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How it all started - Page 2

Forum Index > SC2 General
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Harris1st
Profile Blog Joined May 2010
Germany7180 Posts
September 30 2020 07:47 GMT
#21
Did not expect Idra to win. Color me surprised
Go Serral! GG EZ for Ence. Flashbang dance FTW
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-09-30 08:24:31
September 30 2020 08:23 GMT
#22
On September 30 2020 11:38 ssg wrote:
What level ladder player today would win gsl 2010?

Above masters, everything bellow doesn't have the mechanics. e.g. Idra, not the best player, was able to play without any substantial supply blocks. This is nearly impossible for any diamond player NOW. While it looks rough the players actually had solid mechanics. They were lost in the game(I mean c'mon, high ground warping?) or maps(hey, look at me, i am in your base with marauders before you can build stalkers! and I have concussive shells already! (that's a beta build, but still )) but mechanically they would be comparable to m2/m1 players nowadays. Strategy/tactics of LotV is a different thing.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Kotreb
Profile Joined June 2011
Croatia1392 Posts
Last Edited: 2020-09-30 10:10:07
September 30 2020 09:24 GMT
#23
fuck, wrong thread. Sry :D
If you don't sin Jesus died for nothing.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
September 30 2020 10:20 GMT
#24
On September 30 2020 17:23 deacon.frost wrote:
Show nested quote +
On September 30 2020 11:38 ssg wrote:
What level ladder player today would win gsl 2010?

Above masters, everything bellow doesn't have the mechanics. e.g. Idra, not the best player, was able to play without any substantial supply blocks. This is nearly impossible for any diamond player NOW. While it looks rough the players actually had solid mechanics. They were lost in the game(I mean c'mon, high ground warping?) or maps(hey, look at me, i am in your base with marauders before you can build stalkers! and I have concussive shells already! (that's a beta build, but still )) but mechanically they would be comparable to m2/m1 players nowadays. Strategy/tactics of LotV is a different thing.

Yeah the players look a lot worse than they actually are due to the meta forcing one base builds due to awful maps and broken rushes (hello proxy 2 rax) at the time.

If you're some random Master 3 player and think you have better mechanics than 2010 IdrA or NaDa you are out of your goddamn mind.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
zatic
Profile Blog Joined September 2007
Zurich15365 Posts
Last Edited: 2020-09-30 11:35:23
September 30 2020 11:27 GMT
#25
That being said you can spot a lot of things that today even a mid Dia player would do better. The A-moving of baneling and marine-marauder into each other was painful to watch. And the point that dia players today are getting supply blocked is off too. There is way more shit going on in a dia ladder game today than in those Ro64 games in 2010.

The biggest factor are the godawful maps that just force the game to be terrible and slow no matter the player.
ModeratorI know Teamliquid is known as a massive building
Vision_
Profile Joined September 2018
875 Posts
September 30 2020 11:33 GMT
#26
On September 30 2020 20:27 zatic wrote:
That being said you can spot a lot of things that today even a mid Dia player would do better. The A-moving of baneling and marine-marauder into each other was painful to watch.

The biggest factor are the godawful maps that just force the game to be terrible and slow no matter the player.


You have just the feeling that the game is faster... In reality the only thing faster is the build process;

indeed timings attacks aren t faster in LotV than WoL, in other term, if you found annoying SC2 at the beginning of a game in WoL, you find it annoying now as well.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-09-30 11:45:39
September 30 2020 11:42 GMT
#27
On September 30 2020 20:27 zatic wrote:
That being said you can spot a lot of things that today even a mid Dia player would do better. The A-moving of baneling and marine-marauder into each other was painful to watch. And the point that dia players today are getting supply blocked is off too. There is way more shit going on in a dia ladder game today than in those Ro64 games in 2010.

The biggest factor are the godawful maps that just force the game to be terrible and slow no matter the player.

Well, you don't watch Winter's angry coaching videos, do you?

Anyway, sure, the diamond player will execute the attack better. At the same time he's not producing anything, building anything nor starting anything(upgrades, hello?)

