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More sensible hotkey-mapping

Forum Index > SC2 General
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Babibo
Profile Joined November 2004
22 Posts
September 01 2007 22:57 GMT
#1
Problem: In StarCraft, WarCraft, all RTS'es I have seen really, the hotkeys for any given unit/spell/building/whatever is just arbitrarily decided by the game designers, pretty much picking a random letter in the unit/spell/building/whatever. This leads to:

1: Horribly misplaced hotkeys (P for Probe, K for Dark Templar which are a bitch to press. Spread out hotkeys also make it more difficult to hit the right keys, seeing as you have to move your left-hand all over the place all the time.

2: Steep learning-curve to actually figure out the hotkeys. I have played thousands of games, most of them with Protoss, but I have no idea what the hotkey for researching psionic storm is, or for air armor, Zealot speed, even Dragoon range. Of course, you eventually learn the hotkeys, but when I'm playing C&C Generals, for instance, I don't use much hotkeys at all because I don't have time to learn them in the middle of playing a 1:1 grudge match.

But I'm not whining just because I like to whine.

Solution: Instead of determining hotkeys by taking a random letter in a units name and hoping it doesn't collide with some other hotkey, Blizzard could map hotkeys to the position in the grid where you would click with your mouse.

Hotkeys would depend only on the position of the icon, regardless of which unit or building you have selected. This is easily expanded for the larger grid they are planning to use for SC2.

[image loading]


Disadvantages:
1) Familiar cross-game hotkeys like attack-move, stop, hold position would almost have to change.
2) Hotkeys would be closer to each other, which might increase the likelihood of misclicking.
3) Does not deal with very specific issues, such as misclicking ssm instead of sm giving you Scourge instead of Mutalisks.

Advantages:
1) All hotkeys would be easily in reach of the left hand.
2) It would be easy to figure out the hotkey for anything merely by looking at its position in the grid.
3) Hotkeys could be determined by the program without having to be set manually by the designers.
4) Hotkeys would be identical regardless of language version.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 01 2007 23:04 GMT
#2
I've already suggested this and so have others. Custom Hotkeys in SC2 will be implemented. I will probably set all buildings and units to match this grid and get used to it.
..and then I would, ya know, check em'. (Aka SpoR)
Kreeeee
Profile Joined May 2004
305 Posts
September 01 2007 23:48 GMT
#3
I had this setup for a long time with SC1, it works very very well
I refuse to engage in a battle of wits against an unarmed opponent.
MindpLay-
Profile Joined August 2007
40 Posts
Last Edited: 2007-09-02 00:12:02
September 02 2007 00:08 GMT
#4
I'm sure they will put customkeys in sc2, like in wc3. I absolutely loved customkeys.
I had the hotkeys of the unit/building on the respective position in the User Interface. Like you picture explains, but there's more.
For example: train scv = q , build barracks = z + a
Also with the most basic commands like attack will still be on 'A' .

Anyway you will be able to just choose the hotkey you prefer, also the standart arbitrary hotkeys that blizzard picks
Lifes a bitch.... and im her pimpdaddy
alphablend
Profile Blog Joined November 2005
647 Posts
Last Edited: 2007-09-02 00:41:15
September 02 2007 00:36 GMT
#5
I have had my hotkeys in StarCraft1 set like this for at least 5 years.

qwe
asd h
zxc

and tab are all i need ... and the numbers h is still hold because it is easily accessible.

Edit - I left out one major disadvantage, you will wear out the Q key on your keyboard LOL you press it more then any other key.
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
September 02 2007 00:40 GMT
#6
Out of curiosity, how do you change your hotkeys in SC1?
ImgGartok
Profile Joined August 2007
United States216 Posts
September 02 2007 00:41 GMT
#7
I can foresee many lost games cause pros forgot to set their hotkeys before a match xD

But yeah, I'm all for such a change.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 02 2007 00:43 GMT
#8
But don't improved controls make the game more newb-friendly?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 02 2007 00:45 GMT
#9
On September 02 2007 09:43 iamke55 wrote:
But don't improved controls make the game more newb-friendly?


