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Sweden33719 Posts
This thread is intended for discussion of the confirmed Protoss units, keeping in mind that at this point nothing is final, and a unit currently in the game might very well be cut next week. Nevertheless, this thread will try to keep track of them in as up to date a fashion as possible. Any discussion pertaining to these units should go in here. Unless you have a very good reason for opening a seperate topic on the subject, post your thoughts in here to avoid clutter.
Confirmed Protoss Units
Units:
Probe Zealot Stalker Immortal Dark Templar Twilight Archon High Templar Nullifier
Colossus Phase Prism Observer
Phoenix Warp Pray Carrier Mothership
Buildings Gateway/Warpgate Stargate Assimilator Cybernetics core Dark Obelisk Fleet Beacon Forge Phase Cannon Pylon Robotics Facility Robotics Support bay Nexus Null Circuit (observatory) Templar Archives Twilight Council
Protoss tech-tree as of Blizzcon 2007
(NOTE: This tech tree is not from the most current game build, parts of it may have become outdated)
Unit stats (from Leipzig, late august)
Thanks to Chodorkovskiy for re-uploading them.
Please keep all general discussion, opinions, ideas and so on for the Protoss units, in this thread. Individual threads on the subject will be tolerated, but you must have a good reason for creating one, and a very high quality first post is expected. That is, do not create a topic consisting of a poll asking "Should the Mothership be unique? Yes/No/I like turtles".
Keep it civil and follow the SC2 guidelines!
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I've been typing up a very long post about relational balance and how that would affect units like the Mothership. Would that be a tolerated thread?
Just to make this post non-worthless, I think it might be fun for the "Twilight Archons" to come in three different modes depending upon how they're made. Sort of think of it like a siege tank's siege mode, but static once chosen. The first mode should be if you make an Archon with two DT. The second mode is with two HT. The third is with one HT and one DT. Each mode would be significantly different from the others, but would still be considered the same fundamental unit.
A fourth, ultimate Archon could perhaps be created as well by giving an upgrade button with the difference in resources. An example based on BW costs:
DT+DT Archon costs 250m and 200g, so it needs 100 gas to upgrade to the final Archon.
DT+HT Archon costs 175m and 250g, so it needs 75 minerals and 50 gas to upgrade to the final Archon.
HT+HT Archon costs 100m and 300g, so it needs 150 minerals to upgrade to the final Archon.
Though that idea could easily be unnecessary and too complex. I like some of the potential in it though.
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Sweden33719 Posts
Definitely sounds like a good thread so feel free
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SoulHunter and Reaver are out
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Congrats on the promotion, FA. I approve for a change. 
Here are the unit stats table posted some time ago in the Leipzig convention thread. The pics there don't load for me, so I re-uploaded it. That's just a general addition to the thread. I realize they're probably outdated - but so is the tech tree and we're working with what we've got.
+ Show Spoiler +
Now, I noticed something about toss units: very few of them have armor by default. What struck me in the original Protoss, was the realization that almost every single unit had armor in addition to its impressive shields/hp rating. They were just so tough. From the above table, one can see neither Stalkers, Immortals, nor basic toss air units have any armor. I think this blends them together with other races and is an uncalled for nerf. Think how much more difficult it will be to stop an early rine/SCV rush with 0 armor Stalkers. Not to mention the fact that Medics are now more easily accessible to Terrans. Am I the only one who thinks that way?
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I think with the new lineup and these facts (and based on what sucked at blizzcon). I think blizzard wants terrans to use MnM vs protoss. Especially since storm was nerfed and reavers are taken out. Archons arn't really a good counter to them so that really just leaves collossii.
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Am I the only one that HATES the new toss cannons? Looks like the fishcannon thing in WC3. Realy hope they change the grafics... dont like the "heads" or whatever that pops out and shoots...hoping for a cannon/turret thing  (hope this is ok to post here, read the new guidelines...)
