On February 22 2024 02:51 Zzzapper wrote:
Considering the recent history of the game, it will probably take ages to get fixed too
Considering the recent history of the game, it will probably take ages to get fixed too
Patch notes to my knowledge are only about to be locked in for the upcoming patch, so we will almost certainly see this fixed soon
On February 22 2024 10:55 Nakajin wrote:
Seems like a timely opportunity to bring back Feardragon video about the danger of patches in this day and age.
+ Show Spoiler +
Seems like a timely opportunity to bring back Feardragon video about the danger of patches in this day and age.
+ Show Spoiler +
Meh, beats the alternative which is never receiving any patches. I'll take some bugs, most relatively minor, over that any day
The bug is caused by the August patch I believe. Particularly, it's the result of a fix to a bug created in Blizzard's time (that existed far prior to January) where banelings would blow up on a rock/cooling tower that was on a different cliff level and do zero damage (Basically most downwards ramps that had a cooling ramp were affected, such as NeoHumanity and iirc Dragon Scales which were in the pool at the time). I guess the fix was implemented in such a way that the "fix" damage to the "lowground" unit/tower is triggered when units are on a ramp since ramps have a portion that are considered both high and low ground, causing the damage to duplicate. Iirc a solution has already been logged by Ahli on github and we will see the fix deployed in the upcoming confirmed patch