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Inhouse Dota Revivial! - Page 149

Forum Index > The Tavern
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The easiest way to participate is to hang out in Discord: https://discord.gg/0lCEKA3jUEH06D0Q
Also be sure to join the LDIH chat channel in game (just search LDIH, it'll say LiquidDota Inhouse League)

Join the Steam group: http://steamcommunity.com/groups/ldinhouses


Next inhouse -
Imabaluck
Profile Joined August 2012
2 Posts
September 16 2013 23:46 GMT
#2961
Hello. Hardcore lurker on Tl having nothing noteworthy to post this might be my first. I think I still qualify, if I may have a vouch please? I'm pretty nub at dota but have interest in playing with people with a "tryhard" mindset and improving my level of play. Ixdl account name: imbaluck
Chubs01
Profile Joined February 2013
United States25 Posts
September 17 2013 01:48 GMT
#2962
vouch "Chubs01" on ixdl and you will be the cutest nerds on earth :3
TheWestWind
Profile Joined December 2010
Canada87 Posts
September 17 2013 03:19 GMT
#2963
Hello, I'd like to be vouched.

TheWestWind on ixdl, TL and ingame.

Thanks.
what up with that?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2013-09-17 05:10:38
September 17 2013 05:09 GMT
#2964
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 17 2013 09:20 GMT
#2965
Can someone vouch me in IXDL? My IXDL nick is Stygius and I've played in TLIH and liquid pasture as 3030.R. Thanks.
Minimal effort.
ObviousSpy
Profile Joined September 2013
2 Posts
September 17 2013 13:45 GMT
#2966
Hey,
I'd like to be vouched, AnObviousSpy on ixdl. Thanks.
f00jav00
Profile Joined February 2013
United States193 Posts
September 17 2013 13:46 GMT
#2967
Is anyone else getting the Incorrect username or password error? I've logged out of IXDL and logged back in and then I entered the exact same password into the IXDL client and I'm still getting the error. I checked the forums but I couldn't find anything.
DrPandaPhD
Profile Joined November 2011
5188 Posts
September 17 2013 13:51 GMT
#2968
everyone until this post is vouched
리노크 👑
Super Kami Guru
Profile Joined May 2011
France54 Posts
September 17 2013 14:20 GMT
#2969
On September 17 2013 22:46 f00jav00 wrote:
Is anyone else getting the Incorrect username or password error? I've logged out of IXDL and logged back in and then I entered the exact same password into the IXDL client and I'm still getting the error. I checked the forums but I couldn't find anything.


There has been an update of the client a couple days ago. You should check that
steam : Guru
f00jav00
Profile Joined February 2013
United States193 Posts
September 17 2013 14:30 GMT
#2970
Ok I figured it out! You aren't allowed to use special characters in your password or username
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 17 2013 14:34 GMT
#2971
On September 17 2013 14:09 Pokebunny wrote:
Show nested quote +
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 17 2013 15:08 GMT
#2972
On September 17 2013 23:34 Plansix wrote:
Show nested quote +
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 17 2013 15:10 GMT
#2973
On September 18 2013 00:08 Alur wrote:
Show nested quote +
On September 17 2013 23:34 Plansix wrote:
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.

Which means the demand might not be high enough for a ranking system. Really, as hard as it is to get games going, features that may drive people away will not make finding those games any easier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
September 17 2013 15:25 GMT
#2974
On September 18 2013 00:10 Plansix wrote:
Show nested quote +
On September 18 2013 00:08 Alur wrote:
On September 17 2013 23:34 Plansix wrote:
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.

Which means the demand might not be high enough for a ranking system. Really, as hard as it is to get games going, features that may drive people away will not make finding those games any easier.

People not playing because of unbalanced teams is also a legitimate concern.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 17 2013 15:44 GMT
#2975
On September 18 2013 00:25 Alur wrote:
Show nested quote +
On September 18 2013 00:10 Plansix wrote:
On September 18 2013 00:08 Alur wrote:
On September 17 2013 23:34 Plansix wrote:
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.

Which means the demand might not be high enough for a ranking system. Really, as hard as it is to get games going, features that may drive people away will not make finding those games any easier.

People not playing because of unbalanced teams is also a legitimate concern.

A ranking system won't fix that problem instantly and they will need to play a lot of games. Mostly its is on the players to not be jerks and not let the teams become stacked and to admit "Hey, I might be a ringer on this team, you may want to move me."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
September 17 2013 15:50 GMT
#2976
I believe up till now we've been following whatever teams the client assigns us. In retrospect that's a bit silly given that it has nothing to assess us by. We need to come up with an alternative. Aside from the obvious solution of implementing ratings, other previously mentioned options include the admins manually assigning a fixed rating to everyone based on their own personal assessment of their skill (which would allow the client to balance teams normally without the pressure of winning or losing points, but will require a lot of work from the staff), or using valve's ingame shuffle, which we all have had our own experiences with.

