• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:11
CET 20:11
KST 04:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1817 users

SC2 5.0.14 PTR patch notes - (Balance, Oct 21, 2024) - Pag…

Forum Index > SC2 General
284 CommentsPost a Reply
Prev 1 6 7 8 9 10 15 Next All
Charoisaur
Profile Joined August 2014
Germany16061 Posts
Last Edited: 2024-10-23 18:55:55
October 23 2024 18:53 GMT
#141
On October 24 2024 02:43 Nakajin wrote:
Show nested quote +
On October 24 2024 01:18 Charoisaur wrote:
On October 23 2024 22:34 Nakajin wrote:
On October 23 2024 22:23 Charoisaur wrote:
On October 23 2024 05:00 Nakajin wrote:
On October 23 2024 03:41 CicadaSC wrote:
What do you guys think of how OP protoss scouting could be now? Remember when protoss used to open Adept -> Sentry vs Terran? Now if you do that you can overcharge your sentry immediately and Hallucinated scout and then you'll have another Scout up at the old timing as well. You will never have to be caught off guard again. Then in mid game you can warp in Templar as soon as Templar Archives finishes, overcharge a Templar, then once ur research is finished you can overcharge again and have 2 extra storms. Now, this is a lot of Nexus energy to do all this. 1 less Chrono boost early, and 2 less Chrono boosts later on, but if you consider you would typically be banking or having to use 1-2 overcharges by the time your Templar were ready and finished before to survive through timings it's not *terrible* but I do think the Overcharge Energy cost should be reduced slightly. With the 60 second cooldown it already guarantees you can't just spam it.


My gut feeling is that the initial sentry scout wouldn't be worth cutting the chrono. It's probably not early enough to completely cover a probe scout and if your are facing an agressive set up you probably need your chrono and if it's a macro set up you are just behind.

I could imagine some clever stuff with the oracle or pheonix/oracle builds.


On October 23 2024 04:35 outscar wrote:
It's 2025 almost. Just leave the game alone lol. Salvaging turrets and sensors? Stim pack for hydras? Wtf. Unecessary bloat. Way to kill a game further. This is why SC2 will never be popular in Korea unlike BW.


It's almost 2025, maybe it's time to drop the BW comparaison. We've been playing this game for 15 years with balance patches, obviously the player base like to see changes from time to time.

Uuhm you can't really assume that. Just because something has always been a certain way it doesn't mean that's what people want.

"All 45 US presidents have been male, clearly a male president is what people want"



Well we're still playing and/or watching the game aren't we? If the concept of patching and changing the game is an issue for someone I feel they would have abandonned SC2 a long time ago, it's never been the philosophy of the game.

I certainly have not seen a lot of people in response to this patch saying we should just stop patching.

Well, If someone quit the game due to it we wouldn't see him posting here. Player/viewer numbers are certainly going down.
Also you can dislike one thing about the game and still like the package enough to still follow it. I have been against patching since like 2018 and I'm still here


Sure, but if they are gone it's not like those people will be lure back to the game by the prospect of no more patches being added to a version they have never seen, so it's not of much importance.

There are probably others like yourself who wish we stuck to the current version of the game forever, but it is fairly clear that the vast majority of responses to this patch (and discussions around sc2 in general) aren't advocating for this option.

No, but if we stop patching now we might still prevent some players from quitting who will quit if we continue patching.

Tbh I don't think the number of people who are absolutely against doing any patches is very high, however the number of people who'd prefer no patches over the patches we currently get from the balance council might be quite sizable.
Some Protoss players will probably quit who would've continued if there were no patches
Many of the coolest moments in sc2 happen due to worker harassment
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
October 23 2024 20:23 GMT
#142
Another disappointing patch proposal by the Shadow Council.

Battery Overcharge is a boring but necessary ability. Subbing it out for Energy Overcharge will make for more interesting games, especially at the higher level, but at the expense of lower-level Protoss players dying to strong early-mid game timing attacks against Terran and Zerg, a problem which Battery Overcharge was added to address in the first place.