ARGH Brain aneurysm.
alphablend
Profile Blog Joined November 2005
647 Posts
September 02 2007 00:54 GMT
#10
On September 02 2007 09:40 OrderlyChaos wrote:
Out of curiosity, how do you change your hotkeys in SC1?


You have to edit patch_rt.mpq file. I think their is a tutorial and tools floating around on gosu gamers if you don't know how to do it yourself.
Q(-_-Q)
Profile Joined August 2007
United States348 Posts
September 02 2007 01:12 GMT
#11
On September 02 2007 09:45 Jyvblamo wrote:
Show nested quote +
On September 02 2007 09:43 iamke55 wrote:
But don't improved controls make the game more newb-friendly?


ARGH Brain aneurysm.


...

you still have to know what button to push at what time. it really isn't going to change much. the skill level isn't going to dramatically change just because you can map your own hotkeys now
SC2 = Alpha = End Balance Speculations?
Axsynthe
Profile Blog Joined June 2007
United States161 Posts
September 02 2007 01:56 GMT
#12
What?!
Blizzard hotkeys are so easy to remember. It follows the first letter in the name of the unit. P for probe, D for drone, M for marine, etc... The only exception to this is when there are two units that begin with the same letter, then the leftmost unit gets the second letter, then the third, etc.

The only exception would be S for larvae, but come on. So you have to learn ONE exception.

Unit production hotkeys don't annoy me as much as spellcaster hotkeys do. You mean I have to reach allll the way to "I" so I can irradiate? damn.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 02 2007 01:58 GMT
#13
On September 02 2007 10:56 Axsynthe wrote:
What?!
Blizzard hotkeys are so easy to remember. It follows the first letter in the name of the unit. P for probe, D for drone, M for marine, etc... The only exception to this is when there are two units that begin with the same letter, then the leftmost unit gets the second letter, then the third, etc.

The only exception would be S for larvae, but come on. So you have to learn ONE exception.

Unit production hotkeys don't annoy me as much as spellcaster hotkeys do. You mean I have to reach allll the way to "I" so I can irradiate? damn.


The complaint is not that the hotkeys are hard to remember, it is that hotkeys like 'p' for probe or pylon are too far right to be comfortably reached.
Axsynthe
Profile Blog Joined June 2007
United States161 Posts
September 02 2007 02:02 GMT
#14
On September 02 2007 10:58 Jyvblamo wrote:
Show nested quote +
On September 02 2007 10:56 Axsynthe wrote:
What?!
Blizzard hotkeys are so easy to remember. It follows the first letter in the name of the unit. P for probe, D for drone, M for marine, etc... The only exception to this is when there are two units that begin with the same letter, then the leftmost unit gets the second letter, then the third, etc.

The only exception would be S for larvae, but come on. So you have to learn ONE exception.

Unit production hotkeys don't annoy me as much as spellcaster hotkeys do. You mean I have to reach allll the way to "I" so I can irradiate? damn.


The complaint is not that the hotkeys are hard to remember, it is that hotkeys like 'p' for probe or pylon are too far right to be comfortably reached.

He mentions the steep learning curve in order to get used to them.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 02 2007 02:40 GMT
#15
main reason i hate playing P
Famehunter
Profile Joined August 2007
Canada586 Posts
September 02 2007 02:49 GMT
#16
I wonder if they will ever let us customize hotkeys.
Imagine pro gamers arriving at a tournament and requesting that all their hotkeys be set as they want them to be.
They re already quite a bitch about their hardware and drivers, imagine setting up all kinds of different hotkeys everytime a new player enters the box.
Velox Versutus vigilans
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
September 02 2007 02:53 GMT
#17
Well, WC3 has customizable hotkeys... Not sure if the pros get to reconfigure the hotkeys when they get to the tourneys. I'm fairly sure it's just a small text file to customize the WC3 hotkeys tho'. So it'd be really easy to customize at each tournament, if I understand it right.

I'd love to play around with my hotkeys. I'm for this feature.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
Last Edited: 2007-09-02 04:34:41
September 02 2007 04:30 GMT
#18
There has been a couple threads about this, with some good discussion.