I will discuss this with the other TLIH staff but any input is welcome.
Moderator
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 17 2013 15:54 GMT
#2977
On September 18 2013 00:44 Plansix wrote:
Show nested quote +
On September 18 2013 00:25 Alur wrote:
On September 18 2013 00:10 Plansix wrote:
On September 18 2013 00:08 Alur wrote:
On September 17 2013 23:34 Plansix wrote:
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.

Which means the demand might not be high enough for a ranking system. Really, as hard as it is to get games going, features that may drive people away will not make finding those games any easier.

People not playing because of unbalanced teams is also a legitimate concern.

A ranking system won't fix that problem instantly and they will need to play a lot of games. Mostly its is on the players to not be jerks and not let the teams become stacked and to admit "Hey, I might be a ringer on this team, you may want to move me."


Well to me the "balanced" teams = better games never made any sense. Sure it makes it more likely, but this is still Dota. A team that can create an advantage early on has a good shot of snowballing out of control. Especially with skill differences between individual players and where those people like to play. I mean I hate to say it, but there is a reason that you and chopper either win hard or lose badly. Its not your fault but when your mid game impact player falls behind and your supports are usually newer its difficult to catch back up.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2013-09-17 15:58:03
September 17 2013 15:56 GMT
#2978
There is no system that will result in a 100% rate of 'better' games, but we might as well strive towards it.

Edit: better != higher skilled or whatever.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-09-17 16:00:18
September 17 2013 15:58 GMT
#2979
On September 18 2013 00:54 LeLoup wrote:
Show nested quote +
On September 18 2013 00:44 Plansix wrote:
On September 18 2013 00:25 Alur wrote:
On September 18 2013 00:10 Plansix wrote:
On September 18 2013 00:08 Alur wrote:
On September 17 2013 23:34 Plansix wrote:
On September 17 2013 14:09 Pokebunny wrote:
On September 17 2013 07:11 Emporio wrote:
After playing a bunch of games today, I feel like a ranking system would help a lot. Both in balancing teams, but also adding in some sort of accomplishment for playing games. I feel like the community is pretty good about not flaming so worst case, if things get bad, you could just turn it back to neutral right?

I think the problem is that some people don't really want everyone to be playing just to win, and that part of the fun of TLIH is the wacky drafts that are sometimes employed. I personally agree with you and I think the flaming could be moderated, but I see the other side as well.

e/ also looks like everyone through this post is vouched.


I think if enough people want a more competitive league with in house rankings, a separate group could be made to fill that need. It is a better solution that to ad in the ranking system for everyone and then try to moderate the less socially inclined try hards.

I don't think splitting things up would work, it would be really hard to get games going on either league, games are not exactly frequent as it is.

Which means the demand might not be high enough for a ranking system. Really, as hard as it is to get games going, features that may drive people away will not make finding those games any easier.

People not playing because of unbalanced teams is also a legitimate concern.

A ranking system won't fix that problem instantly and they will need to play a lot of games. Mostly its is on the players to not be jerks and not let the teams become stacked and to admit "Hey, I might be a ringer on this team, you may want to move me."


Well to me the "balanced" teams = better games never made any sense. Sure it makes it more likely, but this is still Dota. A team that can create an advantage early on has a good shot of snowballing out of control. Especially with skill differences between individual players and where those people like to play. I mean I hate to say it, but there is a reason that you and chopper either win hard or lose badly. Its not your fault but when your mid game impact player falls behind and your supports are usually newer its difficult to catch back up.

I think the problem is that one team is super stacked and the other team is getting rolled super hard. It would be like me taking on Firebolt one on one in mid every game. Maybe after 20 games I would get better, but that's 20 hours later. That isn't what people are looking for.

On September 18 2013 00:50 Firebolt145 wrote:
I believe up till now we've been following whatever teams the client assigns us. In retrospect that's a bit silly given that it has nothing to assess us by. We need to come up with an alternative. Aside from the obvious solution of implementing ratings, other previously mentioned options include the admins manually assigning a fixed rating to everyone based on their own personal assessment of their skill (which would allow the client to balance teams normally without the pressure of winning or losing points, but will require a lot of work from the staff), or using valve's ingame shuffle, which we all have had our own experiences with.

I will discuss this with the other TLIH staff but any input is welcome.


I think assigned ratings are a good way to start, even if it is a broad ratings like "New", "Seasoned" "Veteran" and "Expert" to give people a base line for teams. Right now, we are working off of nothing, which does not help anyone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
September 17 2013 15:58 GMT
#2980
On September 18 2013 00:56 Firebolt145 wrote:
There is no system that will result in a 100% rate of 'better' games, but we might as well strive towards it.

Yes there is. It's called: "Cloning Firebolt 9 times"
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
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