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Ranked vs. Unranked

Forum Index > SC2 General
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neatpete
Profile Joined October 2017
48 Posts
March 29 2020 17:08 GMT
#1
Am I misunderstanding something about ranked vs. unranked ladder? I'll see somebody with a ranked rating like 600 ahead of me paired against me, but since they're playing unranked they have a separate MMR and I lose points relative to their unranked rating, even though they're dramatically better than I am. It's infuriating. Why do they allow ranked and unranked ladder to queue into one another?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 29 2020 17:16 GMT
#2
Given that their unranked MMR is roughly the same as your ranked MMR you should still expect to win roughly half the time.
neatpete
Profile Joined October 2017
48 Posts
March 29 2020 17:25 GMT
#3
So this is just the balancing-out of all the folks who leave instantly? I guess that makes sense.
FightingFrog
Profile Blog Joined September 2013
Sweden29 Posts
March 29 2020 17:44 GMT
#4
If their mmr gap is 600 there is a reason for it; perhaps one of them represents the mmr they had when they played ranked a year ago or they use the unranked for playing strategies they are not comfortable with or they only cheese on rannked etc. Regardless, exactly like ZigguratOfUr says, if their unranked mmr is the same as yours they will have about a 50% chance of winning a game that they qued up with unranked.
Riner1212
Profile Joined November 2012
United States337 Posts
March 29 2020 18:10 GMT
#5
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...
Sjow "pretty ez life as protoss"
neatpete
Profile Joined October 2017
48 Posts
March 29 2020 18:12 GMT
#6
Okay, the reason for the frustration is that I don't have a 50% chance of beating them if they actually play the game. Say the player is a no-mirror player (a fair number immediately leave TvT). For the sake of argument, let's say you leave every mirror, and that mirrors are roughly a third of the games you play. In 100 games, you expect to play 33 TvTs, of which you'll lose 33. You have 17 losses remaining in the 100 games, which gives you a 50/67 = 74% win rate in games you actually play.

Being on the receiving end, I need to remember that when these players beat me, I'd have an otherwise inflated win rate from every person who ever left a game in the first four seconds. It's just more frustrating to know that I'm going to lose a ten minute game than it is satisfying to get free ladder points.
mounteast0
Profile Joined January 2020
59 Posts
March 30 2020 11:35 GMT
#7
On March 30 2020 03:12 neatpete wrote:
Okay, the reason for the frustration is that I don't have a 50% chance of beating them if they actually play the game. Say the player is a no-mirror player (a fair number immediately leave TvT). For the sake of argument, let's say you leave every mirror, and that mirrors are roughly a third of the games you play. In 100 games, you expect to play 33 TvTs, of which you'll lose 33. You have 17 losses remaining in the 100 games, which gives you a 50/67 = 74% win rate in games you actually play.

Being on the receiving end, I need to remember that when these players beat me, I'd have an otherwise inflated win rate from every person who ever left a game in the first four seconds. It's just more frustrating to know that I'm going to lose a ten minute game than it is satisfying to get free ladder points.




It is understandable to be frustrated to lose to such opponent. However, for the long run, it is not very important / impactful because you will be stabilized at the MMR at your skill level. Even if you loss a game to a "much better" player, you will meet weaker player(compare to your "normal skill level", whatever it means) as a result of your MMR loss, thus getting easier win in the upcoming match(es) and gaining MMR back. If you are playing to improve, then you will find out more about your weakness / point of improvement faster if you are playing against a better opponent.

You can look at the last 100 games that you play and see how many game you lost due to the situation you just described. I suspect it is not the majority, though.

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 30 2020 14:36 GMT
#8
On March 30 2020 03:12 neatpete wrote:
Okay, the reason for the frustration is that I don't have a 50% chance of beating them if they actually play the game. Say the player is a no-mirror player (a fair number immediately leave TvT). For the sake of argument, let's say you leave every mirror, and that mirrors are roughly a third of the games you play. In 100 games, you expect to play 33 TvTs, of which you'll lose 33. You have 17 losses remaining in the 100 games, which gives you a 50/67 = 74% win rate in games you actually play.

Being on the receiving end, I need to remember that when these players beat me, I'd have an otherwise inflated win rate from every person who ever left a game in the first four seconds. It's just more frustrating to know that I'm going to lose a ten minute game than it is satisfying to get free ladder points.

Just a view from the other side.

