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Map balancible Macro Mechanics: mineral distrib - Page 3

Forum Index > SC2 General
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Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2009-01-14 00:58:37
January 14 2009 00:56 GMT
#41
On January 13 2009 16:55 BanZu wrote:
Show nested quote +
On January 13 2009 08:43 Fontong wrote:
On January 12 2009 22:42 Archerofaiur wrote:
On January 12 2009 21:15 zimz wrote:
why dont we we just go and add frogger on the mineral patches so he can jump mineral to mineral patch and then u keep him jumping on these mineral patches or u wont get extra frog power stats on ur units.
Frogger idea has potential but would be imbalanced for terran who already have hopping units like viking and reapers.

I can't believe you actually took him seriously.

You never know, you just might be Romanian

He says the exact same thing for every single mechanic..

"Your idea has potential..."

Edit: but yes I have been caught being Romanian on occasion.
[SECRET FONT] "Dragoon bunker"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-01-14 01:14:38
January 14 2009 01:10 GMT
#42
On January 14 2009 09:56 Fontong wrote:

He says the exact same thing for every single mechanic..

"Your idea has potential..."



You know why?

Because I think the SC2 community has the potential to change SC2 for the better. I believe we can create incredible macro. And even if they are not good enough for the final version they are at least good enough to point the developers in the right direction.

Plus I am not into the whole 'tearing apart this guys macro suggestion' that everyone else so enjoys. I would rather encourage people to improve their creative ideas.

P.S. There have been allot I have read that did not have potential and therefore I did not tell them they did.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Lamentations
Profile Blog Joined October 2008
Australia211 Posts
January 14 2009 08:41 GMT
#43
It would look ugly with this geological mardi-gras cluttering up the already too-colourful screen :/
Bogus is like "nerdy cute", whereas Lomo is like "I would make him wear a dress and rape him" cute -Turbovolver
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 14 2009 08:44 GMT
#44
--- Nuked ---
dcttr66
Profile Joined October 2003
United States555 Posts
January 14 2009 15:54 GMT
#45
well technically they didn't have this in tft but they did have it where you could have the units themselves mine at different rates. since starcraft 2 is going to have a special rate for the mineral...it stands to reason that you can make a custom map in starcraft 2 that has many different kind of minerals which give different mining rates. so even though warcraft only had rates on the units' abilities themselves, starcraft will have the rates on the minerals and possibly even in the abilities...it'll be slightly more complicated to change unit abilities for that but it won't be a problem. that's my guess.
bendover340
Profile Joined October 2008
United States4 Posts
January 14 2009 18:17 GMT
#46
On January 12 2009 10:19 SWPIGWANG wrote:

2. Mining timing:
Minerals can be used to block other minerals to create timings in mining. For example, you can have three brown mineral patches (at 100 minerals each) blocking the path to 6 blue minerals at a expo. This way, you have to start with 6~9 peons at the expo to mine out the blocking patches first, before timing to move from the main to mine the blue.


Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue?

SWPIGWANG
Profile Joined June 2008
Canada482 Posts
Last Edited: 2009-01-14 22:57:54
January 14 2009 22:25 GMT
#47
On January 15 2009 03:17 bendover340 wrote:
Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue?


The CC can't land everywhere. Just add a doodad or unbuildiable terrain or something, than the Terran would be stuck with a CC position that is like everyone else.
Equaoh
Profile Joined October 2008
Canada427 Posts
January 14 2009 23:23 GMT
#48
sc2 already uses gold minerals and once you got enough workers it wouldn't matter anyway.
bendover340
Profile Joined October 2008
United States4 Posts
January 16 2009 21:50 GMT
#49
On January 15 2009 07:25 SWPIGWANG wrote:
Show nested quote +
On January 15 2009 03:17 bendover340 wrote:
Wouldn't this give a large advantage to Terran, who could build a Command Center to mine the brown minerals then Lift off to mine the blue?


The CC can't land everywhere. Just add a doodad or unbuildiable terrain or something, than the Terran would be stuck with a CC position that is like everyone else.

Yes, but won't that ruin manner pylons and other similar annoyances?
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 23 2009 22:58 GMT
#50
Well, sort a bump now that the SC:L ideas are posted. How does they compare to this one?

It would be nice if there are a list of elected threads (doesn't have to be this one) thats stickied on top to prevent repeats.

On January 17 2009 06:50 bendover340 wrote:
Yes, but won't that ruin manner pylons and other similar annoyances?

Manner pylons are smaller and have different placement limits....besides I don't think the game is broke if there are no more manner pylons.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 23 2009 23:06 GMT
#51
On January 24 2009 07:58 SWPIGWANG wrote:
Well, sort a bump now


At least hes honest.



SWPIGWANG, I would move on to race specific macro mechanics. Its the direction Blizzard is going in and plus they are really fun to theorycraft.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
January 23 2009 23:18 GMT
#52
Race or no race, looking at the proposals, there are a few category of stuff being proposed:

1. Mining modes
2. Regen res/Res Degradation
3. Timed Resourcing special ability
4. Resource Trading (Min <-> Gas)

Frankly, I don't see anything coming out of them outside of APM sink or Build Orders....and nothing that generates a new dynamic.

In other words, I'm kinda bored (idea wise) by them.... Maybe I'll try the dodge the nuke proposal again.
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