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TL.net Map Contest #16: Voting Results & Winners - Page 2

Forum Index > SC2 General
41 CommentsPost a Reply
Prev 1 2 3 Next All
Azhrak
Profile Joined January 2011
Finland1198 Posts
February 10 2022 06:56 GMT
#21
Superouman and Marras both got 2 maps in the top 5. Quite impressive! Congratulations to all.
starcraft2.fi
Kantuva
Profile Joined April 2010
Uruguay209 Posts
February 10 2022 06:58 GMT
#22
On February 10 2022 13:32 jpg06051992 wrote:
Not sure what the negativity is over. Moondance and Stargazers were shoe ins imo, beautiful aesthetics and honestly I appreciate the pocket expansion with reduced minerals with 1 gas.

I wasn't sold on Waterfall initially but it did produce some really good games in the TLMC.

A big thanks to the map makers, really appreciate you guys and I think this map pool is going to produce some really good quality games.

Kinda sad that Cosmic Sapphire didn't make it but oh well, it was still a good map

After that very first game on Wardi's Tournament, the map was ear-marked to score high on the finalists irregardless of anything else
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
MJG
Profile Joined May 2018
United Kingdom1399 Posts
February 10 2022 08:45 GMT
#23
It's nice to see a winner that has a lower number of bases than is standard. Most games don't get close to using all of the bases that modern maps provide and so their presence only ends up drawing out late-game stalemates...
puking up frothing vitriolic sarcastic spittle
Charoisaur
Profile Joined August 2014
Germany16044 Posts
February 10 2022 09:45 GMT
#24
people think it's a good idea to have people vote on what they think looks the coolest without really considering balance issues

yeah I think this is an issue, probably a large amount of voters do it this way
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1399 Posts
Last Edited: 2022-02-10 10:19:01
February 10 2022 10:18 GMT
#25
Most of the people voting - including myself - aren't good enough at the game to properly take balance issues into account.
puking up frothing vitriolic sarcastic spittle
Zetter
Profile Blog Joined June 2011
Germany629 Posts
February 10 2022 13:59 GMT
#26
I just realized that I totally forgot to vote. Watched most of the TLMC tournament to make an informed decision, only to miss the voting. But my votes would've been mostly similar anyways. I just had Rejuvenation in my Top 5. That map had some good games.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Legan
Profile Joined June 2017
Finland560 Posts
February 10 2022 14:50 GMT
#27
Congrats to winners.

There are clearly a few things that really help maps to win. Just being beautiful or different in aesthetics helps a lot. Having very different design or using something like AZG in new odd way rises interest on map, but it can also end making things worse when games played on it turn out bad. First games seen on a map also make huge impact. You can have really solid map but most games just end early without games being obvious abuse something wrong on the map. This makes map quite forgettable compared to some crazy action-packed games.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Drfilip
Profile Joined March 2013
Sweden592 Posts
February 10 2022 15:29 GMT
#28
On February 10 2022 23:50 Legan wrote:
Congrats to winners.

There are clearly a few things that really help maps to win. Just being beautiful or different in aesthetics helps a lot. Having very different design or using something like AZG in new odd way rises interest on map, but it can also end making things worse when games played on it turn out bad. First games seen on a map also make huge impact. You can have really solid map but most games just end early without games being obvious abuse something wrong on the map. This makes map quite forgettable compared to some crazy action-packed games.

The acceleration zone over a base wasn't too interesting for me. Other aspects of the map was. Those zones did help when talking about the maps with friends. They were easy to remember.

I tried to look at how games went on the maps but, as you said, they often ended quickly without showing off the map. A lot of games just ended without being memorable.
Random Platinum EU
WardiTV
Profile Joined September 2016
596 Posts
February 10 2022 17:55 GMT
#29
Two of the top three most vetoed maps are #1 and #2, this seems to hapen every tournament :D

I think all the maps this season were great and honestly that a lot of the great maps just didn't get votes because they were just solid and normal. Aesthetics/crazyness playing a roll in being memorable/gathering a lot of votes, while standard votes are very spread out perhaps.

I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.
Commentator
themusic246
Profile Joined December 2012
United States213 Posts
February 10 2022 18:10 GMT
#30
On February 11 2022 02:55 WardiTV wrote:
I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.


This would be amazing.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
MayOnFire
Profile Joined March 2021
England47 Posts
February 10 2022 19:35 GMT
#31
On February 11 2022 02:55 WardiTV wrote:
I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.


