• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:20
CEST 07:20
KST 14:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202530RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams2Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 521 users

The Logic of MBS: As I See It. - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 12 Next All
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2008-03-28 18:46:51
March 28 2008 18:22 GMT
#161
@Frag, FA:
Well I didn't say you would manage that many attacks perfectly with perfect micro. Obviously there is going to be a toll on micro to some degree, how much so will depend on the player's skill and speed. I'm sure there are other features like unlimited selection which actually most directly affects your ability to do multipronged assaults, etc. But my point is that it raises the bar in terms of potential multitasking in that regard. I'll then admit its probally more of unlimited selection that helps than MBS. But I think MBS helps in the fact that you'll have less hotkeys assigned to buildings which frees up controls/hotkeys to split up your forces for again.. multipronged assaults/multitasking so that you can do that 3-4 attacks or whatever. Does this make sense? Where am I wrong here?

PS: I'll even give a rebuttle to my own argument. Even if what I said is true.. the problem lays then in the fact that it could ruin the spectator part of the game because there ends up being just too many things going on at once to follow. And the spectator then loses attention and excitement.

"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
geno
Profile Blog Joined October 2007
United States1404 Posts
March 28 2008 20:10 GMT
#162
That new rule is awesome. Extremist, "Dune" arguments are not only annoying, they are also ineffective. I know it includes the arguments about the simplification of UI being either movie-like or dune-like, but does that rule also include the arguments claiming that MBS allows for everyone to have "perfect macro" as well?

I say so, because I don't believe thats the case. First of all, macro includes a lot more than unit production. Second of all, perfect unit production means a player always has a unit building when he feels it is the best use of his time and resources. That is not going to be the case. It will be easier to do, sure, but by no means will it be easy to the point of perfection for everyone (or even the vast majority of people) to do. Virtually everyone is still going to make bad production decisions; either forgetting to produce, under producing, over producing, or producing an inefficient unit mix. If people want to argue that making unit production slightly easier is harmful to the game, they really need to stop referring to it in the extreme. There are plenty of better ways to argue the point.

Back to the multiple attack fronts idea. I don't think its as unreasonable as people seem to think. MBS is only one aspect that encourages this new dynamic. All of the simplification changes allow the player more time to "babysit" their army, so to speak, but what if this is not the most efficient use of their time? Babysitting is relatively useless when their army is in no immediate danger; they would be better off using the minimap to control the army's movement than be prepared at any instant for some kind of ambush. Another aspect that encourages this type of play is what yangstuh mentioned about the alleviation of hotkeys. Unlimited Unit selection and MBS will likely allow players to have more free hotkeys at any one time, which means easier control over separate armies (or harassment forces). When these things are combined, its not difficult to imagine heavy harassment in the late game, and multiple location harassment in the midgame.

We've seen Jaedong attempt a double mutalisk harass on Blue Storm before, and that was without the ability to control the base with a few hotkeys. If Jaedong had much more time he could devote to his attacks than he did before, do you not think he would be more inclined to try such a daring strategy (probably one of the most badass moves I've seen before by the way) more often? Maybe it would even be feasible for lower APM pros to pull off too? Who knows.

That said, the feasibility of multiple attack fronts is also limited by other factors. In some games, players are going to play very aggressively with their main army and devoting too much to a harass against this type of player may cause you to lose the important battle back at your base. This is more true in the midgame than the late game, because while harassment always requires the same unit count, the relative strength of those many units only diminishes over time. Using an example from Starcraft 1: A single Shuttle + a single Reaver. In midgame, its likely that the first Reaver and Shuttle that come out could be essential tools in holding off a timing push. By the time the late game rolls around though, its unlikely that a single Reaver and Shuttle would have been the major difference in a full scale battle.
I don't believe splitting the main army will likely ever become common. Generally speaking, this just puts the player at too much risk. The only exception I can think of is a marine troop to shut down an expansion, but even that may only be considered a slightly larger (and more effective/successful) harass as losing those units, while damaging, is probably not the end of the game for the player.

So there are certainly many factors that play into the feasibility of multiple fronts, especially in terms of harassment. I don't think its wise to discount the likeliness of it at this point though.

We should however consider what effect multiple fronts would have on the game as an e-sport if they were to become common. As yangstuh, and others (including myself) have said, this could hurt the "observability" of the game. This point I think is pretty important, because right now we have no empirical data to support the statement either way. The best correlation I can draw to this type of scenario is that of Counter-Strike, a game in which observing the whole of the match at the same time is virtually impossible in the first place, and observing it has never really caught on like SC or even WC3 and other games. This is obviously not a good example though, as it is an FPS. An RTS inherently has an observers eye, even as a player, on the game as a whole because of an overhead angle of sight.