I personally would want it default to SCBW style hotkeys, but have the other as a toggle. For the record I would probably switch over to the 'new' keys.
[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2007-09-02 07:23:41
September 02 2007 07:22 GMT
#19
Just like WC3, SC2 will likely have customizable hotkeys. When I play zerg, I usually press the pictures for certain units.

I hope SC2 will default to SC1 keys. It will be very difficult to play both games if they have their own hotkeys.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 02 2007 11:19 GMT
#20
On September 02 2007 11:53 OrderlyChaos wrote:
Well, WC3 has customizable hotkeys... Not sure if the pros get to reconfigure the hotkeys when they get to the tourneys. I'm fairly sure it's just a small text file to customize the WC3 hotkeys tho'. So it'd be really easy to customize at each tournament, if I understand it right.

I'd love to play around with my hotkeys. I'm for this feature.


Of course they're able to reconfigure their hotkeys at the tourneys. They just upload the CustomKeys.txt file there. Imagine how it would suck for pros if they would be using their custom keys all the time except for tournaments.
If any of you would like to see how such file looks like then here it is:
http://rapidshare.com/files/52849042/CustomKeys.txt.html

And note that you're also able to change the button positions ^_^
Time is precious. Waste it wisely.
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
September 02 2007 11:33 GMT
#21
having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.

However personally I like it somewhat spread out.

1a2a3a4a5z6z7z8z9p0p is second nature

going like 1q2q 3q tab e 4q would make me do sooooo many misclicks

If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.

And wouldent space bar be a great key for attack?
Fuck KeSPA.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
September 02 2007 15:20 GMT
#22
I can't stand hotkeys that are just random, like 'Q' for Dragoon or something. It helps me memorize them if they are either the first letter of the unit or atleast second.
IntoTheRainBOw fan~
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 02 2007 15:29 GMT
#23
The

QWE
ASD
ZXC

keys are such a bitch. It reminds me of Footman Frenzy in Warcraft 3. -_-

I actually really don't mind how the keys were made in SC1; however, I'd like them to be like DotA's: all on the left side of the keyboard, but not blatantly done like the QWE system.

For example, Probe would be R or E, not Q.
^-^
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2007-09-02 16:36:54
September 02 2007 16:35 GMT
#24
Of course it would take a while to get used to, but regardless, I like most of the hotkeys as they are now. Using a grid shape to mimic the positions in the 3x3 box on the bottom right seems so uncomfortable, because the same hotkey would be used for different units, based on which building you currently have selected. Though some combinations are uncomfortable (k for Dark Templar), they make sense for each specific unit. I don't see what your problem is with p for probe, using nexus as 0 0p is very handy. The one that bothers me most is probably s for scourge, because if you click s twice while having the hatchery selected by accident, you can waste a lot of gas/larva. However, all of this is due to human error. The hotkeys in general, as I said before, aren't bad and make sense. D was Dragoon, so Dark Templar had to be something else. Easy as that.

On top of that, the QWEASD(ZXC) keys for many people are on a slant, so it's not nearly the grid that is shown in the box. For me, the line between Q and W cuts the Z button in half. That's how harsh the slant would be, and misclicks would happen often.
Peace~
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 02 2007 16:39 GMT
#25
On September 02 2007 08:48 Kreeeee wrote:
I had this setup for a long time with SC1, it works very very well



How did you have it? How you do it?
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
fanatacist
Profile Blog Joined August 2007
10319 Posts
September 02 2007 16:40 GMT
#26
On September 02 2007 20:33 oshibori_probe wrote:
having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.

However personally I like it somewhat spread out.

1a2a3a4a5z6z7z8z9p0p is second nature

going like 1q2q 3q tab e 4q would make me do sooooo many misclicks

If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.

And wouldent space bar be a great key for attack?

Space would be awesome, but it'd be even cooler if you could use a side button on your mouse too [: Like, you have Right click, Left click, and Mouse3 (which is either a scroller or a side button for most people). I think that would be incredibly useful, no need to move your hand from the number keys to the a button. Just 1click2click3click4click etc.

"1a2a3a4a5z6z7z8z9p0p is second nature"

Basically exactly what I do xD So easy.

