On August 19 2026 07:40 Haighstrom wrote:
I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.
I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch.
I think it's time to revert to 12 workers. This change was clearly made with all the right intentions, and it was fun at first, but it's killed the ladder.
I just don't think blizzard has enough resources allocated to SC2 to be making changes like this, as it would require a lot more balance tweaking. Variety is at best neutral, but may even be down. Overall it's just not a fun patch.
They hardly gave it a chance. If they wanted to slow the game down why do larvae spawn faster and CC's cost less and gateways train faster?
If they didn't want to slow the game down, why did they cut starting worker counts in the first place?
It all smacks of surface level thought at best to me.