[D] Auto-Mining? - Page 13
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GeneralStan
United States4789 Posts
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Unentschieden
Germany1471 Posts
Probes could transfer their shieldpoints to allies (translates to energy, not shieldpoints!) Drones could keep the mutationg abilitiy from the lavres, no refund but that shurely would be usefull. | ||
GeneralStan
United States4789 Posts
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EscPlan9
United States2777 Posts
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GeneralStan
United States4789 Posts
On March 06 2008 10:42 EscPlan9 wrote: I can't believe you guys are still arguing about this... It beats doing homework | ||
caution.slip
United States775 Posts
On March 06 2008 09:34 Unentschieden wrote: Reasonable. Peons would need more uses imho, scvs are quite promising right now. Repair is always good and with salvaging we might see more Bunkers over the map. Oh and of course the Thor. All that´s missing is a ranged weapon upgrade (not damage) so they don´t rush into their doom. Or a no attack AI setting. Probes could transfer their shieldpoints to allies (translates to energy, not shieldpoints!) Drones could keep the mutationg abilitiy from the lavres, no refund but that shurely would be usefull. drones that could mutate could lead for some interesting all-ins, but it seems hard to balance | ||
FakeWings
Afghanistan27 Posts
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Patrio
Norway706 Posts
On March 07 2008 01:40 FakeWings wrote: I do believe this "auto-mining technic" can be planted into Games ,i mean as a upgard or a reserch in some building cost 100 mines /100 gases wow, I think this is a bad idea However I think if Starcraft HAVE to have auto mining, it should be a drawback in using it. Like if u set your cc to rally workers to a mineral patch all the workers will have that as their standard mineral. So they will go to their assaigned mineral patch, se it is taken, go to the nerest avileble patch and start mining. When it returns to his cc, he will then go back to his rallied mineral patch as with all the other SCVs. This will reduse the mineral income, due to longer traveld distances. This will still have "automining" but will reword players who gives the SCV their own miner patch | ||
suresh0t
United States295 Posts
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Bub
United States3518 Posts
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Unentschieden
Germany1471 Posts
On March 07 2008 02:15 suresh0t wrote: You would think it it was that big of a deal, they could just make a gameplay option before games begin to disable or enable Automining and Multi Build Selection. It would basically be an option for newbs much like the $$$FASTESTMAPS$$$ etc etc. I don't pretend to be a game designer but it seems like something that can be done. Probably would take a bit of work, but for something that really seems to piss off the major SC gaming community, you'd think they would do some extra work. It can be done but Blizzard wants to avoid spreading the community thin. There won´t be a option, either it is in or it isn´t. Just as Stan pointed out, having to tell your peons the obvious is a poor form of keeping the player busy. But giving them more economic depht is quite hard without changing the basis for economy itself. What could we add? Taxes? Upkeep? More resources? Limited storage? Only around the CC available where the resource was delivered to unless traded in a convoy? | ||
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Liquid`Jinro
Sweden33719 Posts
On March 07 2008 02:15 Bub wrote: If auto-mine and MBS will be involved I'm not buying this game. I gave away WC3 a week after I brought it Meh, I'm willing to bet serious money that the SC2 single player ALONE will be worth 40-50$ or whatever it retails for. | ||
FeArTeHsCoUrGe
United States58 Posts
On March 07 2008 05:51 FrozenArbiter wrote: Meh, I'm willing to bet serious money that the SC2 single player ALONE will be worth 40-50$ or whatever it retails for. Indeed. I'm tired of anonymous haters on forums crying about MBS, as Starcraft as a game is based upon not having that feature. Get over yourselves. | ||
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