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Improved Terran Macro Mechanic - Page 2

Forum Index > SC2 General
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Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 15 2009 04:38 GMT
#21
On July 15 2009 11:42 skypacer wrote:
Show nested quote +
On July 15 2009 11:33 Archerofaiur wrote:
On July 15 2009 11:07 Beaudereck wrote:
When I started to read this OP, I found it so well done, with such fresh ideas that I thought it was from ArcherOfAiur. Seriously, those are very nice mechanics.



LOL ill take that as a complement :D

Archerofaiur, would you please quote your thread with the ideas where mine "come from" here?
Honestly, I've not read it yet, I will be happy if I share similar ideas with someone else.


Well we had a popular drop pod thread were we did allot of theorycrafting. But I wasnt the first person to propose drop pods. Its been done in many other RTS games. Aside from that your ideas have your own unique creative spin on them so I wouldnt worry about people thinking they "came from" somewhere else.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
AdunToridas
Profile Joined December 2008
Germany380 Posts
July 15 2009 14:07 GMT
#22
On July 15 2009 08:04 cgrinker wrote:
Don't you see that Blizzard is just taking advantage of the community by saying "We aren't sure of what we are going to do," and then just having us come up with all of the content?


Well I rather doubt that
'Course I heard that there are some Blizzard Staff members in TL, but I haven't heard of a single mechanic which has been implemented because of us.. So, i don't know..
« People say I'm strange, does it make me a stranger that my best friend was born in a manger? »
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
July 15 2009 14:53 GMT
#23
On July 15 2009 23:07 AdunToridas wrote:
Show nested quote +
On July 15 2009 08:04 cgrinker wrote:
Don't you see that Blizzard is just taking advantage of the community by saying "We aren't sure of what we are going to do," and then just having us come up with all of the content?


Well I rather doubt that
'Course I heard that there are some Blizzard Staff members in TL, but I haven't heard of a single mechanic which has been implemented because of us.. So, i don't know..


Maybe they keep accounts here to check what we want and then not implement those.

@ Skypacer

I don't know what it entails, but even if you want to implement the OC, you might have to tweak some of the stats of the building.

With the current spells, it will be an important target for the opponent.
- Will it be able to float?
- With reference to game evolution, do you think it will still be useful when progamers create a perfect build order pertaining to economy and macro their way to victory? 75 energy means the spell can only be used on two buildings at once, with the 200 energy cap. That creates one unit each, faster by 20%, for 150 energy and probably requires 2-5 apm more to pull off. At D level it's not something people will go for, at the pro level, only if it'll give a good advantage.
- I have an opinion on mules now. I rather the OC be able to produce SCVs faster, and also use drop pods to saturate SCV numbers. The Mule will be micro intensive and will take up concentration power.

Btw


- I have an opinion on mules now. I rather the OC be able to produce SCVs faster, and also use drop pods to saturate SCV numbers. The Mule will be micro intensive and will take up concentration power.


This makes me think that an OC will make a Terran comeback from harasses and pushes that much easier.

This will make the OC:
1) Top priority for player and opponent alike.
2) Mandatory for the Terran for expanding and playing a macro game.
3) Relevant in every B/O unless the Terran is going for some All-in.

^ Does this raise an issue with anyone?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-07-15 15:56:41
July 15 2009 15:43 GMT
#24
On July 15 2009 23:07 AdunToridas wrote:
I haven't heard of a single mechanic which has been implemented because of us.



Blizzard has said that the fans enthusiasm for solving a problem motivated them to tackle the problem.
I dont want to say direct causation but we have been really really close http://blizzforums.com/showthread.php?t=22959
http://www.teamliquid.net/forum/viewmessage.php?topic_id=78498 (read "The Answer" part)
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2009-07-15 18:30:47
July 15 2009 18:04 GMT
#25
On July 15 2009 23:53 sArite_nite wrote:
Show nested quote +
On July 15 2009 23:07 AdunToridas wrote:
On July 15 2009 08:04 cgrinker wrote:
Don't you see that Blizzard is just taking advantage of the community by saying "We aren't sure of what we are going to do," and then just having us come up with all of the content?


Well I rather doubt that
'Course I heard that there are some Blizzard Staff members in TL, but I haven't heard of a single mechanic which has been implemented because of us.. So, i don't know..


Maybe they keep accounts here to check what we want and then not implement those.

@ Skypacer

I don't know what it entails, but even if you want to implement the OC, you might have to tweak some of the stats of the building.

With the current spells, it will be an important target for the opponent.
- Will it be able to float?
- With reference to game evolution, do you think it will still be useful when progamers create a perfect build order pertaining to economy and macro their way to victory? 75 energy means the spell can only be used on two buildings at once, with the 200 energy cap. That creates one unit each, faster by 20%, for 150 energy and probably requires 2-5 apm more to pull off. At D level it's not something people will go for, at the pro level, only if it'll give a good advantage.
- I have an opinion on mules now. I rather the OC be able to produce SCVs faster, and also use drop pods to saturate SCV numbers. The Mule will be micro intensive and will take up concentration power.

Btw

Show nested quote +

- I have an opinion on mules now. I rather the OC be able to produce SCVs faster, and also use drop pods to saturate SCV numbers. The Mule will be micro intensive and will take up concentration power.


This makes me think that an OC will make a Terran comeback from harasses and pushes that much easier.

This will make the OC:
1) Top priority for player and opponent alike.
2) Mandatory for the Terran for expanding and playing a macro game.
3) Relevant in every B/O unless the Terran is going for some All-in.

^ Does this raise an issue with anyone?

Yes, all the statistics should be tweaked again and again if my ideas could somehow be put into practice...but we are just theorycrafting, and have no way to test the balance.

About the energy cost of "Production Acceleration":
At first, I set it for 25 per cast, but worried that people would spam it, thus this skill would became an APM sucker rather than a tactic-related one, so I changed it. And yes, 75 energy maybe too much to make PA a very useful skill.

About the OC:
- It can still lift off and fly.(OC can fly in current alpha build ).
- I think its HP needn't to be buffed, but may have more armor, say +1 armor.
- It is a critical target to your opponent, so are queens and dark pylons.

About whether Blizz is listening or not:
It is too hard for a game company to listen to everyone of his potential consumers, hence it would be awesome if my ideas can be inspirational thoughts to Blizz guys. However, it doesn't matter at all if my ideas are only junks in their eyes or they'd never take a look at them.
Theorycrafting is interesting, and we don't have to expect too much out of it, for we are not designers, instead, we are just amateurs doing something for fun :>
by.Fantasy
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