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Mouse - Zowie Mico - Page 4

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vincom2
Profile Joined June 2011
Singapore1775 Posts
Last Edited: 2011-06-14 06:55:41
June 14 2011 06:55 GMT
#61
Man, that sucks. I was looking around for a mouse to get (my first ever gaming mouse, actually), and this looked like a nice choice. Ah well, looks like I'll have to wait a couple more weeks or make another choice I guess.
Anyway, thanks for the info!
ryan1894
Profile Joined October 2010
Australia264 Posts
June 14 2011 07:25 GMT
#62
On June 14 2011 15:55 vincom2 wrote:
Man, that sucks. I was looking around for a mouse to get (my first ever gaming mouse, actually), and this looked like a nice choice. Ah well, looks like I'll have to wait a couple more weeks or make another choice I guess.
Anyway, thanks for the info!


This mouse is an extremely good mouse.

From the reviews:

Impeccable lift off distance
Very clicky switches
Light/durable cord
Scroll wheel isn't bugged
Shape is fingertip grip + claw + small-handed palm
Great old-school feet
No prediction
Centred sensor

Looks like an amazing mouse.
TooL
Profile Joined April 2004
Canada275 Posts
June 14 2011 07:41 GMT
#63
Probably going to buy this mouse as soon as it is available in Canada as long as there is no accel and such built in.

Currently have the Abyssus and something just feels weird about it.
ryan1894
Profile Joined October 2010
Australia264 Posts
June 14 2011 07:45 GMT
#64
On June 14 2011 16:41 TooL wrote:
Probably going to buy this mouse as soon as it is available in Canada as long as there is no accel and such built in.

Currently have the Abyssus and something just feels weird about it.


Ehh the Abyssus shouldn't have acceleration...

According to the guys who have it on ESReality - a very picky Quake community, they say that it is the most flawless mouse

Got this today, and I have to say I'm impressed. The most flawless mouse I have used.

Shape is good, sensor is good, wire is good, scroll is good, clicks are good.


from http://www.esreality.com/?a=post&id=2069078
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 14 2011 07:50 GMT
#65
I absolutely love the shape but 1600 kills it for me. Low dpi wasn't a huge issue in BW but for sc2 it makes a huge deal. You want high dpi and low sensitivity/windows speed...and with 1600 you are going to have to put the sensitivity up pretty damn high. Don't understand how this was made for sc2 with only 1600 dpi.
Glockateer
Profile Joined June 2009
United States254 Posts
June 14 2011 07:58 GMT
#66
I don't care if you're on 1920x1080, 1600 is more than enough DPI on any resolution. An inch to go across is fast as it is and you'll lose even more accuracy for having it go too fast.
GET SM4SHED
TooL
Profile Joined April 2004
Canada275 Posts
June 14 2011 08:06 GMT
#67
I am not saying the Abyssus has accel.

It's the way I hold it, and the lift off distance is way too high.
stafu
Profile Blog Joined January 2009
Australia1196 Posts
June 14 2011 08:35 GMT
#68
Apparently it does have prediction. *sad*
ryan1894
Profile Joined October 2010
Australia264 Posts
June 14 2011 08:58 GMT
#69
On June 14 2011 16:50 Zapdos_Smithh wrote:
I absolutely love the shape but 1600 kills it for me. Low dpi wasn't a huge issue in BW but for sc2 it makes a huge deal. You want high dpi and low sensitivity/windows speed...and with 1600 you are going to have to put the sensitivity up pretty damn high. Don't understand how this was made for sc2 with only 1600 dpi.


That's a little more than 1.5x desktops in an inch. i.e. 2 thirds of an inch for your desktop. I'm pretty sure not many people use that kind of sensitivity.

On June 14 2011 17:35 stafu wrote:
Apparently it does have prediction. *sad*


It doesn't have prediction, or has prediction mild enough not to be noticed when he drew the circle/spirals in that image they uploaded.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 14 2011 09:16 GMT
#70
On June 14 2011 16:58 Glockateer wrote:
I don't care if you're on 1920x1080, 1600 is more than enough DPI on any resolution. An inch to go across is fast as it is and you'll lose even more accuracy for having it go too fast.


You don't lose accuracy with high dpi and low sens/window speed. I just got in a Roccat Kova Plus today, and previously I was using a Razer Salmosa which I used for 4 years. The Salmosa had 1800 dpi and I was maxing the sensitivity + windows speed and it still wasn't fast enough. The Kova I have at 3200 dpi which imo could be even higher.

I've been doing testing and I've come to the conclusion that DPI is basically the accuracy of the mouse, and as a result it brings a natural speed. I tested 400 DPI compared to 3200 DPI under the same windows speed + sensitivity settings and the 3200 was obviously much faster. However, if I wanted to bring the 400 up to the speed of the 3200..because the 400 was too slow...I would have to increase the sensitivity + windows speed drastically. As a result the accuracy was terrible. Basically glitched across the screen as opposed to smoothly moving across. I could barely even select single marines. However, if you use 3200 dpi and reduce the windows speed + sensitivity settings, you get the same overall in game speed but you gain good accuracy. Basically it was the same speed but I could easily select my unit. Though I couldn't fully reduce the sensitivity, I still had to have it up just a bit.

