Disagreeing. You're basically trying to trade intensity for complexity, which are two totally different things.[/QUOTE]
Ah, I see. Time to think of a way to keep MBS and intensity.
Forum Index > SC2 General |
UmmTheHobo
United States650 Posts
Disagreeing. You're basically trying to trade intensity for complexity, which are two totally different things.[/QUOTE] Ah, I see. Time to think of a way to keep MBS and intensity. | ||
ImgGartok
United States216 Posts
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G5
United States2898 Posts
On May 01 2008 16:03 Centric wrote: I thought it was agreed upon that all arguments have been gone through many, many times, very thoroughly, and that all MBS discussion at this point is moot since we don't have a beta? None of you are saying anything that hasn't been mentioned before. true but if I can say MBS sucks and get 1 more person to change there mind to hating MBS I will do it. | ||
Titusmaster6
United States5937 Posts
On May 05 2008 11:15 G5 wrote: Show nested quote + On May 01 2008 16:03 Centric wrote: I thought it was agreed upon that all arguments have been gone through many, many times, very thoroughly, and that all MBS discussion at this point is moot since we don't have a beta? None of you are saying anything that hasn't been mentioned before. true but if I can say MBS sucks and get 1 more person to change there mind to hating MBS I will do it. Word | ||
KoveN-
Australia503 Posts
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VIB
Brazil3567 Posts
On May 02 2008 08:40 maybenexttime wrote: But they ARE already adding more macro complexity. And also more multitasking complexity to SC2 to make up. But instead of upgrades like UmmTheHobo suggested they are adding more fun creative elements to multi tasking in general. Show nested quote + On May 02 2008 08:02 UmmTheHobo wrote: On May 02 2008 07:50 maybenexttime wrote: On May 02 2008 06:47 UmmTheHobo wrote: I know how to keep MBS in while making all the anti-MBS people happy. Add something new to macro! More upgrades. Upgrades for only one type of unit. Economy upgrades (1 more mineral per trip). Awesome upgrades that fill in the macro that MBS takes out. Argument: The upgrades will be overpowered. I am Pro-MBS, I think it is stupid that you have to select one building at a time too make multiple marines. I also see how MBS could detract from the macro aspect of the game. The simplest solution is ADD MORE MACRO!!! Its a new game, new strategies, new units, why not new upgrades. It doesn't even have to be limited to upgrades, something new, Blizzard is one of the best video game companies ever. complexity =! intensity... Sorry Im sort of confused. Are you agreeing with me? Are you being sarcastic? Disagreeing. You're basically trying to trade intensity for complexity, which are two totally different things. - P is getting warp in/phase prism. Do I have to point out all the new multi-tasking opportunity it will open up? + colossi + mothership + better hallucination (all good harass/multi-task tools) - T gets reactor/salvage. May potentially have to macro base lifts/lands/salvages for optimum efficiency. + nomad + reapers + medivac (harass/multi-task) - Z gets this huge second worker to build base defenses, that can port around bases to defend it. Queen will add lots of clicks lot to managing base defense. + invisible harassers (infestors) + invisible drops (nydus worm) + baneling You see, everyone is getting new macro and/or multi-task tools. Blizzard is clearly aware that they need to create new tools to make up for loss in MBS. And they're working on it already. | ||
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