Voting has closed and the ballots have been counted. It's time to announce the winners of TL.net Map Contest #15!
We'd like to thank all the mapmakers for their map submissions, the TLMC judges for selecting the sixteen finalists, Wardi for running another fantastic TLMC tournament, the players who participated, and Shopify, ESL, and Blizzard for helping us hold another iteration of TLMC. And, of course, we're grateful to all the fans who voted on the final sixteen maps.
Mapmakers will receive $200 per map that finished in the top sixteen, and receive additional prize money for maps that finish in the top five as chosen by public vote:
We'd also like to remind the community that the top placing maps in TLMC #15 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference TLMC #15 and choose which maps to add at their own discretion.
Treadmill makes use of very smartly positioned slow and acceleration zones, taking full advantage of them and synergizing them with the mirrored symmetry layout. Treadmill has already delivered some solid games during the Wardi Map Contest Tournament and certainly has potential to keep doing so if selected for the competitive ladder.
High risk, high reward center bases are sure to give a major advantage to any player that secures one—if they aren't forced to GG while trying. With a semi-island blocked by Mineral walls at the very bottom of the map, Treadmill opens up many possibilities for players who want to tailor their build orders for non-standard gameplay.
Map FeaturesClick to expand
We're very happy to announce a finalist made by a mapmaker from Mainland China, a scene that hosts many major tournaments but sometimes feels detached from the rest of the StarCraft II community.
Pride of Altaris favors more defensive gameplay during the early-middle phases, due to its high ground natural and easily defended initial expansions. As the game moves on, the action is directed to a central valley, where players will have to wrestle for control of several late-game expansions.
The central gold bases have 8 rich mineral patches instead of the standard 6, but are riskier to take than gold bases on most previous maps. Be it daring fast expansions or late game brawls, they're a potential point of conflict all game long.
Map FeaturesClick to expand
From the freestyle category, Yamatai makes a considerable impression based on its active usage of verticality, shining a light on how upcoming maps and future TLMC submissions might use more than three terrain levels. Of course, Yamatai is also notable for its vibrant visuals—one hopes they can be preserved during performance optimization.
Despite having a more standard expansion layout, Yamatai still hosted a variety of interesting games during testing during the TLMC tournament. A low-ground center crossed by several high ground ridges ensures that vision and positioning will be crucial to victory. While previous maps have certainly achieved this effect, Yamatai takes it to the extreme with its varying terrain levels, and we're curious as to how tactics might evolve on the map.
Map FeaturesClick to expand
Aqueducts is a map that has been worked and reworked through many years by veteran mapmaker Superouman, and is a familiar map to TLMC veterans. It's a map with very strong fundamentals, and is exemplary of how to merge aesthetics and level design in a harmonious manner.
For the map layout itself, the center is an extremely important flashpoint, especially for armies that excel at controlling space. While there are many narrow chokepoints and corridors that armies must maneuver through, the wings of the map are still relatively open, preventing the game from becoming too cramped or stagnant.
Map FeaturesClick to expand
By: themusic246
With outstanding aesthetics, Oblivion features an eye-catching split tileset that has become uncommon in recent years. However, the distinct visuals are paired with a very solid standard layout, which is the real key to the map's success.
A central attack path flanked by two high-ground plateaus makes scouting absolutely critical, as losing sight of the opponent's army for just a few seconds could spell disaster. Resourceful players should try to take full advantage of the multiple paths, be it for backdoor harassment or seizing an advantageous position ahead of a major battle.
Map FeaturesClick to expand
Read our finalists post for detailed views of all sixteen maps.
We'd like to thank all the mapmakers for their map submissions, the TLMC judges for selecting the sixteen finalists, Wardi for running another fantastic TLMC tournament, the players who participated, and Shopify, ESL, and Blizzard for helping us hold another iteration of TLMC. And, of course, we're grateful to all the fans who voted on the final sixteen maps.
Mapmakers will receive $200 per map that finished in the top sixteen, and receive additional prize money for maps that finish in the top five as chosen by public vote:
- 1st place - $800
- 2nd place - $500
- 3rd place - $250
- 4th place - $150
- 5th place- $100
We'd also like to remind the community that the top placing maps in TLMC #15 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference TLMC #15 and choose which maps to add at their own discretion.
5th place
"Treadmill" by Zweck
Treadmill makes use of very smartly positioned slow and acceleration zones, taking full advantage of them and synergizing them with the mirrored symmetry layout. Treadmill has already delivered some solid games during the Wardi Map Contest Tournament and certainly has potential to keep doing so if selected for the competitive ladder.
High risk, high reward center bases are sure to give a major advantage to any player that secures one—if they aren't forced to GG while trying. With a semi-island blocked by Mineral walls at the very bottom of the map, Treadmill opens up many possibilities for players who want to tailor their build orders for non-standard gameplay.
Map Features
4th place
"Pride of Altaris" by 4096SP
We're very happy to announce a finalist made by a mapmaker from Mainland China, a scene that hosts many major tournaments but sometimes feels detached from the rest of the StarCraft II community.
Pride of Altaris favors more defensive gameplay during the early-middle phases, due to its high ground natural and easily defended initial expansions. As the game moves on, the action is directed to a central valley, where players will have to wrestle for control of several late-game expansions.
The central gold bases have 8 rich mineral patches instead of the standard 6, but are riskier to take than gold bases on most previous maps. Be it daring fast expansions or late game brawls, they're a potential point of conflict all game long.
Map Features
3rd place
"Yamatai" by qtsha1
From the freestyle category, Yamatai makes a considerable impression based on its active usage of verticality, shining a light on how upcoming maps and future TLMC submissions might use more than three terrain levels. Of course, Yamatai is also notable for its vibrant visuals—one hopes they can be preserved during performance optimization.
Despite having a more standard expansion layout, Yamatai still hosted a variety of interesting games during testing during the TLMC tournament. A low-ground center crossed by several high ground ridges ensures that vision and positioning will be crucial to victory. While previous maps have certainly achieved this effect, Yamatai takes it to the extreme with its varying terrain levels, and we're curious as to how tactics might evolve on the map.
Map Features
2nd place
"Aqueducts" by Superouman
Aqueducts is a map that has been worked and reworked through many years by veteran mapmaker Superouman, and is a familiar map to TLMC veterans. It's a map with very strong fundamentals, and is exemplary of how to merge aesthetics and level design in a harmonious manner.
For the map layout itself, the center is an extremely important flashpoint, especially for armies that excel at controlling space. While there are many narrow chokepoints and corridors that armies must maneuver through, the wings of the map are still relatively open, preventing the game from becoming too cramped or stagnant.
Map Features
1st Place
"Oblivion" by themusic246
With outstanding aesthetics, Oblivion features an eye-catching split tileset that has become uncommon in recent years. However, the distinct visuals are paired with a very solid standard layout, which is the real key to the map's success.
A central attack path flanked by two high-ground plateaus makes scouting absolutely critical, as losing sight of the opponent's army for just a few seconds could spell disaster. Resourceful players should try to take full advantage of the multiple paths, be it for backdoor harassment or seizing an advantageous position ahead of a major battle.
Map Features
Full Results
Congratulations to all of the winners and finalists! We look forward to seeing your maps on the ladder in the near future.- Oblivion
- Aqueducts
- Yamatai
- Pride of Altaris
- Treadmill
- Iliad
- Enchanted Isle
- Curious Minds
- Bulwark
- The Scavenger
- Sanguinite
- Undercity
- Fountainhead
- Tidehunter
- Berlingrad
- Jacaranda
Read our finalists post for detailed views of all sixteen maps.