• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:59
CEST 13:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism7Official StarCraft website teases new content ahead of BlizzCon?122Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Terran or Protoss BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL22] Ro16 Preview: Rough Waters
Tourneys
KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group A BWCL Season 65 Announcement [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports:Our Goa…
regacyesports
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9336 users

TLnet Map Contest 14 Finalists

Forum Index > SC2 General
50 CommentsPost a Reply
1 2 3 Next All

TLnet Map Contest 14 Finalists

Text byJulmust
Graphics byv1
February 10th, 2020 16:55 GMT
TLMC14
A lot of mapmakers were tired, and maybe even a little bit burnt out, after the hectic summer schedule with back to back map contests. At first, we feared that might've scared some of them off but boy were we wrong. For TLMC 14, the mapmaking community was back at full force. Not only did we recieve 163(!!!) submissions, the interest in the contest was insane. During the last two days of the contest alone, we received, and replied to, 150+ PM's that all either contained map updates or new submissions.

While we're ready to announce the results, please note that the maps are not yet uploaded! We are still finishing off QA for the TLnet Map Contest Tournament that will start tomorrow, Tuesday, the 11th of February. Make sure you tune in!

Ok, we've delayed this for long enough. Time to announce the results! Just remember that the order the maps are listed in is not the same as the order they finished in the voting. We took the list of the category finalists and randomized it.

Standard

Category guidelines: Medium sized map. Players tend to have more flexibility on these maps to open with a wider variety of strategies and/or builds. Suggested rush distance: 33-38s

Pillars of Gold

By: Agaton
Terran prospectors have reported that they’ve seen structures in the distance that soared up to the sky like pillars of gold. The Protoss settlement consists of 14 bases, where the linear third is further away from the opponent compared to the triangular third but in return, the high grounds surrounding it must be taken into consideration. No matter in which direction you go, there’ll be a fourth waiting for you. The corner bases will prove valuable as vantage points and to help control the base located below it.


2000 Atmospheres

By: themusic246
Battle for survival on the seabed of this luminous alien planet.


Lightshade

By: Marras
Lightshade is a typical standard map with two third base options and 7 bases per player, and can support a wide variety of playstyles. The destroyable debris and rocks give players a bit of security early on, and destroying them makes it easier to maneuver armies around the map.

Features 14 blue bases in total, line of sight blockers in the middle area and in the corner paths, debris on many of the ramps making them initially smaller until cleared up, also rocks at the direct center path, one set of large debris is dividing the central part of the high ground from the high ground near the corner, basic rake base layout (similar to e.g. Acropolis and Simulacrum), all in all, a very standard map


Hard Rain

By: ATTx
The player can secure the base in a stable manner. At 3 and 9, the base is very easy to defend, but since the space with water is impossible to build, it is easy to attempt unit drop or air-to-ground attacks.


Macro

Category guidelines: A map that favors defensive play and encourages players to reach end game unit compositions. Suggested rush distance: 38-43s

Bamboozle

By: ObsidianScabbard
Large armies attacking through the shortest path will ride the struggle bus to the enemy. Outside paths are much more spacious.

A mineral wall protects your 3rd/4th base. Each patch has 10 minerals. If you take the central base by the mineral wall, your workers will automatically mine the wall. This is intentional!


Ice and Chrome

By: themusic246
Choose between an open third and safer fourth, or safer third and open fourth.


Romanticide

By: Marras
Romanticide is a macro map with a slightly shorter rush distance than normal. The “maze” of rocks and line of sight blockers in the middle path offer a lot of positional opportunities. The mineral wall node values are at 10.

Features 16 blue bases of which the forward ones have a single rich vespene geyser. There’s a mineral wall between the triangle third and the base with the rich gas and also mineral patches with a rock on the ramp leading from that base towards the opponent. The mineral value in these is 10. There’s also some bridges on the map and plenty of line of sight blockers and rocks.


Ecostation

By: CharactR
The plant life on this space station adds a lot to the atmosphere, and not just the artificial one if you know what I mean. A large map with long routes and various expansion options, make use of the high ground and out-position your opponent.

Features a somewhat open low grounds contrasted by slightly a more constricted high ground that snakes in a reverse s-shape across the map.
and various close by expansion options.


Rush

Category guidelines: Map favors early aggression and offensive play. Suggested rush distance: 33s or less

Old Forgotten Temple

By: robeng
At one of the many forgotten temples at auir, two armies stand ready to fight. With a rocky highway through mid, armies must be careful and think about other ways to fight.


