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Cloaked units - weird blue outline

Forum Index > SC2 General
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 16:20:47
September 11 2007 10:04 GMT
#1
We've seen that in SC2 cloaked units when detected are outlined by blue color. In my opinion, the overlay is way too heavy and obstructs the unit model (the new DT ain't so pretty with it, but may look just fine without it). I find it unattractive and generally unpleasant. Does it need some rework?

[image loading]

Poll: Cloaked unit blue overlay needs rework?
(Vote): Yes, it does not look good enough
(Vote): No, it seems just fine

EDIT:

Screenshot with Dark Templar (click to enlarge):
[image loading]


Link to Banshee SC2 page:
http://www.starcraft2.com/features/terran/banshee.xml
You want 20 good men, but you need a bad pussy.
alphablend
Profile Blog Joined November 2005
647 Posts
September 11 2007 10:32 GMT
#2
You should embed some pics for people to look at in OP to make a decision.
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
September 11 2007 10:33 GMT
#3
yes please include pics.
ModeratorGodfather
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 11 2007 10:41 GMT
#4
I think it looks terrible, and would even prefer the original effects in SC1 over the current ones in SC2.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 10:56:55
September 11 2007 10:49 GMT
#5
Oh, my bad, I was somehow stupidly convinced that every reader on this forum watches SC2 screenshots and videos day and night. I'm abit in a hurry atm, but will add them ASAP.

EDIT: SC2 screens are xml-coded on the official site (I have no experinece in dealing with this), so I don't have the time to link to another source, however, I can link to this atm:

http://eu.media.blizzard.com/starcraft2/flash/global/movieplayer_protoss_dtemplar.swf

Will add more when I get home from the university.
You want 20 good men, but you need a bad pussy.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
September 11 2007 11:22 GMT
#6
It looks pretty cool, just check out the banshee page on sc2.com. It's not a blue outline, but some kind of energy/electricity surging over it.
O_o
Famehunter
Profile Joined August 2007
Canada586 Posts
September 11 2007 11:34 GMT
#7
I think most people know what you re talking about. Personally I think it looks perfect since if you put all "revealed" units in the same shade of color it will be easier to identify them in the heat of action.
Velox Versutus vigilans
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
Last Edited: 2007-09-11 13:52:45
September 11 2007 13:52 GMT
#8
That's a good point, but the effect itself is pretty crude looking. In the end though, I'd rather have the existing way they identify cloaked/uncloaked units than something that was nicer looking but added more clutter.
My psychiatrist says I have deep-seated Ragneuroses :(
KwarK
Profile Blog Joined July 2006
United States42668 Posts
September 11 2007 17:06 GMT
#9
It's a nice concept but the blue is just too heavy. If the blue was much paler and was a thin highlight rather than a unit colour it'd look awesome. I've always thought comsat gave off a surge of energy which glowed in contact with anything (because of the blue swirl and because of the film Final Fantasy: The Spirits Within). I like the idea that, as Stegosaur says, there's "some kind of energy/electricity surging over it".
ModeratorThe angels have the phone box
lololol
Profile Joined February 2006
5198 Posts
September 11 2007 17:22 GMT
#10
It looks like crap, so I bet they'll change it long before release.
I'll call Nada.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 11 2007 17:29 GMT
#11
Yeah, it looks pretty bad...
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2007-09-11 21:45:02
September 11 2007 17:37 GMT
#12
That's rather good. Good enough in my book in any case.

For people complaining about the border, the border is there so you'd know what type of unit it is, and this is a good thing. Feedback owns no feedback in strategy games. Perhaps a tad too much, but whatever. Perhaps like some say it's because it's fading into view or something. *shrug*

The only problem as I see it is that cloaked units may be a bit harder to spot in SC2, (higher resolution, less pixeling, more movement and animations in general etc) but that is not necessarily a bad thing.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
September 11 2007 17:49 GMT
#13
I think the templars in that screenshot are in the process of fading out or in, after being uncovered by a detector, or after a detector lost sight of them. When that happens a small animation appears which displays some blue kind of current covering the unit, cloaking/uncloaking it.

Look at the banshee page
http://www.starcraft2.com/features/terran/banshee.xml

The 'cloak' animation is pretty long, but after it goes into the 'cloaked blur' phase, it will switch to 'detected' state after about 10 sec, and it's transparent with some subtle blue outlining which IMO looks good. I think DT's will look the same and these shots are just unlucky 'heat of the moment' shots where they uncover/cloak animation was playing.
O_o
Tiptup
Profile Joined June 2007
United States133 Posts
September 11 2007 22:07 GMT
#14
Yes, the blue outline is messy and needs work. It may help you to see where a unit is, but it hurts your ability to see what that unit is doing (since the cloak shine is shifts in shape) and, even more importantly, what team a cloaked unit is on.

I made the following comparison screenshot a couple days ago for a thread I made on b.net suggestion forum. I toned down the heavy blue nature of the outline to a more neutral white (with only a slight blue tint remaining). Then I gave the green DTs more team coloring (so you can actually know they're on the green team!) and darkened/desaturated the purple in the terrain and made the color more blue (and lightened the orange lines). Basically, in the original version of the screenshot you have a mess that looks like everything is blue and purple.

