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Balance hotfix patch 5.0.16b (July 16) - Page 5

Forum Index > SC2 General
83 CommentsPost a Reply
Prev 1 2 3 4 5 All
BlackEyed
Profile Joined October 2024
28 Posts
2 hours ago
#81
On July 22 2026 03:46 Athenau wrote:
Show nested quote +
On July 22 2026 03:31 BlackEyed wrote:
On July 22 2026 00:39 tigera6 wrote:
On July 21 2026 18:51 TeamMamba wrote:
On July 21 2026 13:47 tigera6 wrote:
On July 20 2026 23:47 BlackEyed wrote:
On July 20 2026 19:26 Agh wrote:
On July 20 2026 15:05 THERIDDLER wrote:
On July 20 2026 13:07 BlackEyed wrote:
On July 20 2026 09:45 CicadaSC wrote:
Say what you want about the state of Zerg, a world where only Serral is competitive is not healthy for the game or it's players.

Yeah, and that's the sad part. But what's even sadder is that a few years ago, when Serral was losing 0-4 to Clem, everyone was perfectly fine with it and called it "balanced." Then Clem loses a few series, and suddenly Terran starts getting buff after buff.

And not just minor tweaks - completely insane, unprecedented buffs.

What if even this isn't enough and Clem still keeps losing? What's next? Terran starts with 10 workers while every other race starts with 8?



When serral lost 0-8 to clem that patch wasn't fine. TvZ was zerg favored that patch. That's why you balanced the game around the entire pro scene instead of just 2 individuals.

I don't even know what I'm reading except for people trying to rage bait each other or mislead.
their skill level.

This patch already brought all of this on itself. Changes like these do nothing but create a massive sense of unfairness.

A 300 mineral Command Center? Seriously? I genuinely can't wrap my head around how anyone thought this was a good idea.

This isn't just a balance tweak anymore. It's something else entirely - borderline deliberate destabilization of the game. It honestly feels like they're intentionally taking the most frustrating aspects of StarCraft II and making them even worse.

Ghosts were already driving everyone insane. It's obvious to anyone being remotely objective that some of their power should be redistributed to other Terran units instead of being concentrated in a single unit.

So what do the developers do?

They buff the Ghost.

After that, what exactly are people supposed to think about them?

For some reason buffing Mech and SkyTerran is a taboo within the balance council, they could make a late game upgrade to reduce Terran splash to ally units, another one to negate Viper Abduct to Thor/Tank in Seige mode, or something that buff Bashee/Viking/Libs, all that to make Snipe only deal 50-75 dmg and cost 50 Engr. Instead we have Zerg with another spell that negate 50% range damage (which is from 80% of Terran unit) to buff Ultra rushing with lingbane.


They can’t buff most of the mech units you suggested since ghost / lib combo is literally unloseable in tvp. Any buffs in libs does make sense.

Doesn’t make sense to buff tank or thors since those are already strong in tvz

Not with current Microbial Shroud and Viper if you nerf ghost Snipe, what to stop the Zerg army? It doesnt make sense because you want Zerg to keep wining apparently. Tanks get complete wrecked by Viper or just a couple Lings runby, and Thor is extremely immobile. Zerg will just attack the weak side with their mobility and get more map control. In your mind, Zerg players probably doesnt know how to scout and would charge head first without any spell caster into 10 tanks and 5 Thors wating or something, then saying Tanks and Thors are too strong, lol.


If you want proof that Siege Tanks are overtuned, just look at TvT. They've completely warped the matchup to the point where it's honestly painful to watch - it's just one long tank crawl.

Terran doesn't need buffs to Tanks, and definitely not to Thors. Thors barely even require any control since they automatically target air units.

If anything needs a buff, it's the Raven. Not to the point where people start massing 40 Ravens again like in the old days, but by shifting some of the Ghost's power into the Raven in one way or another. That would make the Ghost less of a universal unit instead of being the answer to basically everything in TvZ.

Siege tanks are fine. They're only used in timings in TvP and Zerg has a plethora of ways to deal with mass tanks. There's nothing wrong with TvT being a tank-centric, positional match-up, just like Brood War.

There’s a lot wrong with it, at least the lack of variety. In WoL and HotS, there was actually a choice of what to play, because tankless compositions were still viable. Now TvT is just a dull spectacle with no dynamism and not a shred of tension.

