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Active: 557 users

A huge bug has been found in the Chinese community

Forum Index > SC2 General
Post a Reply
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serralbest
Profile Joined January 2024
39 Posts
February 21 2024 10:56 GMT
#1
Terran units have been found to take double damage when uphill and without highland vision
Vision0
Profile Joined February 2024
16 Posts
February 21 2024 11:17 GMT
#2
probably because you haven t vision
serralbest
Profile Joined January 2024
39 Posts
February 21 2024 12:03 GMT
#3
After testing, the bug works just as well for Protoss
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
February 21 2024 12:07 GMT
#4
Is there a source? Has someone in the community replicated it? I bet Mr Minerals is on the case, best posts ever.
serralbest
Profile Joined January 2024
39 Posts
February 21 2024 12:18 GMT
#5
More detailed instructions:This bug is about Baneling
The Baneling deal double damage to uphill units
Some believe this is because of an update in January '23
serralbest
Profile Joined January 2024
39 Posts
February 21 2024 12:23 GMT
#6
On February 21 2024 21:07 gingerfluffmuffnr2 wrote:
Is there a source? Has someone in the community replicated it? I bet Mr Minerals is on the case, best posts ever.

A video of the test has been posted on a Chinese website
serralbest
Profile Joined January 2024
39 Posts
February 21 2024 12:41 GMT
#7
https://www.bilibili.com/video/BV1fm411U7Sq/?spm_id_from=333.1007.top_right_bar_window_history.content.click
goldensail
Profile Joined May 2022
132 Posts
February 21 2024 16:49 GMT
#8
This is BIG, and yet just one example of how bad a job the so-called balance team has been doing.
Mizenhauer
Profile Blog Joined February 2015
United States1849 Posts
February 21 2024 16:50 GMT
#9
On February 22 2024 01:49 goldensail wrote:
This is BIG, and yet just one example of how bad a job the so-called balance team has been doing.


A bug has nothing to deal with the balance team.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Durnuu
Profile Joined September 2013
13320 Posts
February 21 2024 17:14 GMT
#10
Quick, somebody cancel Serral's championship
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Philippe
Profile Joined October 2020
351 Posts
Last Edited: 2024-02-21 17:18:16
February 21 2024 17:15 GMT
#11
On February 22 2024 01:50 Mizenhauer wrote:
Show nested quote +
On February 22 2024 01:49 goldensail wrote:
This is BIG, and yet just one example of how bad a job the so-called balance team has been doing.


A bug has nothing to deal with the balance team.


You won't be able to prevent some users to throw that lazy shortcut, but if anything, blame Phil Spencer, not the Balance Team (conspiracy theorist hat, maybe he's a Terran hater ?)

Exaggerating on purpose to underscore how funny these comments are.

But there's wondering whether there's any test servers where they troubleshoot the patches before releasing them live ...
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
youaremysin
Profile Joined August 2015
119 Posts
February 21 2024 17:24 GMT
#12
Probably isn't game breaker since it seems to only affect the first unit cause the others will get the vision? nice find tho
dysenterymd
Profile Joined January 2019
1199 Posts
Last Edited: 2024-02-21 17:30:19
February 21 2024 17:28 GMT
#13
On February 22 2024 02:24 youaremysin wrote:
Probably isn't game breaker since it seems to only affect the first unit cause the others will get the vision? nice find tho

Baneling splash might kill multiple units at once. Also depending on how it interacts with burrow (if a bane unborrows on a ramp while there's no vision of the top does that deal double damage?) it could make baneling landmines a lot stronger.

But yeah most of the time it probably doesn't matter much because Toss usually has oracles/obs and Terran usually has medivacs, though weird marine moveouts could be impacted. It's probably less impactful than +1 collosus range was, but needs to be patched out ASAP either way.
Serral | Inno | sOs | soO | Has | Classic
serralbest
Profile Joined January 2024
39 Posts
Last Edited: 2024-02-21 17:32:16
February 21 2024 17:30 GMT
#14
On February 22 2024 02:24 youaremysin wrote:
Probably isn't game breaker since it seems to only affect the first unit cause the others will get the vision? nice find tho

I'm not sure
But Some people think it has nothing to do with vision,It has to do with where you are on the hill


Zzzapper
Profile Joined September 2011
1793 Posts
Last Edited: 2024-02-21 17:52:33
February 21 2024 17:51 GMT
#15
If it's only the attack target that takes double damage, it should be relatively minor at high levels as banes are generally move-commanded. Of course know that the bug is known, some people will certainly start abusing it however small the difference may be.

I guess it's especially significant against e.g. ghosts and zealots where it'll make banes trade efficiently even against small numbers. Or in ZvZ against the occasional roach/queen wall on a ramp (which already mostly happens against ling/bane all-ins...)

Considering the recent history of the game, it will probably take ages to get fixed too
Blargh
Profile Joined September 2010
United States2101 Posts
February 21 2024 18:45 GMT
#16
On February 22 2024 01:50 Mizenhauer wrote:
Show nested quote +
On February 22 2024 01:49 goldensail wrote:
This is BIG, and yet just one example of how bad a job the so-called balance team has been doing.


A bug has nothing to deal with the balance team.

Well the intern for the balance team is also the intern for the bug team, d'uh.
WombaT
Profile Blog Joined May 2010
Northern Ireland25054 Posts
February 21 2024 21:16 GMT
#17
Well that’s not ideal! Good catch though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZAWGURN
Profile Joined July 2018
96 Posts
Last Edited: 2024-02-22 00:18:46
February 22 2024 00:15 GMT
#18
SURELY they will fix it in a timely manner SURELY....
CJ herO #1 fan.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2024-02-22 02:05:11
February 22 2024 01:55 GMT
#19
Seems like a timely opportunity to bring back Feardragon video about the danger of patches in this day and age.

