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[D] Confirmed Protoss Units - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 31 2007 23:51 GMT
#21
hi FA :D
happy new year!
And all is illuminated.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 02 2008 13:43 GMT
#22
Anyone else wondering what the new gold minerals are?

you can see them at the bottom right of the DT page on the official site.

Warturtle - DOTA 2 is KING
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 02 2008 15:36 GMT
#23
On February 02 2008 22:43 dacthehork wrote:
Anyone else wondering what the new gold minerals are?

you can see them at the bottom right of the DT page on the official site.


They are a new resource, corn, and it makes your marines self heal faster.

+ Show Spoiler +
Or really, they are just like normal minerals but gives 12 per turn instead of 8. This is old news btw
phlamez
Profile Joined January 2008
United States96 Posts
February 03 2008 17:26 GMT
#24
On November 09 2007 10:25 Tiptup wrote:
I've been typing up a very long post about relational balance and how that would affect units like the Mothership. Would that be a tolerated thread?

Just to make this post non-worthless, I think it might be fun for the "Twilight Archons" to come in three different modes depending upon how they're made. Sort of think of it like a siege tank's siege mode, but static once chosen. The first mode should be if you make an Archon with two DT. The second mode is with two HT. The third is with one HT and one DT. Each mode would be significantly different from the others, but would still be considered the same fundamental unit.

A fourth, ultimate Archon could perhaps be created as well by giving an upgrade button with the difference in resources. An example based on BW costs:

DT+DT Archon costs 250m and 200g, so it needs 100 gas to upgrade to the final Archon.

DT+HT Archon costs 175m and 250g, so it needs 75 minerals and 50 gas to upgrade to the final Archon.

HT+HT Archon costs 100m and 300g, so it needs 150 minerals to upgrade to the final Archon.

Though that idea could easily be unnecessary and too complex. I like some of the potential in it though.

you know what would make that even more unnecessary and too complex? a ultimate, final, MEGA, FIFTH ARCHON made by combining all other archons
that would be pwn to the max....
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
February 06 2008 09:03 GMT
#25
Protoss just wont be as sexy without the reaver
IntoTheRainBOw fan~
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 07 2008 02:07 GMT
#26
On February 06 2008 18:03 rushz0rz wrote:
Protoss just wont be as sexy without the reaver

I agree with you.
Do you really want chat rooms?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 03 2008 06:35 GMT
#27
So i was thinking... the mothership is basically replacing the arbiter but it is missing several key functions of the arbiter. Now, Stasis has been temporarily been passed on to the HT, which is good but they are missing one of the most iconic features of the Protoss race - recall.

Recall is the very essence of Protoss ideology - which is basically something form nothing; one moment there is nothing next moment there is a legion of units right before your eyes whether it be the darktemplar, recall, or even carriers. So i was thinking, if recall was to come back where would it go? Obviously not the mothership, its totally unsuited for that purpose.. so then i came to the thought that a recall type spell might be implementable on the stalker.

Simply, it would work as a severely nerfed recall, which recalls a small section of units to the stalker - kind of like the opposite of blink. It can have the same cooldown with blink ie use this and blink has to call down too and visaversa.

The best thing about this is that it makes this recall a 'clutch' spell. These are spells you use in the heat of battle/other intense moments which makes for great viewing... examples of clutch spells in SC are like; EMP, Lockdown, Recall, Stasis, Spawn Broodling, Plague. This adds another clutch spell to the game and thus enhances viewing (and perhaps allows for greater micro flare)
Administrator~ Spirit will set you free ~
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 03 2008 07:10 GMT
#28
Wait, just a simple question, plexa...

How is the mothership (i say they change its name to Tempest, since its cooler and the uni that took the name was scrapped) unsuited for the role? I mean, c'mon its a mothership.

But I think the reason we havnt seen recall right now is because warp gates are a lot like recall aren't they? They're not as fast as recall, but definitely a quick means of transportation, and all you need is a phase prism really. In all honesty, though, I wouldn't mind if they put in recall, even if the ability is redundant (sort of).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 03 2008 08:19 GMT
#29
mothership at the moment seems to be geared towards an all purpose destruction vessel, not exactly a support unit

While the warp gates allow one way warping, the recall i'm proposing is short range and short area of effect for troops transport in battle/to get to strategic locations
Administrator~ Spirit will set you free ~
Loverman
Profile Joined September 2007
Romania266 Posts
March 03 2008 08:34 GMT
#30
^ No it's not... It can't attac air, it cloaks units, casts timebomb and the "planet cracker" has a puny aoe... You can kill it with 1 viking -_-. It's definetly a support unit atm.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 11 2008 03:12 GMT
#31
On February 07 2008 11:07 fight_or_flight wrote:
Show nested quote +
On February 06 2008 18:03 rushz0rz wrote:
Protoss just wont be as sexy without the reaver

I agree with you.