I get frustrated when I have 8+ gates and I had to use 876543 and then double click 3 to jump my screen to where my other gates are. If let's say I could make my other 2 gates w and q, it'd be almost like going down the same row. 8z7z6d5d4d3twtqt. So easy. I hope they have that in SC2.

Peace~
Famehunter
Profile Joined August 2007
Canada586 Posts
September 02 2007 16:43 GMT
#27
On September 02 2007 20:33 oshibori_probe wrote:
having hotkeys on qwe asd zcx in wc3 means that for grouping efficiency you need to have multiple and different buildings on 1 group, and switch between with tab. Getting used to this requires alot of determination, it wont noobify sc2 at all.

However personally I like it somewhat spread out.

1a2a3a4a5z6z7z8z9p0p is second nature

going like 1q2q 3q tab e 4q would make me do sooooo many misclicks

If I ever feel the urge for customkeys in sc2, I would probably use 123456 qwerty asdfgh zxcvbn to cover everything.

And wouldent space bar be a great key for attack?


I prefer space bar for "jumping" to critical locations.
Velox Versutus vigilans
Kreeeee
Profile Joined May 2004
305 Posts
September 03 2007 06:57 GMT
#28
On September 03 2007 01:39 thoraxe wrote:
Show nested quote +
On September 02 2007 08:48 Kreeeee wrote:
I had this setup for a long time with SC1, it works very very well



How did you have it? How you do it?


I used keycraft 1.0

I used:

RTY
FGH
VBN
I refuse to engage in a battle of wits against an unarmed opponent.
alphablend
Profile Blog Joined November 2005
647 Posts
September 03 2007 07:58 GMT
#29
On September 03 2007 15:57 Kreeeee wrote:
Show nested quote +
On September 03 2007 01:39 thoraxe wrote:
On September 02 2007 08:48 Kreeeee wrote:
I had this setup for a long time with SC1, it works very very well



How did you have it? How you do it?


I used keycraft 1.0

I used:

RTY
FGH
VBN


Wow I did it manually editing the .MPQ I worked way to hard DOH!!!
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
September 03 2007 12:31 GMT
#30
After playing a lot, I am quite used to the bw hotkeys. The only changes I would want is the S for scourge and P for probe (I am used to hotkeying 1 with my probe, so 1p1p1p is very frustrating and hotkeying to 0 feels weird-_-)
YinYang69
Profile Joined July 2007
United States255 Posts
Last Edited: 2007-09-04 11:47:01
September 04 2007 11:44 GMT
#31
I'm already using this qwe hotkey system. Thank god I found out how to customize SC1 hotkey or I wouldn't even touch the game. SC2 is going to have custom hotkeys just like War3, its kind of mandatory in this day and age.

It's great that some of you guys got use to the hotkeys for SC1 and prefer it that way. No prob with that, customizing hotkey is just for others who don't feel the same. So some will play with the default hotkeys other will customize its a win/win situation!
Keep it simple stupid.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
September 04 2007 12:06 GMT
#32
I had those keys too, even before the gosugamer guide~~!

backup your old patch_rt.mpq and replace it with this one
http://download.yousendit.com/0DD859037D3A5293

It's basicly
qwe
asd
zxc
when constructing buildings/units

Spells are at qwe instead of zxc so that they are easier to reach.

Things like archonmold, evolve lurker, guardian/dev form, comsat/silo addon are at z,x

liftoff is C

burrow is q for all zerg

Attack and Stop are at a,s as usual but
hold position is D and patrol is R making it easier to use those commands

Really fast when your used to it; not recommended if you are going to play at tournaments etc...
Enter a Uh
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
September 04 2007 12:08 GMT
#33
hmm i might just check that out jtan, cheers
Oh no
MindpLay-
Profile Joined August 2007
40 Posts
September 04 2007 13:22 GMT
#34
Oh plz stop asking question about things that already have been answered.
Yes blizzard is going to let US configure hotkeys SINCE, they did it in wc3 and they said in interviews that they want to make sc2 even more accessable for the players..

Also, it's easy to just take an usb-stick(also rapidshare as seen above) with the customkeys as a progamer, as pro warcraft 3 players are already doing.