I can get behind that!
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
honorablemacroterran
Profile Joined January 2022
188 Posts
February 10 2022 20:29 GMT
#32
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?
StarWars1
Profile Joined July 2020
Germany17 Posts
Last Edited: 2022-02-10 20:48:54
February 10 2022 20:47 GMT
#33
Congrats to all winners.
And big thanks to the mapmakers. Its a lot of work/time in each of the maps. So whoever is hating on any of the Maps, shall shut up and make one himself.
I love the top 5. They are pretty much what I voted for. However its obvious that the result would be different if only pros would vote.
Special shoutout to depressed1 for the 2nd place. He was a newbie last TLMC I think. great to see fresh blood in such an old body (game).
Im really looking forward to the next mappool.

Edit: also I think CMC contributed to the overall quality of this TLMC
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2022-02-11 02:03:58
February 11 2022 02:03 GMT
#34
On February 10 2022 08:06 Charoisaur wrote:
Not really a fan of Waterfall tbh, I think it got mostly voted because of its aesthetics.
Also a bit disappointed that Rejuvenation and Tropical Sacrifice placed so low which were the best maps imo but congrats to the winners regardless

I particularly dislike the protoss aesthetics of Waterfall.

There are too many maps using protoss tilesets.

It would have been better with a different tileset.
vyzion
Profile Joined August 2016
308 Posts
February 11 2022 03:45 GMT
#35
Congrats to the finalists! Beautiful maps.
Tommy131313
Profile Joined May 2016
Germany156 Posts
February 12 2022 00:46 GMT
#36
Really big THANK YOU to the mapmakers!
You put in all that time and thoughts and effort - and we got some great new maps.
Very exited to see at least some in ladder sessions and future tournaments.
Great job, guys!
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2022-02-12 05:08:37
February 12 2022 04:52 GMT
#37
On February 11 2022 05:29 honorablemacroterran wrote:
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?


I would take rotating out entire map pools 1-2 times a year rather than rotating out a couple maps 1-2 times a year. This is what is happening currently.

There is very little joy playing sc2 on the same maps for extremely long extended periods of time. This contest in particular is a great example of how many insanely high quality maps there are. Based on the current map "rotation speed" nearly all of the maps from this contest will never see ladder, just a small minority over the next 1 to 1.5 years. There will also not be another TLMC for another year which means that small subset mentioned is all we will have over that time frame. If there truly is a lack of resources to spend a couple hours updating maps every season, let's be smart about those 2 hours of time every 6 months spent on updating the map pool and just rotate out the entire pool. Or at least all of the maps but Beckett to keep the tradition alive.

(:
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
honorablemacroterran
Profile Joined January 2022
188 Posts
February 12 2022 07:11 GMT
#38
On February 12 2022 13:52 themusic246 wrote:
Show nested quote +
On February 11 2022 05:29 honorablemacroterran wrote:
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?


I would take rotating out entire map pools 1-2 times a year rather than rotating out a couple maps 1-2 times a year. This is what is happening currently.

There is very little joy playing sc2 on the same maps for extremely long extended periods of time. This contest in particular is a great example of how many insanely high quality maps there are. Based on the current map "rotation speed" nearly all of the maps from this contest will never see ladder, just a small minority over the next 1 to 1.5 years. There will also not be another TLMC for another year which means that small subset mentioned is all we will have over that time frame. If there truly is a lack of resources to spend a couple hours updating maps every season, let's be smart about those 2 hours of time every 6 months spent on updating the map pool and just rotate out the entire pool. Or at least all of the maps but Beckett to keep the tradition alive.

(:


To be fair I think it's more than just a couple of maps that got switched. I like doing it in a staggered way, personally. I don't think anywhere near all the maps should see the ladder, either.
Philippe
Profile Joined October 2020
354 Posts
Last Edited: 2022-02-12 07:57:04
February 12 2022 07:45 GMT
#39
Recently they took the approach of switching part of the map pool in a staggered way, not everything at the same time. For adapting purposes the latter wouldn't make sense.
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2022-02-12 17:41:29
February 12 2022 17:40 GMT
#40
On February 12 2022 16:45 Philippe wrote:
Recently they took the approach of switching part of the map pool in a staggered way, not everything at the same time. For adapting purposes the latter wouldn't make sense.


Recently? They have always done this. The only recent change is they switch out a couple maps out every other season rather than every season.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
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