• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:25
CEST 17:25
KST 00:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation7$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 573 users

[D] Confirmed Protoss Units

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-13 01:54:05
November 09 2007 01:10 GMT
#1
This thread is intended for discussion of the confirmed Protoss units, keeping in mind that at this point nothing is final, and a unit currently in the game might very well be cut next week.
Nevertheless, this thread will try to keep track of them in as up to date a fashion as possible. Any discussion pertaining to these units should go in here. Unless you have a very good reason for
opening a seperate topic on the subject, post your thoughts in here to avoid clutter.


Confirmed Protoss Units

Units:

Probe
Zealot
Stalker
Immortal
Dark Templar
Twilight Archon
High Templar
Nullifier

Colossus
Phase Prism
Observer

Phoenix
Warp Pray
Carrier
Mothership

Buildings
Gateway/Warpgate
Stargate
Assimilator
Cybernetics core
Dark Obelisk
Fleet Beacon
Forge
Phase Cannon
Pylon
Robotics Facility
Robotics Support bay
Nexus
Null Circuit (observatory)
Templar Archives
Twilight Council

Protoss tech-tree as of Blizzcon 2007
[image loading]

(NOTE: This tech tree is not from the most current game build, parts of it may have become outdated)

Unit stats (from Leipzig, late august)
[image loading]

Thanks to Chodorkovskiy for re-uploading them.

Please keep all general discussion, opinions, ideas and so on for the Protoss units, in this thread. Individual threads on the subject will be tolerated, but you must have a good reason for creating one,
and a very high quality first post is expected. That is, do not create a topic consisting of a poll asking "Should the Mothership be unique? Yes/No/I like turtles".

Keep it civil and follow the SC2 guidelines!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tiptup
Profile Joined June 2007
United States133 Posts
Last Edited: 2007-11-09 01:27:34
November 09 2007 01:25 GMT
#2
I've been typing up a very long post about relational balance and how that would affect units like the Mothership. Would that be a tolerated thread?

Just to make this post non-worthless, I think it might be fun for the "Twilight Archons" to come in three different modes depending upon how they're made. Sort of think of it like a siege tank's siege mode, but static once chosen. The first mode should be if you make an Archon with two DT. The second mode is with two HT. The third is with one HT and one DT. Each mode would be significantly different from the others, but would still be considered the same fundamental unit.

A fourth, ultimate Archon could perhaps be created as well by giving an upgrade button with the difference in resources. An example based on BW costs:

DT+DT Archon costs 250m and 200g, so it needs 100 gas to upgrade to the final Archon.

DT+HT Archon costs 175m and 250g, so it needs 75 minerals and 50 gas to upgrade to the final Archon.

HT+HT Archon costs 100m and 300g, so it needs 150 minerals to upgrade to the final Archon.

Though that idea could easily be unnecessary and too complex. I like some of the potential in it though.
So certain are you.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 09 2007 01:32 GMT
#3
Definitely sounds like a good thread so feel free
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 09 2007 01:51 GMT
#4
SoulHunter and Reaver are out
..and then I would, ya know, check em'. (Aka SpoR)
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
November 09 2007 13:01 GMT
#5
Congrats on the promotion, FA. I approve for a change.

Here are the unit stats table posted some time ago in the Leipzig convention thread. The pics there don't load for me, so I re-uploaded it. That's just a general addition to the thread. I realize they're probably outdated - but so is the tech tree and we're working with what we've got.

+ Show Spoiler +
[image loading]