I remember reading an idea for a picture-in-picture type of deal, which I think could be successful if it turns out that spectators really are not satisfied with only minor glimpses of different battles. This is not a given by the way; the entire idea is relatively untested in the RTS genre because few games have been able to entice multiple battlefronts in high APM play, and still manage to be competitive games (if any). Who knows how viewers will react. We don't even know how polished the observer mode of SC2 will be; maybe it will incorporate features that will help observing on a professional level to become more standardized and supported.
maybenexttime
Profile Blog Joined November 2006
Poland5552 Posts
March 28 2008 20:11 GMT
#163
I don't think UUS allows for more multipronged assaults since such attack groups usually consist of under 12 units anyway.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
March 28 2008 20:24 GMT
#164
Well FA, you are by far the most reasonable non MBSer that i have seen posting, we agree to disagree.

And still, all my thoughts can be proved wrong as soon as we can see some proplaying with the game in beta.

Im not saying MBS is the shit, im saying if blizz plays theyr cards right, theres a chance it could be.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 28 2008 20:36 GMT
#165
Hardly and game or sport is ever "watched" in it´s raw form. Even sports that "shouldn´t" need commentors have them. If I´m not mistaken there is even a SC commentor of some renown frequenting this site.
geno
Profile Blog Joined October 2007
United States1404 Posts
March 28 2008 20:55 GMT
#166
On March 29 2008 05:36 Unentschieden wrote:
Hardly and game or sport is ever "watched" in it´s raw form. Even sports that "shouldn´t" need commentors have them. If I´m not mistaken there is even a SC commentor of some renown frequenting this site.

What is this a response to? If its me, then its irrelevant. The raw form of the game is certainly not how the game is watched in the end, but its still important. If the observing additions (whatever they may be - commentators, statistics, pictures, those superimposed lines you see on football fields) are not enough to compensate for how hectic the game appears in its raw form, then its probably not going to be well received.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-28 21:36:45
March 28 2008 21:32 GMT
#167
That new rule is awesome. Extremist, "Dune" arguments are not only annoying, they are also ineffective. I know it includes the arguments about the simplification of UI being either movie-like or dune-like, but does that rule also include the arguments claiming that MBS allows for everyone to have "perfect macro" as well?

Meh, not gonna ban that, perfect is a bit of an exaggeration, as is everyone, but I'm not gonna ban everything. Maybe this will change but not for now.

I think if we are talking from a mechanical standpoint, MBS will allow for a lot of people to get very close to perfect macro.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2008-03-28 21:48:13
March 28 2008 21:44 GMT
#168
There is no 'Logic' with MBS

i can't believe we even have people arguing about it's 'game enhancing features'.
Follow me on twitter: CallMeTasteless
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 28 2008 21:55 GMT
#169
On March 29 2008 06:44 MyLostTemple wrote:
There is no 'Logic' with MBS

i can't believe we even have people arguing about it's 'game enhancing features'.

If you had read the first post you'd have realized he's against MBS : )
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2008-03-28 22:02:55
March 28 2008 22:01 GMT
#170
On March 29 2008 06:44 MyLostTemple wrote:
There is no 'Logic' with MBS

i can't believe we even have people arguing about it's 'game enhancing features'.


Haha, yeah thats the thing.. both sides think that way towards one another.

@FA
You still need to counter my statement up top!
>
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 28 2008 22:10 GMT
#171
UUS and the freed up hotkeys might help I guess, more so than time freed up IMO. I still think multiway attacks will be very possible without MBS tho, especially with all the new mechanics such as blink, droppods, jetpack troops, nydusworms..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
G5
Profile Blog Joined August 2005
United States2898 Posts
Last Edited: 2008-03-29 00:16:07
March 28 2008 23:05 GMT
#172
having MBS will simplify the game and will make it alot easier to manage your economy. this is a good thing for the simple fact that it will bring alot more players into the game via CS players, WAR3 players, DOTA players, random kids who never played any game competatively and various other forms of gamers.

Downside? no matter how you look at it, SC2 will never EVER be as legendary or balanced or quite frankly successful as SC1. SC1 is the most perfect RTS gamer ever invented. It has such depth and balance to it along with the "impossible to be perfect" aspect of the game due to the amount of things you must do constantly (which in return makes the game great). I don't expect SC2 to be as good as SC1 and if anyone does expect this, i will tell you right now to stop dreaming. The very best the SC2 designers could do is at least keep the physical difficulty in the game. Otherwise we might as well be playing a slightly faster chess game where thinking is more important then the physical aspect of the game, thus truley making it less of an e-SPORT.

In all, MBS will attract more of the leisurely gamers who will stick to the game for a few months to a year and then move to another game but it will 100% take away from the games potential at being not only a successful sequel to the art that is SC:BW but will make the game loose longevity in its life and will definatively cripple any chances it has at being a legendary / artful game like SC:BW. Lets just hope to god it doesn't turn into a WAR3 where an UMS game has been more successful then the actual game.