I'm not sure the Colossus change is even a buff considering they typically have their range upgrade by the time ghosts are out EMPing everything. Shields regenerate but hull damage is forever. Why not just give an extra +1 range (like during that time of the bug) and increase their shields and HP to give them more survivability (especially against Vikings). It would also be cool to give them some ability that temporarily increases their damage and/or AOE attack temporarily (maybe temporarily immobilizing them). The colossus should be buffed and made more fun.

The Disrupter is a poorly designed unit to begin with. I don't know how this will play out in lower-level games but it seems like a nerf for top-level Protoss players.

I like the Mothership attack buff (mostly because it looks cool), but the unit should get a better buff. Its main problem isn't needing its attack buffed it's that the unit is too vulnerable to attacks and spells.

In theory, I like adding salvage to Missel Turrets and Sensor Towers because it fits with the "feel" of Terran being scrappy and resourceful, but it's one of a few changes in this patch that contradicts one of the patches stated goals of discouraging turtle playstyles.

The Liberator has been a shitty and possibly OP unit for a long time, and I'm not sure changing the range upgrade to be a larger-area-of-attack-when-sieged ability addresses the issue. It seems like it will make Liberators more vulnerable but it might not matter. I don't know if this is a buff, nerf, or a wash.

I like a slight Queen nerf but it seems like with the decreased cost of Hatcheries and the buff to Spines and Spores, Zerg s will be very happy here and the Queen change won't really matter.

I like giving the Hydralisk an ability to make it more interesting and better with good micro with the Dash upgrade. But please change the ability name to something remotely-lore relevant.

In totality, it's disappointing. The Ghost wasn't nerfed. And when I look at the race changes as a whole, I'm not even sure Protoss got buffed, while Terran and Zergs did, which is concerning.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2024-10-24 00:52:28
October 24 2024 00:46 GMT
#143
This patch is... something.

Like how the fuck is P supposed to survive early-midgame timings without battery overcharge? I've lost count how often MaxPax barely held on with it, now he gets a 60 sec gcd ability instead to restore 100 energy. Meanwhile T, which dies much much much less often to early timings because they usually have map control gets an 2 second delay full repair on their wall with added health? How about a 10 sec gdc on scan so T can't just lategame hack the entire map?

Then they talk about making other paths viable and give P a wash on the colossus, nerf disruptors against marauders and roaches, nerf Immos since marauders and roaches weren't good enough apparently and increase the cost of MS again so it won't see use again? Tempests get a slight buff, which still won't make them competitive against anything, the problem with the unit is that it is absurdly overpriced for it's actual fighting prowess, not that you can't micro it.

The liberator looses 0.75 range for +56% AoE and faster siege/unsiege time. Was that really the unit that needed a huge buff?
The spore change is a huge nerf for PvZ air openings, which is like the majority. Guess P opens blink stalker again now.
Then T gets buffs on sensor towers, buffs on missile turrets and another tool to kill 15 workers in 5 seconds.

Like I can't even see how half of these would be good in a vacuum without the huge implications for balance they have. And I really don't get how all of the oppressive units are basically untouched (or buffed in the case of libs).

The only good changes in this patch are the ones to tempests/thors/ultra and tbh I think only the ultra change is going to matter at all and very little at that. I get the queen nerf, but tbh I think the queen is essential and Z needs something else to offset that that isn't a static D buff. Static D is just too slow to deal with early game pushes or air rushes.
low gravity, yes-yes!
CicadaSC
Profile Joined January 2018
United States1887 Posts
October 24 2024 01:17 GMT
#144
On October 24 2024 09:46 Archeon wrote:
This patch is... something.

Like how the fuck is P supposed to survive early-midgame timings without battery overcharge? I've lost count how often MaxPax barely held on with it, now he gets a 60 sec gcd ability instead to restore 100 energy. Meanwhile T, which dies much much much less often to early timings because they usually have map control gets an 2 second delay full repair on their wall with added health? How about a 10 sec gdc on scan so T can't just lategame hack the entire map?

Then they talk about making other paths viable and give P a wash on the colossus, nerf disruptors against marauders and roaches, nerf Immos since marauders and roaches weren't good enough apparently and increase the cost of MS again so it won't see use again? Tempests get a slight buff, which still won't make them competitive against anything, the problem with the unit is that it is absurdly overpriced for it's actual fighting prowess, not that you can't micro it.

