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[Q] Do infestors still infest?

Forum Index > SC2 General
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mehrdadr
Profile Joined May 2009
Canada44 Posts
July 01 2009 17:07 GMT
#1
1) Before they showed the infestor infest a building, and units popped out, does that still exist?

2) Also is it true the infestor has 3 abilities (1 as controling a unit for a specific time and the other two i don't know (BR3))?

3) Can they add a ability to not infest a unit, but anything around a specific area (like a 3m radius ingame)?
Are you implying people need to go contribute to society? lol GTFO
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 01 2009 17:14 GMT
#2
1. Nope

2. Yes, I think it's Neural Parasite, Plague and Spawn infested marines
(this site is perfect for these kinds of questions: http://starcraft.wikia.com/wiki/Infestor)

3. Up to them obviously ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5555 Posts
July 01 2009 17:30 GMT
#3
Hmm how about Plague working normally against Terran, Protoss and Zerg, and on top of that infesting Terran buildings like the ability they used to have? :D
onmach
Profile Blog Joined March 2009
United States1241 Posts
July 01 2009 17:33 GMT
#4
I've been looking at coverage for days and not one source mentioned the current state or utility of the infestor. Not even the sc2gg podcast where they talked for 3 hours and half the people played zerg the entire time.

Is plague good enough to function for harassment? Do infestors come out before detection? Do you need to research burrow for them to be effective? Is spawn terran marine as stupid as it sounds?
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
July 01 2009 17:52 GMT
#5
1) Plague is probably going to removed if I understand my conversation with Browder correctly.

2) Before mobile detection (in most cases) and after stationary detection (in most cases) though obv. if you're rushing one or the other it might pan out differently. You also have to research to have it do that underground travelling business.

3) Yes lol ._.
ㅋㄲㅈㅁ
Unentschieden
Profile Joined August 2007
Germany1471 Posts
July 01 2009 20:09 GMT
#6
SCArmory suggests that the infestor can intially move underground but can get a burrowspeed upgrade.

Personally I´d be suprised if Infested Terrans
A) wouldn´t be in the melee multiplayer (single is all but guarrenteed)
B) stay in this form. It´s just too weird. It´d make more sense if they elaborated on Bowders wacky Lore on it "The infestor swallowed Terrans before and vomits them up". I could imagine a Kodo Beast like ability where the infestor swallows a unit on the field and spits it out later. Kinda like a Meatwagon for living enemys.
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
July 01 2009 23:54 GMT
#7
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 02 2009 00:13 GMT
#8
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
eMbrace
Profile Blog Joined January 2009
United States1300 Posts
July 02 2009 00:15 GMT
#9
On July 02 2009 09:13 DeCoup wrote:
Show nested quote +
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


that doesn't sound very easy to pull off
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 02 2009 00:24 GMT
#10
On July 02 2009 02:14 FrozenArbiter wrote:
(this site is perfect for these kinds of questions: http://starcraft.wikia.com/wiki/Infestor)

Your parenthesis at the end breaks the link.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
July 02 2009 00:33 GMT
#11
On July 02 2009 02:14 FrozenArbiter wrote:
1. Nope

2. Yes, I think it's Neural Parasite, Plague and Spawn infested marines
(this site is perfect for these kinds of questions: http://starcraft.wikia.com/wiki/Infestor)

3. Up to them obviously ;p


why do you advertise another website, dont we have liquidpedia? :O
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
July 02 2009 00:37 GMT
#12
On July 02 2009 09:33 closed wrote:
Show nested quote +
On July 02 2009 02:14 FrozenArbiter wrote:
1. Nope

2. Yes, I think it's Neural Parasite, Plague and Spawn infested marines
(this site is perfect for these kinds of questions: http://starcraft.wikia.com/wiki/Infestor)

3. Up to them obviously ;p


why do you advertise another website, dont we have liquidpedia? :O

LOL liquipedia doesn't cover Starcraft 2 development
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
July 02 2009 00:47 GMT
#13
On July 02 2009 09:37 hyde wrote:
Show nested quote +
On July 02 2009 09:33 closed wrote:
On July 02 2009 02:14 FrozenArbiter wrote:
1. Nope

2. Yes, I think it's Neural Parasite, Plague and Spawn infested marines
(this site is perfect for these kinds of questions: http://starcraft.wikia.com/wiki/Infestor)

