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SC2 5.0.13 Patch Release Notes [03/26/2024] - Page 4

Forum Index > SC2 General
66 CommentsPost a Reply
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ejozl
Profile Joined October 2010
Denmark3491 Posts
Last Edited: 2024-03-30 10:47:35
March 30 2024 10:45 GMT
#61
In both WoL and HotS mech was both cool and strong, though I always hated the Hellbat. If mech isn't working it's because of the new adhd philosophy to SC2, everything needs to be fast-paced and not drag things out.
Mech would only make sense if the army is more cost efficient, but atm Bio is one of the most cost efficient comps, and it doesn't make sense to go for a faster paced mech, when you can just go Bio. So the homogenization has really hurt the amount of playstyles to go for, this is despite that every upgrade has been made cheaper and that the tech tree is really lenient (everything is really easy to get and production facilities provide a slew of new unit options.)
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
Last Edited: 2024-04-02 20:25:33
April 02 2024 20:24 GMT
#62
On March 30 2024 19:45 ejozl wrote:
In both WoL and HotS mech was both cool and strong, though I always hated the Hellbat. If mech isn't working it's because of the new adhd philosophy to SC2, everything needs to be fast-paced and not drag things out.
Mech would only make sense if the army is more cost efficient, but atm Bio is one of the most cost efficient comps, and it doesn't make sense to go for a faster paced mech, when you can just go Bio. So the homogenization has really hurt the amount of playstyles to go for, this is despite that every upgrade has been made cheaper and that the tech tree is really lenient (everything is really easy to get and production facilities provide a slew of new unit options.)

This is the sanest "mech viable" take I've read. I really mean it. Bio is too good for mech to possibly be as good. I hope the balance cabal realizes that you are right soon. I will print, frame and hang the patch notes on my wall, if they ever address this issue.
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
April 03 2024 00:13 GMT
#63
mech is not "cool" its boring AF to play against and watch. Its a discgrace to the terran race
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-04-03 08:38:45
April 03 2024 08:35 GMT
#64
On April 03 2024 09:13 chrusher97 wrote:
mech is not "cool" its boring AF to play against and watch. Its a discgrace to the terran race


That's cus it sucks currently so usually mech just turtles until it dies when it can't defend a full on frontal attack even with fortifications, or dies when it tries to move out cus it's too flimsy and not strong enough.

So, it should have design and balance changes to make it good and fun and cool

Imagine if bio wasn't cost efficient and was bad. What kind of strategies could you pull off? It'd be boring and uncool too.

Everything in SC2 has gotten faster faster faster. Mech hasn't, no wonder it sucks and isn't as fun and cool as other styles that got a lot of cool stuff.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ejozl
Profile Joined October 2010
Denmark3491 Posts
Last Edited: 2024-04-03 11:22:33
April 03 2024 11:21 GMT
#65
Mech has gotten faster with Cyclones that even received a speed upg. Banshee got a speed upg, BC's got teleportation, Raven is not really a mech unit anymore, but it has gotten super speedy. There is even the Transformers upgrade.

Another thing that skews Terran towards Bio play is the MULE. They tried to make the MULE able to gather Vespine at the start of LotV, but decided against it.
The MULE gives you additional minerals and the Marine is so superior to the Hellion that it's not really a competition. The new Cyclone being so mineral heavy does however make it easier for Mech to exist.

Removing the Bio tag from the Hell bat would be a start, then they wouldn't get crushed by Archons. I think a Medivac should also be able to carry 4 of them. There are other changes you could do as well, but this would be a great start to make the MULE synergize with Mech.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-04-03 13:15:26
April 03 2024 13:11 GMT
#66
On April 03 2024 20:21 ejozl wrote:
Mech has gotten faster with Cyclones that even received a speed upg. Banshee got a speed upg, BC's got teleportation, Raven is not really a mech unit anymore, but it has gotten super speedy. There is even the Transformers upgrade.

Another thing that skews Terran towards Bio play is the MULE. They tried to make the MULE able to gather Vespine at the start of LotV, but decided against it.
The MULE gives you additional minerals and the Marine is so superior to the Hellion that it's not really a competition. The new Cyclone being so mineral heavy does however make it easier for Mech to exist.

Removing the Bio tag from the Hell bat would be a start, then they wouldn't get crushed by Archons. I think a Medivac should also be able to carry 4 of them. There are other changes you could do as well, but this would be a great start to make the MULE synergize with Mech.


True, i forgot about all those xD

And yeah, we could really buff Hellions/Hellbats a little! There are ways to buff it so it helps mostly Mech play and doesn't really change it for Bio.

Sucks that Hellbats were actually fine and plenty helpful in HotS in TvP, but with the new economy, Protoss can go mass gateway way too easily, so Hellbats are no longer good enough...
would be really nice if Hellbats/Hellions got a buff.

And yeah i don't know if it'd be a problem to be able to load up 4 Hellbats anymore. They nerfed that pretty hard early HotS, when it used to do more dmg per hit too, but i feel it'd be able to be defended today. (It wouldn't be much different than evacuating workers vs WMs). In general it'd make it more viable to use Hellbat + Medivac styles for fighting and dropping on the opponent's army too, which is pretty fun and cool I think. A way to make mech stronger without straight buffing stats.

I wonder if they could play around a Hellbat upgrade, similar to how they gated the WM invisibility to Drilling Claws now. Maybe the Hellbat upgrade would let you transform Hellions to Hellbats, and you're allowed to load up 4 into a Medivac, or the Hellbat just has stronger stats than it does now. Or they could make it so that Transformation Servos also allows you to load up 4 Hellbats in a Medivac.

But ofc the other change is just make Blue Flame scale better for Hellions/Hellbats. For Hellions it can give a little more damage vs non-Light instead of 0 for example.

At least we have the Cyclone which is better than nothing... Banshee speed is also very helpful vs Chargelots and mass gateway since it effectively increases your dps slightly more and allows you to cover Chargelot harass even easier.

Really sucks that Raven isn't really a mech spellcaster anymore, now Bio has 2 spellcasters =/. So ofc it's hard to make mech stronger without buffing bio too...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ejozl
Profile Joined October 2010
Denmark3491 Posts
April 07 2024 12:04 GMT
#67
It especially sucks that the Raven is Bio only, because Terran only has 2 spell caster units. There was room for them to implement a Factory based spell caster for LotV, but they wanted the Herc instead, which then was too similar to the Hellbat, which then got changed to the Cyclone.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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