Athenau
Profile Joined March 2015
585 Posts
Last Edited: 2026-07-22 00:01:15
1 hour ago
#82
On July 22 2026 08:19 Agh wrote:
Show nested quote +
On July 22 2026 07:08 Athenau wrote:
Ghosts don't dominate vipers. EMP is a temporary shutdown and an unfavorable energy trade long term (since vipers have consume) and abduct goes off before snipe, so at best you're trading a ghost for a viper (maybe not even that if the snipe still gets interrupted by the abduct) if both sides are microing.

I think we've reached peak mental gymnastics.

Nah, more like peak inability to parse nuance on your part.

"Dominate" implies a completely one-sided interaction. Neither EMP nor snipe are capable of doing that. And this is witnessed by a) vipers still being made when ghosts are on the field b) still getting some of their spells off.

Please explain how, when both players are looking at their units, one "dominates" the other?

Either the ghost spends 150 energy (two EMPs) to burn 200 energy on the viper, and both sides reset back to neutral (can't snipe afterwards because snipe is now 75 energy), or you get a trade with snipe vs abduct. So where's the domination?
Herringbone
Profile Joined February 2023
41 Posts
47 minutes ago
#83
On July 22 2026 08:58 Athenau wrote:
Show nested quote +
On July 22 2026 08:19 Agh wrote:
On July 22 2026 07:08 Athenau wrote:
Ghosts don't dominate vipers. EMP is a temporary shutdown and an unfavorable energy trade long term (since vipers have consume) and abduct goes off before snipe, so at best you're trading a ghost for a viper (maybe not even that if the snipe still gets interrupted by the abduct) if both sides are microing.

I think we've reached peak mental gymnastics.

Nah, more like peak inability to parse nuance on your part.

"Dominate" implies a completely one-sided interaction. Neither EMP nor snipe are capable of doing that. And this is witnessed by a) vipers still being made when ghosts are on the field b) still getting some of their spells off.

Please explain how, when both players are looking at their units, one "dominates" the other?

Either the ghost spends 150 energy (two EMPs) to burn 200 energy on the viper, and both sides reset back to neutral (can't snipe afterwards because snipe is now 75 energy), or you get a trade with snipe vs abduct. So where's the domination?


The interaction you're describing is not a neutral interaction. It's a big win for terran. Vipers have 0 utility without energy. Ghosts still do. And the problem isn't an army with say 3 ghosts neutralizing an army with 3 vipers. If this is what we were talking about your argument would be valid. It's an army of 25+ ghosts, and using your example a singular ghost is able to neutralize a viper leaving 24+ ghosts with energy. I don't think people are complaining about the strength of a singular ghost but mass ghost.
Athenau
Profile Joined March 2015
585 Posts
Last Edited: 2026-07-22 01:40:02
10 minutes ago
#84
On July 22 2026 08:30 Herringbone wrote:
Show nested quote +
On July 22 2026 06:33 Balnazza wrote:
On July 22 2026 00:39 tigera6 wrote:
On July 21 2026 18:51 TeamMamba wrote:
On July 21 2026 13:47 tigera6 wrote:
On July 20 2026 23:47 BlackEyed wrote:
On July 20 2026 19:26 Agh wrote:
On July 20 2026 15:05 THERIDDLER wrote:
On July 20 2026 13:07 BlackEyed wrote:
On July 20 2026 09:45 CicadaSC wrote:
Say what you want about the state of Zerg, a world where only Serral is competitive is not healthy for the game or it's players.

Yeah, and that's the sad part. But what's even sadder is that a few years ago, when Serral was losing 0-4 to Clem, everyone was perfectly fine with it and called it "balanced." Then Clem loses a few series, and suddenly Terran starts getting buff after buff.

And not just minor tweaks - completely insane, unprecedented buffs.

What if even this isn't enough and Clem still keeps losing? What's next? Terran starts with 10 workers while every other race starts with 8?



When serral lost 0-8 to clem that patch wasn't fine. TvZ was zerg favored that patch. That's why you balanced the game around the entire pro scene instead of just 2 individuals.

I don't even know what I'm reading except for people trying to rage bait each other or mislead.
their skill level.

This patch already brought all of this on itself. Changes like these do nothing but create a massive sense of unfairness.

A 300 mineral Command Center? Seriously? I genuinely can't wrap my head around how anyone thought this was a good idea.

This isn't just a balance tweak anymore. It's something else entirely - borderline deliberate destabilization of the game. It honestly feels like they're intentionally taking the most frustrating aspects of StarCraft II and making them even worse.

Ghosts were already driving everyone insane. It's obvious to anyone being remotely objective that some of their power should be redistributed to other Terran units instead of being concentrated in a single unit.