3. Up to them obviously ;p


why do you advertise another website, dont we have liquidpedia? :O

LOL liquipedia doesn't cover Starcraft 2 development


so far?
Ideas
Profile Blog Joined April 2008
United States8098 Posts
July 02 2009 01:13 GMT
#14
On July 02 2009 09:13 DeCoup wrote:
Show nested quote +
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


it's still a summon spell no matter what dumb background crap blizzard makes up for it. and summon spells are fucking lame
Free Palestine
520
Profile Blog Joined April 2009
United States2822 Posts
July 02 2009 01:24 GMT
#15
On July 02 2009 10:13 Ideas wrote:
Show nested quote +
On July 02 2009 09:13 DeCoup wrote:
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


it's still a summon spell no matter what dumb background crap blizzard makes up for it. and summon spells are fucking lame

Yeah, screw Auto-Turret too. And Build Interceptor for that matter.
Writer
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 02 2009 02:07 GMT
#16
On July 02 2009 10:13 Ideas wrote:
Show nested quote +
On July 02 2009 09:13 DeCoup wrote:
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


it's still a summon spell no matter what dumb background crap blizzard makes up for it. and summon spells are fucking lame


Vulture Mine, Hallucination?
Mule, Brood lord, Target Drone?

Personally I like all of these
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Ideas
Profile Blog Joined April 2008
United States8098 Posts
Last Edited: 2009-07-02 02:27:20
July 02 2009 02:26 GMT
#17
On July 02 2009 11:07 DeCoup wrote:
Show nested quote +
On July 02 2009 10:13 Ideas wrote:
On July 02 2009 09:13 DeCoup wrote:
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


it's still a summon spell no matter what dumb background crap blizzard makes up for it. and summon spells are fucking lame


Vulture Mine, Hallucination?
Mule, Brood lord, Target Drone?

Personally I like all of these


mines and hallucination are NOTHING like an actual summon spell (IE water element from WC3). same goes for broodlings and target drone (is target drone even in the game any more?), target drone is nothing like a summon either. Broodlings sorta are a summon I guess (although implemented way better than just "hey here are some units outa thin air")
Free Palestine
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 02 2009 04:44 GMT
#18
On July 02 2009 11:26 Ideas wrote:is target drone even in the game any more?


Current abilities are auto-turrets, hunter seeker-missile and point defense drone (which they are still experimenting with but currently sits still and destroys incoming enemy missiles, I believe 10 in the current build from what the other active posts atm say).
At around 5:00 in
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
lordmordor
Profile Joined February 2009
United States209 Posts
July 02 2009 05:43 GMT
#19
i really hope the infestor gets to keep plague/disease/whatever they call it....or at least bring back fungal infestation.

question? does anyone know if Neural Parasite can be used on air units...and if so what would happen if you hit a medivac full of infantry? I remember that if you mind-controlled a shuttle or drop ship you also mind-controlled all units inside.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
July 02 2009 08:14 GMT
#20
how fast is a burrowed Infestor with/without the speed upgrade?
Seeing how fast the other zerg units are, I kind of get this feeling infestors will be left behind while moving... And if it is really really slow, it could be an easy target for the raven to shoot missiles at...
dats racist
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 02 2009 08:24 GMT
#21
On July 02 2009 14:43 lordmordor wrote:
does anyone know if Neural Parasite can be used on air units...and if so what would happen if you hit a medivac full of infantry?


I've been wondering this myself
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Zabestrial
Profile Joined June 2009
United States194 Posts
July 02 2009 12:55 GMT
#22
idk time will tell

but the infestors not infesting?
come on blizzard you are killing me here!

im a zerg fanatic and i used to take queens to infest
commandcenters in tournements i entered
it was all i did

so with this poll i want to know what you think

[image loading]

Poll: Should Infestors Infest?
(Vote): Yes
(Vote): No



-Zabestrial
www.YouTube.com/BreakingHaven
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-07-02 13:09:44
July 02 2009 13:07 GMT
#23
Infesting marines is good enough for me, (As far as infestation goes.. but I don't really want zerg infesting my buildings ) but its the 10 second mind control that attracts me to the unit.

Maybe give it a different name if people don't consider infested marines as enough justification for the name investor. Mindzor has a nice ring to it

Edit: Do you think the infested marines will be limited use like vulture mines are? Its belly is not that big... If they want them to be re-castable it should have to go back to the infestation pit to stock up or something.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
July 02 2009 14:05 GMT
#24
On July 02 2009 13:44 DeCoup wrote:
Show nested quote +
On July 02 2009 11:26 Ideas wrote:is target drone even in the game any more?


