• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:44
CEST 16:44
KST 23:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1135.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Server Blocker Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War Bot on ladder BW General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs Dreams 2026-10-15
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Chess Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7119 users

ESL Open Cup #158: RagnaroK, HeroMarine, Cure win

Forum Index > SC2 General
4 CommentsPost a Reply
TL.net ESPORTS
Profile Joined July 2011
4 Posts
Last Edited: 2023-01-19 20:25:15
January 19 2023 18:48 GMT
#1
[image loading]
2022-23 ESL Pro Tour - Open Cups: Week #158 (January 15-16)

by Steadfast

The ESL Open Cups continued to play out on the new maps and balance patch in Week #158. A familiar yet new name won the Korean server cup, as (Wiki)RagnaroK won his first cup in over a year (last winning Week #94 in October of 2021). It was business as usual on the other two servers, with (Wiki)HeroMarine toppling MaxPax to win in Europe, while (Wiki)Cure beat out ByuN to take the American server cup.

The biggest balance-patch adaptation of the week came from HeroMarine, who used the reworked Cyclones to beat Reynor with battlemech (more below).


Korean Cup

[image loading]


As usual, the Korean server cup was a low turnout, extremely high skill affair with players like Cure, GuMiho, Oliveira, Ragnarok, Solar, Dark, herO, Creator, and Astrea all showing up to play.

In the bracket itself, Cure took down both Oliveira and the otherwise dominant herO in a solid showing, only to get taken down by Ragnarok who would make his way into the finals. GuMiho, meanwhile, defeated Nice and then ran a gauntlet of top Korean Zergs, defeating Dark and then Solar with masterful positional play to make his way to the finals to clash with Ragnarok.

Game 1 of the finals (VOD) kicked off with a Ragnarok doing significant damage to GuMiho with a relatively high-eco, Roach-Ravager-Ling push which GuMiho took way more damage from than he should have. However, as GuMiho opted for mech, he was able to stabilize and managed to survive Ragnarok’s continued follow-up attacks, eventually maxing out on an ultimate 3-3 Tank, Thor, Hellbat army and taking the win. Unfortunately for GuMiho, that was the only win he would get as RagnaroK took the next three maps straight.

Game 2 saw a proxy 3-rax from GuMiho fall 30 HP short of killing the natural Hatchery which put the Terran extremely far behind. GuMiho eventually went for a 2-base all-in, but was unable to find any purchase. GuMiho once again went for a proxy 3-rax in game 3, but was scouted by Ragnarok and the Zerg was able to hold the build cleanly. GuMiho continued to build Marines, so when Ragnarok’s ling speed finished, he easily surrounded and killed the Marines to force a quick GG.

Game 4 saw GuMiho go for a big Marauder-Hellbat push that ran into a large Roach opening from Ragnarok. The build did damage, but not enough to do more than equalize the game. Ragnarok went into 1-1 Roach-Ravager while simultaneously teching into Mutalisks. The Mutas killed a significant number of workers, but GuMiho was able to hold the Roach-Ravager aggression quite impressively. GuMiho finally went for a big, last chance push with a large, bio-Tank-Thor push that had game ending potential, but when he doom dropped the main, he left 4 Siege Tanks on the low ground. If he had brought them into the main, it’s likely that he would have won the game and forced game 5. Unfortunately for him, Ragnarok was able to clean up the army and win the game from there.

Balance patch notes: The most notable thing to me in regard to effects of the balance patch is that despite the massive improvement to workers in terms of their effectiveness in combat ("No longer need to wait for full deceleration before beginning to attack"), dedicated all-ins like proxy 3-Barracks can still be very effective (VOD). While I can’t speak definitively about the viability of less drastic builds such as proxy 2-Barracks, there could be a volatile feeling-out period in these early days of the patch. It's entirely possible that we'll see some Zergs confidently pull workers, only to take more damage than expected. As with many of these balance considerations, time will tell.

*****

European Cup (partial bracket shown)

[image loading]


Moving onto the European cup, it featured this week's most exciting and jaw-dropping changes in terms of strategy and meta.