Oxide

By: themusic246
A smaller map with rocks that lengthen attack routes early game. Fast nat to nat timing and map becomes high tension once the rocks are down.


Submarine

By: Zweck
Rather small and agressive map with fewer bases. Altough small, the layout is still rather standard, so it allows for all kinds of strategies. The short straight forward attack path is choked off by rocks.


Blackburn

By: Insidioussc2
Discover Moebius' gruesome experiments on this abandoned station. Ground and air distances between opponents is relatively short, but inhibitor zones may slow players down. Strong forward positions and risky high yield bases encourage aggressive play.

Inhabitor Zones in the bottom center. Inhabitor Zones around main to slow down air units and possible elevator play. Inhabitor Zones at the 12 o'clock base to easier defend it from ground attacks. Destructible debris in the center, next to high yield base and to the neutral bottom base.

The High Yield Base is risky and vulnerable from the back but close to the natural and if the player can secure their central high ground pod it is possible to defend.


Challenge – “Adrenaline Rush”

Category guidelines: Design a map making use of the “Acceleration Zone Generator” structure. The Acceleration Zone Generator is a neutral indestructible structure that increases the movement speed of units in its area of effect and can be placed anywhere on the map, including ramps.

Impostor

By: insidious_bombardier
This is an aggressive map which uses the new acceleration zone generators to decrease the rush distance, although this path is vulnerable to defenders positioned on the nearby high ground cliff.


Jagannatha

By: Timmay
Accelerator Zones are placed in four strategic locations to allow players to quickly change paths. The layout was carefully constructed with the help of Twitch chat.

Large rocks full block paths between the Accelerator Zones. Another path outside a late game expansion is partially blocked by rocks.


Deathaura

By: Marras
Deathaura features the new Acceleration Zone Generators that increase the movement speed of units. These zones are situated on the three bridges in the middle. The most forward bases have two rich gas geysers.

14 blue bases in total, of which the forward ones have two rich vespene geysers. The Acceleration Zone Generators are situated on the bridges in the middle. The scouting path goes through these in a zigzag shape. There is also plenty of airspace.


Beckett Industries

By: Superouman
Beckett Industries feature three Acceleration Zone Generators(AZG) placed on small bridges in the middle area. While being very tight, these choke points are still a valid attack path.

3 AZGs are placed on tight chokes in the middle. These chokes have a higher unit throughput while keeping an easy concave setting for the defender. The line thirds are very close to each other while the triangle third is very far away from each other. The line thirds have a very small chokepoint because of the short distance between them.


Facebook Twitter Reddit
AdministratorI'm dancing in the moonlight
Elentos
Profile Blog Joined February 2015
55593 Posts
February 10 2020 17:39 GMT
#2
Perfectly fine set of finalists.
Every 60 seconds in Africa, a minute passes.
Weavel
Profile Joined January 2010
Finland9223 Posts
February 10 2020 17:40 GMT
#3
Props to all mapmakers who removed overlord spot in natural.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Legan
Profile Joined June 2017
Finland589 Posts
February 10 2020 18:10 GMT
#4
Congrats to finalist. Hopefully we get some comments about the finalist from the judges and players competing in the tournament.

163 maps is a lot and will probably be hard to beat in the next competition if/when it happens.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Kantuva
Profile Joined April 2010
Uruguay211 Posts
February 10 2020 18:20 GMT
#5
163 maps is a lot


It sure is...

But congrats to everybody who sent out maps, there were several ones which I wish could have made it, but SC2 is a complex game!

Congrats to the finalists! And very much looking forward to the Wardii Tournament
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
RealityTheGreat
Profile Joined January 2018
China564 Posts
February 10 2020 18:39 GMT
#6
WTF the map name
Betrayed, forgotten, abandoned.
mell00yell00
Profile Joined July 2018
11 Posts
February 10 2020 18:53 GMT
#7
Congrats to the finalists! Take us home wardi!
ObsidianScabbard
Profile Joined January 2020
Netherlands6 Posts
February 10 2020 19:35 GMT
#8
Sorry losers and haters, it really was that easy! Good luck to all the finalists!
diamond zerg
Elentos
Profile Blog Joined February 2015
55593 Posts
February 10 2020 19:39 GMT
#9
On February 11 2020 04:35 ObsidianScabbard wrote:
Sorry losers and haters, it really was that easy! Good luck to all the finalists!