It's easier to remember a position on a keyboard than a letter, even if the letter is the first of the unit's name. While this might be different for some people, generally it's that way.
Lifes a bitch.... and im her pimpdaddy
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
September 04 2007 13:48 GMT
#35
I never really used hotkeys for unit production in SC. I just pressed like 4,5,6,7 and clicked on the unit icon. Much more comfortable I think.
Time is precious. Waste it wisely.
1esu
Profile Joined April 2007
United States303 Posts
September 04 2007 23:23 GMT
#36
On September 02 2007 07:57 Babibo wrote:
1) Familiar cross-game hotkeys like attack-move, stop, hold position would almost have to change.


I don't see why these keys would have to change; clicking a building (or selecting it through a hotkey) and pressing A would only select that button on the grid, it wouldn't cause any of your units to attack-move the building, would it?
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
September 04 2007 23:30 GMT
#37
9 and 0 are relatively close to P for probe.

Also larvae hotkey is S because 'Spawn'
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 05 2007 00:50 GMT
#38
It's actually S for 'Select Larva'
Moderatormy tatsu loops r fuckin nice
dAemon(1]
Profile Joined September 2007
14 Posts
September 06 2007 04:02 GMT
#39
i remember a program that gave sc custom hotkeys, it was very smart and intuitive.
it was designed like this: there are 9 boxes to the bottom right in the starcraft console that are reserved for certain things, example, when you select build with probe the top left box is a nexus, the top right an assimilator. well the program made the hotkeys correspond to the position by using the 9 keys at the left of the keyboard : qwe // asd // zxc , it was really easy.
bah
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 06 2007 06:02 GMT
#40
Good idea to be able to reconfigure your keys to how ever you want it. Be best if SC2 had this for you easyly set up not something you have to look up. perferabliy so you can change select larva and scorge
I have ass for brains so,
even when I shit I'm droping knowledge.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 06 2007 06:28 GMT
#41
What Blizz should do is have say 3 "sets" of hotkey config as default in options and the option to customize your hotkeys
Having 3 sets of default reduces the time it would take to switch them, for TV games mostly
Maybe different hotkey setups will be better for different races because the races are getting more unique? i dno...
just my 2c
Administrator~ Spirit will set you free ~
gondolin
Profile Blog Joined September 2007
France332 Posts
September 25 2007 13:02 GMT
#42
On September 02 2007 07:57 Babibo wrote:
Solution: Instead of determining hotkeys by taking a random letter in a units name and hoping it doesn't collide with some other hotkey, Blizzard could map hotkeys to the position in the grid where you would click with your mouse.


Hi everyone. This is my first post on this forum so a little word of presentation: i originally played only warcraft 3, but i was invited in a starcraft lan 2 years ago, and i found this game pretty cool, so now i play both games (and i mainly follow sc pro scene because it is so much more interesting ;-))

So for my opinion as a mainly warcraft player, where we can modify the customkeys.txt:
- a grid based hotkeys is pretty cool, and using q for attack-move rather than a is not so hard to get used
- miskeys do not happen so frequently
- you get used rapidly to use the same key for different things depending of the current building selected
- it makes using each races at the beginning easier, and it also make it easier for beginners to learn the hotkeys and use less the mouse. This is good because it will let people to occasionally play without going through the hassle to learn each hotkeys. I play total annihilation from time to time, but not enough to bother learning the hotkeys, and it is a pain to have to use the mouse for everything

Anyway, i know the ability to choose the hotkeys and the icons position will be implemented just like in war3, and there will be no need for blizzard to do a graphical interface to change hotkeys as the community will provide one (you can check warcraftkeys for warcraft which is really good).

But i think that the default hotkeys when installing the game should be the one that is hotkeys based for the reasons mentionned previously:
- people who only play from time to time on different computers won't have their custom keys ready in an usb key with them, so they won't be able to change the hotkeys. They may even not know that they can change them.
- people who wants to have an efficient set of hotkeys will know that they can change them (because if they want an efficient one, they already are pretty good). I think it is easier to have an easy set of hotkeys to learn than an efficient one at the beginning. And the grid based layer is pretty efficient in fact.
- if mod are used, they will use additionnaly hotkeys in respect to the default layout. This may render a grid based hotkey incompatible with these mods. An exemple in warcraft is dota, originally you couldn't remap the new abilities, and some of them were incompatible with my layout. And anyway it is a pain to remap the hotkeys for each mod.