As for the competitors themselves, strong players such as Reynor, MaxPax, ShoWTimE, SKillous, Clem, HeroMarine, and Kelazhur, and Spirit all competed. HeroMarine did what HeroMarine often does on a Monday and stormed his way to the finals, taking down fellow Terran Spirit 2-1 before defeating the indomitable Reynor 2-1 in the semis. On the other side of the bracket, MaxPax ran a PvP gauntlet where he defeated MindelVK, trigger, and MaNa (a recent stumbling block for him) before outmuscling Clem 2-0 to make the finals. In the finals themselves, Big Gabe showed us that his TvP is still something to marvel at, dismantling MaxPax in three straight games.

Balance patch notes: With apologies to MaxPax, the more interesting match-up for HeroMarine was actually his aforementioned bout against Reynor in the semifinals. Game 1 was rather unremarkable from a strategy perspective, although utterly dazzling in terms of gameplay as Reynor muscled back from an early deficit and defeated HeroMarine in a bio-Mine vs. Ling-Bane-Hydra slugfest.

The truly exciting and head-turning events came in game’s 2 and 3 where HeroMarine came out with a dazzling new blue-flame Hellion, speed Banshee opening into battlemech that looked truly powerful. Initial community reactions to the Terran changes were that they were underwhelming and uninteresting. However, with the Cyclone’s rework to Mag-Field Accelerator—Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all—and the latest mini-patch of an extra 0.5 lock-on range, the unit is now much stronger as a catch-all unit vs. Zerg. Initially after game 2, I wondered if it was just a situation where Reynor had been caught off-guard. Even though the new Cyclone’s looked much, much stronger vs. Reynor's Queens (video clip), Swarm Hosts may not have been the correct response (they've generally been hit or miss in the past). That’s why I was so excited when, in game 3, HeroMarine busted out the same style again and found success once again. He even got himself into a winning position with the battlemech play, only to get caught transitioning into heavy mech and nearly being overrun. However, a transition back into heavy Cyclone play allowed him to reassert his position and win the game.

Now, as exciting as the potential of this is, we have to take things with a grain of salt. Firstly, it’s a new opening, so Reynor, as well as the other great Zergs, have not yet had a chance to dissect the opener and find any potential weaknesses. Additionally, Reynor isn't up to his full IEM Katowice form, so there’s no telling if it would beat him when he is really dialed in. HeroMarine noted himself on stream that he feared a Roach-into-Swarm Host blind counter, and was playing the build two games in a row for testing purposes.

With all of that aside, it's interesting to imagine the best-case scenario for Terran where it completely revamps the ZvT match-up. If mech, even battle mech, is more viable, this changes the way that Zerg players will have to play in order to deal with this composition. Right out of the gate, fast 1-1 openings for Zerg will be more of a risk, as the carapace upgrades for Zerg are almost useless against mech play. Secondly, Zerg players will need to be much more attentive to their scouting in order to avoid being caught off-guard. Additionally, now Terran players would have the ability to play more mind games in order to fool their potential opponents. Once again, this isn’t necessarily a revolution, but the potential is there.

*****

American Cup (partial bracket shown)

[image loading]


Once again, the North American server was a battleground for European and Korean players set out to win the weekly cup. Dark, PiG, Rattata, ByuN, Cure, HeroMarine, Astrea, SKillous, and Creator were among the notable participants. Astrea did his best to defend the region’s honor, but was felled in a hard fought semifinals with Cure after beating Jason and Rattata in the earlier rounds. ByuN, meanwhile battled his way through a feisty Ashbringer and then HeroMarine, who seemed ready for bed based on his build order choices (quick all-ins in both games). After besting Dark in an exciting TvZ series in the semifinals, ByuN was ready to face Cure in the grand finals VOD).

Cure and ByuN fought an entertaining series that came down to game 5 and featured some great counterattack play from Cure to clutch out the series.

Balance patch notes: Cure and ByuN is the first look I've gotten at the new TvT between two Korean pros. In many ways, the match-up is still very similar, but ByuN made some strategic choices that were possibly due to the drastic Auto Turret changes (reduced duration and durability).

After building 1 or 2 Ravens, ByuN went for very fast transitions into heavy Marine play and quick 1/1 upgrades on his bio. This may not seem too remarkable, but for as long as TvT has existed on the current live patch, nearly every player would go for quick Viking production after building their Ravens in order to control space and keep their own Ravens safe while threatening those of their opponent. And with the change to the Viking's damage point (a change to make them more responsive), my expectation was that this would only be further reinforced.