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Sweden33719 Posts
Fish cannon ? I don't remember those! Ah, like the Naga's in the campaign, did they have those?
I don't mind them personally.
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err they look exactly like the photon cannon in SC. only in 3D....
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Philippines178 Posts
On December 10 2007 13:42 dybydx wrote: err they look exactly like the photon cannon in SC. only in 3D....
but photon cannons are stationary. these new bastards can phase into energy form and transfer to a location within pylon power. I think that's really cool. Can't wait to use it. =)
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"Did I mention the Mothership now hits air?" --Karune
So the Mothership is this ultimate caster-bomber thing, which is now fully capable of defending itself from air units. Back to square one. Awesome.
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OK so toss has the following units that do splash damage
Phoenix (But then shuts down for a small period of time) Twilight Archon (But with a very very small splash) Mothership - planet cracker High templar- with nerfed storm
colossus still shots a linear beam that carries over
Terran has the following splash nuke from ghost (wasn't really ever a threat because of how easy it was to kill the ghost- but now that nukes will be mid game reachable we might see them allot more) Battlecruiser - Air to ground splash Thor - Barrage move that rocks Siege tanks
and im not even sure what the cobra or predator does
I know that # and width of each units splash isn't really a game breaker. But the toss have allready have a nerfed storm, the loss of the reaver (which will allways do allot more damage than that colossus can), AND the splash from the twilight archon looks to be a ton smaller as well. And THATS allot of overall nerfage.
I think that the twilights splash needs to be as big as it used to be.
And I know that the units look like they are somewhat balanced- But it just really feels that toss has a lot less of a splash game going on. I might be counteracted by the new abilities and units brought onto the field...
But is anyone able to tell if this might be a balance issue? Or at least feel a little concerned?
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Aotearoa39261 Posts
On December 21 2007 16:01 kevisyum wrote: OK so toss has the following units that do splash damage
Phoenix (But then shuts down for a small period of time) Twilight Archon (But with a very very small splash) Mothership - planet cracker High templar- with nerfed storm
colossus still shots a linear beam that carries over
Terran has the following splash nuke from ghost (wasn't really ever a threat because of how easy it was to kill the ghost- but now that nukes will be mid game reachable we might see them allot more) Battlecruiser - Air to ground splash Thor - Barrage move that rocks Siege tanks
and im not even sure what the cobra or predator does
I know that # and width of each units splash isn't really a game breaker. But the toss have allready have a nerfed storm, the loss of the reaver (which will allways do allot more damage than that colossus can), AND the splash from the twilight archon looks to be a ton smaller as well. And THATS allot of overall nerfage.
I think that the twilights splash needs to be as big as it used to be.
And I know that the units look like they are somewhat balanced- But it just really feels that toss has a lot less of a splash game going on. I might be counteracted by the new abilities and units brought onto the field...
But is anyone able to tell if this might be a balance issue? Or at least feel a little concerned?
not really; in star1 Protoss; Storm, Archon, Corsair, Reaver Terran; Tank, Firebat, Mine, Irradiate, Nuke
of course the storm size/strength in sc2 will be adjusted to suit, as with twilight archon splash, so im not really too worried about the amount of splash atm
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It was only until now that I realized the Protoss had lost the Shuttle. So maybe that's why they didn't bring back the Reaver.
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there is that other units that helps transport- but yeah- i don't think you could rever micro with it- maybe because of the sick rever + shuttle micro abilities blizzard decided to axe it oO_O
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then how would Rainbow play SC2 T_T
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you know the mothership "time bomb" effect-- i was wondering do you think it works for any protoss unit within the spheres radius or only protects the mothership itself?
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Sweden33719 Posts
On December 22 2007 18:22 kevisyum wrote: there is that other units that helps transport- but yeah- i don't think you could rever micro with it- maybe because of the sick rever + shuttle micro abilities blizzard decided to axe it oO_O The phase prism seems to work exactly like a shuttle, aside from its pylon abilities.
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