• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Pros React To: ASL S21 Finals 25 Years Since Brood War Patch 1.08 [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2446 users

MMR distribution - season 44 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
esReveR
Profile Joined February 2010
United States567 Posts
September 12 2020 07:16 GMT
#21
On September 12 2020 12:26 NinjaNight wrote:
+ Show Spoiler +
On September 12 2020 12:06 Monochromatic wrote:
[image loading]

It's very interesting that there's an inflection point in the lower side of the zerg curve that's not present on the terran/toss curves. Is this the point where players learn to inject?

I also think this indicates the "just serral" theory is likely untrue. It definitely appears that zerg is the most successful race by a significant margin. We need more info to draw conclusions - would love to see sample size!

Also, is there no random statistics? As a random player, I want to know how my race is doing!


Of course its untrue, Serral can't carry zerg all by himself. As icing on the cake when he runs into fellow good zerg Reynor he loses a lot of series against him, but not versus other good terran/protoss EU players


He has also lost to Elazer and soO a few times. I think it only shows that zvz is a volatile matchup.
Skill is relative.
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2020-09-12 07:42:17
September 12 2020 07:42 GMT
#22
I dont know how much work it is but can you provide the same for korea. Zerg was always pretty popular in EU and I want to see if KR looks similar or if better players tend to chose Terran more over there.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
TOTOPOTATO
Profile Joined September 2020
4 Posts
September 12 2020 07:47 GMT
#23
On September 12 2020 12:06 Monochromatic wrote:
[image loading]

I also think this indicates the "just serral" theory is likely untrue. It definitely appears that zerg is the most successful race by a significant margin. We need more info to draw conclusions - would love to see sample size!



What do you mean, sample size ? This is the entire EU population so it's no "sample".

There is no drawing conclusions from this however. First, there can be many reasons why zerg is underrepresented in lower leagues. But more importantly, looking at the bell curve only highlights the middle of the curve where most people are, and I hope we can all agree the 2.5k - 3k mmr range has nothing to do with competitive play and should be disregarded when thinking about balance. This has 0 bearing on the "just serral" debate. What you don't see with this range is that zerg % declines heavily and across all servers from diamond to GM.

https://www.rankedftw.com/stats/races/1v1/#v=2&r=2&l=6

OP, if you're truly unbiased like you claim to be, please post the same curve but with a filter on only diamond+ players. Spoiler alert : it will look like the exact opposite.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2020-09-12 20:47:26
September 12 2020 10:36 GMT
#24
I think one explanation could be, that casual Players, that Don t have any SC Background, just Don t like playing Zerg.
Their mechanics are quite different from what you know from your usual rts experience.
For example when I introduced my older Brother to sc2, Who had some Basic wc3 and other rts experiences, he said, je doesn t care if he plays T or P (for 2v2 with me) but he doesn t want to Play Z, as he doesn t understand them.
If there is a signifikant amount of people, that shy away from that less typical mechanics without different Produktion buildings, it would explain, why less casual Players choose Zerg
MaxPax
Lucasmus
Profile Joined September 2015
35 Posts
Last Edited: 2020-09-12 10:58:40
September 12 2020 10:57 GMT
#25
Like dbRic1203 says, Zerg plays a bit different than the more traditional rts styles, like T and P. The inflection point might be the point where zerg players "understand" how to play zerg and suddenly get a higher win ratio. Later on the curve it is more and more just good players, so it evens out more, no matter the race.

When I was a T player on gold league many years ago, I struggled a lot versus Zerg players that understand how to take many bases early on versus Zerg players that played on equal bases as T, because the former would just flood me with units and prevent me to take any more bases.
Slydie
Profile Joined August 2013
1937 Posts
Last Edited: 2020-09-12 11:27:31
September 12 2020 11:19 GMT
#26
I also have to say that it is easy to forget what kind of games are played at 2,6 and 2,9k MMR.

At 2,6, players tend to have their very own and generally very ineffective style, based on playing the campaign or fooling around with units. I doubt many of them have ever seen a pro-game or looked up a build to see what 1v1s are supposed to look like.

Even at 3k+, terrans make planetaries in their mains and go for proxy ghost rushes, while zergs are still one-trick-ponies relying on a single attack to win with no clue about transitioning.

It takes one to know one. I just legitimately brought my offrace Zerg to Plat 3, which would make me contribute to the peak of the curve. Even with just very basic understanding about expanding and making drones, upgrades and roaches, I feel I had a very easy time in most games, even ZvZs.
Buff the siegetank
sudete
Profile Joined December 2012
Singapore3054 Posts
September 12 2020 11:29 GMT
#27
dbRic1203 has mentioned a pretty interesting point there. This reminds me of when new players bought WoL and I'm pretty sure lots of them kind of chose terran by default (as it was the campaign race for WoL). The dominant race in competitive play is probably a big factor as well, what with GomTVT and literal god Mvp dominating the entire scene for the first couple of years. Race selection is probably a combination of these factors and some others. All things considered, the numbers speak for themselves and the ratio of players is approximately:

