• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:20
CEST 18:20
KST 01:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1362 users

MMR distribution - season 44 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
esReveR
Profile Joined February 2010
United States567 Posts
September 12 2020 07:16 GMT
#21
On September 12 2020 12:26 NinjaNight wrote:
+ Show Spoiler +
On September 12 2020 12:06 Monochromatic wrote:
[image loading]

It's very interesting that there's an inflection point in the lower side of the zerg curve that's not present on the terran/toss curves. Is this the point where players learn to inject?

I also think this indicates the "just serral" theory is likely untrue. It definitely appears that zerg is the most successful race by a significant margin. We need more info to draw conclusions - would love to see sample size!

Also, is there no random statistics? As a random player, I want to know how my race is doing!


Of course its untrue, Serral can't carry zerg all by himself. As icing on the cake when he runs into fellow good zerg Reynor he loses a lot of series against him, but not versus other good terran/protoss EU players


He has also lost to Elazer and soO a few times. I think it only shows that zvz is a volatile matchup.
Skill is relative.
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2020-09-12 07:42:17
September 12 2020 07:42 GMT
#22
I dont know how much work it is but can you provide the same for korea. Zerg was always pretty popular in EU and I want to see if KR looks similar or if better players tend to chose Terran more over there.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
TOTOPOTATO
Profile Joined September 2020
4 Posts
September 12 2020 07:47 GMT
#23
On September 12 2020 12:06 Monochromatic wrote:
[image loading]

I also think this indicates the "just serral" theory is likely untrue. It definitely appears that zerg is the most successful race by a significant margin. We need more info to draw conclusions - would love to see sample size!



What do you mean, sample size ? This is the entire EU population so it's no "sample".

There is no drawing conclusions from this however. First, there can be many reasons why zerg is underrepresented in lower leagues. But more importantly, looking at the bell curve only highlights the middle of the curve where most people are, and I hope we can all agree the 2.5k - 3k mmr range has nothing to do with competitive play and should be disregarded when thinking about balance. This has 0 bearing on the "just serral" debate. What you don't see with this range is that zerg % declines heavily and across all servers from diamond to GM.

https://www.rankedftw.com/stats/races/1v1/#v=2&r=2&l=6

OP, if you're truly unbiased like you claim to be, please post the same curve but with a filter on only diamond+ players. Spoiler alert : it will look like the exact opposite.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2020-09-12 20:47:26
September 12 2020 10:36 GMT
#24
I think one explanation could be, that casual Players, that Don t have any SC Background, just Don t like playing Zerg.
Their mechanics are quite different from what you know from your usual rts experience.
For example when I introduced my older Brother to sc2, Who had some Basic wc3 and other rts experiences, he said, je doesn t care if he plays T or P (for 2v2 with me) but he doesn t want to Play Z, as he doesn t understand them.
If there is a signifikant amount of people, that shy away from that less typical mechanics without different Produktion buildings, it would explain, why less casual Players choose Zerg
MaxPax
Lucasmus
Profile Joined September 2015
35 Posts
Last Edited: 2020-09-12 10:58:40
September 12 2020 10:57 GMT
#25
Like dbRic1203 says, Zerg plays a bit different than the more traditional rts styles, like T and P. The inflection point might be the point where zerg players "understand" how to play zerg and suddenly get a higher win ratio. Later on the curve it is more and more just good players, so it evens out more, no matter the race.

When I was a T player on gold league many years ago, I struggled a lot versus Zerg players that understand how to take many bases early on versus Zerg players that played on equal bases as T, because the former would just flood me with units and prevent me to take any more bases.
Slydie
Profile Joined August 2013
1935 Posts
Last Edited: 2020-09-12 11:27:31
September 12 2020 11:19 GMT
#26
I also have to say that it is easy to forget what kind of games are played at 2,6 and 2,9k MMR.

At 2,6, players tend to have their very own and generally very ineffective style, based on playing the campaign or fooling around with units. I doubt many of them have ever seen a pro-game or looked up a build to see what 1v1s are supposed to look like.

Even at 3k+, terrans make planetaries in their mains and go for proxy ghost rushes, while zergs are still one-trick-ponies relying on a single attack to win with no clue about transitioning.