So what do the developers do?

They buff the Ghost.

After that, what exactly are people supposed to think about them?

For some reason buffing Mech and SkyTerran is a taboo within the balance council, they could make a late game upgrade to reduce Terran splash to ally units, another one to negate Viper Abduct to Thor/Tank in Seige mode, or something that buff Bashee/Viking/Libs, all that to make Snipe only deal 50-75 dmg and cost 50 Engr. Instead we have Zerg with another spell that negate 50% range damage (which is from 80% of Terran unit) to buff Ultra rushing with lingbane.


They can’t buff most of the mech units you suggested since ghost / lib combo is literally unloseable in tvp. Any buffs in libs does make sense.

Doesn’t make sense to buff tank or thors since those are already strong in tvz

Not with current Microbial Shroud and Viper if you nerf ghost Snipe, what to stop the Zerg army? It doesnt make sense because you want Zerg to keep wining apparently. Tanks get complete wrecked by Viper or just a couple Lings runby, and Thor is extremely immobile. Zerg will just attack the weak side with their mobility and get more map control. In your mind, Zerg players probably doesnt know how to scout and would charge head first without any spell caster into 10 tanks and 5 Thors wating or something, then saying Tanks and Thors are too strong, lol.


Snipe shouldn't be nerfed against Vipers. That's a totally valid matchup that the Ghost should dominate. My issue (and I assume that of a lot of people) that Ghosts are also the answer to Ultralisks, Brood Lords and Infestors, without any actual hard counter (Lingbane is ofc technically a hard counter, but only with perfect setup).

Ghosts are just on the usual scale and I'm not even talking about SC2, I'm talking about gaming in general. Everyone knows that high-damage usually means squishy, anti-caster is usually never anti-tank/brawler, great anti-air is rarely great anti-ground and so on.


Ling Bane would be the hard counter if ghosts also didn't have cloak. So you need to add in the overseer. And what's the "hard counter" to the overseer? You got it- the ghost.

I hate to break it to you, but banelings can be detonated manually, and they don't care about detection. So even if , miraculously, the terran manages to snipe the approximately one bajillion overseers the Zerg can build with all the extra resources they're banking, they'll just explode anyway when the banelings reach them.

On July 22 2026 10:01 Herringbone wrote:
Show nested quote +
On July 22 2026 08:58 Athenau wrote:
On July 22 2026 08:19 Agh wrote:
On July 22 2026 07:08 Athenau wrote:
Ghosts don't dominate vipers. EMP is a temporary shutdown and an unfavorable energy trade long term (since vipers have consume) and abduct goes off before snipe, so at best you're trading a ghost for a viper (maybe not even that if the snipe still gets interrupted by the abduct) if both sides are microing.

I think we've reached peak mental gymnastics.

Nah, more like peak inability to parse nuance on your part.

"Dominate" implies a completely one-sided interaction. Neither EMP nor snipe are capable of doing that. And this is witnessed by a) vipers still being made when ghosts are on the field b) still getting some of their spells off.

Please explain how, when both players are looking at their units, one "dominates" the other?

Either the ghost spends 150 energy (two EMPs) to burn 200 energy on the viper, and both sides reset back to neutral (can't snipe afterwards because snipe is now 75 energy), or you get a trade with snipe vs abduct. So where's the domination?


The interaction you're describing is not a neutral interaction. It's a big win for terran. Vipers have 0 utility without energy. Ghosts still do. And the problem isn't an army with say 3 ghosts neutralizing an army with 3 vipers. If this is what we were talking about your argument would be valid. It's an army of 25+ ghosts, and using your example a singular ghost is able to neutralize a viper leaving 24+ ghosts with energy. I don't think people are complaining about the strength of a singular ghost but mass ghost.

While it's technically true that Ghost have non-zero utility without energy, in the previous three supply iteration they are absolutely terrible combat units for cost and supply, and you'd be better off replacing them with almost anything else in that case. Even at two supply they are bad as far as raw stats go, but they'd be imbalanced due to uninterruptible snipe.

As far as mass ghost, I don't see how, e.g 20 ghosts shutting down 4 or 5 vipers in a head-to-head engagement constitutes domination.

Are ghosts too centralizing in TvZ lategame? Yes. Should it be fixed? Also yes.

But is it reasonable to state that they dominate vipers? No. A unit that dominates another does so at comparable cost and supply.

If you want to expand the context to include actual lategame scenarios, you need to consider the other units involved, and the gamestate as well as the factors that led up to it, which is a different conversation.
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