36.5% Terran
29.5% Protoss
25.5% Zerg
8.5% Random
(stats taken from https://www.rankedftw.com/stats/races/1v1/#v=2&r=2&l=-2)

Had a similar experience at the time myself. T and P was always "easier" to get used to, and it took almost a year before I even thought about playing zerg at all. The mechanics of injecting, spreading creep and making things out of hatcheries is just so different from RTS principles that are present in wc3, CnC and wh40k - Terran and Protoss follow basic principles like "make units one at a time" and "building A spits out unit A, B and C". There's probably a large proportion of new players who default to T and P, and I assume there is some correlation between being new and having low mmr as well. Just food for thought, of course.
Year of MaxPax
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:00 GMT
#28
you guys are missing the important part of the graph. the right side of the graph.
get rich or die mining
TL+ Member
suriel-
Profile Joined May 2020
5 Posts
September 12 2020 12:38 GMT
#29
On September 12 2020 21:00 Alejandrisha wrote:
you guys are missing the important part of the graph. the right side of the graph.


what's interesting there? Serral + Reynor taking spots 1+2? With Protoss players following them (Showtime, Neeb, etc) and then some Terrans (HM, Clem, Soul)

All in all, this graph basically just shows that until the 3k MMR range, there are a bit more Zergs than Protoss/Terran.
If we take a look at how the amount of Zerg players grows from about 2k MMR, and considering, as someone mentioned, "what games are played" around this region (cheese) it's a pretty good indicator that from 2k MMR going towards 3k MMR, Zergs learn how to allin, while Protoss/Terran players struggle to defend that (e.g. building proper walls).

Going closer to and onward from ~4k MMR, it shows that the races converge and have equal MMR very quickly, because cheese stops working, while people learn to defend it and actually start understanding how to play SC2 better (macro, build-orders, strategy, etc)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:45 GMT
#30
On September 12 2020 21:38 suriel- wrote:
Show nested quote +
On September 12 2020 21:00 Alejandrisha wrote:
you guys are missing the important part of the graph. the right side of the graph.


what's interesting there? Serral + Reynor taking spots 1+2? With Protoss players following them (Showtime, Neeb, etc) and then some Terrans (HM, Clem, Soul)

All in all, this graph basically just shows that until the 3k MMR range, there are a bit more Zergs than Protoss/Terran.
If we take a look at how the amount of Zerg players grows from about 2k MMR, and considering, as someone mentioned, "what games are played" around this region (cheese) it's a pretty good indicator that from 2k MMR going towards 3k MMR, Zergs learn how to allin, while Protoss/Terran players struggle to defend that (e.g. building proper walls).

Going closer to and onward from ~4k MMR, it shows that the races converge and have equal MMR very quickly, because cheese stops working, while people learn to defend it and actually start understanding how to play SC2 better (macro, build-orders, strategy, etc)

yes! a thousand times yes !
get rich or die mining
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:39:36
September 12 2020 12:53 GMT
#31
I am suspicious of a graph that has negative percentage on its y-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 12:57 GMT
#32
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.
get rich or die mining
TL+ Member
sparklyresidue
Profile Joined August 2011
United States5524 Posts
September 12 2020 12:59 GMT
#33
so this graph essentially shows that there are more zerg platinum players right?
Like Tinkerbelle, I leave behind a sparkly residue.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 13:00 GMT
#34
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.
get rich or die mining
TL+ Member
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2020-09-12 13:03:53
September 12 2020 13:01 GMT
#35
Very few people begins with Z because of the specific mechanics of the race.
They generally switch to Z after having played a bit with the 2 other races before going for Z which means they are more experienced and stronger.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:30:47
September 12 2020 13:11 GMT
#36
On September 12 2020 21:57 Alejandrisha wrote:
Show nested quote +
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.

Well, no. That's an assumption that every race uses the same skill to attain their own mode (not mean, mean isn't in the graph, good luck calculating that from lack of data, though I suppose you can just eye it inaccurately, but it seems more liekly from your later reply that you just don't know the difference between mean and mode), or that the mode is particularily meaningful. Afterall, can you tell the difference in skill between gold 2 and plat 2? I can't, they both just look randomly bad. Players of that skill level are inconsistent and prone to wide swings in skill. Which is only to be expected when in those ranks you should be learning and accumulating experience rapidly.

Nevermind that I cannot see the datapoints. Where is the table that shows the data? For all I know there could be only 7 datapoints, 1 for each league, for each race which makes the people talking about inflection points seem particularily naive as it is just an artifact of a smoothing algorithm from Microsoft Excel or whatever.

In anycase, it seems odd to choose EU in particular. I assume NA and Korea would look different.

Edit: Judging from your later reply, you don't have the education or experience in interpreting graphs, so I think you shouldn't try to make any judgements.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-09-12 13:29:37
September 12 2020 13:27 GMT
#37
On September 12 2020 22:00 Alejandrisha wrote:
Show nested quote +
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.

Wrong. It doesn't show what the ranges of MMR is. You'll have to take the area under the curve for the MMR range to interpret it as a population group. For instance, if you interpret the graph to show that most protoss players are Gold, you would be wrong, as the most protoss are in Diamond according to https://www.rankedftw.com/stats/races/1v1/#v=2&r=0&l=4. You cannot interpret the mode as the most of a league.

