• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:56
CEST 00:56
KST 07:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo15Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12333 users

Concerned for Protoss in the new patch.

Forum Index > SC2 General
Post a Reply
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 21:14 GMT
#1
I am really, really concerned about how Protoss is going to hold Terran allins on the new patch, some of these changes present major issues.

1. Charge as it currently is, with the 8 damage is somewhat needed to hold Terran 2 base allins. Without it, holding those allins becomes extremely difficult. Not impossible but more difficult than it should be.

2. The Adept change is a nerf and the Adept did not need to be nerfed.

3. Observer nerf makes no sense. Nerfing "frustrating" non-combat units is generally a mistake unless they have obscene stats to provide insane utility. In the case of the Observer, it would need a much, much larger sight range for it to actually be a problem. Additionally, making Ravens faster while making the Observer slower is...just wow. I guess speed Banshees are back in business boys! Enjoy your hard to deal with 111 builds!

4. Tempests don't need 25 more effective health. They need to cost less and take up less supply. There's a reason why Protoss players don;t like building them, because they're expensive, high up the tech tree and extremely niche. Making them means sacrificing army to deal with a threat you otherwise can't deal with, like massed Liberators. Problem is the accompanying bio just rolls over Tempest due to the trashy supporting army in the cases where Tempests are REQUIRED. Why can't Tempests just be weaker and have their cost adjusted to reflect this?

5. 10 range Lurkers are a problem late game. Protoss already struggles vs Lurkers due to a multitude of variables, ranging from Disruptor shots being too slow to connect with micro'd Lurkers after their Talon upgrade to Colossus being freaking bad units vs anything not light to generally not having enough range to deal with siege units.

6. Ravens gain an additional 3 seconds with IM. So now with Charge being...well, frankly, trash vs Terran bio, Protoss need tech...and tech gets disabled by IM in a timing. What is Protoss supposed to do when they're not allowed to use their tech units for 11 seconds? You can't rely on Chargelots to hold aggression anymore...this links back into Terran 2 base allins that are going to be insanely strong vs Protoss.

These factors really concern me and honestly, make me wonder what on earth the balance team is doing...the Terran and Zerg changes are pretty good but the Protoss changes are...well, it makes me wonder if anyone on the balance team even plays Protoss or if they all went out to the pub one night and wrote the Protoss changes on the back of a cocktail napkin. They're that bad and imo, that short sighted.

As a random player, with these new changes, if I random Protoss, I feel like my only choices are going to be cheese or fast Flux Chadrays sniping buildings constantly, PiG style.

FataLe
Profile Joined November 2010
New Zealand4547 Posts
November 16 2019 21:54 GMT
#2
Yea just go chadrays bro.
hi. big fan.
RedJohnSC2
Profile Joined April 2015
10 Posts
November 16 2019 22:00 GMT
#3
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-11-16 22:05:32
November 16 2019 22:04 GMT
#4
On November 17 2019 06:54 FataLe wrote:
Yea just go chadrays bro.


That's the plan. I posted this for visibility though. I haven't seen anyone, even pros bring up a lot of the compounding effects in TvP due to the changes.

Like how speed banshees are going to interact with slowzervers. Or how rushing out a Raven or 2 for a 2 base allin vs Protoss is going to be insanely hard to deal with due to Charge not being good at burst damage anymore+11 second IM, which makes, say a clutch Colossus with shield batteries not a viable defense. Basically any kind of fast tech to hold vs Bio Raven 2 base allin is going to be useless.

These are things that should have been heavily considered and I don't think they were because if my awful butt can spot these interactions a mile off, then what do you think is going to happen in 3-6 months when pros adapt and start using these strong timings? TvP was already balanced on a knife edge and I highly suspect these changes will outright break the MU.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:17 GMT
#5
On November 17 2019 07:00 RedJohnSC2 wrote:
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.


The free 3rd was a problem, Protoss economy snowballed too hard for Terran to keep up but that doesn't excuse a lot of these changes.

The one which really, really gets me is the charge nerf and IM buff. Anyone can see that when combined, that's a huge issue as Protoss will need tech units like the Colossus or Disruptor to handle Terran 2 base allins now....except those get disabled for 11 seconds in a timing where you won't have enough of them to compensate for the 11 second IM.

That was a boneheaded decision on the balance team's part. They're better than that and I expect those kind of bad changes from David Kim, not them.
Hvvacha
Profile Joined April 2018
82 Posts
November 16 2019 22:42 GMT
#6
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:53 GMT
#7
On November 17 2019 07:42 Hvvacha wrote:
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.


I also agree. My personal fix would be to give Chargelots an additional 20-30 shields with Charge researched (and the insane speed from the patch) while moving the burst damage of current charge to Glaives in some fashion.

That way the Zealot is a front line tank, meant to pin down units and soak damage but isn't good at bursting down units anymore whereas the Adept is the damage dealer. Ideally, you'd need shade after Glaives to be as fast as the new chargelot so the two pair together well. Giving the Zealot shields and not health allows Widow Mines and EMP to still deal good damage to them, it's just that Marines and Marauders won't kill them as quickly and that's integral to the design of the new chargelot.

P.S. only bad players a move their chargelots, you have to split them, tell some to focus down targets while others just derp around, killing whatever is in front of them. It's not super skilled but it does take some apm and attention. I shift queue commands with 3 or 4 groups of chargelots to this end.
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 3
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
ZZZero.O235
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 601
SpeCial 82
StarCraft: Brood War
ZZZero.O 235
NaDa 17
League of Legends
Doublelift5694
Counter-Strike
summit1g10762
Other Games
Grubby3929
PiGStarcraft1138
JimRising 261
Livibee62
Trikslyr47
ViBE37
Organizations
Other Games
gamesdonequick1199
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 91
• RyuSc2 25
• Sammyuel 20
• HeavenSC 5
• Response 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra881
Other Games
• imaqtpie1001
• Shiphtur146
Upcoming Events
Replay Cast
1h 4m
WardiTV Spring Champion…
12h 4m
GSL
13h 4m
Maru vs Reynor
Lambo vs Solar
IPSL
17h 4m
Hawk vs Julia
Patches Events
18h 4m
BSL22 NKC (BSL vs China)
20h 4m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
1d 1h
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
Sparkling Tuna Cup
2 days
[ Show More ]
The PondCast
3 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.