I agree with you agreeing with him...
what does the black obliesk do?
does anyone know how the warp in works? do u load your units into something to teleport them in pylon power?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
swat
Profile Blog Joined January 2008
Australia142 Posts
March 11 2008 05:06 GMT
#32
The black obliesk is used to create dark templars and maybe possible upgrades (like the templar archives). the way warping works is you create a gateway, transform it into a waygate then when you create units they can be loaded in the waygate and then (after a delay I believe like spooling power for the warping, but I am not certain) you can teleport them to pylon power anywhere.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2008-03-11 07:16:55
March 11 2008 07:15 GMT
#33
the way warping works is you create a gateway, transform it into a waygate then when you create units they can be loaded in the waygate and then (after a delay I believe like spooling power for the warping, but I am not certain) you can teleport them to pylon power anywhere.


i was under the impression once you change the gateway into a warpgate, you can instantly build (that is warp) a unit, and then theres a cooldown before you can warp another unit. Not "you build one first and then load it and then warp it"

also the colossus is now like a large perpendicular line AoE burst damage attack instead of its sweeping long laser beam attack

I did like the reaver better, it looks like the colossus's damage is like 5
Live, laugh, love
French_Toast
Profile Joined February 2008
United States99 Posts
March 12 2008 01:04 GMT
#34
Ugh, I hate the new grim reaper dark templars. One of the reasons why I liked dark templar in StarCraft is because they were just like ninjas! They had psi blades (katana), were cloaked (ninja sneaking), and had those ninja masks. Now, they are modeled after the grim reaper and have dual ended scythes. I really don't understand what the purpose is of the scythes being dual ended, unless if they were to spin them, which renders the scythe ineffective because it was designed to swing and grab.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 12 2008 03:24 GMT
#35
What would be cool would be if you could keep feeding templar into an archon and the archon keeps growing and getting stronger and cuter.
Oh no
Denzak
Profile Joined March 2008
Canada80 Posts
March 12 2008 05:24 GMT
#36
On March 03 2008 17:19 Plexa wrote:
mothership at the moment seems to be geared towards an all purpose destruction vessel, not exactly a support unit

While the warp gates allow one way warping, the recall i'm proposing is short range and short area of effect for troops transport in battle/to get to strategic locations


[image loading]


This is the replacement for the arbiters recall, and I believe it is a tier2 tech. I hope no one forgot about this awesome new Protoss vessel, called the Phase Prism, built at the robotics facility. It replaces the shuttle and both the arbiter in terms of it's recall ability. It has the power to mimic the pylon matrix as well as transport units like the shuttle, in that it can board units within... well, not within it's hull, but in another psionic dimension thing? Protoss technology is amazing, to say the least, and this thing can even carry colossus (Of course, it has a limited capacity of how much it can carry depending on the unit size).

The screen shot I embedded is a perfect situation where Dark Templar are being warped in to flank the Terran expo. I know I won't be missing recall with this mid-game wonder.
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 13 2008 00:16 GMT
#37
On March 12 2008 12:24 prOxi.swAMi wrote:
What would be cool would be if you could keep feeding templar into an archon and the archon keeps growing and getting stronger and cuter.


lol when you put in enough dts it'll go

"HAY GUYS LET'S KILL SOMETHING :D"
^-^
DanceSC
Profile Blog Joined March 2008
United States751 Posts
March 13 2008 16:34 GMT
#38
what upgrades a gateway into a warp ray? does anyone know the cost / how late of tech is it?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Denzak
Profile Joined March 2008
Canada80 Posts
March 13 2008 19:04 GMT
#39
On March 14 2008 01:34 Zuan19 wrote:
what upgrades a gateway into a warp ray? does anyone know the cost / how late of tech is it?


Last I heard the ability to turn gateways into warp gates is researched at the cybernetics core. No idea about the cost, but most likely no more than 200/200, and being researched at the cyber core should give you an idea of how late of a tech it is.
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Response
Profile Blog Joined April 2004
United States1936 Posts
March 13 2008 19:30 GMT
#40
dt's look really bad and the colossus needs to do alot more damage than it does
the REAL ReSpOnSe
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