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On August 19 2026 07:40 Haighstrom wrote: I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.
I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch. They hardly gave it a chance. If they wanted to slow the game down why do larvae spawn faster and CC's cost less and gateways train faster?
If they didn't want to slow the game down, why did they cut starting worker counts in the first place?
It all smacks of surface level thought at best to me.
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On August 19 2026 09:59 Turbovolver wrote:Show nested quote +On August 19 2026 07:40 Haighstrom wrote: I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.
I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch. They hardly gave it a chance. If they wanted to slow the game down why do larvae spawn faster and CC's cost less and gateways train faster? If they didn't want to slow the game down, why did they cut starting worker counts in the first place? It all smacks of surface level thought at best to me.
100% true, WHY
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I've been watching some SC1 recently, and wow it was way slower paced than I remember. Much lower supply (yeah not needing as many workers is part of that ofc), much slower game. It's a very different game ofc, it's much easier to do things in SC2 so if it's too slow it would be too boring. But 8-9 worker start still seems totally fine to me, 12 worker is just too much.
But yeah i'm surprised at the larvae change and i can't believe the 300 mineral CC hasn't been reverted yet. Again, David Kim has said that the 12 worker start was to cut out a little of the start of each game. But if you simply start at 12 workers, it's not the same as starting at ~30 sec into the game with 6 worker start. We all understand that right? You don't have your depot at 10, you don't have the minerals to start your barracks at 12 etc. All the timings are off, and the supply are different too (CC, Nexus, Hatch gives more etc.) So I'm still curious why I haven't heard people discuss the option of having say, 8 worker start with 150 minerals or 9 worker start with 100 minerals. (Someone would need to do the math/testing). To replicate a 6 worker start that simply starts ~30 sec into the game. You have the minerals to make your pylon/depot right at 9 or 10 supply, then gate/barracks at 12 etc. While still having the ability to vary your gas timings a lot more than 12 worker start.
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These guys basically broke the game and then fucked off for two months. What’s the point of changing anything if you’re not even going to stick around and deal with the consequences? They really handed the game over to a bunch of incompetent people.
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I prefer not to mix in the balance issues since im not very good at the game. What i do know is that the fun factor for me dropped when LOTV came, HOTS was so much more fun. After years of trying LOTV, it never felt great again, but decent enough to keep playing and trying to improve.
But this patch, holy moly, this is next level of shittery and my experience on ladder is nothing but horrible. Not just the balance, but also the few remaining accounts. Facing the same people over and over or just another smurf/educational account who loves to troll and feel some kind of superiority over the expense of someone else. Never thought that this mighty and beautiful game could turn out into a rotten junky corpse game Thanks for the time when it was fun, for me its time to move on and close the chapter of SC2.
Triumph for "balance"...
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On August 19 2026 09:59 Turbovolver wrote:Show nested quote +On August 19 2026 07:40 Haighstrom wrote: I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.
I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch. They hardly gave it a chance. If they wanted to slow the game down why do larvae spawn faster and CC's cost less and gateways train faster? If they didn't want to slow the game down, why did they cut starting worker counts in the first place? It all smacks of surface level thought at best to me.
Wait, you actually thought this change would slow the game down? You took the bait!
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On September 03 2026 21:48 PinoKotsBeer wrote: I prefer not to mix in the balance issues since im not very good at the game. What i do know is that the fun factor for me dropped when LOTV came, HOTS was so much more fun. After years of trying LOTV, it never felt great again, but decent enough to keep playing and trying to improve.
But this patch, holy moly, this is next level of shittery and my experience on ladder is nothing but horrible. Not just the balance, but also the few remaining accounts. Facing the same people over and over or just another smurf/educational account who loves to troll and feel some kind of superiority over the expense of someone else. Never thought that this mighty and beautiful game could turn out into a rotten junky corpse game Thanks for the time when it was fun, for me its time to move on and close the chapter of SC2.
Triumph for "balance"...
So true...
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Given the upcoming StarCraft related announcement on BlizzCon, poor communication and questionable quality of the patch, I would not be surprised if this was just Blizzard's low-effort attempt to shake up the game and renew interest among the inactive players.
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On September 07 2026 21:41 Spirral wrote: Given the upcoming StarCraft related announcement on BlizzCon, poor communication and questionable quality of the patch, I would not be surprised if this was just Blizzard's low-effort attempt to shake up the game and renew interest among the inactive players.
"Come back to our game! None of the builds and timings you used to know will work!"