What's the point? Point being the combo of very high DPI and low sensitivity allows you to have high speed AND high accuracy.

Sure, you 1600 may be sufficient for some people, but that doesn't mean it's necessarily ideal or good. If you want it fast you will lose accuracy, however you won't lose the accuracy with high DPI.

I hope my testing illustrates why high dpi is really beneficial for sc2 which revolves around mice with high speed and high accuracy.
beefe
Profile Joined January 2011
Wales14 Posts
June 14 2011 09:28 GMT
#71
On June 14 2011 16:50 Zapdos_Smithh wrote:
I absolutely love the shape but 1600 kills it for me. Low dpi wasn't a huge issue in BW but for sc2 it makes a huge deal. You want high dpi and low sensitivity/windows speed...and with 1600 you are going to have to put the sensitivity up pretty damn high. Don't understand how this was made for sc2 with only 1600 dpi.


I think you're in the minority with this. Zowie have said that DPI options were the main thing that Star Tale wanted. Most Korean pros are using MX300 (or worse) so 400/800 would be the common DPI options. Plus I thought everyone was using 7 in Windows and 52-54 in SC2?

Anyway, I'm really looking forward to this mouse and will probably "only" be using 800dpi.
pshych0
Profile Blog Joined July 2009
274 Posts
June 14 2011 09:43 GMT
#72
[B] I thought everyone was using 7 in Windows and 52-54 in SC2?

You mean 6 in Windows...dont you?
shit happens
beefe
Profile Joined January 2011
Wales14 Posts
Last Edited: 2011-06-14 09:54:54
June 14 2011 09:51 GMT
#73
On June 14 2011 18:43 pshych0 wrote:
Show nested quote +
[B] I thought everyone was using 7 in Windows and 52-54 in SC2?

You mean 6 in Windows...dont you?


I do mean 6, you're right. Although Starcraft totally ignores your Windows sensitivity, it's worth it to have the consistency of 1:1 in Windows and SC.
Mangemongen
Profile Joined April 2010
Sweden125 Posts
June 14 2011 10:37 GMT
#74
God, what are all you noobs talking about. 1600 dpi is definitely enough for 1080p.
TwilightRain
Profile Joined March 2011
Germany351 Posts
Last Edited: 2011-06-14 11:14:19
June 14 2011 11:12 GMT
#75
In fact, most of the korean pros use 800dpi-mice with 6/11 windows sens, so 1:1 tracking. It is pretty close to how they used to play BW with 400dpi MiniOptical:
400 dpi on 480 pixels vertically(BW resolution) -> 1,2 inches
800 dpi on 1080 pixels vertically(SCII resolution) -> 1,35 inches
Not much of a difference when moving vertically. And since SC2 is played on 16 : 9 monitors and not on 4:3 like BW, you are better off moving your mouse more horizontally to have better accuracy.
ryan1894
Profile Joined October 2010
Australia264 Posts
June 14 2011 12:31 GMT
#76
On June 14 2011 18:16 Zapdos_Smithh wrote:
Show nested quote +
On June 14 2011 16:58 Glockateer wrote:
I don't care if you're on 1920x1080, 1600 is more than enough DPI on any resolution. An inch to go across is fast as it is and you'll lose even more accuracy for having it go too fast.


You don't lose accuracy with high dpi and low sens/window speed. I just got in a Roccat Kova Plus today, and previously I was using a Razer Salmosa which I used for 4 years. The Salmosa had 1800 dpi and I was maxing the sensitivity + windows speed and it still wasn't fast enough. The Kova I have at 3200 dpi which imo could be even higher.

I've been doing testing and I've come to the conclusion that DPI is basically the accuracy of the mouse, and as a result it brings a natural speed. I tested 400 DPI compared to 3200 DPI under the same windows speed + sensitivity settings and the 3200 was obviously much faster. However, if I wanted to bring the 400 up to the speed of the 3200..because the 400 was too slow...I would have to increase the sensitivity + windows speed drastically. As a result the accuracy was terrible. Basically glitched across the screen as opposed to smoothly moving across. I could barely even select single marines. However, if you use 3200 dpi and reduce the windows speed + sensitivity settings, you get the same overall in game speed but you gain good accuracy. Basically it was the same speed but I could easily select my unit. Though I couldn't fully reduce the sensitivity, I still had to have it up just a bit.

What's the point? Point being the combo of very high DPI and low sensitivity allows you to have high speed AND high accuracy.

Sure, you 1600 may be sufficient for some people, but that doesn't mean it's necessarily ideal or good. If you want it fast you will lose accuracy, however you won't lose the accuracy with high DPI.

I hope my testing illustrates why high dpi is really beneficial for sc2 which revolves around mice with high speed and high accuracy.


