, you will be more likely to go 5/5. Again, at the end you would be 14 - 6, and then after another 100 games you would be expected to be 64-56, and so on.
Mandatory QQ: I hate how everyone that you play with "knows" exactly how you are suppose each hero and believe that hero can never ever deviate. I like just random picking in AP games after the other team picks their entire team if there is no obvious hard counter. This particular game the other team picks everyone immediatley, I don't see any immediate hard counter heroes to pick, so I random before my teammates choose. I get SF, then the rest of my team picks hard carries and complain that we have no supports. Motivated by the "how to support" post that says any hero can be support, I decide to be the team support. I tell them that I will be support, so I buy the courier, upgrade it, buy wards and so on (with the extra 250g from randoming). I then ward up, give the hard carry every last hit in the lane and I build up my necromancy skill off of only denies. Then after I get a mek later in the game, and our team starts losing horribly (image that, four hard carries are losing to a well designed team), my team of course tells me how noob I am. At the end of the game "report SF, he's noob, he barely got any items, then gets mek and didnt get BKB/SnY/...". In retrospec, I should have just taken all of the farm in my lane away from the 2-10-1 drow, so I do suppose I could have helped us have a better chance.
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On February 18 2013 02:04 BlitzerSC wrote:Show nested quote +On February 18 2013 02:03 Alur wrote:On February 18 2013 02:02 BlitzerSC wrote: This game is unplayable during weekends... I dunno, DotA 2 seems to be working just fine for me. Yeah, the client works fine but the people that play during weekends... ugh... unplayable if you are alone. Maybe I'm just cursed ^^ . 5-1 this weekend
plz don't curse me
fuck I was prideful to post this, just had a team including a Morphling who didn't skill morph at all, a Naga who tried to jungle and died to creeps, a Medusa who never joined teamfights and poked at ancients at lv1, and an OD who went offlane and made 3 wraith talismans with orb as his first skill. why.
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On February 18 2013 05:01 cilinder007 wrote: But they arent "trying to force" a 50/50 winrate, its just what naturaly occurs when players who are at the same skill level play against each other
Except it isnt, because you see, the 50/50 ratio would only be valid and applicable when it involves a 1vs1 situation.
In this case however it is you + 4 others against 5 other people. There is too many variables and differences in skill level to accurately say that when you're on 50% you are where you belong.
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Lalalaland34503 Posts
I have 48% win rate at the moment. Valve please give 30 game winning streak so I hit 50%
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