I play random, unranked. I leave every mirror. That's a half of my games if I count correctly. I don't lose much. If there would be a better system I wouldn't leave the games, trust me. And I know what it does to my MMR as well, sometimes I drop so low I start to meet gold1 players(when I dont leave games and RNGesus likes me, I get paired against diamond #2, let that sink).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2020-03-30 16:20:17
March 30 2020 15:47 GMT
#9
you're overthinking something that probably happens not that often and probably is less dramatic than you're imagining

i play unranked and i get people constantly accusing me of being a "GM smurf" and other such nonsense just because i beat them. i assure you it's in your mind. you have no idea why people's unranked MMR is what it is - maybe they only play shitty strats, maybe they play stoned, or maybe they're just on your level and you're making up excuses for losing

even on ranked you can hit a 600 MMR gap sometimes. stop imagining that you're entitled to always play someone who's "evenly matched" to you. each player is unique, simply do your best to beat whatever opponent you get instead of being in your own head about imaginary "fairness" rules. 9/10 of your games are still going to be against someone within 200 MMR anyway

i've played good games and beaten people 600 above me, and ive played crap games and lost to people 600 below me. why deny yourself the diversity of competitive ladder? if you're so obsessed with the idea of unfair matches then YOU should be the one playing unranked

tl;dr there's nothing unfair about unranked, i play unranked now and i get even matches exactly as often as when i played ranked. if you want to rank up then you have to play better. losing one game to someone playing unranked who you suspect of being "too good" for you is not making the difference of what league you're in, so why do you care?
TL+ Member
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 30 2020 15:55 GMT
#10
On March 30 2020 03:10 Riner1212 wrote:
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...


They have unranked MMR to lose. It's not like it stays static.
Moderator
neatpete
Profile Joined October 2017
48 Posts
March 30 2020 17:18 GMT
#11
On March 31 2020 00:47 brickrd wrote:
you're overthinking something that probably happens not that often and probably is less dramatic than you're imagining

i play unranked and i get people constantly accusing me of being a "GM smurf" and other such nonsense just because i beat them. i assure you it's in your mind. you have no idea why people's unranked MMR is what it is - maybe they only play shitty strats, maybe they play stoned, or maybe they're just on your level and you're making up excuses for losing

even on ranked you can hit a 600 MMR gap sometimes. stop imagining that you're entitled to always play someone who's "evenly matched" to you. each player is unique, simply do your best to beat whatever opponent you get instead of being in your own head about imaginary "fairness" rules. 9/10 of your games are still going to be against someone within 200 MMR anyway

i've played good games and beaten people 600 above me, and ive played crap games and lost to people 600 below me. why deny yourself the diversity of competitive ladder? if you're so obsessed with the idea of unfair matches then YOU should be the one playing unranked

tl;dr there's nothing unfair about unranked, i play unranked now and i get even matches exactly as often as when i played ranked. if you want to rank up then you have to play better. losing one game to someone playing unranked who you suspect of being "too good" for you is not making the difference of what league you're in, so why do you care?


First of all, you're mean. Second, it's not "in my head" ; I can see the MMR in their profile, and I can also see their unranked MMR when the game completes. So, I'll play a game where it feels like I'm overmatched. Then the player's MMR will be 200 below mine or something like that. But I'll check their profile, same race ranked they're several hundred MMR ahead of me.

[image loading]


Here's my entire ladder session from yesterday: One person leaving a TvT, and three people from 4622-4971, all playing unranked and below 4300. The fourth loss was playing unranked but around the same MMR as his actual account which isn't bothersome.

Less nasty users have already pointed out that my expected value is to win around half of my matches. These games where I'm nearly certain to lose are balanced out by the free wins from the same people leaving games, and you're roughly equally likely to get either sort. If you go out and run a marathon, you don't need to have the hope of competing against an Olympian one day to find some sort of meaning in competition. Ditto, if my ladder session is 5 leavers and 6 games where I have a 15% chance of winning each, I may have the same outlook for average points earned, but it's a lot less fun than 11 even-ish matches.

Laddering is more like 10% leaver/smurf bullshit 90% totally fine, but once in awhile you get a super unlucky streak like yesterday, fly off the handle and spend altogether too much time posting about it on tl (whoops). In any event, I don't know how to fix the problem, so I don't know what the point of posting here is other than "I was mad once, internet!"


deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 30 2020 17:30 GMT
#12
On March 31 2020 00:55 Excalibur_Z wrote:
Show nested quote +
On March 30 2020 03:10 Riner1212 wrote:
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...


They have unranked MMR to lose. It's not like it stays static.

don't know how others, but i don't care about that.