When some say, that you can get to masters with anything as long as your mechanics are on point, it means mostly don't get supply blocked, expand at the right time, build the right units and have the proper eco(e.g. don't build 3rd and 4th extractor on 40 drones)

There isn't that much more going on in Diamond. Trust me, my Protoss is diamond, my Zerg is diamond and it gets really bad when my Random chooses Terran(barely plat ). In the first 5 minutes I can get supply blocked when all that was happening was a scouting scv
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
UncleClimax
Profile Joined January 2020
18 Posts
September 30 2020 13:18 GMT
#28
I LIKE CHICKEN

User was banned for this post.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-09-30 15:53:14
September 30 2020 15:44 GMT
#29
I know this post is a big digression. I am not trying to point fingers but I just want to say I highly doubt Diamond/Master level players are even close in skill to top SC2 players in 2010. I know superior mechanics doesn't produce as much of an advantage SC2 as in Brood War but I doubt Masters or Diamond could beat pros even in 2010. SC2 is a lot more volatile so maybe they could take games, I guess.

Nonetheless, my experience as a BW player is that people almost invariably underestimate how good esports pros are. People think they can beat pros as long as the pro is using a very suboptimal opening. In my honest opinion, I think high master to lowest GM level is like 1800-2050 mmr (let's say roughly 1900 on average). I don't really know but that is my hunch based on some players I know in BW who came from SC2. I am not insulting them, as I consider 1900 mmr to be pretty good. Rather, I am using this to make a point. I'm also not trying to say SC2 is easier than BW. At non-pro level I do think so but I think SC2 is probably around as high level as BW at pro level.

In reality for BW, a 300-400 mmr gap is usually sufficient for the stronger player to do "clown builds" on their opponent (eg, mass scout PvZ, vulture-wraith against protoss, mass hydra against terran) and win like 50/50. The amazing thing is that this phenomenon seems to persist even in higher mmr (although I'll admit the gap probably needs to be somewhat bigger for the :"clown builds" to work). For example, a 2200 mmr player can beat a 1900 mmr player with mass scout PvZ and a 2700 player (basically pro) can likely do the same to a 2200 mmr player. So basically a BW pro can clown on a player who can clown on a BW player with roughly high master or low GM skill level.

In fairness, I only started watching SC2 since Legacy of the Void but it would shock me if top players were truly that low skill back then that they would lose to Diamond/Master level. Anyway, I get they were lower skill than kespa players but it can't be THAT low.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 30 2020 18:45 GMT
#30
Many of the best pros in the early days were B-teamers from BW Pro teams. In other words, they would crush basically any face that couldn't say the same.
twitch.tv/duttroach
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 30 2020 21:42 GMT
#31


I've always loved this <3

On September 30 2020 20:27 zatic wrote:
That being said you can spot a lot of things that today even a mid Dia player would do better. The A-moving of baneling and marine-marauder into each other was painful to watch. And the point that dia players today are getting supply blocked is off too. There is way more shit going on in a dia ladder game today than in those Ro64 games in 2010.

The biggest factor are the godawful maps that just force the game to be terrible and slow no matter the player.


I remember at the time thinking how bad those maps were going to look in a few years and I'd say that more or less held true, I think at one point Blizzard said something about how they released it with simple/small maps to keep things easier to approach for new players? But man Dessert Oasis and Blistering Sands..
@RealHeyoka | ESL / DreamHack StarCraft Lead
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-10-01 00:07:07
October 01 2020 00:05 GMT
#32
God, I remember that horrorshow of a series against oGsTOP when Blizz had recently buffed ultras such that they could splash units touching the units they were attacking...
That heavy thor composition should have worked if not for that balance patch. It was reverted almost immediately, but it really did screw TOP. He played a hell of a series.

EDIT: Other than that one series, Fruitdealer was definitely operating with a very shitty version of Zerg and an absolutely atrocious map pool.
twitch.tv/duttroach
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