The liberator looses 0.75 range for +56% AoE and faster siege/unsiege time. Was that really the unit that needed a huge buff?
The spore change is a huge nerf for PvZ air openings, which is like the majority. Guess P opens blink stalker again now.
Then T gets buffs on sensor towers, buffs on missile turrets and another tool to kill 15 workers in 5 seconds.

Like I can't even see how half of these would be good in a vacuum without the huge implications for balance they have. And I really don't get how all of the oppressive units are basically untouched (or buffed in the case of libs).

The only good changes in this patch are the ones to tempests/thors/ultra and tbh I think only the ultra change is going to matter at all and very little at that. I get the queen nerf, but tbh I think the queen is essential and Z needs something else to offset that that isn't a static D buff. Static D is just too slow to deal with early game pushes or air rushes.

Answer = 4 gate blink off 2 base every game.
Remember that we all come from a place of passion!!
tigera6
Profile Joined March 2021
3479 Posts
October 24 2024 02:55 GMT
#145
Obviously the balance council and ESL wants to punish Protoss for MaxPax keep missing offline tournament, and they wont get buff until he show up live.
MJG
Profile Joined May 2018
United Kingdom1427 Posts
October 24 2024 06:44 GMT
#146
We really need Blizzard or MS to put their foot down and revert to the last balance patch that wasn't dictated by the balance council. The whole thing is a failed experiment.

The game doesn't need more patches to stay alive. Just consistent map rotation.
puking up frothing vitriolic sarcastic spittle
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-10-24 08:17:38
October 24 2024 08:10 GMT
#147
On October 24 2024 15:44 MJG wrote:
We really need Blizzard or MS to put their foot down and revert to the last balance patch that wasn't dictated by the balance council. The whole thing is a failed experiment.

The game doesn't need more patches to stay alive. Just consistent map rotation.


This wouldn't be a bad idea especially if things go more south than this.
PvT seemed fine back then (i mean most MUs did winrate wise once they pulled back on the skytoss/void buffs slightly), then suddenly they not only nerfed Battery Overcharge from 100% to 50% increased healing, but also coupled it with cheaper and faster building Ravens, while keeping Interference Matrix the same 11 sec disable duration, effectively buffing early Raven pushes against Protoss and disabling Colossus faster and cheaper.
And what did Protoss get in return for that? Something like stasis ward giving more vision, sentries moving slightly faster, some shit like that. It was obviously a bad deal and a huge nerf in PvT, this is what led to PvT winrate falling to ~40% for over half a year.

Then they pulled back a little by making Matrix a 50/50 upgrade where you'd want to commit to building 2 ravens to let the upgrade finish instead of 1 only partially reverts the buffs, this way you had to committ slightly to a 2nd raven to be optimal, instead of doing 1 raven and swapping to medivacs immediately. But a 2 Raven push is still cheaper and hits sooner. Only thing is that a 1 Raven push waiting for Matrix upgrade to finish is slightly slower than before.

But you look at PvT winrate and it was still like 40-45% for the rest of the year. They patched the game in the middle of this almost 1 year period, but failed to address the terrible 40% winrate, letting things continue for almost another half year until WMs got nerfed. So we got almost a whole year of TvP being one of the most imbalanced MUs at the pro level in the history of SC2. Rarely has david kim's team ever let pro winrate balance ever go beyond 45:55, and if it did it was only briefly, not nearly a full year. This is a huge failure and embarassment of the Balance Council and the Protoss bias is clearer than ever. Remember that while 40% might not seem to low; in a Bo3, the statistical chance of winning 2 games out of 3 ends up falls to something much lower like 35%.

Oh yeah and remember the whole busted Cyclone thing giving TvP even more openings and harass abilities (1-22 cyclone drop micro in a medivac killing probes?)...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
M3t4PhYzX
Profile Joined March 2019
Poland4242 Posts
October 24 2024 09:35 GMT
#148
On October 24 2024 15:44 MJG wrote:
We really need Blizzard or MS to put their foot down and revert to the last balance patch that wasn't dictated by the balance council. The whole thing is a failed experiment.