Nobody likes a poor winner you know.
Every 60 seconds in Africa, a minute passes.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 10 2020 20:08 GMT
#10
None of the finalists look like trainwrecks which is encouraging (especially from the rush category). A lot of these maps are rather boring, and none of them are very interesting but that was to be expected.
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 10 2020 20:18 GMT
#11
I guess i can't be absurdly lucky to have many finalists in 2 tlmcs in a row. This is a great set of finalists. :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Howard_Kao
Profile Joined September 2018
China261 Posts
February 10 2020 20:18 GMT
#12
Why does all maps look familiar and dull, I thought we're gonna have some crazy maps under the topic of adrenaline rush
"You don't need a gsl champion, you don't need a esl champion. I feel like I'm just a normal man. I just practice very hard this time, like 15hrs everyday" Oliveira 2023
Marras
Profile Joined June 2018
Finland63 Posts
February 10 2020 20:37 GMT
#13
Congrats to all finalists! Can't wait for the tournament to see them all in action!
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
CharactR
Profile Joined January 2020
Canada111 Posts
Last Edited: 2020-02-10 21:01:40
February 10 2020 21:00 GMT
#14
Of all the maps I put out Ecostation is probably the last one I was expecting to make finalist especially given how competitive the macro category seemed. This is not to say I'm not happy though, still pretty stoked.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 10 2020 22:25 GMT
#15
On February 11 2020 05:18 Howard_Kao wrote:
Why does all maps look familiar and dull, I thought we're gonna have some crazy maps under the topic of adrenaline rush

Anything not familiar and dull gets vetoed to death. Just look at Zen, only the natural is unusual and the map is barely played.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 10 2020 22:54 GMT
#16
On February 11 2020 07:25 Superouman wrote:
Show nested quote +
On February 11 2020 05:18 Howard_Kao wrote:
Why does all maps look familiar and dull, I thought we're gonna have some crazy maps under the topic of adrenaline rush

Anything not familiar and dull gets vetoed to death. Just look at Zen, only the natural is unusual and the map is barely played.


That's a bit hyperbolic. Zen does get played less than the other maps of its cohort, but you still see it a reasonable amount and it's not nearly as vetoed as some maps have been.

And if there were fewer maps where the players can do the exact same builds they always do because the first five bases are basically the same the players would be forced to try something unfamiliar.
WombaT
Profile Blog Joined May 2010
Northern Ireland27339 Posts
February 10 2020 23:22 GMT
#17
Many props to our finalists, but also all entrants. Mapmaking is a time-consuming and often thankless task but enriches our game a ton.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Waxangel
Profile Blog Joined September 2002
United States33693 Posts
February 11 2020 00:47 GMT
#18
good luck to all the contestants :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
themusic246
Profile Joined December 2012
United States214 Posts
February 11 2020 01:17 GMT
#19
170 maps submitted to the map contest 10 years after starcraft 2 launches. GG
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
agripsss
Profile Joined June 2018
37 Posts
February 11 2020 01:43 GMT
#20
i havent played it yet but a map like blackburn is just so refreshing to see again
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
S3 Semi-final
Kim Chul Min (afreeca) 1750
LiquipediaDiscussion
The PondCast
10:00
Episode 108
CranKy Ducklings89
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 210
StarCraft: Brood War
Britney 38807
Bisu 2781
Jaedong 751
BeSt 541
Mini 521
Horang2 493
Soulkey 480
Snow 323
Light 285
firebathero 215
[ Show more ]
EffOrt 211
Yoon 138
Rush 132
Last 126
Pusan 90
Zeus 73
hero 60
Sea.KH 51
ZerO 50
ToSsGirL 48
910 47
Aegong 39
Sexy 39
Bale 34
Icarus 24
sorry 23
IntoTheRainbow 18
Terrorterran 18
Sacsri 14
Dota 2
Dendi1285
Counter-Strike
olofmeister1921
Other Games
singsing1784
crisheroes221
DeMusliM174
Sick133
XaKoH 116
Trikslyr18
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP216
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV674
League of Legends
• Jankos2118
• TFBlade452
Upcoming Events
OSC
10h 32m
Escore
22h 2m
IntoTheTV X SOOP
23h 2m
CranKy Ducklings
1d 22h
Sparkling Tuna Cup
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
IdrA vs MC
Replay Cast
3 days
Afreeca Starleague
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.