Sorry for my english, it is not my native language.
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 01 2007 10:56 GMT
#43
QWE
ASD or whatever grid system you want.,. my point will be the same.,
ZXC

You can't make grid hotkeys for a MBS game. What does Q do when you have a bunker and a barracks selected at the same time? Build a marine and a vulture (or whatever the sc2 unit in the top left is)? It won't work. 1 key per unit per class is a physical limit to the MBS system that we have to accept.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Konni
Profile Blog Joined February 2003
Germany3044 Posts
October 01 2007 11:00 GMT
#44
I suppose you can't select different types of buildings.
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 02 2007 01:59 GMT
#45
On October 01 2007 20:00 Konni wrote:
I suppose you can't select different types of buildings.


Thats what MBS is. Multiple building select. And it is confirmed that you can select multiple different types of buildings.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
gondolin
Profile Blog Joined September 2007
France332 Posts
October 02 2007 12:01 GMT
#46
In warcraft you can tab between different group of units. Here is how it works, assuming you select four buildings, two of type A, two of type B. You get 4 icons, and a subgroup of 2 units (building of type A). Tabbing select the second subgroup of building of type B. If you press 'q' while having the subgroup A seleced, it produces the corresponding unit in a building of group A (it select the one that has the less remaining time of current unit queue i think). This is for mbs, and it works the same when you have different groups of casters. You can't select units + building, and i never tried to select a tower with a producing building, but there is no reason that a grid based hotkey system would prevent that.
ggfobster
Profile Joined April 2007
United States298 Posts
October 03 2007 02:24 GMT
#47
On September 25 2007 22:02 gondolin wrote:
Show nested quote +
On September 02 2007 07:57 Babibo wrote:
Solution: Instead of determining hotkeys by taking a random letter in a units name and hoping it doesn't collide with some other hotkey, Blizzard could map hotkeys to the position in the grid where you would click with your mouse.



Anyway, i know the ability to choose the hotkeys and the icons position will be implemented just like in war3, and there will be no need for blizzard to do a graphical interface to change hotkeys as the community will provide one (you can check warcraftkeys for warcraft which is really good).



Yes, there will be a need to implement it. Anything that can be done by the developers to help people customize the keys SHOULD be implemented. Your mentality is like saying that they shouldn't put replay watching in game and that all replays would have to be compiled and run through a third party program. There's just no point in Blizzard NOT putting a graphical interface in game.
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 03 2007 03:30 GMT
#48
blizzard should just make something in the game to change hotkeys in the options menu to whatever instead of having to use a text file like in warcraft 3
necrofeast
Profile Joined April 2010
Netherlands2 Posts
April 03 2010 21:44 GMT
#49
my question is, what is the hotkey for the terran scanner sweep??? thank you
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 03 2010 21:53 GMT
#50
c
Puosu
Profile Blog Joined April 2007
6985 Posts
April 03 2010 21:55 GMT
#51
Perfect first post, I see you have a great posting future on TL ahead of you!

Good luck on your journey and have a fun stay at Disney Land.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
April 04 2010 03:17 GMT
#52
On April 04 2010 06:55 Puosu wrote:
Perfect first post, I see you have a great posting future on TL ahead of you!

Good luck on your journey and have a fun stay at Disney Land.


does he needed to open a new thread?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
ig0tfish
Profile Joined July 2009
United States345 Posts
April 04 2010 03:59 GMT
#53
Look at his name...necrofeast
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
April 04 2010 04:11 GMT
#54
i never knew remembering and pressing the default hotkeys was so hard. but even if they implement the custom hotkeys i'll stick with the default because i'd feel so annoyed trying to figure out the best hotkeys and by the time i do i'm pretty sure i can press the default ones with the same speed
"So I turned the lights off at night and practiced by myself"
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