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So I have a MacBook Pro, and I ran it on Snow Leopard 64bit. I could BARELY play it on medium, it was way more comfortable playing it with everything to the lowest..
I was running out of room on my OSX so I reinstalled it on Windows XP SP3 which I can run through bootcamp. I now can play comfortably with a slightly modified "high" graphic setting.
Just wanted to throw that out there for all Mac users, get a copy of windows, bootcamp and run it on there. Way better experience, no lag and windows uses WAY less RAM.
Anyone contradict this?
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No, I endorse it. I run win7 on my macbook purely because starcraft 2 is far less enjoyable on OSX currently. To their benefit, the blizzard mac devs are working on the issues (some of which are not their problem to solve), but I won't switch back until there's some semblance of parity between the two versions.
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The recommended system requirements are higher for the mac so it is less efficient than windows. I play on pc and mac and the mac settings are just terrible
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I also looked on activity monitor while sc2 was running and it uses more than 1gb of real memory, which can seriously slow down your whole computer if you only have 2gb of ram
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For some reason, I get more FPS on my mac OSX than my Windows Vista Partition. I only have a macbook though... either that or Vista's more of a steaming pile than I thought it was =/
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Totally agree. Although I am not even able to install it in Mac OS X, and am able to run everything on low with a comfortable resolution. I really don't have a choice. I'm just praying that I'll either have a new comp or still be able to play Diablo 3 once that comes out.
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I play it on the OSX and everything works fine. The only thing set to low for me is Shaders, but that's fine. I don't really care to be playing with super high settings anyway. Texture Quality is High, Physics are good, everything's working pretty well.
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Yea I haven't had issues with most of the settings on medium/high except shaders. I know there were reported issues with game graphics in the lastest Snow Leopard version, but that's potentially being fixed in an update that was seeded to developers a few days ago.
What MBP are you playing on?
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I have gotta try this on PC i'll let you know how it goes with duel boot! I'm currently using a macbook pro 2.53 GHz Intel Core 2 Duo, 4GB DDR 3 ram and (lol) 9400m.
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It's really weird because based on the tech specs alone you wouldn't expect there to be such a huge disparity, but agreed there is. Bootcamp really runs far more efficiently than mac osx.
time will fix maybe?
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WookiSlayer, I have the exact same spec as you, could you please update me on how it went? Plan on switching SC2 to XP on a bootcamped partition too. Although I fear the 9400M is the bottle neck and it's not getting any better. I'd gladly save myself the hassle of installing and tweaking Windows if the performance gain is negligible.
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I use bootcamp because I play games other than Sc2
But to my experience SC2 just plain runs better on windows than it does on the mac side. I'm not sure how to put my finger on it but everything just felt off while playing on the Mac side as opposed to the windows side.
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Apart from the performance benefits of running via Windows, the most important thing for me is the mouse input! It's an absolute joke on OS X—which I love as a general purpose/work OS, btw, it's just not built for gaming. Mouse input is far better in Windows.
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On August 09 2010 17:13 stafu wrote: Apart from the performance benefits of running via Windows, the most important thing for me is the mouse input! It's an absolute joke on OS X—which I love as a general purpose/work OS, btw, it's just not built for gaming. Mouse input is far better in Windows.
A simple freeware dl fixed this no problem.
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It is quite sad but it is true. My MBP runs SC2 way more efficiently in Windows 7.
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SC2 runs smooth for me on my simple white macbook, i dont mind cutting down the graphic settings a lil bit. During the beta it worked better.
If u have problems with the mouse-accelleration (i got used to it) there are several guides how to turn it off. (http://osxdaily.com/2010/06/02/kill-os-x-mouse-acceleration-from-the-command-line/)
Does anyone know why sc2 is slower on macOS? Normally i have the feeling that macOS is much better in managing the cpu-capacity than windows.
