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Battle.net 2.0 rumours - Page 2

Forum Index > SC2 General
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prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 24 2008 06:08 GMT
#21
I find myself agreeing with OakHill and struggle to see how SoleSteeler's explanation prevents smurfing... I think SoleSteeler is making the assumption that people aren't dicks.
Oh no
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
July 24 2008 06:47 GMT
#22
On July 24 2008 14:07 Phyre wrote:
Show nested quote +
On July 24 2008 13:48 LonelyMargarita wrote:
On July 24 2008 13:30 prOxi.swAMi wrote:
Loved the Craftmatic2 reference

But about anonymity... why is it so necessary? You can squelch mofos, and knowing they can't just make another account, it would make people act a lot more responsibly if they know they're stuck with the reputation they build for themself. Nothing wrong with that IMO.


Because Blizzard is legally liable for online harassment on their servers. The more trivial ways they have for people to avoid harassment (like making a new account), the better they are from a legal standpoint. Internet harassment laws are becoming stricter (and criminal), and more often-enforced.

And even with squelch, a stalker can still follow you around as much as he wants.

How can a stalker follow you around? If certain basic features like banning someone from your non-AMM game then I don't see this being a problem. They could give you more than squelch features, like a big /fuckyou command that bans them from your games, squelches, and prevents them from hearing what you say, all in one command. If they only have one name also, they can't really stalk you then can they?


Because only the host can ban, and not everyone can host.
I <3 서지훈
fighter2g
Profile Joined June 2008
China11 Posts
July 24 2008 07:00 GMT
#23
The Warcraft 3 AMM sucks. You have to basically start at the beginning of a new ladder season in order to get to the top - the experience gained for wins was too little. Oh you'll be playing top players as your hidden level is top 10, but the level showing is lvl 5 or something. This was terrible for ladder, not to mention it became impossible to find games and made most people (such as myself) move to more populated servers like Asia, move off battlenet, or have 25 15-0 accounts. Why not just custom game in this case? It became pointless.

I hope they do something more similar to ICCUP but with a choice of random matching or choosing your opponents.

IMO The best way to get rid of surfing is to have multiple ladders that run in seasons. The top X from ladder D at end of X time move to ladder C etc (and the bottom down). If you are in ladder C and you create a new account you have to start WAY back at D and can't climb back to A in a week - but rather a month or 2 or 3 (when things reset). It makes accounts worth more as there is a time investment in them, not just a record. Sea wants to start a new account? He'll be bashing noobs for the next month then - not very good practice and not very fun.

If it cost $10 / account I think people will just choose to play elsewhere. Not everyone likes to play ladder and smurfs ladder accounts. Some of us like to make new accounts to match our friends (or for clans?!) etc - not necessarily for ladder. Gotta come up with a different solution.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2008-07-24 07:06:14
July 24 2008 07:05 GMT
#24
On July 24 2008 14:32 SoleSteeler wrote:
Show nested quote +
On July 24 2008 14:09 PH wrote:
Paying for Bnet?

I think that's retarded...there's no PC game out right now that requires a fee to play online...bnet should be NO different.


MMO's? :/

Shit, you caught me lol...fixed in my OP now. Wasn't considering MMOs. MMOs are an exception.

On July 24 2008 14:33 prOxi.swAMi wrote:
Show nested quote +
On July 24 2008 14:09 PH wrote:
Paying for Bnet?

I think that's retarded...there's no PC game out right now that requires a fee to play online...bnet should be NO different.

Not a continuous payment. Just a one-off cost to purchase an account.... It's really not that big of a deal.

To me it is...I bought the game already, and for an RTS game, I think online playability should be included with that. That's more than standard among non-subscription based PC games nowadays...
Hello
useLess
Profile Blog Joined January 2004
United States4781 Posts
July 24 2008 07:34 GMT
#25
eh, rumors and speculation, with nothing new to add to the discussion or happenings
Moonlight Shadow
iPF[Div]
Profile Joined February 2008
Spain572 Posts
Last Edited: 2008-07-24 08:27:36
July 24 2008 08:24 GMT
#26
On July 24 2008 13:29 Savio wrote:



If they charged a one time fee, I would begrudgingly pay it. But if it was monthly, I would drop out of school, make a sign and protest naked outside of Blizzard's headquarters.


hopefully its not very cold there cuz i'll be right there with you.

FUCK MONTHLY FEES!!!
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
July 24 2008 08:54 GMT
#27
Imo seperating rank from estimated skill level is a good system when combined with automatch.
There are some interesting papers by MS on that topic. There every player is characterized by 2 values. Estimated skill level and a measure how sure the system is about your skill level. The rank is simply the estimated skill level minus three times the uncertainity(Standard deviation).
At the beginning your skill level is set to average, and your uncertainity to very large. So you are matched against average players at the beginning. After a few lost games you quickly move down to a lower estimated skill level. The more game you play with consistent results the smaller the uncertainity becomes and your rank gets closer to the estimated skill level.
LiquipediaOne eye to kill. Two eyes to live.
KwarK
Profile Blog Joined July 2006
United States44262 Posts
July 24 2008 09:00 GMT
#28
I actually really like the bnet system. It's simple. You just make a game and they join. Pure and simple. Leave the ladder stuff to the community because quite frankly, we know what we're doing better.
ModeratorThe angels have the phone box
True_Spike
Profile Joined July 2004
Poland3434 Posts
July 24 2008 10:35 GMT
#29
On July 24 2008 18:00 Kwark wrote:
I actually really like the bnet system. It's simple. You just make a game and they join. Pure and simple. Leave the ladder stuff to the community because quite frankly, we know what we're doing better.