Now, I noticed something about toss units: very few of them have armor by default. What struck me in the original Protoss, was the realization that almost every single unit had armor in addition to its impressive shields/hp rating. They were just so tough. From the above table, one can see neither Stalkers, Immortals, nor basic toss air units have any armor. I think this blends them together with other races and is an uncalled for nerf. Think how much more difficult it will be to stop an early rine/SCV rush with 0 armor Stalkers. Not to mention the fact that Medics are now more easily accessible to Terrans. Am I the only one who thinks that way?
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-11-09 22:43:49
November 09 2007 22:42 GMT
#6
I think with the new lineup and these facts (and based on what sucked at blizzcon). I think blizzard wants terrans to use MnM vs protoss. Especially since storm was nerfed and reavers are taken out. Archons arn't really a good counter to them so that really just leaves collossii.
..and then I would, ya know, check em'. (Aka SpoR)
Jolle
Profile Joined June 2007
Norway185 Posts
Last Edited: 2007-11-12 22:59:35
November 12 2007 22:59 GMT
#7
Am I the only one that HATES the new toss cannons? Looks like the fishcannon thing in WC3.
Realy hope they change the grafics... dont like the "heads" or whatever that pops out and shoots...hoping for a cannon/turret thing
(hope this is ok to post here, read the new guidelines...)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 13 2007 02:35 GMT
#8
Fish cannon ? I don't remember those! Ah, like the Naga's in the campaign, did they have those?

I don't mind them personally.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jolle
Profile Joined June 2007
Norway185 Posts
Last Edited: 2007-11-13 18:10:31
November 13 2007 18:07 GMT
#9
On November 13 2007 11:35 FrozenArbiter wrote:
Fish cannon ? I don't remember those! Ah, like the Naga's in the campaign, did they have those?

I don't mind them personally.


was in frozen throne, you can see it in the middle of this pic
http://www.blizzard.de/war3x/images\screens\ss34.jpg
SC2 cannon to compare:
http://www.tecnosquad.com/wp-content/uploads/2007/05/starcraft-2-20070519000513826.jpg
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
December 10 2007 04:42 GMT
#10
err they look exactly like the photon cannon in SC. only in 3D....
...from the land of imba
KTFKentatsu
Profile Joined November 2007
Philippines178 Posts
December 10 2007 06:45 GMT
#11
On December 10 2007 13:42 dybydx wrote:
err they look exactly like the photon cannon in SC. only in 3D....


but photon cannons are stationary. these new bastards can phase into energy form and transfer to a location within pylon power. I think that's really cool. Can't wait to use it. =)
I can still remember the smell of fried zerglings and hatcheries zapped by Nal_ra's Archons...
Chodorkovskiy
Profile Blog Joined August 2007
Israel459 Posts
December 13 2007 20:59 GMT
#12
"Did I mention the Mothership now hits air?" --Karune

So the Mothership is this ultimate caster-bomber thing, which is now fully capable of defending itself from air units. Back to square one. Awesome.
"Retards like you need to be eliminated from the gene pool." --mensrea about you.
kevisyum
Profile Joined April 2006
Israel105 Posts
December 21 2007 07:01 GMT
#13
OK so toss has the following units that do splash damage

Phoenix (But then shuts down for a small period of time)
Twilight Archon (But with a very very small splash)
Mothership - planet cracker
High templar- with nerfed storm

colossus still shots a linear beam that carries over

Terran has the following splash
nuke from ghost (wasn't really ever a threat because of how easy it was to kill the ghost- but now that nukes will be mid game reachable we might see them allot more)
Battlecruiser - Air to ground splash
Thor - Barrage move that rocks
Siege tanks

and im not even sure what the cobra or predator does

I know that # and width of each units splash isn't really a game breaker. But the toss have allready have a nerfed storm, the loss of the reaver (which will allways do allot more damage than that colossus can), AND the splash from the twilight archon looks to be a ton smaller as well. And THATS allot of overall nerfage.

I think that the twilights splash needs to be as big as it used to be.

And I know that the units look like they are somewhat balanced- But it just really feels that toss has a lot less of a splash game going on. I might be counteracted by the new abilities and units brought onto the field...

But is anyone able to tell if this might be a balance issue? Or at least feel a little concerned?