It's one of the reasons why i play unranked.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-03-30 17:57:15
March 30 2020 17:54 GMT
#13
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 30 2020 18:41 GMT
#14
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


The entire reason for unranked to exist is purely psychological, so that people don't have to look at their MMR (and not necessarily because they're assholes who want to stomp noobs). There's no reason someone couldn't tank their ranked MMR and do the exact same thing. So unranked MMR still has whatever value it originally had.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
March 30 2020 19:40 GMT
#15
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


I like it. I often play unranked after work because I want to relax, and not get frustrated if I start dropping in rank.
Valor is a poor substitute for numbers.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-03-30 19:46:47
March 30 2020 19:46 GMT
#16
On March 31 2020 03:41 ZigguratOfUr wrote:
Show nested quote +
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


The entire reason for unranked to exist is purely psychological, so that people don't have to look at their MMR (and not necessarily because they're assholes who want to stomp noobs). There's no reason someone couldn't tank their ranked MMR and do the exact same thing. So unranked MMR still has whatever value it originally had.


Well if they tanked their only MMR they couldn't just hop back to another MMR and play vs people at their level when they want. (although I guess they could have multiple account).
I have to say I never really cared about MMR in particular, I guess it can relax some people to play unranked.
Writerhttp://i.imgur.com/9p6ufcB.jpg
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-03-30 20:12:13
March 30 2020 20:09 GMT
#17
On March 31 2020 04:46 Nakajin wrote:
Show nested quote +
On March 31 2020 03:41 ZigguratOfUr wrote:
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


The entire reason for unranked to exist is purely psychological, so that people don't have to look at their MMR (and not necessarily because they're assholes who want to stomp noobs). There's no reason someone couldn't tank their ranked MMR and do the exact same thing. So unranked MMR still has whatever value it originally had.


Well if they tanked their only MMR they couldn't just hop back to another MMR and play vs people at their level when they want. (although I guess they could have multiple account).
I have to say I never really cared about MMR in particular, I guess it can relax some people to play unranked.

Many people, myself included, have the ladder anxiety. Seeing your MMR drop, losing points and eventually losing W/R isn't fun. One of the reasons why i moved to unranked is that I had for 4 seasons 48 % win rate. 4. seasons. in. a. row.

Imagine that. You losing more than you win, you know that and yet ladder is giving you every time harder and harder enemies. I was on a losing w/r in the diamond league and occassionally i have seen masters. AFTER LOSSES.

MAybe my account was broken, maybe I was just unlucky(hots, hidden MMR), who knows. All I know is that now with unranked I
1) Don't care about losing
2) Don't do warm up games(because now I can jump into the game after a winning streak and who cares, so I lose)
3) Can leave mirrors I hate(especially PvP and Protoss used to be my main, it also used to be the most represented race in the diamond in hots, one time i left 14 games in a row - all PvPs)
4) Can select all the maps(as I can leave a map if it's a bad map for certain MU, hey, Blizz, gimme banning maps based on the MU)

It actually works. Give me a button so I don't have to play mirrors(in unranked, why not?) and I stop leaving games. Oh, yeah, I leave against barcodes, but that's like a game in a dozen

Edit> 48 % and I played a lot of games, it wasn't a case of the system not knowing me well. Every season I had at least 200 games(usually more). The ladder wasn't fun experience on ranked. Not at all and I doubt it will be now with adepts and disruptors.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 30 2020 21:53 GMT
#18
On March 31 2020 05:09 deacon.frost wrote:
Show nested quote +
On March 31 2020 04:46 Nakajin wrote:
On March 31 2020 03:41 ZigguratOfUr wrote:
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


The entire reason for unranked to exist is purely psychological, so that people don't have to look at their MMR (and not necessarily because they're assholes who want to stomp noobs). There's no reason someone couldn't tank their ranked MMR and do the exact same thing. So unranked MMR still has whatever value it originally had.


Well if they tanked their only MMR they couldn't just hop back to another MMR and play vs people at their level when they want. (although I guess they could have multiple account).
I have to say I never really cared about MMR in particular, I guess it can relax some people to play unranked.

Many people, myself included, have the ladder anxiety. Seeing your MMR drop, losing points and eventually losing W/R isn't fun. One of the reasons why i moved to unranked is that I had for 4 seasons 48 % win rate. 4. seasons. in. a. row.

Imagine that. You losing more than you win, you know that and yet ladder is giving you every time harder and harder enemies. I was on a losing w/r in the diamond league and occassionally i have seen masters. AFTER LOSSES.

MAybe my account was broken, maybe I was just unlucky(hots, hidden MMR), who knows. All I know is that now with unranked I
1) Don't care about losing
2) Don't do warm up games(because now I can jump into the game after a winning streak and who cares, so I lose)
3) Can leave mirrors I hate(especially PvP and Protoss used to be my main, it also used to be the most represented race in the diamond in hots, one time i left 14 games in a row - all PvPs)
4) Can select all the maps(as I can leave a map if it's a bad map for certain MU, hey, Blizz, gimme banning maps based on the MU)

It actually works. Give me a button so I don't have to play mirrors(in unranked, why not?) and I stop leaving games. Oh, yeah, I leave against barcodes, but that's like a game in a dozen

Edit> 48 % and I played a lot of games, it wasn't a case of the system not knowing me well. Every season I had at least 200 games(usually more). The ladder wasn't fun experience on ranked. Not at all and I doubt it will be now with adepts and disruptors.