Current abilities are auto-turrets, hunter seeker-missile and point defense drone (which they are still experimenting with but currently sits still and destroys incoming enemy missiles, I believe 10 in the current build from what the other active posts atm say).
At around 5:00 in


lol
Dustinem Browderem
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
maybenexttime
Profile Blog Joined November 2006
Poland5555 Posts
Last Edited: 2009-07-02 14:39:23
July 02 2009 14:37 GMT
#25
What's so funny? ;p

http://en.wikipedia.org/wiki/Declension

Kto? (who?) Dustin Browder

Z kim? (with whom?) z Dustinem Browderem (with Dustin Browder)

:D
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 07 2009 15:38 GMT
#26
On July 02 2009 09:15 eMbrace wrote:
Show nested quote +
On July 02 2009 09:13 DeCoup wrote:
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


that doesn't sound very easy to pull off

sounds like they're getting rid of the best zerg unit (defiler)
and replacing it with a useless unit that would only work if you have more apm than jaedong. (queen)
Entusman #51
Rucky
Profile Joined February 2008
United States717 Posts
July 07 2009 16:50 GMT
#27
Maybe infestors can walk up straight to live marines and gobble them up, and then spew the infesteds out. (after a set time of course)

And when infestors are underground it'll look like marines being sucked into the ground.
Beyond the Game
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
Last Edited: 2009-07-07 17:07:14
July 07 2009 17:05 GMT
#28
On July 08 2009 00:38 Mobius wrote:
Show nested quote +
On July 02 2009 09:15 eMbrace wrote:
On July 02 2009 09:13 DeCoup wrote:
On July 02 2009 08:54 eMbrace wrote:
summoning the infested terran is one of the few things that still rub me the wrong way about this game.

that and the new terran bike.


The infestor does not summon infested terrans. He swallows terrans whole (before the unit is created I believe) and they get infested in his belly. Then later he spews them out onto the battlefield.


that doesn't sound very easy to pull off

sounds like they're getting rid of the best zerg unit (defiler)
and replacing it with a useless unit that would only work if you have more apm than jaedong. (queen)


Maybe the Infestor could have a spell that turns Terran bio into infested units, that would be bad fighters but could be consumed by the Infestor to get instant energy like the Defiler. That way we get consume back in the game, but it would actually take more skill instead of just make Zerlings and spam Dark Swarm.

Maybe we could see cases with the Terran suiciding a few surviving Marines from an attack group into Tanks or something so they wont get infested.

That would be interesting, at least to me.
444 444 444 444
CROrens
Profile Joined May 2007
Croatia1005 Posts
July 07 2009 22:17 GMT
#29
since there is no defiler anymore is dark swarm still in game? i cant find it anywhere online so i presume its out, but is it definitely out? if it is that makes cracklings (couldnt find that either, but i kinda think they wouldnt be so stupid to remove crack upgrade) and ultras kinda useless, no?
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 07 2009 23:53 GMT
#30
They have a new spell which functions slightly differently to swarm on the overseers. It's a cloud which blocks line of sight into itself. The enemy can only see/attack the units in it if they have a unit (ground or air) within it's edges. I believe units within it still have line of sight out of it.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
CROrens
Profile Joined May 2007
Croatia1005 Posts
July 08 2009 12:39 GMT
#31
so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D

Thanks mate
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
CROrens
Profile Joined May 2007
Croatia1005 Posts
July 08 2009 12:40 GMT
#32
On July 02 2009 17:24 DeCoup wrote:
Show nested quote +
On July 02 2009 14:43 lordmordor wrote:
does anyone know if Neural Parasite can be used on air units...and if so what would happen if you hit a medivac full of infantry?


I've been wondering this myself


ive heard or read somewhere that if you infest a medivac units in it perish... i think it was in that sc2gg podcast, not sure though
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 08 2009 12:52 GMT
#33
On July 08 2009 21:39 CROrens wrote:
so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D

Thanks mate


Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game.

I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud >
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2009-07-08 19:36:47
July 08 2009 19:00 GMT
#34
On July 08 2009 21:52 DeCoup wrote:
Show nested quote +
On July 08 2009 21:39 CROrens wrote:
so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D

Thanks mate


Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game.

I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud >


Actually, NO

The cloud basically makes all ground units in it Blind and Invisible to other ground units.

Air units can see them though.



As for the Infester Infesting. An idea that was on another forum, that might be a good idea for the Infestation

Infester for 125-175 energy can sacrifice itelf to "Infest" a building.
The building must be at less than 300 current hp.

