• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:24
CET 05:24
KST 13:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump0Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Foreign Brood War Data analysis on 70 million replays MBCGame Torrents
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

TLMC #17: Finalists - Page 2

Forum Index > SC2 General
37 CommentsPost a Reply
Prev 1 2 All
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
Last Edited: 2022-10-24 11:16:36
October 24 2022 11:12 GMT
#21
On October 24 2022 19:39 Durnuu wrote:
Show nested quote +
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.


I think our current map pool is evidence that that's not necessarily the case, it's not WILD but it's definitely one of the more fun map pools we've had in a long time imo; I've been a judge for TLMC on multiple occasions and consulted internally on the map selection process when Blizzard was more involved, for my taste, this is one of the more 'standard'(boring) sets to make it into the voting phase (and likely the ladder). Plus, during open voting I trust Wardi's tournament to show the viewers / potential player base which maps make for fun/diverse/interesting games vs low strategical variety/same-ish looking games on same-ish looking maps, again, I think that most pro players today (and judges) seem mostly content and ultimately comfortable with bottomless repetition - But I think it hurts interest in the game / viewing experience. On a personal level, and seemingly at this point a minority, as a player who enjoys exploring new ideas / adapting vs repeating / fine tuning, I am much less excited for this potential pool vs the last (current ladder pool).
Progamerwww.root-gaming.com
MrIronGolem27
Profile Joined July 2020
United States235 Posts
Last Edited: 2022-10-24 13:13:52
October 24 2022 13:03 GMT
#22
On October 24 2022 20:12 ROOTCatZ wrote:
Show nested quote +
On October 24 2022 19:39 Durnuu wrote:
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.


I think our current map pool is evidence that that's not necessarily the case, it's not WILD but it's definitely one of the more fun map pools we've had in a long time imo; I've been a judge for TLMC on multiple occasions and consulted internally on the map selection process when Blizzard was more involved, for my taste, this is one of the more 'standard'(boring) sets to make it into the voting phase (and likely the ladder). Plus, during open voting I trust Wardi's tournament to show the viewers / potential player base which maps make for fun/diverse/interesting games vs low strategical variety/same-ish looking games on same-ish looking maps, again, I think that most pro players today (and judges) seem mostly content and ultimately comfortable with bottomless repetition - But I think it hurts interest in the game / viewing experience. On a personal level, and seemingly at this point a minority, as a player who enjoys exploring new ideas / adapting vs repeating / fine tuning, I am much less excited for this potential pool vs the last (current ladder pool).


I'm a bit less excited by the current set of finalists as well. The current map pool really is quite fun; Waterfall, Cosmic Sapphire, and Moondance have all been very successful subversions of the Rush, Standard, and Macro paradigms in my view (though the balance of Waterfall in particular could be debated) and made a very nice complement to the more standard Inside and Out, Tropical Sacrifice, and Data-C, if nothing else.

I'm unsure of how to match the current map pool by selecting purely from these TLMC17 finalists. I've got a fat mouth for making Cryolysis a pretty boring standard Rush map, and I'm not going to excuse it with my inexperience (I started learning 1v1 maps the day TLMC17 was announced), but overall I am not sure any of the finalists strongly subvert the tropes in their respective categories.

In particular, the boldest of the Freestyle submissions I personally saw were cut in the prescreening phase, which led to judges being presented with, what was in my opinion, a relatively weak Freestyle category. I'm sorry on behalf of everyone who tried to do something more bold than I did with my own Freestyle finalist. Even now, there are those who suggest to me that my own submission is not particularly Freestyle, and that the rocks won't make a real impact on the game if they're not placed on at least one of the 3rd bases, but discussing this further is beyond the scope of my comment and the TLMC tournament is better for dis/proving that point than my own words are.
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
MrIronGolem27
Profile Joined July 2020
United States235 Posts
Last Edited: 2022-10-24 13:15:50
October 24 2022 13:11 GMT
#23
On October 24 2022 19:39 Durnuu wrote:
Show nested quote +
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.

