• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:22
CET 01:22
KST 09:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? BW General Discussion Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

Concerned for Protoss in the new patch.

Forum Index > SC2 General
Post a Reply
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 21:14 GMT
#1
I am really, really concerned about how Protoss is going to hold Terran allins on the new patch, some of these changes present major issues.

1. Charge as it currently is, with the 8 damage is somewhat needed to hold Terran 2 base allins. Without it, holding those allins becomes extremely difficult. Not impossible but more difficult than it should be.

2. The Adept change is a nerf and the Adept did not need to be nerfed.

3. Observer nerf makes no sense. Nerfing "frustrating" non-combat units is generally a mistake unless they have obscene stats to provide insane utility. In the case of the Observer, it would need a much, much larger sight range for it to actually be a problem. Additionally, making Ravens faster while making the Observer slower is...just wow. I guess speed Banshees are back in business boys! Enjoy your hard to deal with 111 builds!

4. Tempests don't need 25 more effective health. They need to cost less and take up less supply. There's a reason why Protoss players don;t like building them, because they're expensive, high up the tech tree and extremely niche. Making them means sacrificing army to deal with a threat you otherwise can't deal with, like massed Liberators. Problem is the accompanying bio just rolls over Tempest due to the trashy supporting army in the cases where Tempests are REQUIRED. Why can't Tempests just be weaker and have their cost adjusted to reflect this?

5. 10 range Lurkers are a problem late game. Protoss already struggles vs Lurkers due to a multitude of variables, ranging from Disruptor shots being too slow to connect with micro'd Lurkers after their Talon upgrade to Colossus being freaking bad units vs anything not light to generally not having enough range to deal with siege units.

6. Ravens gain an additional 3 seconds with IM. So now with Charge being...well, frankly, trash vs Terran bio, Protoss need tech...and tech gets disabled by IM in a timing. What is Protoss supposed to do when they're not allowed to use their tech units for 11 seconds? You can't rely on Chargelots to hold aggression anymore...this links back into Terran 2 base allins that are going to be insanely strong vs Protoss.

These factors really concern me and honestly, make me wonder what on earth the balance team is doing...the Terran and Zerg changes are pretty good but the Protoss changes are...well, it makes me wonder if anyone on the balance team even plays Protoss or if they all went out to the pub one night and wrote the Protoss changes on the back of a cocktail napkin. They're that bad and imo, that short sighted.

As a random player, with these new changes, if I random Protoss, I feel like my only choices are going to be cheese or fast Flux Chadrays sniping buildings constantly, PiG style.

FataLe
Profile Joined November 2010
New Zealand4517 Posts
November 16 2019 21:54 GMT
#2
Yea just go chadrays bro.
hi. big fan.
RedJohnSC2
Profile Joined April 2015
10 Posts
November 16 2019 22:00 GMT
#3
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-11-16 22:05:32
November 16 2019 22:04 GMT
#4
On November 17 2019 06:54 FataLe wrote:
Yea just go chadrays bro.


That's the plan. I posted this for visibility though. I haven't seen anyone, even pros bring up a lot of the compounding effects in TvP due to the changes.

Like how speed banshees are going to interact with slowzervers. Or how rushing out a Raven or 2 for a 2 base allin vs Protoss is going to be insanely hard to deal with due to Charge not being good at burst damage anymore+11 second IM, which makes, say a clutch Colossus with shield batteries not a viable defense. Basically any kind of fast tech to hold vs Bio Raven 2 base allin is going to be useless.

These are things that should have been heavily considered and I don't think they were because if my awful butt can spot these interactions a mile off, then what do you think is going to happen in 3-6 months when pros adapt and start using these strong timings? TvP was already balanced on a knife edge and I highly suspect these changes will outright break the MU.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:17 GMT
#5
On November 17 2019 07:00 RedJohnSC2 wrote:
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.


The free 3rd was a problem, Protoss economy snowballed too hard for Terran to keep up but that doesn't excuse a lot of these changes.

The one which really, really gets me is the charge nerf and IM buff. Anyone can see that when combined, that's a huge issue as Protoss will need tech units like the Colossus or Disruptor to handle Terran 2 base allins now....except those get disabled for 11 seconds in a timing where you won't have enough of them to compensate for the 11 second IM.

That was a boneheaded decision on the balance team's part. They're better than that and I expect those kind of bad changes from David Kim, not them.
Hvvacha
Profile Joined April 2018
82 Posts
November 16 2019 22:42 GMT
#6
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:53 GMT
#7
On November 17 2019 07:42 Hvvacha wrote:
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.


I also agree. My personal fix would be to give Chargelots an additional 20-30 shields with Charge researched (and the insane speed from the patch) while moving the burst damage of current charge to Glaives in some fashion.

That way the Zealot is a front line tank, meant to pin down units and soak damage but isn't good at bursting down units anymore whereas the Adept is the damage dealer. Ideally, you'd need shade after Glaives to be as fast as the new chargelot so the two pair together well. Giving the Zealot shields and not health allows Widow Mines and EMP to still deal good damage to them, it's just that Marines and Marauders won't kill them as quickly and that's integral to the design of the new chargelot.

P.S. only bad players a move their chargelots, you have to split them, tell some to focus down targets while others just derp around, killing whatever is in front of them. It's not super skilled but it does take some apm and attention. I shift queue commands with 3 or 4 groups of chargelots to this end.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
CranKy Ducklings27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft359
elazer 171
SpeCial 68
CosmosSc2 36
StarCraft: Brood War
Artosis 508
Larva 150
Dota 2
syndereN1077
monkeys_forever140
League of Legends
C9.Mang0181
Counter-Strike
Foxcn264
Other Games
summit1g8067
Grubby5222
tarik_tv3891
FrodaN815
Day[9].tv355
shahzam327
RotterdaM175
Maynarde112
Mew2King55
ViBE31
Organizations
Other Games
gamesdonequick469
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 38
• davetesta11
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 44
• blackmanpl 28
• Azhi_Dahaki1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler76
League of Legends
• Doublelift4307
Other Games
• imaqtpie1368
• Day9tv355
Upcoming Events
The PondCast
9h 38m
OSC
15h 38m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
23h 38m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
6 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.