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Lets make some Zerg units: - Page 4

Forum Index > SC2 General
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xmShake
Profile Blog Joined February 2007
United States1100 Posts
September 26 2007 05:33 GMT
#61
On September 26 2007 13:36 Luddite wrote:
Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.

This
IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
September 26 2007 05:39 GMT
#62
On September 26 2007 13:36 Luddite wrote:
Tentacle monster: Basically a sunken colony with legs, and multiple tentacles to attack with. It gets bonus damage vs. large units and Japanese school girls.


hahahah
Moderator<:3-/-<
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
September 26 2007 05:45 GMT
#63
On September 26 2007 14:14 Hokay wrote:
Show nested quote +
On September 26 2007 14:00 Wizard wrote:
On September 26 2007 13:58 Brutalisk wrote:
There also should be a "snuke", which stands for "slime nuke". Launched from hive. Effect on enemy units is like Ensnare, but it lasts 5 times as long.


I don't know why, but this cracked me up so badly lol, a "snuke" x 10


You just might like this episode of south park then =)
http://www.tvsquad.com/2007/03/29/south-park-the-snuke/


hhahaa thanks for the link
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 26 2007 05:46 GMT
#64
Arblords: Zerg realised that the old overlords werent effective enough to transport the zerg, so they stole some tossy tech and created the arblords! Arblords are able to cast recall just as arbiters, and since the new arblords stole this ability Tossies can no longer build arbiters.

Ghostlings: This new unit is a stealthy zerg with near to useless combat stats. However it can use its bile marker to target Infested terran drops and nydus canal exits, also it has a special attack to brood an enemy unit.

Thorling: This is actually an infested thor, just that its cannons shoots a lot of zerglings and it got mega versions of hydra guns instead of the lasers.

Loonlings: For 10 gas zerglings can go into baloon form making them capable of overlord like movement. Although its fun to look at noone has come up with a serious use of this ability except for dropping them in newly created toss outposts with only 2 zealots on a ramp as defense.

Creeper: This is a version of teh baneling, it rolls around but got no explosives, instead it works just as a snowball but for creep creating a giant creepball. When large enough it just rolls over the whole map consuming everything in its path, testers said that this was imba if you had 10 creepcoloy rush though so we might nerf the creepcolonies.
paper
Profile Blog Joined September 2004
13197 Posts
September 26 2007 05:53 GMT
#65
LASERLISK PEW PEW PEW

...because zerg units will be jealous :{
Hates Fun🤔
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
September 26 2007 05:59 GMT
#66
Chernobylisk - New hive tech caster, can cast Irradiate for 25 mana. Zergs answer so massive mms. Frequently irradiates itself though, so watch out.
ModeratorI know Teamliquid is known as a massive building
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
September 26 2007 06:00 GMT
#67
phew....who cares about them lasers, claws and blades are the way to go.

Goonlings - a new three legged yellow coloured ling which has horrible AI pathing and can't do shit except run into tank lines and die



sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
September 26 2007 06:06 GMT
#68
Why not have the ability to fuse zerglings and whatever other units together?
Kinda like a rolling zerg ball.
If u put zerglings in it, the atk area increases, like more things can atk a target at one time
If u put hydras in it, you gain a ranged attack
If u put ultras in it, you gain more hp

The ball's hp and atk power would be determined by how many units there are in the ball and what kind of units they are

Limit up to 8 small units, 2 large units, 4 medium units; 1 large unit = 4 small units, 1 med = 2 small units.
im deaf
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-09-26 06:18:23
September 26 2007 06:15 GMT
#69
- Toughling: zergling upgrade. Has 1000 HP and 10 armor, but no attack speed upgrade.

- Rebelisk: hydra upgrade. Stronger version, but sometimes (randomly) refuses your orders (i.e. just keeps standing around)

- Uglysk: a unit that's so ugly and scary that nearby enemy units don't attack but run away (always in the opposite direction). It only works for a short period of time though.

- Emolisk: hydra upgrade. Stronger version, but every 30 seconds there's a 25% chance that it commits suicide.
kirbyman1
Profile Joined September 2007
United States29 Posts
September 26 2007 06:51 GMT
#70
denyler-giant defiler, looks like a silverfish bug, 400 health, no attack and 250 max mp. Starts with spell nydus summon(50), can instantly summon 2 nyduses anywhere on the map, has 50 energy up from 200 to 250 called jewel of pw3nage, has 2 more spells u can get.

Consume(0) this doesnt count as one of two as its more of an ability than a spell.

Mega plague(100):400 damage cannot kill units though

Infested raise(75):can raise 15 infested terrans out of the ground.

Omegalisk:fusion of two ultralisks, 3000 life, 500 attack,100 armor, and speed of a scourge. Only real way to kill it is probably yamato if u can trap it, very unlikely. Toss you can probably just....oh crap i guess we won't be able to stop it.

Kerri-whore:kerrigan of course
500 life 100 attack 8 armor
spells(75):psionic storm
ensnare(75)
sexify(125 MP):requires one infested terran, it will die after sex then explode(0 damage) into 100 larvae for use.
Bitch slap:does 1000 damage to any unit costs 200 energy.
She starts with 250 MP, produced from whores den, new building after ultralisk cavern.

hell lord:
requires 20 overlords to form, the ultimate zerg unit.
provides 200 food as long as you have it.
10000 life 30 armor 250 attack rapid fire.
Size:new class of insanely large 8x8 squares
About as slow as a guardian
costs 30 zerg food
spells:
em-plague(125 MP)=basically emp and plague at the same time but covering an area 4x the size of plague.

ling horde(75 MP):drops 200 lings onto the ground instantly.

death laser(100 MP):fires a large laser 5 squares wide and going for 50 spaces killing all it touches,burrowed or not.