I frankly doubt the average voter is more concerned with voting for the most standard maps than with anything of the following:
- their favorite mapmaker in the contest (or perhaps one they even know personally)
- whatever seems best for their own race/worst for races that are not their own
- whatever is prettiest to them
- whatever gives them a silly gimmick they think they abuse on ladder

The average voter is either a player who is going to ban their three least favorite maps on ladder or a spectator who is likely to prefer novel maps to boring ones (unless the boring ones are otherwise brilliant).
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Legan
Profile Joined June 2017
Finland518 Posts
October 24 2022 14:19 GMT
#24
Freestyle is in hard spot currently. Amount of maps that are at least solid is great in the three other categories. Only a few dip below 3 in their average score and some solid maps get cut in prescreening phase. Same time maps are very standardized in the three categories. Especially first four bases are formulaic as judges focus on them a lot. Generally the "rules" are less strict for other parts of the map. This creates situation where to succeed in macro, standard, or rush category you need to play safe and simple things like gold base can dip your points below the top 4 of category. Thus these maps can end up in freestyle where they are score above the more freestyle maps. Currently only option I see is that map makers would self regulate and keep Freestyle weirder while pushing smaller things to other categories. However this goes against the desire for success and seeing your map getting played in tournaments and ladder. The categories only need a map or two that do not self regulate and suddenly the top spots are taken. Maybe one could risk it if they knew that there are a few other contests to come in a year or so.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Mizenhauer
Profile Blog Joined February 2015
United States1906 Posts
October 24 2022 14:25 GMT
#25
On October 24 2022 19:39 Durnuu wrote:
Show nested quote +
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.


Can't believe that Durn of all people forgot Catalyst is just a remix of Overgrowth with more bases.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Durnuu
Profile Joined September 2013
13322 Posts
October 24 2022 14:34 GMT
#26
On October 24 2022 23:25 Mizenhauer wrote:
Show nested quote +
On October 24 2022 19:39 Durnuu wrote:
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.


Can't believe that Durn of all people forgot Catalyst is just a remix of Overgrowth with more bases.

I do, but I also remember half the people on this website have never seen Overgrowth played competitively.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
shindiginit
Profile Joined November 2021
21 Posts
October 24 2022 15:44 GMT
#27
Thank you so much everyone who submitted. These maps look amazing
IIEclipseII
Profile Joined February 2016
Germany157 Posts
Last Edited: 2022-10-24 15:54:14
October 24 2022 15:48 GMT
#28
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.


You speak right from my soul. Your condolences are received.

edit:

suggestion: Test the maps in a big open tournament. Everyone can participate and each match is given a random set of maps from all the submissions.
The players could then vote the maps they enjoyed the most playing on, independent on if they lost or won.
So not only players but also maps would gradually advance. Some Judges picked maps could also be given a second chance in a later stage of the tournament.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 25 2022 01:37 GMT
#29
On October 24 2022 23:25 Mizenhauer wrote:
Show nested quote +
On October 24 2022 19:39 Durnuu wrote:
On October 24 2022 19:34 ROOTCatZ wrote:
While most maps are playable, sadly a lot of the most fun / different maps didn't make it in to the voting stage which to me as 1/9 judges is rather disappointing, lots of same-ish maps to choose from, not a bad set by any means, just wish there was more variety because ultimately maps are essential to variety in gameplay / strategy and most players (+I imagine, other judges primarily) today are happy / comfortable doing the same thing over and over. Hope next iteration of the contest is a bit bolder / different, I think our current map pool is great with lots of different flavors and has produced great games, but this as a set feels like a step back to me.

To be clear, I have no issue with maps individually, they are fine / good - but I think as a group they're lacking a little bit of spice - So alongside my congratulations to the finalists, I attach my condolences to map makers who put in thought and effort to try to make fun, interesting and unique maps to keep the game fresh and didn't make the cut.

It's always been that way unfortunately, and even if the judges were to pick vastly different maps, people would still vote for the Catalyst and Ascension to Aiur clones.


Can't believe that Durn of all people forgot Catalyst is just a remix of Overgrowth with more bases.

Excuse me, it's a remix of a remix of Cloud Kingdom that just happened to come out looking like a remix of Overgrowth.

It's remixes all the way down
vibeo gane,
_fool
Profile Joined February 2011
Netherlands678 Posts
Last Edited: 2022-10-25 07:41:25
October 25 2022 07:41 GMT
#30
On October 24 2022 22:03 MrIronGolem27 wrote:

In particular, the boldest of the Freestyle submissions I personally saw were cut in the prescreening phase, which led to judges being presented with, what was in my opinion, a relatively weak Freestyle category.