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Esperanto, it's got something to do with Apple's and Nvidia's subpar drivers for OS X, that and some technical blah I don't know much about Something with precompiled shaders that Mac OS X has trouble processing... Aaanyway, what's the word on which Windows to use, XP or 7(32/64? Ultimate)?
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I have noticed that lowering the screen resolution has been a huge help for performance on both my Macbook Pro with a 9600M and my Mac Pro with an 8600GT. Both are running on High at less than 1/2 screen resolution, but it's more than enough res to play and it looks good and runs smoothly.
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Russian Federation4235 Posts
On August 09 2010 19:17 phl0w wrote: Esperanto, it's got something to do with Apple's and Nvidia's subpar drivers for OS X, that and some technical blah I don't know much about Something with precompiled shaders that Mac OS X has trouble processing... Aaanyway, what's the word on which Windows to use, XP or 7(32/64? Ultimate)?
SC2 runs badly on 2 gb RAM even though it's listed as a recommended setting. Having more than 3 gb RAM is a problem with a 32-bit OS. WinXP 64 is an unbelievable pile of trash, so I guess 7/64 is a better choice.
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It's not just mouse acceleration that's the issue though — I disabled that long ago. OS X has no ability to force 500/1000Hz and still feels strange overall in comparison to Windows.
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SC2 runs badly on 2 gb RAM even though it's listed as a recommended setting. Having more than 3 gb RAM is a problem with a 32-bit OS Totally forgot about that. I have 4GB, so I guess 7/64 it is... which is ridiculously expensive, though =/
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On August 09 2010 19:22 Lysenko wrote: I have noticed that lowering the screen resolution has been a huge help for performance on both my Macbook Pro with a 9600M and my Mac Pro with an 8600GT. Both are running on High at less than 1/2 screen resolution, but it's more than enough res to play and it looks good and runs smoothly. Thx for the tip. I run on a macbook pro 15 inch late 2008 and I can use about low/med settings but seeing that resolution might help I might want to test out high settings on a lower resolution.
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The only problem I have been having with the Mac version of Starcraft 2 is the mouse acceleration, and does anyone else have the problem with the freaking function key on the Macbook? I just ordered a cheap USB keyboard to fix the problem. I only play the single player campaign on Mac, since I have been getting constant BSOD when I'm on bootcamp only during single player campaign. Its odd/
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i agree with the bootcamp idea. macbook pro here, can't run it on OSX at all (ridiculous lag), and other games like tf2 and portal run at an unplayable 2 fps or so.
on bootcamp (got windows 7 during the student discount), i run it fine on medium/high settings, and on low/medium it runs perfectly even during 4v4 endgame slugfests.
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Have you played TF2 and Portal recently? Mac OSX (In partner with Steam) actually had an update to the graphics card on the mac to have higher FPS.
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It is pretty simple though, the minimum requirement for mac are higher than on windows, which mean what ever you have extra by runnning starcraft in bootcamp is by how much the game will improve. Since you have all the drivers already there should be no problem in running it on xp or another windows system. I recommend using a fat format since you can transfer files from one harddisk to the other if you are on the mac systerm, though I have seen people having problems with not being able to run it on a fat format, but I have not experienced this. I did this on my mac just to run SC2 and I recommend it.
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Just wondering, how good is the AMD drivers for OS X?
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Can't believe nobody has mentioned this yet but Windows SC2 is using DirectX and OSX would be using OpenGL.
DirectX has been the dominant API for donkeys years now so more progress has been made in the ease with which studios are able to extract performance out of it (not to mention it is far easier to code for than OpenGL), as well it being given more attention from the hardware manufacturers since their bread and butter comparisons are mostly DirectX titles.
Couple this with the fact that more gamers use Windows than OSX and it's clear that Blizzard would want to be using the PC as the primary/lead platform and then "porting" the game over to OSX. All this adds up to OSX likely never being at parity with Windows for SC2. In contrast, ID Software are an OpenGL house and so their games run reasonably well on all platforms (Carmack himself will tell you DirectX has the edge but that they have heavily invested their workflow and toolset to cater to OpenGL so won't be changing anytime soon).