Summon sunkens/spores (100 MP):Allows you to summon a total of 50 sunks/spores w/e as long you get 50 total anywhere you want. (i.e. 10,40 20,30, 25,25).

Upgrade:Infested terran cannon, replaces 250 damage rapid fire glave serpents(no 3 unit splash) with infested terran grenades, basically shoots infested terrans at stuff with corsair firing rate, they hit target instantly like cannonballs, and cannot be killed in flight, besides they go really fast.

Heart of evil:200-250 MP

It is a detector as well.

god:damn kirby u beat me again....jesus:deja vu
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 26 2007 06:57 GMT
#71
Dropalisk - whenever you activate it's special ability, all players recieve a drop screen giving the slow zerg player time to think. To distract other players from thinking it might show a video of Paris Hilton.

Retardling - when you feel your lings are about to die, you may convert them to retardlings. Retardlings do 1 damage, move slow and have 20 hp, but the downgrade gives you 15 minerals per ling.

Drowned colony - much like sunken, instead of it actually drowned, so it is dead and can't do anything.

Afklisk - moves randomly across the map giving your allies in a team game the impression you're doing something when you go afk.
You want 20 good men, but you need a bad pussy.
minus_human
Profile Blog Joined November 2006
4784 Posts
September 26 2007 09:14 GMT
#72
I fail to taste iNcontroL's humor.
lololol
Profile Joined February 2006
5198 Posts
September 26 2007 09:17 GMT
#73
Spamlings - Spawns 12 per egg with 25 mineral cost, their attack has splash and stuns their opponents and drains their energy dealing combusting damage, as well as leech the hp it took from the enemy and adds it onto its own. It can fly or run on grounddepending on the AA/AS enemy weaponry(autocast).
I'll call Nada.
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
September 26 2007 09:38 GMT
#74
I think opposing units should walk slower on the creep. I mean imagine getting that goo in your soles.
ModeratorGodfather
Konni
Profile Blog Joined February 2003
Germany3044 Posts
Last Edited: 2007-09-26 10:04:23
September 26 2007 09:56 GMT
#75
the broodlisk: unit like the hydra with same attack speed. but instead of attacking or spitting it spawns little spiders that run straight for the enemy and attack.
the spiders are controllable by the player btw. so you can mass broodlisks, then attack something and mass spiders before attacking, if you like.
and the spiders are like broodlings and have a small amount of energy before they die. would be imba without
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2007-09-26 11:42:06
September 26 2007 11:38 GMT
#76
Fluffinistiks, tiny insects, no bigger than flies(untrackable(selectable/targetable) by enemies). Able to sence vibrations in the ground giveing the zerg player feedback on where units are moveing in a wide area around them. But no visual, only a minimap signal ( or red dots) costing 0.1 suply count. perhaps able to stick to ground targets as an "infest" type... *swat at flies* upgrade needed..
Street Vendor Crack Down Princess-Cop!
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
September 26 2007 12:38 GMT
#77
Scantlisk - A scantid based zerg ground, made to be an anti infantry. Has a venom attack in his poisonus tail that can "poison" enemy organical units and this one, in time, will pass that disease to other units.

Behemoth - Zergs need a huge mother fucker for the air. This unit would be fighting the carrier and battlecruiser but would be weaker than em. Altho they are cheaper. Their attack has very low damage but works like valk attack only that is throwing about 8 spores at the same time, all spreaded, and would have a very low cooldown. Yeah! flash the screen bitch!!

Anihil - a small tripod unit made to be anti tank/big units. Would work like hydralisk but with a lower range. Their numbers would be like the zergling numbers, only that it costs 25/25 but 2 comes in the same egg. Their attack is corrosive acid












wtf
Read this and you`re gay
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
September 26 2007 12:41 GMT
#78
On September 26 2007 15:00 Wizard wrote:
phew....who cares about them lasers, claws and blades are the way to go.

Goonlings - a new three legged yellow coloured ling which has horrible AI pathing and can't do shit except run into tank lines and die





hahahahaah the best
Read this and you`re gay
minus_human
Profile Blog Joined November 2006
4784 Posts
September 26 2007 12:54 GMT
#79
On September 26 2007 13:12 Equinox_kr wrote:
God I read iNc's original post and I couldn't stop snickering hahaha

JulyZerg - starts off with Consume, and has a spell where you can press a button that plays with 350 APM for you with insane Mutalisk control.

Whoever gets this first basically wins in a ZvZ. GREAT IDEA EH?


What about when a Zerg progamer will play against JulyZerg?
minus_human
Profile Blog Joined November 2006
4784 Posts
September 26 2007 13:07 GMT
#80
Lurkers: new ability - burst automatically out of the ground when something small passes exactly on top of them, making the respective unit run randomly for about 8-10 seconds, at an extreme speed (like the zelot/hydra bug in sc, when two units run at unbelievable speed across the map).
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