GPU Temps! - Page 3
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FragKrag
United States11539 Posts
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CursOr
United States6335 Posts
On July 29 2010 13:05 FragKrag wrote: Vsync is not developed for the purpose of limiting power usage/heat. It's used to keep the display from tearing, which is why it caps at 60FPS for most of you. Vsync synchronizes the framerate provided by the GPU to the refresh rate of your monitor. If you are above 60FPS, you will go to 60FPS, and if you are between 30-60FPS, you go to 30FPS. This is exactly why I've capped and V-sync'd. The screen tearing bothers me to no end when Mouse scrolling- and if I notice in a game- it can really distract my attention. As anyone knows who plays Starcraft, 1 or 2 seconds thinking about how bad your screen just folded can cost you quite a bit. | ||
hunter3
United States155 Posts
Yes, the human eye can theoretically see over 200FPS; the human eye can also detect a single photon of light, but how well can you see in the dark? You're limited by how much your brain can perceive, and 60FPS is perfect for Starcraft. | ||
ALPINA
3791 Posts
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Wolf
Korea (South)3290 Posts
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semantics
10040 Posts
On July 29 2010 15:10 Wolf wrote: Anyone else get issues with static when SC2 is running ? That's artifacting i'd downclock your gpu. | ||
FragKrag
United States11539 Posts
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semantics
10040 Posts
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FragKrag
United States11539 Posts
It could also be overheating then? | ||
Blyadischa
419 Posts
2. Monitors can refresh up to 160 if you have an old CRT monitor, and up to 120 if you have one of the new LCDs. 3. V-Sync increases screen tearing most of the times. It cuts out frames to cap the framerate giving a less smooth image. | ||
semantics
10040 Posts
Remember a CRT is shotting a beam that is drawing lines on your monitor an LCD is just changing a pixel V-Sync increases screen tearing most of the times That statement is so wrong it's just sad, Screen tearing occurs due to your monitor receiving an image and being told to draw a new one before it can finish the old one. V-Sync syncs up that process so one frame by gpu = one frame by monitor for LCD's, tearing caused by lack of monition blur is v-sync fault. Also you could probably tell 500fps but in 1/500th of 1 second is far far far far less then your natural lag caused by you perceiving the screen and then generating a response to it. | ||
stafu
Australia1196 Posts
On July 28 2010 09:27 Skvid wrote: pussy 60 fps? You do realize that is quite a bit more than humans eye can register. In other words there is no need to play the game on 120 fps if you can play it on 60. This is such a load of misquoted, misunderstood bullshit. There is no such evidence whatsoever, and the difference between 60Hz/120Hz monitors at 120fps are extremely visible. Lets be factual. | ||
Jackcolt
Denmark2 Posts
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Craton
United States17221 Posts
On July 29 2010 10:49 PcChip wrote: For everyone wondering about safe GPU temperatures, EACH CHIPSET IS DIFFERENT (different die size, different process size, different transistor count/density) - therefor "Safe" temperatures vary wildly. YOU SHOULD MOST CERTAINLY LOOK UP THE SAFE OPERATING RANGE FOR YOUR SPECIFIC GPU (or gpu family) That's true, but most people are freaking out over temps not even close to their card's max safe temps. | ||
SONE
Canada839 Posts
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tofucake
Hyrule18941 Posts
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SONE
Canada839 Posts
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Talent.L
119 Posts
am i missing something here? | ||
hyped
United States135 Posts
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CursOr
United States6335 Posts
On July 29 2010 21:14 Jackcolt wrote: Eh.... reduce gpu load to reduce temperature? That's retarded. What about other games that use plenty of the gpu? Either get better cooling for your computer case, get a better graphics card, or manually raise the fan speed. On my Powercolor HD5870 PCS+ it's never ever goes above 60C in SC2. When it's really hot outside games like BC2 push it up to 65C. lol Ya, no card has ever burned out by being overloaded. Trying to limit the load, just retarded. My bad. edit: oh Shit! Epic first post BTW. | ||
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