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Balance hotfix patch 5.0.16b (July 16) - Page 7

Forum Index > SC2 General
161 CommentsPost a Reply
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Athenau
Profile Joined March 2015
589 Posts
August 03 2026 20:52 GMT
#121
Looking at all tier one tournaments in LotV, Zerg without Serral would be ahead of Terran without Maru by a very comfortable margin in terms of tournament winners.
PremoBeats
Profile Joined March 2024
611 Posts
Last Edited: 2026-08-04 05:34:35
August 04 2026 05:31 GMT
#122
On August 04 2026 05:52 Athenau wrote:
Looking at all tier one tournaments in LotV, Zerg without Serral would be ahead of Terran without Maru by a very comfortable margin in terms of tournament winners.


Hope, I didn't forget anyone:

Zerg (12): Solar, Dark, Hydra, Nerchio, TRUE, Snute, Elazer, Rogue, Scarlett, Serral, soO, Reynor
Terran (11): MMA, Polt, uThermal, ByuN, INnoVation, TY, GuMiho, Maru, Clem, Cure, Oliveira
Protoss (11): PtitDrogo, Harstem, Zest, ShoWTimE, Stats, Neeb, Patience, herO, Classic, Astrea, Trap

I personally wouldn't call that a "very comfortable margin"
Athenau
Profile Joined March 2015
589 Posts
August 04 2026 15:20 GMT
#123
On August 04 2026 14:31 PremoBeats wrote:
Show nested quote +
On August 04 2026 05:52 Athenau wrote:
Looking at all tier one tournaments in LotV, Zerg without Serral would be ahead of Terran without Maru by a very comfortable margin in terms of tournament winners.


Hope, I didn't forget anyone:

Zerg (12): Solar, Dark, Hydra, Nerchio, TRUE, Snute, Elazer, Rogue, Scarlett, Serral, soO, Reynor
Terran (11): MMA, Polt, uThermal, ByuN, INnoVation, TY, GuMiho, Maru, Clem, Cure, Oliveira
Protoss (11): PtitDrogo, Harstem, Zest, ShoWTimE, Stats, Neeb, Patience, herO, Classic, Astrea, Trap

I personally wouldn't call that a "very comfortable margin"

My mistake, I meant tournament wins, not winners.
ejozl
Profile Joined October 2010
Denmark3548 Posts
August 05 2026 17:02 GMT
#124
Yeah terran is the easiest to get a premier win, they have the most unique winners. Zerg is easiest to go on a complete tear, and protoss, I guess protoss is easiest to get to ro16.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Balnazza
Profile Joined January 2018
Germany1361 Posts
August 05 2026 20:08 GMT
#125
On August 06 2026 02:02 ejozl wrote:
Yeah terran is the easiest to get a premier win, they have the most unique winners. Zerg is easiest to go on a complete tear, and protoss, I guess protoss is easiest to get to ro16.


Up until 2024, Terran, Zerg and Protoss had almost the same amount of unique winners - Zerg was one up. Can't imagine we had much new Tournament winners since then
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
TL+ Member
LostUsername100
Profile Joined April 2022
99 Posts
August 06 2026 10:39 GMT
#126
Using LOTV as a whole for a measuring stick of current balance is funny.
ejozl
Profile Joined October 2010
Denmark3548 Posts
August 07 2026 17:22 GMT
#127
It is especially because 2016 maps look nothing like current year maps.

My latest comment wasn't so much for entirety of lotv though, rather the feeling of perhaps last 6 years.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Creager
Profile Joined February 2011
Germany1962 Posts
Last Edited: 2026-08-08 08:12:48
August 08 2026 08:12 GMT
#128
The worst thing is that they now changed stuff that they IMHO should never have even begun touching and now we sit here with no communications, no estimate when to expect another patch, nothing.

If they patch things, they should allocate some resources to ensure we end up in a place that has some overlap with the original intention of the patch, not just hotfix shit directly to live that contradicts and completely undermines the previously-stated goal and then simply call it a day.

You either "maintain" the game or you don't, being now stuck in this "limbo" state is infuriating, I would love to do have a somewhat equally-viable option to not just build CCs.
... einmal mit Profis spielen!
BlackEyed
Profile Joined October 2024
38 Posts
Last Edited: 2026-08-08 13:12:56
August 08 2026 08:42 GMT
#129
Do they even read the threads on this site? Where do they actually get their feedback from? It really feels like they do not care at all what the majority of players think. It seems like there are five guys sitting around implementing whatever they personally want, without having to answer to anyone.

Otherwise I have no idea how you could justify a 300-mineral Command Center, while nerfing the Ghost so hard that it ended up stronger than before. Or did they forget that damage no longer interrupts Ghost's spellcasting?
Agh
Profile Blog Joined July 2010
United States1104 Posts
August 08 2026 08:55 GMT
#130
On August 08 2026 17:12 Creager wrote:
The worst thing is that they now changed stuff that they IMHO should never have even begun touching and now we sit here with no communications, no estimate when to expect another patch, nothing.