1) DPI stands for Dots per Inch, or in more relevant terms, Pixels per inch. Zero to do with accuracy.
2) The reason why increasing sensitivity + windows speed reduces accuracy is because Windows doesn't interpolate movement, and does not extrapolate movement. You should never change windows sensitivity from 6/11. For every notch away from that, you will lose 0.5 pixels of movement per pixel of movement interpreted by your mouse
Solution:
Leave windows sensitivity at 6/11
Put sensitivity settings at <halfway
Put DPI settings to actual settings - how many pixels you want your cursor to travel per inch of real movement.
GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2011-06-14 12:54:53
June 14 2011 12:51 GMT
#77
On June 14 2011 16:25 ryan1894 wrote:
Show nested quote +
On June 14 2011 15:55 vincom2 wrote:
Man, that sucks. I was looking around for a mouse to get (my first ever gaming mouse, actually), and this looked like a nice choice. Ah well, looks like I'll have to wait a couple more weeks or make another choice I guess.
Anyway, thanks for the info!


This mouse is an extremely good mouse.

From the reviews:

Impeccable lift off distance
Very clicky switches
Light/durable cord
Scroll wheel isn't bugged
Shape is fingertip grip + claw + small-handed palm
Great old-school feet
No prediction
Centred sensor

Looks like an amazing mouse.


Damn, I was just thinking that it looks like it would fit perfectly in the palm and then let my fingers drape over it... But I think my hands are too big for it, still haven't checked out the price but I might still get it based on that.

Just saw the price, will probably get it.
Why would you ever choose failure, when success is an option.
pshych0
Profile Blog Joined July 2009
274 Posts
June 14 2011 13:05 GMT
#78
Dont turn this into a discussion about sens settings and what-not...keep it about the MiCO cause i guess most people are interested in the mouse.
shit happens
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 14 2011 18:25 GMT
#79
On June 14 2011 21:31 ryan1894 wrote:
Show nested quote +
On June 14 2011 18:16 Zapdos_Smithh wrote:
On June 14 2011 16:58 Glockateer wrote:
I don't care if you're on 1920x1080, 1600 is more than enough DPI on any resolution. An inch to go across is fast as it is and you'll lose even more accuracy for having it go too fast.


You don't lose accuracy with high dpi and low sens/window speed. I just got in a Roccat Kova Plus today, and previously I was using a Razer Salmosa which I used for 4 years. The Salmosa had 1800 dpi and I was maxing the sensitivity + windows speed and it still wasn't fast enough. The Kova I have at 3200 dpi which imo could be even higher.

I've been doing testing and I've come to the conclusion that DPI is basically the accuracy of the mouse, and as a result it brings a natural speed. I tested 400 DPI compared to 3200 DPI under the same windows speed + sensitivity settings and the 3200 was obviously much faster. However, if I wanted to bring the 400 up to the speed of the 3200..because the 400 was too slow...I would have to increase the sensitivity + windows speed drastically. As a result the accuracy was terrible. Basically glitched across the screen as opposed to smoothly moving across. I could barely even select single marines. However, if you use 3200 dpi and reduce the windows speed + sensitivity settings, you get the same overall in game speed but you gain good accuracy. Basically it was the same speed but I could easily select my unit. Though I couldn't fully reduce the sensitivity, I still had to have it up just a bit.

What's the point? Point being the combo of very high DPI and low sensitivity allows you to have high speed AND high accuracy.

Sure, you 1600 may be sufficient for some people, but that doesn't mean it's necessarily ideal or good. If you want it fast you will lose accuracy, however you won't lose the accuracy with high DPI.

I hope my testing illustrates why high dpi is really beneficial for sc2 which revolves around mice with high speed and high accuracy.


1) DPI stands for Dots per Inch, or in more relevant terms, Pixels per inch. Zero to do with accuracy.
2) The reason why increasing sensitivity + windows speed reduces accuracy is because Windows doesn't interpolate movement, and does not extrapolate movement. You should never change windows sensitivity from 6/11. For every notch away from that, you will lose 0.5 pixels of movement per pixel of movement interpreted by your mouse
Solution:
Leave windows sensitivity at 6/11
Put sensitivity settings at <halfway
Put DPI settings to actual settings - how many pixels you want your cursor to travel per inch of real movement.


I tried that but the mouse now was too slow at 1600...I had to raise the sensitivity and windows speed and SC2 speed for it to catch up. Also though, how is accuracy not related to DPI? I don't get your statement there. DPI = dots per inch. More pixels/dots per inch = being able to have more places in a single inch of screen to move. Being able to select more pixels in an inch = more accurate...how is this not wrong?

If you can find me a way to get a very accurate and very high speed set-up with 1600 dpi that would be awesome because I really love the shape of this mouse. However in all my tests it's either too slow or not sensitive enough.
Loser777
Profile Blog Joined January 2008
1931 Posts
June 14 2011 18:57 GMT
#80
How small is this mouse? I thought I had "small hands" but I palm a MX518.
6581
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