!WARNING! R Rated Spoiler which you may be offended by !WARNING!

+ Show Spoiler +
Small Side Note for the kids who rally for MBS: making the game 3D will also make the game a shit load worst for spectator reasons. From what I am seeing so far, this is a HORRIBLE sequel to SC1. MBS just adds to the shit storm. If you think MBS is a good idea, go play WAR3 because that is obviously your true love and not SC1. Go rally to Blizzard for more sets of Heros in WAR3. Go rally for 5000 Gold and 5000 wood at the beginning of the game. Go rally for more Hit Points so your battles take a good 10 minutes instead of 5. Go screw up your own game and leave ours alone. SC2 should be decided by real SC1 players and not some WAR3 newbies who brag about 120 APM and pose as SC players on forums to help make our sequel more like there crappy game. Just have some god damn patience, wait for WAR4 and fuck off.
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
March 28 2008 23:20 GMT
#173
And by that post, I declare G5 my new hero.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 28 2008 23:27 GMT
#174
G5, the non-spoiler part of your post = fine.

The spoiler = wtf?`That serves 0 purpose, makes no sense and will only lead to flaming. Totally not needed.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
Last Edited: 2008-03-28 23:45:36
March 28 2008 23:45 GMT
#175
It is a very aggressive, insulting, demeaning way to say it, but the man actually sumarized (although in a slightly exaggurated and harsh way) how a lot of people feel about where SC2 is headed atm.

I sort of shuckled while I read it. Again, very harsh, but partly very true.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
yangstuh
Profile Joined May 2007
United States120 Posts
Last Edited: 2008-03-28 23:56:41
March 28 2008 23:51 GMT
#176
I found it amusing. And I believe it is completely inaccurate, that kind of thing goes back and forth, like "GO PLAY DUNE1 @#$%ER!" "JUST ALLOW ONE UNIT SELECTION." Right, see it goes both ways which is why those types of comments from anti-MBSers and MBSers should be banned.

anyways, lol

I found an entertaining idea. Why not create a thread in the off-topic forum where people can actually flame all they want to vent their angers at one another so that it stays out of legitimate threads such as this? I can totally understand when people need to vent their anger, just allow them a designated place to do it!
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
March 29 2008 00:10 GMT
#177
On March 29 2008 06:55 FrozenArbiter wrote:
Show nested quote +
On March 29 2008 06:44 MyLostTemple wrote:
There is no 'Logic' with MBS

i can't believe we even have people arguing about it's 'game enhancing features'.

If you had read the first post you'd have realized he's against MBS : )


i know, but i wanted to make the point anyways and paraphrase it.
Follow me on twitter: CallMeTasteless
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-03-29 00:36:28
March 29 2008 00:31 GMT
#178
SC1 is a noob game because WC2ers said so, SC2 will be a noob game because SC1ers currently say so. Same with Quake 1->2->3->4. And with many other games probably too. It's always the same. Sequels usually change gameplay, whether significantly or not so significantly, and this change is almost never welcome by a big part of the community, it'll always be considered bad for the game, always considered to be a dumbed down version for the newbie masses only.
Thankfully, in the past they've almost always been proven wrong and the games turned out to be very competitive AND appealed to new players (SC1 followed the same formula in 1998). I predict no difference here.
Tinithor
Profile Joined February 2008
United States1552 Posts
Last Edited: 2008-03-29 02:50:15
March 29 2008 02:44 GMT
#179
I can already see SC2 being the death of starcraft. Why? Because they will make it less of a game and more of a pretty light show. Just like every other game that is made nowadays. People don't want to be involved any more. They want everything handed to them on a silver platter so they can have fun with no energy input for a month or two and then move on to the next fad. You see this happen with every single game that comes out now. Theres nothing we can do to stop it because the majority of people want this. The majority get what they want because its good for buisness.....

I can't see SC:BW surviving through the failure that SC2 will end up being (as a competetive game i mean, i'm sure it will sell huge and be loved as a casual game). and it makes me very sad....
"Oh-My-GOD" ... "Is many mutas, Yes?"
geno
Profile Blog Joined October 2007
United States1404 Posts
March 29 2008 03:07 GMT
#180
On March 29 2008 11:44 Tinithor wrote:
I can already see SC2 being the death of starcraft. Why? Because they will make it less of a game and more of a pretty light show. Just like every other game that is made nowadays.

What evidence do you have to support that? Or do you just feel it? So damn pessimistic
Prev 1 7 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 257
ProTech68
StarCraft: Brood War
Leta 264
Snow 171
Noble 63
Sacsri 37
Icarus 6
Counter-Strike
Stewie2K1082
Super Smash Bros
hungrybox534
Other Games
summit1g6284
Maynarde161
RuFF_SC262
Organizations
Other Games
gamesdonequick1284
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH421
• practicex 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt375
Upcoming Events
Esports World Cup
4h 40m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 4h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.