As an aside having a 48% winrate isn't that unlikely. If you assume every game is a perfect coin flip and you played 1000 games you still have a 10% chance of having a 48% or smaller winrate.

Furthermore MMR doesn't guarantee a 50% winrate. You could have a 30% winrate due to constantly getting matched up with players that are much better than you are or conversely a 70% winrate due to constantly getting matched up with players that are much worse than you are, and still not gain or lose MMR (though due to how matchmaking works in Starcraft that most likely only noticeably happens to players at the two extremities of the bell curve).

But w/e as long as you're happy with unranked.
Big J
Profile Joined March 2011
Austria16289 Posts
March 30 2020 22:08 GMT
#19
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2020-03-30 22:17:40
March 30 2020 22:14 GMT
#20
On March 31 2020 06:53 ZigguratOfUr wrote:
Show nested quote +
On March 31 2020 05:09 deacon.frost wrote:
On March 31 2020 04:46 Nakajin wrote:
On March 31 2020 03:41 ZigguratOfUr wrote:
On March 31 2020 02:54 Nakajin wrote:
I wish they just deleted unranked entirely, now that there's separated mmr for each race there's no good reason for it and it just feed people who tank their unranked mmr just to crush people for shits and giggles.

The ladder should just put you against people of your skill level.


The entire reason for unranked to exist is purely psychological, so that people don't have to look at their MMR (and not necessarily because they're assholes who want to stomp noobs). There's no reason someone couldn't tank their ranked MMR and do the exact same thing. So unranked MMR still has whatever value it originally had.


Well if they tanked their only MMR they couldn't just hop back to another MMR and play vs people at their level when they want. (although I guess they could have multiple account).
I have to say I never really cared about MMR in particular, I guess it can relax some people to play unranked.

Many people, myself included, have the ladder anxiety. Seeing your MMR drop, losing points and eventually losing W/R isn't fun. One of the reasons why i moved to unranked is that I had for 4 seasons 48 % win rate. 4. seasons. in. a. row.

Imagine that. You losing more than you win, you know that and yet ladder is giving you every time harder and harder enemies. I was on a losing w/r in the diamond league and occassionally i have seen masters. AFTER LOSSES.

MAybe my account was broken, maybe I was just unlucky(hots, hidden MMR), who knows. All I know is that now with unranked I
1) Don't care about losing
2) Don't do warm up games(because now I can jump into the game after a winning streak and who cares, so I lose)
3) Can leave mirrors I hate(especially PvP and Protoss used to be my main, it also used to be the most represented race in the diamond in hots, one time i left 14 games in a row - all PvPs)
4) Can select all the maps(as I can leave a map if it's a bad map for certain MU, hey, Blizz, gimme banning maps based on the MU)

It actually works. Give me a button so I don't have to play mirrors(in unranked, why not?) and I stop leaving games. Oh, yeah, I leave against barcodes, but that's like a game in a dozen

Edit> 48 % and I played a lot of games, it wasn't a case of the system not knowing me well. Every season I had at least 200 games(usually more). The ladder wasn't fun experience on ranked. Not at all and I doubt it will be now with adepts and disruptors.


As an aside having a 48% winrate isn't that unlikely. If you assume every game is a perfect coin flip and you played 1000 games you still have a 10% chance of having a 48% or smaller winrate.

Furthermore MMR doesn't guarantee a 50% winrate. You could have a 30% winrate due to constantly getting matched up with players that are much better than you are or conversely a 70% winrate due to constantly getting matched up with players that are much worse than you are, and still not gain or lose MMR (though due to how matchmaking works in Starcraft that most likely only noticeably happens to players at the two extremities of the bell curve).

But w/e as long as you're happy with unranked.


I actually complained about it here before in the MMR thread, I believe it was a bug. A very frustrating one :/

Long term wise - unless you're at the very top or bottom - this system, if you play many games, should give you 50 % wr. Roughly. the issue is that I had a feeling I am losing more than winning and the WR screen confirmed this. Maybe it wasn't bug and it was balancing the random 54 % wr season i had before, who knows. All I know is that losing more than winning wasn't fun, doesn't happen on unranked
(well, maybe it does, but I have no screen to see it )
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 30 2020 22:19 GMT
#21
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games. Additionally allowing vetoing match-ups is a complete nightmare for matchmaking and queue times, so if I was Blizzard I wouldn't touch it with a ten foot pole.
Big J
Profile Joined March 2011
Austria16289 Posts
March 30 2020 22:29 GMT
#22
On March 31 2020 07:19 ZigguratOfUr wrote:
Show nested quote +
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games. Additionally allowing vetoing match-ups is a complete nightmare for matchmaking and queue times, so if I was Blizzard I wouldn't touch it with a ten foot pole.