Perhaps, but Blizzard being the owner of Bnet means it has the most tools at its disposal to create an almost perfect gaming environment. Bnet's user base is thousands time bigger than any private server will ever reach, plus there are certain technical difficulties with creating and managing a private ladder.
gNs.I-Jasa
Profile Joined July 2008
United States211 Posts
July 24 2008 10:36 GMT
#30
why not make it like iccup ^_^ its hard and u get to play people ur same level. almost. i mean i can see how people might abuse but so make it random and maybe more letters. i hate the level thing its very complicated and does it even mean anything in wc3? im still confuse how that works. haha iono just a suggestion
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
July 24 2008 10:41 GMT
#31
On July 24 2008 18:00 Kwark wrote:
I actually really like the bnet system. It's simple. You just make a game and they join. Pure and simple. Leave the ladder stuff to the community because quite frankly, we know what we're doing better.


Terrible system . You just get dodgers and one mappers as is rife in Command and Conquer 3.

What I think would work well is the system that relic uses in Company of Heroes. Where in they take the highest rank out of all of your accounts and match you against that.
KwarK
Profile Blog Joined July 2006
United States44262 Posts
July 24 2008 10:49 GMT
#32
On July 24 2008 19:41 LordofToast wrote:
Show nested quote +
On July 24 2008 18:00 Kwark wrote:
I actually really like the bnet system. It's simple. You just make a game and they join. Pure and simple. Leave the ladder stuff to the community because quite frankly, we know what we're doing better.


Terrible system . You just get dodgers and one mappers as is rife in Command and Conquer 3.

What I think would work well is the system that relic uses in Company of Heroes. Where in they take the highest rank out of all of your accounts and match you against that.

Who cares? If someone wants to dodge let them dodge. I dislike the idea of being matched up with opponents against my will. I dislike the idea of having my account constantly tracked to assess my level. I dislike the idea that I can't just create a smurf and mess around. The fewer controls on the player the better in my opinion. And the battlenet system leaves everything (map/opponent/speed/latency) up to the player.
I'd rather enjoy the game the way I want to than have a ladder imposed upon me by the interface.
ModeratorThe angels have the phone box
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
Last Edited: 2008-07-24 10:57:22
July 24 2008 10:54 GMT
#33
So your saying you want to smash noobs and ruin their day. You still can make a smurf and mess around but you will be messing around vs people of a simular skill level.

How can you have a ladder that means anything if you can choose not to play certain players or match ups. That would be like Leicester City winning the premier league without playing Manchester united etc...
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-07-24 11:03:25
July 24 2008 10:54 GMT
#34
if it was world of starcraft, a monthly fee would be reasonable, but as an rts i dont think so, an acc registration fee wouldnt be good, not for the first account at least....
lets avoid speculation guys, when there is lack of information our mind grow very very creative thinking in bad things that -thx to god- never happen
I've got a point, and i'm ready to kill or die for it.
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
July 24 2008 10:55 GMT
#35
Who says you can't make smurf accounts? WC3 BNet >>> iCCup on such a massive scale.
KwarK
Profile Blog Joined July 2006
United States44262 Posts
July 24 2008 11:25 GMT
#36
On July 24 2008 19:54 LordofToast wrote:
So your saying you want to smash noobs and ruin their day. You still can make a smurf and mess around but you will be messing around vs people of a simular skill level.

How can you have a ladder that means anything if you can choose not to play certain players or match ups. That would be like Leicester City winning the premier league without playing Manchester united etc...

I want the option to mess around vs noobs, yes. And I see no reason why if I pay for the game I shouldn't be able to play whoever I like. This is exactly why I was saying that Blizzard should impose as little upon the player as possible. As for winning a ladder? That's an absurd term. Nobody wins a ladder. The icc ladder means something because a rank denotes a good win rate at a specific level and if you're curious you can see their game list and notice if they've been avoiding koreans or whatever.
ModeratorThe angels have the phone box
LordofToast
Profile Joined May 2008
United Kingdom250 Posts
July 24 2008 11:39 GMT
#37
Im going to stop posting arguments after this as its derailing the thread.

However lets use your logic from someone elses perspective. If a someone new to the game who only has a few hours a week in which they can play wants a fair fun game surely that is their right too because they paid just as much as you did.

Yes there are ladder winners. Its normally the guy at the top when the season ends..
KwarK
Profile Blog Joined July 2006
United States44262 Posts
July 24 2008 11:53 GMT
#38
There is nothing unfair about newbbashing. That is the glory of starcraft. When the game starts everything is equal. It is the decisions that separate the gosu from the newb. And in the current system the new player can simply choose not to play a better player. The right works both ways. You're arguing in favour of less choice for everyone.

As for ladder winners, ladders don't work like leagues or tournaments. A korean B is better than a non korean B. When you play, who you play and who you avoid changes things. Your winrate in particular matchups change things. Your points are a sign, they are related to how good you are, but they are by no means an absolute measure.
ModeratorThe angels have the phone box
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
July 24 2008 12:47 GMT
#39
How is noobbashing not unfair? Stop being oblivious...
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 24 2008 13:53 GMT
#40
I can see both sides of the argument, but one thing that I don't think has been mentioned is how smurfing fosters creativity. I love to smurf b/c I love to try weird things that may lead to good builds/strats/tactics eventually, and you can't try out something new and weird if you are always playing stiff competition.

Actually, Sirlin has a great article detailing this... it says playing to win at ALL TIMES is counter productive, and I agree. Obviously, you want to play to win a lot, but just not always. See link:

http://www.sirlin.net/archive/playing-to-win-part-3-not-playing-to-win/
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