SC2 runs badly on 2 gb RAM even though it's listed as a recommended setting. Having more than 3 gb RAM is a problem with a 32-bit OS
Totally forgot about that. I have 4GB, so I guess 7/64 it is... which is ridiculously expensive, though =/
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phl0w
Austria3 Posts
SC2 runs badly on 2 gb RAM even though it's listed as a recommended setting. Having more than 3 gb RAM is a problem with a 32-bit OS Totally forgot about that. I have 4GB, so I guess 7/64 it is... which is ridiculously expensive, though =/ | ||
shannn
Netherlands2891 Posts
On August 09 2010 19:22 Lysenko wrote: I have noticed that lowering the screen resolution has been a huge help for performance on both my Macbook Pro with a 9600M and my Mac Pro with an 8600GT. Both are running on High at less than 1/2 screen resolution, but it's more than enough res to play and it looks good and runs smoothly. Thx for the tip. I run on a macbook pro 15 inch late 2008 and I can use about low/med settings but seeing that resolution might help I might want to test out high settings on a lower resolution. | ||
pHelix Equilibria
United States1134 Posts
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n3mo
United States298 Posts
on bootcamp (got windows 7 during the student discount), i run it fine on medium/high settings, and on low/medium it runs perfectly even during 4v4 endgame slugfests. | ||
pHelix Equilibria
United States1134 Posts
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Homeland
Denmark58 Posts
I did this on my mac just to run SC2 and I recommend it. | ||
JesusNeverGotLaid
Canada24 Posts
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hdkhang
Australia183 Posts
DirectX has been the dominant API for donkeys years now so more progress has been made in the ease with which studios are able to extract performance out of it (not to mention it is far easier to code for than OpenGL), as well it being given more attention from the hardware manufacturers since their bread and butter comparisons are mostly DirectX titles. Couple this with the fact that more gamers use Windows than OSX and it's clear that Blizzard would want to be using the PC as the primary/lead platform and then "porting" the game over to OSX. All this adds up to OSX likely never being at parity with Windows for SC2. In contrast, ID Software are an OpenGL house and so their games run reasonably well on all platforms (Carmack himself will tell you DirectX has the edge but that they have heavily invested their workflow and toolset to cater to OpenGL so won't be changing anytime soon). | ||
Crushgroove
United States793 Posts
You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever. Now, in Windows, I run SC2 and it runs..... the same? My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical. You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck. Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays. EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM. | ||
JetGillLee
Australia43 Posts
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JesusNeverGotLaid
Canada24 Posts
On March 19 2011 10:34 Crushgroove wrote: @ hdkhang: You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever. Now, in Windows, I run SC2 and it runs..... the same? My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical. You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck. Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays. EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM. Holy fucking shit, what do you use that computer for? From what I know, that setup costs like over 9000 dollars literally. So rich, bro. | ||
Drubael
25 Posts
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Yung
United States727 Posts
On March 19 2011 13:18 JesusNeverGotLaid wrote: Show nested quote + On March 19 2011 10:34 Crushgroove wrote: @ hdkhang: You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever. Now, in Windows, I run SC2 and it runs..... the same? My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical. You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck. Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays. EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM. Holy fucking shit, what do you use that computer for? From what I know, that setup costs like over 9000 dollars literally. Making that with the part would cost like over 9000 dollars and with the mac price jump it would be like over 20000 dollars, wtf??? So rich, bro. | ||
hdkhang
Australia183 Posts
On March 19 2011 10:34 Crushgroove wrote: @ hdkhang: You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever. Now, in Windows, I run SC2 and it runs..... the same? My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical. You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck. Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays. EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM. First things first, in no way was my post an attack on OSX/Mac/Apple etc. so no need to be super defensive (unless your post was more of an attempt to brag about system specs then go right ahead). Secondly, my post was not an attack on OpenGL, nor was it an attempt to compare the two API's from a technical standpoint... it matters not what something is capable of if that power does not get harnessed. I can claim to be the best SC2 player in the world "if only I practiced", but if I don't practice, then my claim is meaningless. As for your "parity" argument, that is flawed simply because there are many ways to create artificial limitations that will show no measurable differences. e.g. if you find graphical performance is lacking, then just create a CPU bound scenario to mask it up. That is why when we speak of parity, we need to consider situations where there are limitations. What you propose is akin to saying SUV boot space comparisons are of no consequence since they all fit my laptop anyway, so in conclusion SUV boot space has reached parity. | ||
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