On February 27 2024 04:48 TrAiDoS wrote:
What I found most interesting were two things:
1) in the science literature on gaming and Esports multiple studies found that career transitions for progamer are hard because their skills transfer badly over to other industries. I do agree with that in terms for "hard" skills. On the other hand, what he points out is that some things e.g., the approach to learn and get better do actually transfer and can make a difference.
2) teamwork. It's something pros in 1v1-games aren't really used to, but is necessary at the top. Learning to cooperate with others, I'd argues, is also an important skill that would transfer over when switching careers.
Cheers,
Christian
I mean I would guess that even the team oriented game pros would have a hard time to transition into other industries.
Then competitive nature of I will destroy everyone is a mindset of finite game, only 1 or 1 team of winner, where in real world scenario, most of the time it is a infinite game, where everyone can be a winner in most scenario if you do it right. Where the real cooperation begins. It's a matter of how you frame things. In games however it is a scenario of finding the only frame to gaining an edge over another player/team. :D
And the whole notion of I must be the best is a double edge sword as always, I would say that part is rather more of an issue seeing "noticeable" progression, is like getting the right amount of dopamine from seeing ladder points going up and down. That's just what every game would give you sort of. On the other hand, The place he talks about grind is really what will help any of the pros transition to anything else I suppose. No interesting work has 0 grind.