[image loading]


Blizzard needs to realize that team colors are what convey the most important information about a unit. They somehow forgot this in WarCraft 3, but the original StarCraft had team color down perfectly (whether intentional or accidental). If team color blends in with a bunch of bright, heavily-saturated colors (whether from the terrain or special effects), then it makes the game too visually noisy. Maybe it looks pretty (in some ways), but our eyes will be tracking crap all over the place. In the original StarCraft it was possible to instantly comprehend everything on a screen in almost every case and your eyes immediately were drawn to the most important things.

(Also, why do the DT have cone heads?)
So certain are you.
pzea
Profile Joined July 2007
United States25 Posts
September 11 2007 22:28 GMT
#15
they should make it so the blue outline is only blue if ur team color is blue. So basically what im saying is they should make the outline whatever color ur team is. just a thought
my life for Aiur
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 11 2007 22:35 GMT
#16
Well, I think is that invis units need more team color and the brightness of the overlay toned down. It's not well-blended enough.
You want 20 good men, but you need a bad pussy.
Smoov
Profile Joined May 2007
United States37 Posts
September 11 2007 22:40 GMT
#17
I think you guys have ran out of things to complain about....musta got bored with complaining about unit names....
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 11 2007 22:44 GMT
#18
It's just because we want SC2 to be as good as possible. If you don't, why the hell post here?
You want 20 good men, but you need a bad pussy.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
September 11 2007 22:57 GMT
#19
I love how in that pic there's a phase prism relaying units behind enemy lines.
SAY YES TO STIM KIDS!!! XD
Auspicious
Profile Joined August 2007
United States175 Posts
Last Edited: 2007-09-11 23:08:36
September 11 2007 23:05 GMT
#20
I think it's ok if like a bomb (ala spider mine) blows up and outlines them in that blue thing for a second, but if you have a detector it should definitely show them fully

On September 12 2007 02:49 Stegosaur wrote:
I think the templars in that screenshot are in the process of fading out or in, after being uncovered by a detector, or after a detector lost sight of them. When that happens a small animation appears which displays some blue kind of current covering the unit, cloaking/uncloaking it.

Look at the banshee page
http://www.starcraft2.com/features/terran/banshee.xml

The 'cloak' animation is pretty long, but after it goes into the 'cloaked blur' phase, it will switch to 'detected' state after about 10 sec, and it's transparent with some subtle blue outlining which IMO looks good. I think DT's will look the same and these shots are just unlucky 'heat of the moment' shots where they uncover/cloak animation was playing.


I agree, the banshee cloaking looks pretty sweet
You don't fuck around with the infinite.
Q(-_-Q)
Profile Joined August 2007
United States348 Posts
September 12 2007 00:50 GMT
#21
I think the cloak looked good for the banshee, but not for the dark templar (just looks kinda awkward)
SC2 = Alpha = End Balance Speculations?
[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2007-09-14 00:56:43
September 12 2007 04:21 GMT
#22
In BW, if units weren't selected, sometime it was pretty hard to find them like observers. The new change is for the better.

Cloak units should be invisible, but not nearly invisible to their user.
Loverman
Profile Joined September 2007
Romania266 Posts
September 12 2007 06:48 GMT
#23
Imo it doesn't look that bad, nothing I wouldn't get used too after roughly 100 games of playing with/against DTs/cloaked units.
tec27
Profile Blog Joined June 2004
United States3698 Posts
September 12 2007 18:39 GMT
#24
On September 12 2007 09:50 Q(-_-Q) wrote:
I think the cloak looked good for the banshee, but not for the dark templar (just looks kinda awkward)

Agreed. The Banshee one has a nice balance of the light blue/actual color, but the DT just ends up looking like a bright-blue being running around hitting stuff.
Can you jam with the console cowboys in cyberspace?
Alizee-
Profile Blog Joined September 2007
United States845 Posts
September 12 2007 19:39 GMT
#25
It needs to be slightly refined, not removed.
Strength behind the Pride
epidion
Profile Joined November 2004
United States316 Posts
September 12 2007 20:43 GMT
#26
I think that if my enemy has an observer they should be able to see my units exactly as I see them. Of course I can see which of my units are cloaked and which are not - it should be equally obvious to my opponent.
http://www.proxiteam.net
Piste
Profile Blog Joined July 2006
6177 Posts
September 12 2007 22:09 GMT
#27
You guys have not time to watch how pretty dt is anyways when you are playing ^^
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 13 2007 05:02 GMT
#28
They do this so that you'll see them better on the rich colored environment.


Do you want SC1 with a nice coat of paint, or SC2?

Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 13 2007 07:28 GMT
#29
On September 13 2007 07:09 Piste wrote:
You guys have not time to watch how pretty dt is anyways when you are playing ^^


Unit aesthetics are very important. It's a large part of what makes the game a spectator sport.
You want 20 good men, but you need a bad pussy.
ImgGartok
Profile Joined August 2007
United States216 Posts
September 13 2007 08:27 GMT
#30
I think it could be improved in some ways, nothing that's immediately broken though. And yeah the cloak effect on dark templar is rather awkward.
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