The battle is won before its actually begun
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 21 2007 08:57 GMT
#14
On December 21 2007 16:01 kevisyum wrote:
OK so toss has the following units that do splash damage

Phoenix (But then shuts down for a small period of time)
Twilight Archon (But with a very very small splash)
Mothership - planet cracker
High templar- with nerfed storm

colossus still shots a linear beam that carries over

Terran has the following splash
nuke from ghost (wasn't really ever a threat because of how easy it was to kill the ghost- but now that nukes will be mid game reachable we might see them allot more)
Battlecruiser - Air to ground splash
Thor - Barrage move that rocks
Siege tanks

and im not even sure what the cobra or predator does

I know that # and width of each units splash isn't really a game breaker. But the toss have allready have a nerfed storm, the loss of the reaver (which will allways do allot more damage than that colossus can), AND the splash from the twilight archon looks to be a ton smaller as well. And THATS allot of overall nerfage.

I think that the twilights splash needs to be as big as it used to be.

And I know that the units look like they are somewhat balanced- But it just really feels that toss has a lot less of a splash game going on. I might be counteracted by the new abilities and units brought onto the field...

But is anyone able to tell if this might be a balance issue? Or at least feel a little concerned?

not really; in star1
Protoss;
Storm, Archon, Corsair, Reaver
Terran;
Tank, Firebat, Mine, Irradiate, Nuke

of course the storm size/strength in sc2 will be adjusted to suit, as with twilight archon splash, so im not really too worried about the amount of splash atm
Administrator~ Spirit will set you free ~
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
December 21 2007 13:19 GMT
#15
no reaver?? no DA?? T_T
liryC
Profile Joined November 2007
Philippines13 Posts
December 22 2007 03:40 GMT
#16
It was only until now that I realized the Protoss had lost the Shuttle. So maybe that's why they didn't bring back the Reaver.
kevisyum
Profile Joined April 2006
Israel105 Posts
December 22 2007 09:22 GMT
#17
there is that other units that helps transport- but yeah- i don't think you could rever micro with it- maybe because of the sick rever + shuttle micro abilities blizzard decided to axe it oO_O
The battle is won before its actually begun
iloveHieu
Profile Joined November 2007
United States1919 Posts
Last Edited: 2007-12-28 16:57:26
December 28 2007 16:31 GMT
#18
then how would Rainbow play SC2 T_T
Xellos <3
suprabum3
Profile Joined December 2007
United States373 Posts
December 31 2007 18:09 GMT
#19
you know the mothership "time bomb" effect-- i was wondering do you think it works for any protoss unit within the spheres radius or only protects the mothership itself?
There are two types of tragedies in life. One is not getting what you want, the other is getting it..
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 31 2007 19:19 GMT
#20
On December 22 2007 18:22 kevisyum wrote:
there is that other units that helps transport- but yeah- i don't think you could rever micro with it- maybe because of the sick rever + shuttle micro abilities blizzard decided to axe it oO_O

The phase prism seems to work exactly like a shuttle, aside from its pylon abilities.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 354
mcanning 106
ForJumy 73
StarCraft: Brood War
Bisu 3450
Shuttle 2087
Flash 2018
EffOrt 1286
firebathero 564
Snow 486
Larva 374
hero 367
Mini 300
Soulkey 294
[ Show more ]
actioN 269
Soma 214
Zeus 144
ToSsGirL 96
TY 75
Hyun 70
Pusan 56
Rush 45
JYJ44
soO 42
Yoon 41
Noble 30
Terrorterran 28
JulyZerg 19
Sacsri 15
Rock 12
GoRush 12
IntoTheRainbow 10
HiyA 8
sorry 5
zelot 4
Dota 2
Gorgc11007
qojqva2243
oskar121
League of Legends
singsing2318
Counter-Strike
flusha325
byalli291
Heroes of the Storm
Khaldor148
Other Games
gofns19437
FrodaN2593
B2W.Neo1217
hiko929
shahzam846
crisheroes211
KnowMe177
Liquid`VortiX162
QueenE51
Trikslyr25
Organizations
Other Games
gamesdonequick40358
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2042
League of Legends
• Nemesis6554
• TFBlade932
Upcoming Events
uThermal 2v2 Circuit
35m
WardiTV European League
35m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
8h 35m
RSL Revival
18h 35m
ByuN vs SHIN
Clem vs Reynor
OSC
21h 35m
Replay Cast
1d 8h
RSL Revival
1d 18h
Classic vs Cure
FEL
2 days
OSC
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.