Can you give some examples of the bold ideas we missed out on?
"News is to the mind what sugar is to the body"
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 25 2022 13:02 GMT
#31
Ancient Ciste has got to be the most stereotypically sc2 map of all time. Like the boiled chicken of sc2 maps.

That has to win the standard category. It's offensively standard. It should be in the dictionary next to the word "standard" as a definition.
Cereal
OmniSkeptic
Profile Joined January 2021
Canada81 Posts
Last Edited: 2022-10-28 04:02:05
October 25 2022 22:06 GMT
#32
Pretty disappointed in the overall pool compared to the feeling I got when we got our existing ladder maps tbh. Just too many copy paste jobs present. Play the game of if you can spot which map is Triton, which map is Inside and Out, and which map is Waterfall and those are just the super obvious ones. I bet those of us with longer memories or the will to go back into past pools could find more.

I'll probably vote: Taitalika, Silver Wall, Black Engine, Babylon, and last Erreholm

Here's to hoping for more bold ideas in the future. We're not getting future patches anymore so we better start making it fresh with maps.

Wish I could give out more points because there are some pretty cool maps like Lazarus up for voting; I just adore alternative mineral bases. Altitude's destructible tower on top of a Xel'naga is pure awesome.
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 26 2022 21:12 GMT
#33
Voted.
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 26 2022 21:13 GMT
#34
On October 25 2022 22:02 InfCereal wrote:
Ancient Ciste has got to be the most stereotypically sc2 map of all time. Like the boiled chicken of sc2 maps.

That has to win the standard category. It's offensively standard. It should be in the dictionary next to the word "standard" as a definition.


What does it say about me, I wonder, that it was my top pick of the bunch? You're not wrong haha, I guess I'm just boring ^^
"The flame that burns twice as bright burns half as long." - Lao Tzu
MayOnFire
Profile Joined March 2021
England47 Posts
October 26 2022 21:42 GMT
#35
There are a few maps that stand out to me, like Electron and Erreholm. Interesting layouts and good usage of watch towers that were taken in every game played so far in the Wardii TLMC tournament. I think that many map makers would like to
update the layouts seeing how the maps are played. I hope that many things will balance out in the post-iteration. Looking forward to it.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 26 2022 22:18 GMT
#36
Voted. My favorites are Altitude, Electron, Dragon Scales, Electron, and Babylon.

Also - I agree with the previous sentiments that the results from this TLMC are mostly re-skinned layouts from previous maps (not 100%, but very close for almost every single map including mine). Happy to have a map in the finals but I think from here on out I will be focused on making balanced maps that offer a new perspective in some way instead of recreating what we already have multiple copies of - which aligns a lot more with what I enjoy about playing and watching the game.
https://liquipedia.net/starcraft2/Monitor
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 28 2022 05:43 GMT
#37
So many maps, and so much work. Great job to everyone!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Cobblestone05
Profile Joined November 2021
8 Posts
Last Edited: 2022-10-28 16:22:12
October 28 2022 16:21 GMT
#38
MacSed was an absolute disgrace of a judge. Truly horrendous especially when you take into consideration the money and things at stakes. But I mean what can you expect from someone who is willing to throw against a diamond player for money ))
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft388
RuFF_SC2 68
CosmosSc2 38
StarCraft: Brood War
Zeus 4636
Leta 197
Snow 120
Noble 33
Icarus 6
Dota 2
monkeys_forever629
NeuroSwarm199
League of Legends
C9.Mang0146
Nathanias22
Counter-Strike
minikerr12
Other Games
summit1g10491
shahzam587
JimRising 564
Organizations
Other Games
gamesdonequick1056
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 157
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush918
• Lourlo736
Other Games
• Scarra1102
Upcoming Events
WardiTV 2025
7h 36m
StarCraft2.fi
11h 36m
PiGosaur Monday
20h 36m
StarCraft2.fi
1d 12h
Tenacious Turtle Tussle
1d 19h
The PondCast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
[ Show More ]
RSL Revival
4 days
IPSL
4 days
Sziky vs JDConan
RSL Revival
5 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
5 days
IPSL
5 days
Tarson vs DragOn
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.