The game doesn't need more patches to stay alive. Just consistent map rotation.

More actually interesting maps would be cool, too.
odi profanum vulgus et arceo
Moonerz
Profile Joined March 2014
United States461 Posts
October 24 2024 13:01 GMT
#149
I do agree with some of the sentiment. If sc2 is going to get half baked patches id rather it be left in some "legacy" state so when you come back to the game it isn't drastically different.

Especially when some of these changes end up breaking units like all the cyclone bugs.

Although in some respects all the chatter about the patch and balance council does make me want to play to see if the changes are as bad as they seem. So that's marketing I guess lol
BlackEyed
Profile Joined October 2024
15 Posts
October 25 2024 13:14 GMT
#150
I don't understand, is this some kind of conspiracy or why is the obvious OP of ghosts being ignored? Has a pew pew lover gotten to power or is there some other reason?
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
October 25 2024 14:06 GMT
#151
As a longstanding "just buff Protoss!" advocate, I would like to thank PiG for his services.

Dies Irae venit. youtube.com/SnobbinsFilms
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2024-10-25 14:10:37
October 25 2024 14:08 GMT
#152
On October 25 2024 23:06 Captain Peabody wrote:
As a longstanding "just buff Protoss!" advocate, I would like to thank PiG for his services.

https://youtu.be/SVew1uzedk8?si=cLpS_HT63kyMqXvn


To be clear, PiG isn't advocating for buffing Protoss. He's advocating for the reversal of a few (not even all) of the nerfs the Balance Council has done to Protoss.

Buffing Protoss and reverting some nerfs are two different things.

And to be clear also, he's saying that he wants this done not even because he believes it will improve the results at the top level. More so that it will improve morale in the scene for casual fans who don't follow the game close enough and just believe that balance is bad for Protoss so they will have something to celebrate.
aka: KTVindicare the Geeky Bartender
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2024-10-25 14:44:05
October 25 2024 14:35 GMT
#153
On October 25 2024 23:08 Vindicare605 wrote:
Show nested quote +
On October 25 2024 23:06 Captain Peabody wrote:
As a longstanding "just buff Protoss!" advocate, I would like to thank PiG for his services.

https://youtu.be/SVew1uzedk8?si=cLpS_HT63kyMqXvn


To be clear, PiG isn't advocating for buffing Protoss. He's advocating for the reversal of a few (not even all) of the nerfs the Balance Council has done to Protoss.

Buffing Protoss and reverting some nerfs are two different things.

And to be clear also, he's saying that he wants this done not even because he believes it will improve the results at the top level. More so that it will improve morale in the scene for casual fans who don't follow the game close enough and just believe that balance is bad for Protoss so they will have something to celebrate.

Well I mean even my "let's buff Protoss" stance is relative to the state of Protoss since these changes; and no, his point is much broader and more general about why there's been bias against Protoss and why people seem afraid to just straight-up buff core units as they do for Terran and Zerg. In that it would apply to more straight-up buffs, and he mentions that possibility. And likewise, with reverting past changes, he's not just saying that buffs would be a morale booster, he also very clearly states that these changes messed up PvT balance and build order diversity and should be reverted primarily for that reason. But yes, part of his point has to do with the negative effects on the scene of casual's perception of Protoss not being competitive.

Anyway, I'm increasingly thinking that the best thing would be to just add the Energy Overcharge ability to the Nexus without removing Battery Overcharge. The presence of another ability to compete for Nexus energy would in itself be a minor nerf.
Dies Irae venit. youtube.com/SnobbinsFilms
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
October 25 2024 14:49 GMT
#154
On October 25 2024 22:14 BlackEyed wrote:
I don't understand, is this some kind of conspiracy or why is the obvious OP of ghosts being ignored? Has a pew pew lover gotten to power or is there some other reason?


If we're beeing fair, I assume the arguments revolved around reverting back the BLord nerf and giving ultra a very slight buff, and doing the colossus + disruptor changes.

