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Thesis to Increase Macro and Innovation - Page 4

Forum Index > SC2 General
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dabman
Profile Joined March 2008
United States17 Posts
Last Edited: 2008-12-04 11:24:10
December 04 2008 11:19 GMT
#61
I sort of like the conception of these ideas. Just to add my two cents:

Tentacles: The Zerg "tentacles" could be more than just additional macro. It could also be a defensive strategy against attacks such as a storm drop. The tentacles would be immune to storm, and thus a Zerg player with a tentacle-mining base would not have to worry so much about abrupt stops in harvesting. The necessity for making tentacles should be properly balanced so that a scouting Zerg player would weigh-in the decision about making tentacles early if he sees templar tech.

The tentacles themselves should cost minerals, either by permanently using a drone to morph, or being built from the hatchery. The added macro would come from the fact that there would be 8-10 mineral patches, and you would not be able to immediately create tentacles for every one. There would also be no horrible penalty for not making tentacles; after all, once the minerals run out, the tentacles are lost value. In general, tentacles would be the way to go if you had the APM to rush back to base from time-to-time to add another tentacle.

Tentacles should be destroyable so as to add more options to an invading army. Do I have enough time to take down the whole hatchery, or should I take out as many tentacles while I still have troops in Zerg's base?

To sum up tentacles: tentacles would provide certain defensive advantages (vs. templar, etc.), and boost mineral production for the cost of minerals and APM.

Protoss Mineral Harvest: While I liked the idea of this, I think it needs more work done to further diversify it from the Zerg Tentacle idea. One idea I thought of would be a mini-warpgate (I'll dub them a name like "mineral-fold" or "minefold") buildable by probes upon each mineral patch. Instead of bringing the minerals to the nexus, the probe would actually blink off the screen - transferring minerals to some other Protoss nexus across the galaxy - and blink back to immediately begin harvesting again. The result would be quicker mineral harvesting, but at the cost of a minefold for each mineral patch. The macro component would come in to play because a player couldn't simply spend all their initial minerals on minefolds at once. The construction would have to be dispersed over a period of time, dependent on the developing military conflict. There would be natural bonuses for these minefolds: if probes are off the screen half the time, speed/targeting-dependent economy harasses would be less optimal. Additionally, if the Protoss Nexus is destroyed, probes would still be able to mine any patches with minefolds! (certainly mineral-folds would not be buildable until a nexus is first built.) These benefits would have to be outweighed by the cost or time required to build a minefold. For example, when a probe starts construction of a minefold, that mineral patch could be un-mine-able until completion. The Protoss simply wouldn't want to convert all mineral patches to minefolds at once, since this would result in a deadly delay in harvesting.

To sum up minefolds: Probes build "minefolds" on individual mineral patches to decrease harvest transport time and thus increase production. "Minefolds" grant additional defensive features. The cost is minerals/APM.

That was my (more than) two cents, glad to see some exciting ideas about increasing macro in this tread!
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
December 04 2008 14:34 GMT
#62
Oh, so you're saying that the tentacles and minefold thingos are there in addition to normal probe/drone mining?
u gotta sk8
dabman
Profile Joined March 2008
United States17 Posts
December 04 2008 21:05 GMT
#63
They would replace probe/drone mining slowly if deemed necessary by the player. For example, if an intense early-game battle begins the match, it may not be economically worth it to convert the half-mined-out main. It also might not be worth it if you're a very micro-centered person. But if you're capable of handling the extra APM required to convert harvesting to tentacles/mineral-folds while battles occur, you would benefit with faster mineral harvesting.

For Zerg, the drone would metamorph into the tentacle. The incentive is faster production, but at the loss of the mobility and versatility of a drone. For Protoss, the probes would mine as units, they would just have a boosted production rate since they wouldn't have to physically transport the minerals.

For expansions, there would still be an incentive to send drones/probes so that mining can begin immediately after hatchery/nexus is put up. This mechanic would definitely not replace the importance of drones/probes in the SC economy.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2008-12-06 05:10:10
December 04 2008 22:53 GMT
#64
So your saying something like the drone latches itself onto a hatchery and basically upgrades to a stationary mineral line?
Love it!
I can picture the tenticle bursting out of its back now.

Addendum 12/06/08: Added Community Feedback Section
"Dabman suggests allowing drones to upgrade into tentacles. I had originally conceived of tentacles as replacing drones but I like dabman’s version better. For a mineral price drones could mutate into a tentacle. They would latch onto a hatchery and a tentacle would shoot out of there back. The player controlled action could be the player selecting the drone, clicking morph tentacle and then selecting the hatchery. The player would also select a mineral line for the tentacle to latch onto. The tentacle would then function as a more efficient worker line. The player has now freed up all the workers that were mining that mineral patch and can use them for building production or send them to expansions. Dabman further suggest the mechanic be implemented in such a way that does not compromise the necessity of drones in zerg gameplay."
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
dabman
Profile Joined March 2008
United States17 Posts
December 06 2008 04:59 GMT
#65
Wow, that does sound extra cool the way you put it. I'm sure it could be animated to be as disgusting as possible.
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 06 2008 05:39 GMT
#66
nice gunt
Hooktits of Tits gaming @hooktits twit
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