+ Show Spoiler +
Writerhttp://i.imgur.com/9p6ufcB.jpg
WombaT
Profile Blog Joined May 2010
Northern Ireland25054 Posts
February 22 2024 03:16 GMT
#20
Always nice to hear from Feardragon, very reasonable takes there
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
OmniSkeptic
Profile Joined January 2021
Canada68 Posts
Last Edited: 2024-02-23 17:41:45
February 22 2024 06:17 GMT
#21
On February 22 2024 02:51 Zzzapper wrote:
Considering the recent history of the game, it will probably take ages to get fixed too


Patch notes to my knowledge are only about to be locked in for the upcoming patch, so we will almost certainly see this fixed soon

On February 22 2024 10:55 Nakajin wrote:
Seems like a timely opportunity to bring back Feardragon video about the danger of patches in this day and age.
+ Show Spoiler +
https://www.youtube.com/watch?v=DIR1zmeRHkU


Meh, beats the alternative which is never receiving any patches. I'll take some bugs, most relatively minor, over that any day

The bug is caused by the August patch I believe. Particularly, it's the result of a fix to a bug created in Blizzard's time (that existed far prior to January) where banelings would blow up on a rock/cooling tower that was on a different cliff level and do zero damage (Basically most downwards ramps that had a cooling ramp were affected, such as NeoHumanity and iirc Dragon Scales which were in the pool at the time). I guess the fix was implemented in such a way that the "fix" damage to the "lowground" unit/tower is triggered when units are on a ramp since ramps have a portion that are considered both high and low ground, causing the damage to duplicate. Iirc a solution has already been logged by Ahli on github and we will see the fix deployed in the upcoming confirmed patch
Mapmaker and M1 Terran from Canada. Most notable maps include 1st place TLMC#19 finalist "Anomaly Found", ladder map "NeoHumanity", and other maps that try to be competitive yet non-standard such as the asymmetrical Gridworm or resource-deviant Deadwind
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2024-02-22 12:20:41
February 22 2024 12:20 GMT
#22
On February 22 2024 15:17 OmniSkeptic wrote:
Show nested quote +
On February 22 2024 02:51 Zzzapper wrote:
Considering the recent history of the game, it will probably take ages to get fixed too


Patch notes to my knowledge are only about to be locked in for the upcoming patch, so we will almost certainly see this fixed soon

Show nested quote +
On February 22 2024 10:55 Nakajin wrote:
Seems like a timely opportunity to bring back Feardragon video about the danger of patches in this day and age.
+ Show Spoiler +
https://www.youtube.com/watch?v=DIR1zmeRHkU


Meh, beats the alternative which is never receiving any patches. I'll take some bugs, most relatively minor, over that any day

The bug is caused by the August patch I believe. Particularly, it was the result of a fix to a bug created in Blizzard's time (that existed far prior to January) where banelings would blow up on a rock/cooling tower that was on a different cliff level and do zero damage (Basically most downwards ramps that had a cooling ramp were affected, such as NeoHumanity and iirc Dragon Scales which were in the pool at the time). I guess the fix was implemented in such a way that the "fix" damage to the "lowground" unit/tower is triggered when units are on a ramp since ramps have a portion that are considered both high and low ground, causing the damage to duplicate. Iirc a solution has already been logged by Ahli on github and we will see the fix deployed in the upcoming confirmed patch


That's kind of the thing Ravi is speaking about, taking unecessary risk with patches and getting stuck with the bugs. They tried to fixed a small bug about using baneling on rocks, but created a much bigger bug and now we don't know when we will actually be able to fix it.
Writerhttp://i.imgur.com/9p6ufcB.jpg
FFXthebest
Profile Joined February 2024
75 Posts
February 23 2024 16:05 GMT
#23
We did it!
This thread made it on PiG’s YouTube video
serralbest
Profile Joined January 2024
39 Posts
February 23 2024 16:35 GMT
#24
On February 24 2024 01:05 FFXthebest wrote:
We did it!
This thread made it on PiG’s YouTube video

I think this will make more people aware of the bug
OmniSkeptic
Profile Joined January 2021
Canada68 Posts
February 23 2024 17:50 GMT
#25
On February 22 2024 21:20 Nakajin wrote:

That's kind of the thing Ravi is speaking about, taking unecessary risk with patches and getting stuck with the bugs. They tried to fixed a small bug about using baneling on rocks, but created a much bigger bug and now we don't know when we will actually be able to fix it.


The bug is roughly the same severity as the one that was fixed imo. I feel like this is also selling short the fact that we've had a gigantic list of fixes patched in by the community. It's sampling bias - the community doesn't come to know or care about the larger number of bugs that are fixed, only the smaller number of ones that are created
Mapmaker and M1 Terran from Canada. Most notable maps include 1st place TLMC#19 finalist "Anomaly Found", ladder map "NeoHumanity", and other maps that try to be competitive yet non-standard such as the asymmetrical Gridworm or resource-deviant Deadwind
goldensail
Profile Joined May 2022
132 Posts
February 24 2024 08:39 GMT
#26
On February 24 2024 01:05 FFXthebest wrote:
We did it!
This thread made it on PiG’s YouTube video


well he basically called it a non-issue
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