It takes one to know one. I just legitimately brought my offrace Zerg to Plat 3, which would make me contribute to the peak of the curve. Even with just very basic understanding about expanding and making drones, upgrades and roaches, I feel I had a very easy time in most games, even ZvZs.
Buff the siegetank
sudete
Profile Joined December 2012
Singapore3054 Posts
September 12 2020 11:29 GMT
#27
dbRic1203 has mentioned a pretty interesting point there. This reminds me of when new players bought WoL and I'm pretty sure lots of them kind of chose terran by default (as it was the campaign race for WoL). The dominant race in competitive play is probably a big factor as well, what with GomTVT and literal god Mvp dominating the entire scene for the first couple of years. Race selection is probably a combination of these factors and some others. All things considered, the numbers speak for themselves and the ratio of players is approximately:

36.5% Terran
29.5% Protoss
25.5% Zerg
8.5% Random
(stats taken from https://www.rankedftw.com/stats/races/1v1/#v=2&r=2&l=-2)

Had a similar experience at the time myself. T and P was always "easier" to get used to, and it took almost a year before I even thought about playing zerg at all. The mechanics of injecting, spreading creep and making things out of hatcheries is just so different from RTS principles that are present in wc3, CnC and wh40k - Terran and Protoss follow basic principles like "make units one at a time" and "building A spits out unit A, B and C". There's probably a large proportion of new players who default to T and P, and I assume there is some correlation between being new and having low mmr as well. Just food for thought, of course.
Year of MaxPax
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:00 GMT
#28
you guys are missing the important part of the graph. the right side of the graph.
get rich or die mining
TL+ Member
suriel-
Profile Joined May 2020
5 Posts
September 12 2020 12:38 GMT
#29
On September 12 2020 21:00 Alejandrisha wrote:
you guys are missing the important part of the graph. the right side of the graph.


what's interesting there? Serral + Reynor taking spots 1+2? With Protoss players following them (Showtime, Neeb, etc) and then some Terrans (HM, Clem, Soul)

All in all, this graph basically just shows that until the 3k MMR range, there are a bit more Zergs than Protoss/Terran.
If we take a look at how the amount of Zerg players grows from about 2k MMR, and considering, as someone mentioned, "what games are played" around this region (cheese) it's a pretty good indicator that from 2k MMR going towards 3k MMR, Zergs learn how to allin, while Protoss/Terran players struggle to defend that (e.g. building proper walls).

Going closer to and onward from ~4k MMR, it shows that the races converge and have equal MMR very quickly, because cheese stops working, while people learn to defend it and actually start understanding how to play SC2 better (macro, build-orders, strategy, etc)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:45 GMT
#30
On September 12 2020 21:38 suriel- wrote:
Show nested quote +
On September 12 2020 21:00 Alejandrisha wrote:
you guys are missing the important part of the graph. the right side of the graph.


what's interesting there? Serral + Reynor taking spots 1+2? With Protoss players following them (Showtime, Neeb, etc) and then some Terrans (HM, Clem, Soul)

All in all, this graph basically just shows that until the 3k MMR range, there are a bit more Zergs than Protoss/Terran.
If we take a look at how the amount of Zerg players grows from about 2k MMR, and considering, as someone mentioned, "what games are played" around this region (cheese) it's a pretty good indicator that from 2k MMR going towards 3k MMR, Zergs learn how to allin, while Protoss/Terran players struggle to defend that (e.g. building proper walls).

Going closer to and onward from ~4k MMR, it shows that the races converge and have equal MMR very quickly, because cheese stops working, while people learn to defend it and actually start understanding how to play SC2 better (macro, build-orders, strategy, etc)

yes! a thousand times yes !
get rich or die mining
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:39:36
September 12 2020 12:53 GMT
#31
I am suspicious of a graph that has negative percentage on its y-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:57 GMT
#32
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.
get rich or die mining
TL+ Member
sparklyresidue
Profile Joined August 2011
United States5523 Posts
September 12 2020 12:59 GMT
#33
so this graph essentially shows that there are more zerg platinum players right?
Like Tinkerbelle, I leave behind a sparkly residue.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 13:00 GMT
#34
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.
get rich or die mining
TL+ Member
stilt
Profile Joined October 2012
France2754 Posts
Last Edited: 2020-09-12 13:03:53
September 12 2020 13:01 GMT
#35
Very few people begins with Z because of the specific mechanics of the race.
They generally switch to Z after having played a bit with the 2 other races before going for Z which means they are more experienced and stronger.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:30:47
September 12 2020 13:11 GMT
#36
On September 12 2020 21:57 Alejandrisha wrote:
Show nested quote +
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.

Well, no. That's an assumption that every race uses the same skill to attain their own mode (not mean, mean isn't in the graph, good luck calculating that from lack of data, though I suppose you can just eye it inaccurately, but it seems more liekly from your later reply that you just don't know the difference between mean and mode), or that the mode is particularily meaningful. Afterall, can you tell the difference in skill between gold 2 and plat 2? I can't, they both just look randomly bad. Players of that skill level are inconsistent and prone to wide swings in skill. Which is only to be expected when in those ranks you should be learning and accumulating experience rapidly.

Nevermind that I cannot see the datapoints. Where is the table that shows the data? For all I know there could be only 7 datapoints, 1 for each league, for each race which makes the people talking about inflection points seem particularily naive as it is just an artifact of a smoothing algorithm from Microsoft Excel or whatever.