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@ hdkhang:
You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever.
Now, in Windows, I run SC2 and it runs..... the same?
My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical.
You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck.
Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays.
EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM.
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Well I don't know what you classify as bad specs when you have that kind of computer.. But there's no way that's gonna lag. Too reach parity wouldn't it have to be equal across all levels of hardware?
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On March 19 2011 10:34 Crushgroove wrote: @ hdkhang:
You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever.
Now, in Windows, I run SC2 and it runs..... the same?
My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical.
You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck.
Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays.
EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM.
Holy fucking shit, what do you use that computer for? From what I know, that setup costs like over 9000 dollars literally.
So rich, bro.
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I wouldn't say that Windows uses FAR less Ram, maybe a little bit less. I'm pretty sure the big issue is that the OS X Program is not nearly as optimized for OS X as the Windows version is.
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On March 19 2011 13:18 JesusNeverGotLaid wrote:Show nested quote +On March 19 2011 10:34 Crushgroove wrote: @ hdkhang:
You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever.
Now, in Windows, I run SC2 and it runs..... the same?
My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical.
You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck.
Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays.
EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM. Holy fucking shit, what do you use that computer for? From what I know, that setup costs like over 9000 dollars literally. Making that with the part would cost like over 9000 dollars and with the mac price jump it would be like over 20000 dollars, wtf??? So rich, bro.
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On March 19 2011 10:34 Crushgroove wrote: @ hdkhang:
You are correct on the VRAM allocating differences between directX and OpenGL... however, some things in your post I very much disagree with. To say that SC2 will never achieve parity cross platform is a ridiculous thing to say. My SC2 in MacOSX runs at over 80FPS on extreme/ultra in native 1440x2560 resolution without using anything close to what my system is capable of. In fact, I do this while streaming, running general apps and iTunes on a second monitor, and videochatting on skype without any kind of system lag or hesitation whatsoever.
Now, in Windows, I run SC2 and it runs..... the same?
My point is, that after a certain threshold, SC2 cannot be run any better. Therefore, if your hardware is such that both OS's support SC2 up to that threshold... then for all intents and purposes there is parity, because SC2's performance is identical.
You are right, cheaper systems will experience better operating of SC2 in the windows environment, because of the way that DirectX uses VRAM and other things, but if someone was asking you which would be a better os to run, say, diablo 2 in... I'm sure you'd say it doesn't matter. The same is true with SC2 when your hardware doesn't suck.
Specs: Mac Pro 12 core (Two 6 core 3.33ghz Intel), 32GB 1333 RAM, ATI Radeon 5870x2, Four 2TB HDs, 256MB SSD, blu-ray burner, Apple superdrive, two 27" apple cinema displays.
EDIT: As an appendage, OpenGL has much more robust and developed features available to it that bring it close to DirectX in terms of features and capability. Apple does not have these versions of OpenGL installed by default in OSX. Even in these higher versions of OpenGL, however, textures still take up more VRAM.
First things first, in no way was my post an attack on OSX/Mac/Apple etc. so no need to be super defensive (unless your post was more of an attempt to brag about system specs then go right ahead). Secondly, my post was not an attack on OpenGL, nor was it an attempt to compare the two API's from a technical standpoint... it matters not what something is capable of if that power does not get harnessed. I can claim to be the best SC2 player in the world "if only I practiced", but if I don't practice, then my claim is meaningless.
As for your "parity" argument, that is flawed simply because there are many ways to create artificial limitations that will show no measurable differences. e.g. if you find graphical performance is lacking, then just create a CPU bound scenario to mask it up. That is why when we speak of parity, we need to consider situations where there are limitations. What you propose is akin to saying SUV boot space comparisons are of no consequence since they all fit my laptop anyway, so in conclusion SUV boot space has reached parity.
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