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The Logic of MBS: As I See It. - Page 12

Forum Index > SC2 General
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UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
May 01 2008 23:43 GMT
#221

Disagreeing. You're basically trying to trade intensity for complexity, which are two totally different things.[/QUOTE]

Ah, I see. Time to think of a way to keep MBS and intensity.
...
ImgGartok
Profile Joined August 2007
United States216 Posts
May 05 2008 01:55 GMT
#222
If MBS was what made SC great then maybe it's not a great game. Is it a core element to the feel and rhythm of SC? Sure, but SC2 will most likely have its own rhythm. If you really want to be doing the same thing you've been doing for 10 years but in 3D, good for you but some of us would rather embrace a new game.
G5
Profile Blog Joined August 2005
United States2921 Posts
May 05 2008 02:15 GMT
#223
On May 01 2008 16:03 Centric wrote:
I thought it was agreed upon that all arguments have been gone through many, many times, very thoroughly, and that all MBS discussion at this point is moot since we don't have a beta?

None of you are saying anything that hasn't been mentioned before.


true but if I can say MBS sucks and get 1 more person to change there mind to hating MBS I will do it.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
May 05 2008 02:38 GMT
#224
On May 05 2008 11:15 G5 wrote:
Show nested quote +
On May 01 2008 16:03 Centric wrote:
I thought it was agreed upon that all arguments have been gone through many, many times, very thoroughly, and that all MBS discussion at this point is moot since we don't have a beta?

None of you are saying anything that hasn't been mentioned before.


true but if I can say MBS sucks and get 1 more person to change there mind to hating MBS I will do it.


Word
Shorts down shorts up, BOOM, just like that.
KoveN-
Profile Joined October 2004
Australia504 Posts
May 05 2008 04:23 GMT
#225
Any more MBS discussion past the 2 official MBS threads is simply mental masturbation. It's analytical nerds with nothing better to do arging with each other, for the sake of arguing. Until we get a beta most of this is pointless
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 06 2008 03:34 GMT
#226
On May 02 2008 08:40 maybenexttime wrote:
Show nested quote +
On May 02 2008 08:02 UmmTheHobo wrote:
On May 02 2008 07:50 maybenexttime wrote:
On May 02 2008 06:47 UmmTheHobo wrote:
I know how to keep MBS in while making all the anti-MBS people happy. Add something new to macro! More upgrades. Upgrades for only one type of unit. Economy upgrades (1 more mineral per trip). Awesome upgrades that fill in the macro that MBS takes out. Argument: The upgrades will be overpowered. I am Pro-MBS, I think it is stupid that you have to select one building at a time too make multiple marines. I also see how MBS could detract from the macro aspect of the game. The simplest solution is ADD MORE MACRO!!! Its a new game, new strategies, new units, why not new upgrades. It doesn't even have to be limited to upgrades, something new, Blizzard is one of the best video game companies ever.


complexity =! intensity...


Sorry Im sort of confused. Are you agreeing with me? Are you being sarcastic?


Disagreeing. You're basically trying to trade intensity for complexity, which are two totally different things.
But they ARE already adding more macro complexity. And also more multitasking complexity to SC2 to make up. But instead of upgrades like UmmTheHobo suggested they are adding more fun creative elements to multi tasking in general.

- P is getting warp in/phase prism. Do I have to point out all the new multi-tasking opportunity it will open up? + colossi + mothership + better hallucination (all good harass/multi-task tools)
- T gets reactor/salvage. May potentially have to macro base lifts/lands/salvages for optimum efficiency. + nomad + reapers + medivac (harass/multi-task)
- Z gets this huge second worker to build base defenses, that can port around bases to defend it. Queen will add lots of clicks lot to managing base defense. + invisible harassers (infestors) + invisible drops (nydus worm) + baneling

You see, everyone is getting new macro and/or multi-task tools. Blizzard is clearly aware that they need to create new tools to make up for loss in MBS. And they're working on it already.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
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