After 10 years of laddering SC2 ranked or unranked I can count the times someone has left as a non-mirror against me on one hand.
I feel like TvT you have a 10% chance these days the opponent will leave and I have seen worse in ZvZ.

If it is not mainly a question of matchup it would be much more evenly distributed.

About queue times: everyone who wants to play all matchups profits, because they don't get matched, go to loading screen, opponent leaves and then have to match again. Everyone who does not want to play all matchups does so at their own expense. It is a win-win, unless people would greatly change their behaviour with that feature. Which would prove more than anything that it would be a good feature to begin with, if it was heavily welcomed.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-03-30 23:36:39
March 30 2020 23:07 GMT
#23
On March 31 2020 07:29 Big J wrote:
Show nested quote +
On March 31 2020 07:19 ZigguratOfUr wrote:
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games. Additionally allowing vetoing match-ups is a complete nightmare for matchmaking and queue times, so if I was Blizzard I wouldn't touch it with a ten foot pole.


After 10 years of laddering SC2 ranked or unranked I can count the times someone has left as a non-mirror against me on one hand.
I feel like TvT you have a 10% chance these days the opponent will leave and I have seen worse in ZvZ.

If it is not mainly a question of matchup it would be much more evenly distributed.

About queue times: everyone who wants to play all matchups profits, because they don't get matched, go to loading screen, opponent leaves and then have to match again. Everyone who does not want to play all matchups does so at their own expense. It is a win-win, unless people would greatly change their behaviour with that feature. Which would prove more than anything that it would be a good feature to begin with, if it was heavily welcomed.


Assuming that the feature gets heavily used, people who aren't vetoing match-ups gets screwed over since they just get the same, most heavily vetoed match-ups all the time to compensate for all the people who are vetoing match-ups. And that just drives more people to veto match-ups at which points queue times just keep on increasing. In the worst case scenario queue times go infinite (for example due to all Protosses in a certain MMR range at a certain time looking for Terrans, all Terrans looking for Zergs, and all Zergs looking for Protosses). In the best case scenario queue times still increase significantly even for the players who don't veto any match-ups since the pool of possible opponents is much smaller. And given that ladder isn't one large pool of potential opponents, but rather many small semi-overlapping pools of opponents (since they're bound by MMR and by players who are active at a given time of day) something pretty close to the worst case is bound to happen somewhere on the ladder.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
March 30 2020 23:48 GMT
#24
In my experience, unranked players are smurfs far more often than ranked players are (whether intentionally or unintentionally - e.g. leaving matchups they dislike). I'd like to see it abolished or moved into a separate matchmaking queue.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 31 2020 02:16 GMT
#25
On March 31 2020 08:48 Justinian wrote:
In my experience, unranked players are smurfs far more often than ranked players are (whether intentionally or unintentionally - e.g. leaving matchups they dislike). I'd like to see it abolished or moved into a separate matchmaking queue.

you think that's your experience because your mentality is to seek an excuse for a loss, and when you see someone is unranked you decide "i lost because their MMR was false" instead of "i lost because i played worse." again, your mentality is the problem. easy fix!
TL+ Member
Riner1212
Profile Joined November 2012
United States337 Posts
March 31 2020 04:21 GMT
#26
On March 31 2020 00:55 Excalibur_Z wrote:
Show nested quote +
On March 30 2020 03:10 Riner1212 wrote:
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...


They have unranked MMR to lose. It's not like it stays static.


I dont think that really play that big of factor when someone is laddering ranked cuz they clearly have nothing to lose, so i would have to disagree with you on this one.
Sjow "pretty ez life as protoss"
ThunderJunk
Profile Joined December 2015
United States675 Posts
March 31 2020 04:30 GMT
#27
Your Unranked MMR factors in to your matchmaking pairings.. so you'd still be getting about 50% win/loss if you weren't tanking your MMR with immediately leaving games... In fact, if you count those games, you probably are still at around 50%.

So, doing that makes you a smurf.
I am free because I know that I alone am morally responsible for everything I do.
vik7
Profile Joined May 2009
United States227 Posts
March 31 2020 04:37 GMT
#28
This is a slight sidetrack from the OP, but is unranked even necessary these days? With the game being free to play, just make an alt account to practice new strategies.
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
Ben...
Profile Joined January 2011
Canada3485 Posts
March 31 2020 05:51 GMT
#29
On March 31 2020 07:19 ZigguratOfUr wrote:
Show nested quote +
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games.