The building instantly lays down some creep and produces 3 Larva, and an "Infested building" starts being produced. the "Infested building" has the same build time and hp+sp as the original building. If the "Infested building" is killed while it is 'building' then the original building is restored at ~200 hp.

Once built, the "Infested building" continues to Produce Larva slowly, once every 30-40 sec. instead of the 20 sec. for a Hatchery, up to the max of 3. It will not continue to produce creep, The creep will eventually fade.

The building counts as a Zerg building, so it will lose hp when off creep, and gain them when on creep, and can get healed by the Queen.

If a building has an attack (Planetary Fortress, Missile Turret, Photon cannon, Spore Crawler, Spine Crawler) then the Infested building should also have an attack.

If a Bunker is Infested, then the units inside are expelled instantly.

This would allow reinforcement in the field (similar to Infested Terrans), it would also avoid the lore of "Infested Protoss" since you are infesting the Protoss buildings, not the Protoss themselves.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 08 2009 20:15 GMT
#35
On July 02 2009 02:52 Last Romantic wrote:
1) Plague is probably going to removed if I understand my conversation with Browder correctly.

2) Before mobile detection (in most cases) and after stationary detection (in most cases) though obv. if you're rushing one or the other it might pan out differently. You also have to research to have it do that underground travelling business.

3) Yes lol ._.


This makes Infestors sound like a very "meh" unit that will go the way of the SC1 Queen.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 08 2009 20:17 GMT
#36
On July 08 2009 08:53 DeCoup wrote:
They have a new spell which functions slightly differently to swarm on the overseers. It's a cloud which blocks line of sight into itself. The enemy can only see/attack the units in it if they have a unit (ground or air) within it's edges. I believe units within it still have line of sight out of it.


This still makes Cracklings and Ultralisks much less effective. With the ridiculous amount of firepower on the other two races, a massive swarm of them still won't do the trick. It didn't in SC and it won't in SC2. Without protection, it'll just be toasted. Zerg is shaping up to be a complete joke from everything we've seen so far.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Krikkitone
Profile Joined April 2009
United States1451 Posts
July 08 2009 20:36 GMT
#37
Clearing up the Dark Swarm, it blocks LOS to and for all units inside it.

You need an AIR unit to get vision through it. OR outside of it. (now this may seem very meh, until you realize it is cast by an air unit, so the Zerg will always have an air unit to see out.)

It can be strengthened ie have it also Cloak all units/Buildings inside it so that you need a flying detector to see in it... of which the Overseer, who cast it is.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
July 09 2009 01:29 GMT
#38
I'm seeing some great combinations of overseer clouds and zerg air supremacy being pretty powerful.
Corrupters seem really deadly. Backed up by overseer detection, nothing will be able to get close.

I'm wondering if the los blocker just blocks inside the cloud or also all things behind the cloud (true los)
Probes need love too.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-07-09 03:29:06
July 09 2009 03:28 GMT
#39
On July 09 2009 04:00 Krikkitone wrote:
Show nested quote +
On July 08 2009 21:52 DeCoup wrote:
On July 08 2009 21:39 CROrens wrote:
so if i get it right this spell is used for ranged to attack outside of it and to prevent ranged attacks coming from outside the cloud... i like it :D

Thanks mate


Yup, but its not as effective as dark swarm because if they get any units (ground or air) within it they gain vision in the area and can then ranged attack anything within it. So you will see the enemy trying to use counter-micro in order to do so. To me it seems like a much more fun spell to see in the game.

I am looking forward to seeing other players counters to this spell. You could use disrupters to push the zerg out of the cloud, or to force them to leave it to path to you. Or Dropp a storm on the cloud >


Actually, NO

The cloud basically makes all ground units in it Blind and Invisible to other ground units.

Air units can see them though.


On July 09 2009 05:36 Krikkitone wrote:
Clearing up the Dark Swarm, it blocks LOS to and for all units inside it.

You need an AIR unit to get vision through it. OR outside of it. (now this may seem very meh, until you realize it is cast by an air unit, so the Zerg will always have an air unit to see out.)

It can be strengthened ie have it also Cloak all units/Buildings inside it so that you need a flying detector to see in it... of which the Overseer, who cast it is.


Looks like we need some clarification on this. I personally believe its closer to how Krikkitone from what i've read.

Edit: By closer i mean exactly
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 10 2009 02:23 GMT
#40
By Karune Link
Spore Cloud (50 energy)- Release a cloud of fog, covering an area and blocks line of sight for a period of time (subject to balance). Units that are above the fog can see into and over the fog.