Smh.
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Patch shook the players away, alright.
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wish we could see some numbers, before and after patch. I doubt many players (except at pro level) actually stopped right with the patch.
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On September 03 2026 21:48 PinoKotsBeer wrote: I prefer not to mix in the balance issues since im not very good at the game. What i do know is that the fun factor for me dropped when LOTV came, HOTS was so much more fun. After years of trying LOTV, it never felt great again, but decent enough to keep playing and trying to improve.
But this patch, holy moly, this is next level of shittery and my experience on ladder is nothing but horrible. Not just the balance, but also the few remaining accounts. Facing the same people over and over or just another smurf/educational account who loves to troll and feel some kind of superiority over the expense of someone else. Never thought that this mighty and beautiful game could turn out into a rotten junky corpse game Thanks for the time when it was fun, for me its time to move on and close the chapter of SC2.
Triumph for "balance"...
HotS was definitely not a fun expansion unless you're zerg player. The amount of swarm host games was too annoying when I was playing it and I wouldn't be surprised if it's the expansion I played the least.
LotV for me was a step towards fun I had with WoL. Now the new patch is nothing to compare to any of these, it's just bad that building workers and buildings is no longer in sync as it used to be with LotV. I haven't found a reliable way at least without cutting a probe or two.
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On September 12 2026 03:37 mathphyswithvic wrote: wish we could see some numbers, before and after patch. I doubt many players (except at pro level) actually stopped right with the patch.
The numbers i checked were estimates, but the numbers from this August was down significantly from August 2025. There was a downward trend from the patch release as well.
I would not be surprised if the median SC2 player is close to 40 now, so having to relearn the game takes time the playerbase does not want to spend.
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And more people will quit the game, Blizzard hasn't offered anything new or quality of life improvements for casual players. Player base has shrunk and what you get in team matchmaking is random vs full party teams, trolls and team killers. Report does nothing to the last 2, they still keep playing unpunished.
If 2vs2 ladder takes 5 minutes on a Saturday (weekend), this speaks a lot how many players are left to play.
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It's probably more helpful to look at sc2 in its patches, from 1.0->5.0. so lotv is rly like 3 expansions.
I would say: 4.0>1.0>5.0>3.0>2.0. 4.0 was the best it was the conservative patch that made lotv more like wol. It doesn't mean that I want mship core back, but I want the feeling this patch had.
Current patch is all bad, but I respect the 8-worker + eco change, but without the more intricate late game comps and huge armies, I'm not sure new eco makes sense.
Zerg does seem more fun though, with more larvae and muta play. Protoss is screwed, the new builds that turbogates allow for is not even a style that makes protoss feel cool. Gateway man is seen as cool because ppl want bw protoss fantasy, then we get it with the herO revolution, and then they hate it, because it's too spammy, and then they nerf it to the ground and give us a new style that if it works is just the same, zealot/stalker spam. A better direction would be stronger units, like +10shields to zlot,adept,+20 for stalker, but they are shieldless on wg spawn. Terran is not much changed.
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#164 grandmasters player in Europe has 4591 mmr. I don't think I've seen grandmasters so low. So when will Blizzard revert their 8-worker patch or start making fixes? :D
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On September 19 2026 06:47 SC-Shield wrote: #164 grandmasters player in Europe has 4591 mmr. I don't think I've seen grandmasters so low. So when will Blizzard revert their 8-worker patch or start making fixes? :D 8-worker patch is shit but decaying MMR doesn't mean anything, MMR has always been decaying. 5.5k players in 2017 are 4.5k players now
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On September 19 2026 10:33 Charoisaur wrote:Show nested quote +On September 19 2026 06:47 SC-Shield wrote: #164 grandmasters player in Europe has 4591 mmr. I don't think I've seen grandmasters so low. So when will Blizzard revert their 8-worker patch or start making fixes? :D 8-worker patch is shit but decaying MMR doesn't mean anything, MMR has always been decaying. 5.5k players in 2017 are 4.5k players now
he forgot to add that #164 is the last one in EU GM, there aren't even 200 players there nowadays. it's not (just) about decay, it's (mainly) about low activity.
poor HeroMarine <3 keeping the top of ladder busy, sharing Pokemon card stories and pizza tips.
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Russian Federation22 Posts
Is there any update at all or are they gonna leave it broken like this? If this is going to be the state of the game, my SC journey is over
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There probably will be an update but when is the question. For all we know it could drop tonight or in half a year. :/
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