So they didn't touch the ghost, but they change the units with which the ghost interact.
Writerhttp://i.imgur.com/9p6ufcB.jpg
CicadaSC
Profile Joined January 2018
United States1887 Posts
October 25 2024 16:58 GMT
#155
On October 25 2024 23:06 Captain Peabody wrote:
As a longstanding "just buff Protoss!" advocate, I would like to thank PiG for his services.

https://youtu.be/SVew1uzedk8?si=cLpS_HT63kyMqXvn

JUST BUFF PROTOSS. what's the worst that can happen? Classic and herO win some tournaments? Oh no... It's not like Serral/clem have been winning everything for years.
Remember that we all come from a place of passion!!
Durnuu
Profile Joined September 2013
13322 Posts
October 25 2024 17:22 GMT
#156
Some questionable changes considering the goals mentionned at the beginning.
Although I will say I at least appreciate the attempt to shake basic things up, like the queen cost change.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
jack_less
Profile Joined May 2022
78 Posts
October 25 2024 17:31 GMT
#157
Why don't we remove the “regional lock”?
Instead we make “race lock” tournaments. a premier tournament for Toss only. -> toss gets his tournament wins no matter if maxpax/ herO or Clem as off race Toss.
you can train perfectly for this in Gm ladder.
Nebuchad
Profile Blog Joined December 2012
Switzerland12417 Posts
Last Edited: 2024-10-25 18:35:29
October 25 2024 18:30 GMT
#158
On October 25 2024 23:08 Vindicare605 wrote:
And to be clear also, he's saying that he wants this done not even because he believes it will improve the results at the top level. More so that it will improve morale in the scene for casual fans who don't follow the game close enough and just believe that balance is bad for Protoss so they will have something to celebrate.


He clearly said that the morale in the scene for casual fans is bad because even those people who don't really follow the game can tell that protoss is getting shat on consistently at the top level.

Edit: to be clear I'm just reporting what he's saying, I don't agree with him, I think if protoss is underpowered it's very slightly, and I would tend to side with Rotti that talks about the map pool being too terran favored, that makes a lot of sense to me. I also think that Maxpax not playing tournaments has a big impact, he dismissed that.
No will to live, no wish to die
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2024-10-25 21:01:28
October 25 2024 21:01 GMT
#159
Patches like these are why I stopped watching SC2 at all and am now watching Brood War instead. Love watching Soulkey dominate ASL right now

What is the balance team thinking?? Everyone knows Protoss is the weakest race and they just nerf them again. It's completely unbelievable, guess I'll continue to never watch SC2 again, it was fun while it lasted.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
swpro1
Profile Joined July 2012
Israel6 Posts
October 25 2024 21:01 GMT
#160
Purpose of the patch "nerf defensive play across all races" in reality ONLY protoss got nerfed
WTH blizzard protoss needs a buff not nerf!!!!!!!!
No protoss won major tourney in years now
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
16:30
StarCraft Madness
Airneanach172
Liquipedia
PSISTORM Gaming Misc
15:55
FSL semifinals: PTB vs ASH
Freeedom26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 342
JuggernautJason111
SteadfastSC 101
ROOTCatZ 53
Nathanias 31
Ketroc 26
Vindicta 18
PattyMac 4
StarCraft: Brood War
EffOrt 995
Horang2 512
ggaemo 240
Shuttle 171
hero 171
Free 118
Pusan 92
Dewaltoss 80
IntoTheRainbow 16
Hm[arnc] 15
[ Show more ]
ivOry 8
SilentControl 7
Dota 2
monkeys_forever371
LuMiX0
League of Legends
JimRising 485
Counter-Strike
fl0m5761
Heroes of the Storm
Khaldor584
Liquid`Hasu459
Trikslyr95
MindelVK20
Other Games
Grubby2598
FrodaN1821
byalli289
Hui .82
Organizations
Other Games
gamesdonequick688
Dota 2
PGL Dota 2 - Main Stream128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 36
• Adnapsc2 21
• Reevou 8
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• Migwel
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• blackmanpl 33
• 80smullet 4
• Pr0nogo 2
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1046
• masondota2857
League of Legends
• Shiphtur314
Other Games
• imaqtpie809
Upcoming Events
BSL
49m
RSL Revival
14h 49m
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d
Replay Cast
1d 4h
Replay Cast
1d 13h
Afreeca Starleague
1d 14h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
5 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.