He says the exact same thing for every single mechanic..
"Your idea has potential..."
Edit: but yes I have been caught being Romanian on occasion.
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Fontong
United States6454 Posts
On January 13 2009 16:55 BanZu wrote: Show nested quote + On January 13 2009 08:43 Fontong wrote: On January 12 2009 22:42 Archerofaiur wrote: On January 12 2009 21:15 zimz wrote: Frogger idea has potential but would be imbalanced for terran who already have hopping units like viking and reapers.why dont we we just go and add frogger on the mineral patches so he can jump mineral to mineral patch and then u keep him jumping on these mineral patches or u wont get extra frog power stats on ur units. I can't believe you actually took him seriously. You never know, you just might be Romanian He says the exact same thing for every single mechanic.. "Your idea has potential..." Edit: but yes I have been caught being Romanian on occasion. | ||
Archerofaiur
United States4101 Posts
On January 14 2009 09:56 Fontong wrote: He says the exact same thing for every single mechanic.. "Your idea has potential..." You know why? Because I think the SC2 community has the potential to change SC2 for the better. I believe we can create incredible macro. And even if they are not good enough for the final version they are at least good enough to point the developers in the right direction. Plus I am not into the whole 'tearing apart this guys macro suggestion' that everyone else so enjoys. I would rather encourage people to improve their creative ideas. P.S. There have been allot I have read that did not have potential and therefore I did not tell them they did. | ||
Lamentations
Australia211 Posts
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lIlIlIlIlIlI
Korea (South)3851 Posts
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dcttr66
United States555 Posts
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bendover340
United States4 Posts
On January 12 2009 10:19 SWPIGWANG wrote: 2. Mining timing: Minerals can be used to block other minerals to create timings in mining. For example, you can have three brown mineral patches (at 100 minerals each) blocking the path to 6 blue minerals at a expo. This way, you have to start with 6~9 peons at the expo to mine out the blocking patches first, before timing to move from the main to mine the blue. Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue? | ||
SWPIGWANG
Canada482 Posts
On January 15 2009 03:17 bendover340 wrote: Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue? The CC can't land everywhere. Just add a doodad or unbuildiable terrain or something, than the Terran would be stuck with a CC position that is like everyone else. | ||
Equaoh
Canada427 Posts
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bendover340
United States4 Posts
On January 15 2009 07:25 SWPIGWANG wrote: Show nested quote + On January 15 2009 03:17 bendover340 wrote: Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue? The CC can't land everywhere. Just add a doodad or unbuildiable terrain or something, than the Terran would be stuck with a CC position that is like everyone else. Yes, but won't that ruin manner pylons and other similar annoyances? | ||
SWPIGWANG
Canada482 Posts
It would be nice if there are a list of elected threads (doesn't have to be this one) thats stickied on top to prevent repeats. On January 17 2009 06:50 bendover340 wrote: Yes, but won't that ruin manner pylons and other similar annoyances? Manner pylons are smaller and have different placement limits....besides I don't think the game is broke if there are no more manner pylons. | ||
Archerofaiur
United States4101 Posts
On January 24 2009 07:58 SWPIGWANG wrote: Well, sort a bump now At least hes honest. SWPIGWANG, I would move on to race specific macro mechanics. Its the direction Blizzard is going in and plus they are really fun to theorycraft. | ||
SWPIGWANG
Canada482 Posts
1. Mining modes 2. Regen res/Res Degradation 3. Timed Resourcing special ability 4. Resource Trading (Min <-> Gas) Frankly, I don't see anything coming out of them outside of APM sink or Build Orders....and nothing that generates a new dynamic. In other words, I'm kinda bored (idea wise) by them.... Maybe I'll try the dodge the nuke proposal again. | ||
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