It is 100% the reason I leave games, and I'm sure is for the majority of others. Like a lot of others here have mentioned, I play unranked and leave all PvPs. I play mostly Protoss and if I had to play out PvPs I'd probably quit SC2 or switch races rather than keep playing. PvP's the worst matchup in the game. It's not fun at all and hasn't been for a long time. Even in the recent GSL Super Tournament all the PvPs were horrid. From the pro level down, PvP has regressed back into either cheese, proxies, or all-ins off one or two bases and it's become a game of rock paper scissors that is not fun and seems like it is mostly based on luck.

If they enabled not matching mirrors I would never have to leave a game ever. Heck, I play ZvZ when I play Zerg. I find ZvZ fun because other than few early rushes, there's a lot of stability and it can become a fun matchup with a lot of close games. That's never the case with PvP. Most PvPs are "they did some bullshit and it worked because you either guessed wrong or missed scouting one tiny spot on your half of the map" or "you did some bullshit and it worked because they guessed wrong or missed scouting some tiny thing". It's like if the 2018 PvT proxy cyclone meta was an entire matchup.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 31 2020 10:10 GMT
#30
On March 31 2020 13:37 vik7 wrote:
This is a slight sidetrack from the OP, but is unranked even necessary these days? With the game being free to play, just make an alt account to practice new strategies.

Ladder anxiety is still an issue in SC2. You want as many players to play as possible.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
Last Edited: 2020-03-31 11:22:30
March 31 2020 11:21 GMT
#31
On March 31 2020 11:16 brickrd wrote:
Show nested quote +
On March 31 2020 08:48 Justinian wrote:
In my experience, unranked players are smurfs far more often than ranked players are (whether intentionally or unintentionally - e.g. leaving matchups they dislike). I'd like to see it abolished or moved into a separate matchmaking queue.

you think that's your experience because your mentality is to seek an excuse for a loss, and when you see someone is unranked you decide "i lost because their MMR was false" instead of "i lost because i played worse." again, your mentality is the problem. easy fix!

No, when I say someone is a smurf, I mean I check their account and they leave games. And it's not confirmation bias because I do it for both ranked and unranked.
heythereguys
Profile Joined March 2020
7 Posts
Last Edited: 2020-03-31 11:40:20
March 31 2020 11:40 GMT
#32
--- Nuked ---
washikie
Profile Joined February 2011
United States752 Posts
April 01 2020 06:09 GMT
#33
One reason they don't separate ranked and unranked is que times. If a mode has to long a que time people wont use it. Theirs probably alot more people playing ranked then unranked at any given time so if it was not structured this way que time would be horrendous.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2020-04-01 06:16:32
April 01 2020 06:16 GMT
#34
On March 31 2020 07:19 ZigguratOfUr wrote:
Show nested quote +
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games. Additionally allowing vetoing match-ups is a complete nightmare for matchmaking and queue times, so if I was Blizzard I wouldn't touch it with a ten foot pole.


I think it would also lead to some match ups seeing hardly any play time. it would be especially bad in the current balance where Z>P>T>Z so everyone would do a targeted mu ban and maybe a mirror ban too leaving almost no available opponents. This feature just cant work in a game like this. Don't get me wrong, Id be happy if I never had to play another TVP ever again, I realy dislike that mu and only stick with Terran because TvZ and TvT are realy fun and rewarding. but... It just cant work a ban system like that wont work. If their is a perceived imbalance a race could just get locked out for most of the ladder and where does that leave us? Also if it provides players a competitive advantage when ranking up they will do it almost 100% of the time, and so you penalize any one who does not. It would just be dumb.
"when life gives Hero lemons he makes carriers" -Artosis
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 01 2020 08:23 GMT
#35
On April 01 2020 15:16 washikie wrote:
Show nested quote +
On March 31 2020 07:19 ZigguratOfUr wrote:
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games. Additionally allowing vetoing match-ups is a complete nightmare for matchmaking and queue times, so if I was Blizzard I wouldn't touch it with a ten foot pole.


I think it would also lead to some match ups seeing hardly any play time. it would be especially bad in the current balance where Z>P>T>Z so everyone would do a targeted mu ban and maybe a mirror ban too leaving almost no available opponents. This feature just cant work in a game like this. Don't get me wrong, Id be happy if I never had to play another TVP ever again, I realy dislike that mu and only stick with Terran because TvZ and TvT are realy fun and rewarding. but... It just cant work a ban system like that wont work. If their is a perceived imbalance a race could just get locked out for most of the ladder and where does that leave us? Also if it provides players a competitive advantage when ranking up they will do it almost 100% of the time, and so you penalize any one who does not. It would just be dumb.