In anycase, it seems odd to choose EU in particular. I assume NA and Korea would look different.

Edit: Judging from your later reply, you don't have the education or experience in interpreting graphs, so I think you shouldn't try to make any judgements.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:29:37
September 12 2020 13:27 GMT
#37
On September 12 2020 22:00 Alejandrisha wrote:
Show nested quote +
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.

Wrong. It doesn't show what the ranges of MMR is. You'll have to take the area under the curve for the MMR range to interpret it as a population group. For instance, if you interpret the graph to show that most protoss players are Gold, you would be wrong, as the most protoss are in Diamond according to https://www.rankedftw.com/stats/races/1v1/#v=2&r=0&l=4. You cannot interpret the mode as the most of a league.

See? That's what I am saying about interpretating graphs.

The more I look at the graph the more nonsensical it become in terms of presenting data. Such a graph, judging from the axis should be presented as a column graph.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 13:35 GMT
#38
On September 12 2020 22:27 Dangermousecatdog wrote:
Show nested quote +
On September 12 2020 22:00 Alejandrisha wrote:
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.

Wrong. It doesn't show what the ranges of MMR is. You'll have to take the area under the curve for the MMR range to interpret it as a population group. For instance, if you interpret the graph to show that most protoss players are Gold, you would be wrong, as the most protoss are in Diamond according to https://www.rankedftw.com/stats/races/1v1/#v=2&r=0&l=4. You cannot interpret the mode as the most of a league.

See? That's what I am saying about interpretating graphs.

The more I look at the graph the more nonsensical it become in terms of presenting data. Such a graph, judging from the axis should be presented as a column graph.

true
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2020-09-12 13:40:40
September 12 2020 13:39 GMT
#39
On September 12 2020 22:11 Dangermousecatdog wrote:
Show nested quote +
On September 12 2020 21:57 Alejandrisha wrote:
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.

Well, no. That's an assumption that every race uses the same skill to attain their own mode (not mean, mean isn't in the graph, good luck calculating that from lack of data, though I suppose you can just eye it inaccurately, but it seems more liekly from your later reply that you just don't know the difference between mean and mode), or that the mode is particularily meaningful. Afterall, can you tell the difference in skill between gold 2 and plat 2? I can't, they both just look randomly bad. Players of that skill level are inconsistent and prone to wide swings in skill. Which is only to be expected when in those ranks you should be learning and accumulating experience rapidly.

Nevermind that I cannot see the datapoints. Where is the table that shows the data? For all I know there could be only 7 datapoints, 1 for each league, for each race which makes the people talking about inflection points seem particularily naive as it is just an artifact of a smoothing algorithm from Microsoft Excel or whatever.

In anycase, it seems odd to choose EU in particular. I assume NA and Korea would look different.

Edit: Judging from your later reply, you don't have the education or experience in interpreting graphs, so I think you shouldn't try to make any judgements.

mean is the mathematical average. mode is the most prevalent data point. what does this have to do with this graph
i don't think figuring out the difference between plat and gold 2 is going to bring you any epiphany
get rich or die mining
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 12 2020 13:41 GMT
#40
Ok, you tell me where the mean of anything is from that graph. Go on.

Hint: it's not at 2610, 2680, 2980.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 225
UpATreeSC 38
StarCraft: Brood War
Britney 39248
Mini 1114
Soma 1002
Stork 660
EffOrt 512
Hyuk 214
Shuttle 206
PianO 194
Soulkey 186
Zeus 178
[ Show more ]
ggaemo 176
Snow 139
Sharp 128
Shinee 87
sorry 69
Barracks 56
Nal_rA 48
Hyun 46
Movie 35
Free 32
Hm[arnc] 25
HiyA 24
soO 17
scan(afreeca) 17
Sexy 12
yabsab 11
GoRush 10
Sacsri 10
Terrorterran 9
Dota 2
Gorgc5613
qojqva1660
420jenkins268
Fuzer 151
Counter-Strike
fl0m3775
Other Games
singsing1732
FrodaN1194
B2W.Neo903
hiko733
Mlord346
RotterdaM174
Beastyqt171
ArmadaUGS151
QueenE81
Trikslyr43
Mew2King27
Organizations
Counter-Strike
PGL36420
Other Games
BasetradeTV964
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Shameless 33
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota259
League of Legends
• Nemesis3733
• TFBlade1308
Other Games
• WagamamaTV247
• Shiphtur186
Upcoming Events
CranKy Ducklings
17h 40m
WardiTV Team League
18h 40m
uThermal 2v2 Circuit
22h 40m
IPSL
23h 40m
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 2h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 17h
WardiTV Team League
1d 18h
OSC
1d 20h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.