If they patch things, they should allocate some resources to ensure we end up in a place that has some overlap with the original intention of the patch, not just hotfix shit directly to live that contradicts and completely undermines the previously-stated goal and then simply call it a day.

You either "maintain" the game or you don't, being now stuck in this "limbo" state is infuriating, I would love to do have a somewhat equally-viable option to not just build CCs.

Basically confirmed that they aren't going to do anything until after blizzcon, so RSL will complete on this "patch". Still wild how absolutely screwed Maru got.

Btw we're going to slow the game down some with the economy, just ignore the 25% cheaper CC.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Creager
Profile Joined February 2011
Germany1962 Posts
August 08 2026 09:53 GMT
#131
On August 08 2026 17:55 Agh wrote:
Show nested quote +
On August 08 2026 17:12 Creager wrote:
The worst thing is that they now changed stuff that they IMHO should never have even begun touching and now we sit here with no communications, no estimate when to expect another patch, nothing.

If they patch things, they should allocate some resources to ensure we end up in a place that has some overlap with the original intention of the patch, not just hotfix shit directly to live that contradicts and completely undermines the previously-stated goal and then simply call it a day.

You either "maintain" the game or you don't, being now stuck in this "limbo" state is infuriating, I would love to do have a somewhat equally-viable option to not just build CCs.

Basically confirmed that they aren't going to do anything until after blizzcon, so RSL will complete on this "patch". Still wild how absolutely screwed Maru got.

Btw we're going to slow the game down some with the economy, just ignore the 25% cheaper CC.


Who confirmed this and where was this brought up? RSL directly? This whole situation is such a shame and I somehow fail to see the 5D Chess move here, unless they're announcing something SC related at BlizzCon, which is then probably just an attempt to milk the franchise with another mobile game.
... einmal mit Profis spielen!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
Last Edited: 2026-08-09 00:58:09
August 09 2026 00:57 GMT
#132
is the CC still $300 or what? i am not playing Starcraft with a $300 Command Centre. I just won't do it. I'll paly Brood War, Red Alert 3 and Halo Wars.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
August 09 2026 05:02 GMT
#133
300 Mineral Command Center is hilarious lol but can still win easily.
AKA: TelecoM[WHITE] Protoss fighting
JimmyJRaynor
Profile Blog Joined April 2010
Canada17819 Posts
August 09 2026 15:36 GMT
#134
On August 09 2026 14:02 TelecoM wrote:
300 Mineral Command Center is hilarious lol but can still win easily.

I'm a Terran player. If they made the Marines $10 I'd also quit.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ejozl
Profile Joined October 2010
Denmark3548 Posts
August 13 2026 09:09 GMT
#135
We went from 4 gates to be about equivalent in cost to orbital cc, 600 vs. 550.

100 mineral buff, cc is now 450, reduced by ca. a one 6th.

4 gates would now cost 700/100. Gas is worth at least 25% more, so that's be 825.

Now where is my parade?

It's all the more funnier when they both happen in the same patch, though tbf the 50% build time on turbogates can be somewhat powerful in the mid game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Think13
Profile Joined February 2026
Canada3 Posts
August 15 2026 00:58 GMT
#136
On July 17 2026 11:30 WGT-Baal wrote:
300 minerals CC just feels wrong. I don't care how uou justify it.

Rest looked sensible too it s weird they d do something si drastic amidst the rest


I didn't think before that there would be a day where the Terran CC is cheaper then the Zerg Hatchery (300 minerals vs. 300(+50 Drone)). The 300 mineral Hatchery is really Zerg identity.
BlackEyed
Profile Joined October 2024
38 Posts
August 15 2026 08:14 GMT
#137
I could actually get behind a 300-mineral CC if Orbital Commands couldn't lift off. That would force Terran players to actually think about how they're going to defend their expansions instead of blindly making 4 CCs and just lifting them and flying away with the SCVs whenever there's any trouble. As it stands, it's just absurd, both in the early game and in the late game. You have Terran sitting on 30 workers on gas while MULEs do all the mineral mining. And then you're supposed to fight that when he's sitting at 170 supply worth of army and still has more income than you.
ejozl
Profile Joined October 2010
Denmark3548 Posts
August 15 2026 17:25 GMT
#138
I rly like MULEs and adds to terran identity, it'd be cool if they were more wasteful though, by that I mean that more minerals are removed than actually harvested.

And I don't mind terran being the most powerful late game race, it's also more a problem that 200 is reached too early rather than terran is OP when it's reached. This was one of the things I hoped the patch would aim to fix, but then they went the opposite direction with both larvae and 300m cc.

Orbital not lifting off makes sense, I agree..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2026-08-17 21:03:07
August 17 2026 21:01 GMT
#139
lol 300 minerals for CC

Just add 9th VCS to terran (comparing to 8th for zerg or protoss)

And get a balance from that
Haighstrom
Profile Joined March 2011
United Kingdom215 Posts
August 18 2026 22:40 GMT
#140
I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.

I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch.
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