FIrst of all it is planned for unranked so no competitive advantage as you can do this now with leaving which gives you even bigger competitive advantage. I leave every MU I don't feel like playing. I waste my time and my opponents time, I inflate their MMR and lower mine. NOw it's much better This approach made the OP create this thread out of sheer frustration.

And 2nd - you expect a massive usage of this, how many peopel are using the unranked? (I don't know but I dare to say it's not thje majority of player based on a very meaningless pool of my games ) FFS how many players of SC2 do you think are on TL.net?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 01 2020 08:54 GMT
#36
On March 31 2020 14:51 Ben... wrote:
Show nested quote +
On March 31 2020 07:19 ZigguratOfUr wrote:
On March 31 2020 07:08 Big J wrote:
Let people on unranked veto matchups.
No more leaving and people can train matchups properly.
Solves the problem.


I'm not convinced that people leaving to avoid matchups is the main reason for people leaving games.

It is 100% the reason I leave games, and I'm sure is for the majority of others. Like a lot of others here have mentioned, I play unranked and leave all PvPs. I play mostly Protoss and if I had to play out PvPs I'd probably quit SC2 or switch races rather than keep playing. PvP's the worst matchup in the game. It's not fun at all and hasn't been for a long time. Even in the recent GSL Super Tournament all the PvPs were horrid. From the pro level down, PvP has regressed back into either cheese, proxies, or all-ins off one or two bases and it's become a game of rock paper scissors that is not fun and seems like it is mostly based on luck.

If they enabled not matching mirrors I would never have to leave a game ever. Heck, I play ZvZ when I play Zerg. I find ZvZ fun because other than few early rushes, there's a lot of stability and it can become a fun matchup with a lot of close games. That's never the case with PvP. Most PvPs are "they did some bullshit and it worked because you either guessed wrong or missed scouting one tiny spot on your half of the map" or "you did some bullshit and it worked because they guessed wrong or missed scouting some tiny thing". It's like if the 2018 PvT proxy cyclone meta was an entire matchup.


You should watch Harstem's video on macro in pvp. I learnt a lot and have enjoyed the matchup ever since.
Valor is a poor substitute for numbers.
PyroNswe
Profile Joined March 2020
Sweden23 Posts
April 01 2020 10:56 GMT
#37
On March 31 2020 13:37 vik7 wrote:
This is a slight sidetrack from the OP, but is unranked even necessary these days? With the game being free to play, just make an alt account to practice new strategies.


Well kind of...

If you create a new account you basically have to wait 10 days before you can get started with ranked again.

IMO Unranked is kind of controversial Becasue: If I get I tilted, I just play som unranked instead and get the same practice with the bonus of "Nothing to lose(!)".

I can take gambles and maybe try out some risky Allin or so.If it doesn´t work for me, well nothing happend "Just que again"

If my opponent takes the same risk and fails, He would be looking at a -30 MMR or something and in worst case a league demotion. Trust me that sucks in the lower leagues, no one even wants to be there lol.



"The Terran army, Is better than your army" -RotterdaM
Dedraterllaerau
Profile Joined May 2019
113 Posts
April 02 2020 06:39 GMT
#38
Ranked or unranked its all just an illusion and numbers and it does not really matter. A loss is more valuable than a win when it comes to improvement try to think of it that way :D
WaesumNinja
Profile Joined February 2012
210 Posts
April 02 2020 07:02 GMT
#39
On March 30 2020 03:10 Riner1212 wrote:
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...


Since they're playing unranked you're not losing anything to them, they gain nothing.

But that part of the equation is completely irrelevant. You lost against an opponent and it doesn't matter if he's playing ranked or not.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2020-04-02 14:22:28
April 02 2020 14:21 GMT
#40
On March 31 2020 13:21 Riner1212 wrote:
Show nested quote +
On March 31 2020 00:55 Excalibur_Z wrote:
On March 30 2020 03:10 Riner1212 wrote:
i dont like this concept of losing mmr to unranked players cuz they have nothing to lose...


They have unranked MMR to lose. It's not like it stays static.


I dont think that really play that big of factor when someone is laddering ranked cuz they clearly have nothing to lose, so i would have to disagree with you on this one.

If you don't want to lose mmr, win your games. Are you upset with players at around your level beating you and therefore lowering your score? What is wrong with that? The MMR is supposed to reflect your skill and therefore it lowers every time you lose, regardless to whom.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ThunderJunk
Profile Joined December 2015
United States675 Posts
April 02 2020 21:12 GMT
#41
Also, from the other side of the gate: Getting soundly beaten by a legitimately superior player (in the matchup) has always been part of life. Back in the Broodwar days, all you had to go on to play a game was a pub server that gave you win/loss counts. Blizzard's Sc2 matchmaking is exceptional. People are spoiled nowadays.