This ability is great at blocking the line of sight of spotter units on cliffs, block line of sight of Marines while your Zerglings run up close to attack range, or even to hide your ranged units like Hydralisks from the enemy while having your own spotter for the Hydras.

There we go, so line of site is blocked looking in or out of the cloud. Any air unit can see both in and out of it rendering its LOS effect ineffective. It's cast by the overlord, which is an air unit and thus allows the Zerg player to see out of it. If the enemy can kill your overlord you loose its usefulness.

This differs a lot from dark swarm because as long as they have air or a unit within the cloud they can see and attack you with any unit nearby. It will also be very interesting to see other spells used to counter the ability.
-Storm the cloud to force the zerg to run out.
-Use disruptor shields to 'push' units out of the cloud. (lol) or place them at the closest side of the cloud to you so any melee units within are forced to come out to attack anyway.
-Sneak DT a ghost in (overlord cant detect) to gain view

And also different ways to use it offensively
-Place it over your units (obvious)
-Place it over tanks or any harrasment above you on a cliff to block their LOS down
-Place it over bunker rushes and similar proxys or small less mobile units to prevent their attack
-Used in combination with burrowed units (mainly lurker and corrupter) it can nullify the use of static defense detection (sensor towers, cannons, spore crawlers?)

(On that last point about static defenses it will be interesting to see how that will function exactly.. If you have a corrupter in a gas cloud, with a sensor tower just outside the gas.. can the enemy detect you once they have a regular ground unit inside the gas since they have LOS on you and detection in the area.... OR would they require a unit with detection that can see you - eg an observer - for you to become visible.) I imagine the former for balance, but well see.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
lordmordor
Profile Joined February 2009
United States209 Posts
July 10 2009 06:10 GMT
#41
the only problem i see is that your only going to get this ability late tier 2...at which point Terrans would be able to have Ravens, or at the very least medivac's...rendering the ability useless for major assaults. and Protoss going for any kind of phoenix harrass would also easily have the means to negate the ability
Krikkitone
Profile Joined April 2009
United States1451 Posts
July 10 2009 17:09 GMT
#42
I agree, I think it should be
1. Block LOS
2. Cloak units inside... so air based detectors are needed (since it is cast by an air based detector, it should be fine)


Also this is early Tier 2.... you can make Oversers as soon as you have a Lair, and this mmight take an upgrade, but that would probably not take too long.

Ravens are Tier 3, although Terrans have Comsat.
lordmordor
Profile Joined February 2009
United States209 Posts
July 10 2009 20:45 GMT
#43
yeah, forgot Ravens were 3...but Medivacs are certainly possible. and considering how effective they are the Terran would almost certainly have them. Still...it wouldn't be long after that before Raven's are out.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-07-11 05:15:54
July 11 2009 02:21 GMT
#44
<3 Theorycrafting while I wait for SC2.+ Show Spoiler +
This is not a balance post, just theory crafting for fun :D

On July 11 2009 02:09 Krikkitone wrote:
Also this is early Tier 2.... you can make Oversers as soon as you have a Lair, and this mmight take an upgrade, but that would probably not take too long.

Ravens are Tier 3, although Terrans have Comsat.
This is an overseer ability. When you upgrade them to overseers you gain the ability to make this cloud, and loose spew creep and dropping units. So however long it takes to mutate is how long after Lair you can use it. So it should be 1-2mins into Lair tech.

Good point about Comsat. This ability may actually be a good way to force Terrans to waste Comstat charges, even dropping a cloud just for that propose could be nice.

On July 11 2009 05:45 lordmordor wrote:
yeah, forgot Ravens were 3...but Medivacs are certainly possible. and considering how effective they are the Terran would almost certainly have them. Still...it wouldn't be long after that before Raven's are out.
Ravens and Medivacs are both T3. All Terran air is T3 (except BC which is T3.5/4 (whatever you want to call it)). Protoss air is just as deep in tech, so if either of them are going for early air units then you will have 5mins max of airless advantage with this ability to take advantage of (3 or so if it does require an upgrade to get).

There is also the chance that the enemy does not push straight to air, in which case you will have longer for it to be at full potential. (Especially against Terran, since imo Toss are more likely to take observers even if they don't have any other air units in their build because it is there only source of mobile detection).
Edit:Fixed.. It's overseer tech
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
lordmordor
Profile Joined February 2009
United States209 Posts
July 11 2009 05:53 GMT
#45
really, medivac is tier 3?...wow, my apologies...im further behind with the current build than i thought.
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