See? That's what I am saying about interpretating graphs.

The more I look at the graph the more nonsensical it become in terms of presenting data. Such a graph, judging from the axis should be presented as a column graph.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 12 2020 13:35 GMT
#38
On September 12 2020 22:27 Dangermousecatdog wrote:
Show nested quote +
On September 12 2020 22:00 Alejandrisha wrote:
On September 12 2020 21:59 sparklyresidue wrote:
so this graph essentially shows that there are more zerg platinum players right?

i think that is the conclusion, yes.

Wrong. It doesn't show what the ranges of MMR is. You'll have to take the area under the curve for the MMR range to interpret it as a population group. For instance, if you interpret the graph to show that most protoss players are Gold, you would be wrong, as the most protoss are in Diamond according to https://www.rankedftw.com/stats/races/1v1/#v=2&r=0&l=4. You cannot interpret the mode as the most of a league.

See? That's what I am saying about interpretating graphs.

The more I look at the graph the more nonsensical it become in terms of presenting data. Such a graph, judging from the axis should be presented as a column graph.

true
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2020-09-12 13:40:40
September 12 2020 13:39 GMT
#39
On September 12 2020 22:11 Dangermousecatdog wrote:
Show nested quote +
On September 12 2020 21:57 Alejandrisha wrote:
On September 12 2020 21:53 Dangermousecatdog wrote:
I am suspicious of a graph that has negative percentage as one of its x-axis instead of starting at 0%.

Anyways quick takeaways:

Difference in peak between Terran (the lowest) and Zerg (the highest) is 370. So the difference is Gold 2 and Platinum 2 as the mode of those races. What does balance or skill particularily matter about those ranks?

Master MMR is about 4400 mmr to get into masters, where all the difference seemingly disappears. Possibly because of scaling. From the graph, if you can't get into Masters, this "statistic" isn't the reason why.

Zerg is the least popular race. So presumably coronavirus being a boost to gaming numbers means less proportionately of a large influx of new players are playing Zerg. This large influx of gaming is seen to be affecting the ranking systems of many games.

A graph taken in isolation without thinking behind how this is proper representation is usually biased. This graph is not a statistical representation of "effort" or "skill" needed to attain MMR.

so, given that a race has a 'skill' factor to get it closer to the mean, we get
zerg = x(jasbean) + 500
protoss = x(jasbeantwins) + 700
terran = x(janbeandoooods) + 800

we can get a graph that matches a player's effort, x, and just add points as we go along.

Well, no. That's an assumption that every race uses the same skill to attain their own mode (not mean, mean isn't in the graph, good luck calculating that from lack of data, though I suppose you can just eye it inaccurately, but it seems more liekly from your later reply that you just don't know the difference between mean and mode), or that the mode is particularily meaningful. Afterall, can you tell the difference in skill between gold 2 and plat 2? I can't, they both just look randomly bad. Players of that skill level are inconsistent and prone to wide swings in skill. Which is only to be expected when in those ranks you should be learning and accumulating experience rapidly.

Nevermind that I cannot see the datapoints. Where is the table that shows the data? For all I know there could be only 7 datapoints, 1 for each league, for each race which makes the people talking about inflection points seem particularily naive as it is just an artifact of a smoothing algorithm from Microsoft Excel or whatever.

In anycase, it seems odd to choose EU in particular. I assume NA and Korea would look different.

Edit: Judging from your later reply, you don't have the education or experience in interpreting graphs, so I think you shouldn't try to make any judgements.

mean is the mathematical average. mode is the most prevalent data point. what does this have to do with this graph
i don't think figuring out the difference between plat and gold 2 is going to bring you any epiphany
get rich or die mining
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 12 2020 13:41 GMT
#40
Ok, you tell me where the mean of anything is from that graph. Go on.

Hint: it's not at 2610, 2680, 2980.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 837
SteadfastSC 184
IndyStarCraft 148
LamboSC2 137
mouzHeroMarine 118
ProTech90
UpATreeSC 84
MindelVK 26
StarCraft: Brood War
Britney 15503
Calm 3379
Horang2 434
ggaemo 215
Mini 191
Soulkey 131
firebathero 130
Dewaltoss 120
ajuk12(nOOB) 22
NaDa 9
Dota 2
canceldota60
Counter-Strike
fl0m1978
edward178
Heroes of the Storm
Liquid`Hasu403
Other Games
Grubby4561
summit1g4107
FrodaN1876
singsing1647
Liquid`RaSZi1304
Beastyqt640
ceh9544
B2W.Neo498
Dendi433
hungrybox255
Hui .188
ArmadaUGS138
Organizations
Counter-Strike
PGL357
Other Games
BasetradeTV322
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 84
• Reevou 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2785
League of Legends
• TFBlade432
Other Games
• imaqtpie1268
• Scarra306
• WagamamaTV285
• Shiphtur245
Upcoming Events
PiGosaur Cup
4h 31m
GSL
14h 1m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
19h 31m
Replay Cast
1d 4h
GSL
1d 14h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 16h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 23h
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.