Yes winning is fun, but getting completely outplayed to the point where it's basically hopeless shows you the bare extent of your reach. Do you accept that you're not good enough from a bad loss? Or do you prove the opposite! Let the evil Smurfs darken the Outlook of our capacity to grow efficiently only by giving in to their dark temptations. And whatever you do, don't call them daddy.
I am free because I know that I alone am morally responsible for everything I do.
Did_The_Game_Die
Profile Joined September 2020
3 Posts
September 02 2020 05:20 GMT
#42
You're not joking. I just "played" about 10 games queing unranked. It placed me against people playing ranked literally every match. I asked them over ALL chat and once they said they were playing ranked, I left. My reason is that I don't want to play against people trying harder than I am for ranked wins than I ever would while playing unranked. Is this game really that dead or is this just the dumbest way to match people up for a competitive match ever dumped out of Blizzard's ass?
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2020-09-02 05:44:05
September 02 2020 05:40 GMT
#43
On September 02 2020 14:20 Did_The_Game_Die wrote:
You're not joking. I just "played" about 10 games queing unranked. It placed me against people playing ranked literally every match. I asked them over ALL chat and once they said they were playing ranked, I left. My reason is that I don't want to play against people trying harder than I am for ranked wins than I ever would while playing unranked. Is this game really that dead or is this just the dumbest way to match people up for a competitive match ever dumped out of Blizzard's ass?


It is probably to reduce the waitingtime to get a match. Especially playing "unranked", getting a good game at certain MMR-ranges might be next to impossible. Playing ranked on alt-accounts or off-servers might be a better idea than unranked.
Buff the siegetank
insitelol
Profile Joined August 2012
845 Posts
September 02 2020 05:40 GMT
#44
On September 02 2020 14:20 Did_The_Game_Die wrote:
You're not joking. I just "played" about 10 games queing unranked. It placed me against people playing ranked literally every match. I asked them over ALL chat and once they said they were playing ranked, I left. My reason is that I don't want to play against people trying harder than I am for ranked wins than I ever would while playing unranked. Is this game really that dead or is this just the dumbest way to match people up for a competitive match ever dumped out of Blizzard's ass?

There is no difference between ranked and unranked ladder exept for the unranked your mmr is hidden. Why would you want to play against people who are not trying hard though? And how do you even measure the effort..
Less is more.
Did_The_Game_Die
Profile Joined September 2020
3 Posts
Last Edited: 2020-09-02 07:01:11
September 02 2020 06:58 GMT
#45
Insitelol You are right, there is no difference in the way the unranked/ranked system works...it is the people playing in the two different categories where the difference lies. MMR works great on paper if everyone is putting in the same honest effort, but people are more likely to put varying levels of effort (maybe a lot, maybe none) in when playing unranked than when trying to remain consistent/improve their skill when qued for ranked. The que also does not tell you if you are playing vs someone qued for ranked (consistent effort) or vs someone unranked (varying effort). This is already dishonest and ruins the competitive nature of having a purely ranked que. Also, I didn't say I wanted to play against people not trying hard. I want to play against people who are trying around as hard as I am as much as possible, but that is not the case when they place a player in unranked que with a player in ranked que without either of them knowing. I don't want to play against someone who is ranked top master, but decides to play unranked where they are rated plat/diamond, then for some reason they decide to try in unranked (because they are human and can decide to put in more or less effort, and not robots that would try the exact amount their MMR reflected) and smoke me making me lose ranked MMR to someone I would never have faced in ranked if it were not for the unranked and ranked ques being merged. The effort is measured by the score screen. It shows build order, APM, etc and replays which show, frame by frame, the difference in skill/effort. Do you really not know how this game measures effort or was the, "And how do you even measure the effort.." just an incomplete thought that trailed off as you realized it's clearly displayed after the game? The trailing "..." had me confused if it was an actual question or just a random thought you typed out.
Did_The_Game_Die
Profile Joined September 2020
3 Posts
Last Edited: 2020-09-02 07:06:23
September 02 2020 07:04 GMT
#46
On September 02 2020 14:40 Slydie wrote:
It is probably to reduce the waitingtime to get a match. Especially playing "unranked", getting a good game at certain MMR-ranges might be next to impossible. Playing ranked on alt-accounts or off-servers might be a better idea than unranked.


You might be on to something with the alt-accounts. I guess reducing waiting time by making ranked/unranked essentially the same is Blizzards decision to make. Just sucks to have to play the game that way when it's the only competitive game I have played that does that.
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