ByuN, however, may have decided to try and exploit the fact that the Auto Turret is much more fragile by transitioning into Marines much more quickly. This allowed him to take some engagements against Cure's pushes with Ravens, Tanks, and unstimmed Marine that would never have been possible with the previous Turret durability.

To highlight the severity of this Turret change, the current patch version with 150 HP and 1 armor takes 30 unupgraded Marine shots to kill. In contrast, the proposed Auto Turret, with 100 HP and 0 armor, takes 17 shots to kill from an unupgraded Marine. In many cases, the auto turret is getting obliterated before it adds any value to a fight, which will completely shift the power dynamics of early-game TvT.

This may end up having far-reaching complications for the match-up as a whole. As it stands in the current patch, two base pushes are out of favor. However, if the Raven can no longer provide so much utility and security in the early game, it is entirely possible that 2-base pushes become a strong tool in TvT once again.
Facebook Twitter Reddit
TL+ Member
Capitanoano
Profile Joined July 2019
Italy52 Posts
January 19 2023 19:49 GMT
#2
Thank you so much, Steadfast, for the in depht review of what happened! Very interesting monday cup
Rob-Zero
Profile Joined January 2011
Germany460 Posts
January 19 2023 23:36 GMT
#3
Interesting read, thanks Steadfast. Now i wished i could watch that Gabe vs Reynor Match as a vod somewhere..
Dark Age of Camelot - I miss you
Waxangel
Profile Blog Joined September 2002
United States33708 Posts
Last Edited: 2023-01-20 01:14:38
January 19 2023 23:52 GMT
#4
On January 20 2023 08:36 Rob-Zero wrote:
Interesting read, thanks Steadfast. Now i wished i could watch that Gabe vs Reynor Match as a vod somewhere..


If you check the clip linked in the recap, you can go to the entire video. Also not hard to find on Gabe's channel if you wanna dig a little.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Rob-Zero
Profile Joined January 2011
Germany460 Posts
January 20 2023 01:30 GMT
#5
I'm at work so I could not check the link, but I will when i am at Home. Thanks
Dark Age of Camelot - I miss you
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
20:00
WardiTV Not-Summer Championshi
IntoTheiNu 1019
WardiTV1007
OGKoka 562
LamboSC2299
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 562
LamboSC2 299
SHIN 17
StarCraft: Brood War
Calm 6469
Bisu 1887
Jaedong 1346
Horang2 934
EffOrt 744
BeSt 742
Stork 401
Larva 309
ZerO 284
Light 262
[ Show more ]
Snow 261
firebathero 168
ggaemo 148
Mind 107
Zeus 101
Hyuk 101
Sea.KH 87
Hyun 84
Leta 78
hero 72
Barracks 51
Sharp 51
Shinee 41
Killer 33
Sacsri 31
sSak 30
Trap 29
Bishop 25
Free 25
ToSsGirL 24
Terrorterran 23
Rock 20
soO 20
sorry 19
Hm[arnc] 18
ajuk12(nOOB) 16
Bale 16
Yoon 16
Mong 14
Sexy 8
Dota 2
Gorgc4547
qojqva2219
canceldota93
Counter-Strike
fl0m2636
Other Games
hiko4329
singsing2514
B2W.Neo949
Coldzera 851
Lowko345
crisheroes220
Liquid`VortiX217
Khaldor201
KnowMe112
ZerO(Twitch)20
Organizations
StarCraft: Brood War
lovetv 6
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 21
• poizon28 15
• Hinosc 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3601
• Jankos1311
Upcoming Events
Big Brain Bouts
1h 16m
Fjant vs Jumy
Gerald vs Nicoract
Serral vs Percival
Korean StarCraft League
12h 16m
Afreeca Starleague
15h 16m
Rush vs Soulkey
CranKy Ducklings
19h 16m
WardiTV Invitational
20h 16m
AI Arena Tournament
1d 1h
BSL Open Qualifier
1d 4h
Sparkling Tuna Cup
1d 19h
OSC
1d 22h
IPSL
2 days
[ Show More ]
BSL Open Qualifier
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.