• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:40
CEST 00:40
KST 07:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3060 users

Concerned for Protoss in the new patch.

Forum Index > SC2 General
Post a Reply
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 21:14 GMT
#1
I am really, really concerned about how Protoss is going to hold Terran allins on the new patch, some of these changes present major issues.

1. Charge as it currently is, with the 8 damage is somewhat needed to hold Terran 2 base allins. Without it, holding those allins becomes extremely difficult. Not impossible but more difficult than it should be.

2. The Adept change is a nerf and the Adept did not need to be nerfed.

3. Observer nerf makes no sense. Nerfing "frustrating" non-combat units is generally a mistake unless they have obscene stats to provide insane utility. In the case of the Observer, it would need a much, much larger sight range for it to actually be a problem. Additionally, making Ravens faster while making the Observer slower is...just wow. I guess speed Banshees are back in business boys! Enjoy your hard to deal with 111 builds!

4. Tempests don't need 25 more effective health. They need to cost less and take up less supply. There's a reason why Protoss players don;t like building them, because they're expensive, high up the tech tree and extremely niche. Making them means sacrificing army to deal with a threat you otherwise can't deal with, like massed Liberators. Problem is the accompanying bio just rolls over Tempest due to the trashy supporting army in the cases where Tempests are REQUIRED. Why can't Tempests just be weaker and have their cost adjusted to reflect this?

5. 10 range Lurkers are a problem late game. Protoss already struggles vs Lurkers due to a multitude of variables, ranging from Disruptor shots being too slow to connect with micro'd Lurkers after their Talon upgrade to Colossus being freaking bad units vs anything not light to generally not having enough range to deal with siege units.

6. Ravens gain an additional 3 seconds with IM. So now with Charge being...well, frankly, trash vs Terran bio, Protoss need tech...and tech gets disabled by IM in a timing. What is Protoss supposed to do when they're not allowed to use their tech units for 11 seconds? You can't rely on Chargelots to hold aggression anymore...this links back into Terran 2 base allins that are going to be insanely strong vs Protoss.

These factors really concern me and honestly, make me wonder what on earth the balance team is doing...the Terran and Zerg changes are pretty good but the Protoss changes are...well, it makes me wonder if anyone on the balance team even plays Protoss or if they all went out to the pub one night and wrote the Protoss changes on the back of a cocktail napkin. They're that bad and imo, that short sighted.

As a random player, with these new changes, if I random Protoss, I feel like my only choices are going to be cheese or fast Flux Chadrays sniping buildings constantly, PiG style.

FataLe
Profile Joined November 2010
New Zealand4532 Posts
November 16 2019 21:54 GMT
#2
Yea just go chadrays bro.
hi. big fan.
RedJohnSC2
Profile Joined April 2015
10 Posts
November 16 2019 22:00 GMT
#3
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-11-16 22:05:32
November 16 2019 22:04 GMT
#4
On November 17 2019 06:54 FataLe wrote:
Yea just go chadrays bro.


That's the plan. I posted this for visibility though. I haven't seen anyone, even pros bring up a lot of the compounding effects in TvP due to the changes.

Like how speed banshees are going to interact with slowzervers. Or how rushing out a Raven or 2 for a 2 base allin vs Protoss is going to be insanely hard to deal with due to Charge not being good at burst damage anymore+11 second IM, which makes, say a clutch Colossus with shield batteries not a viable defense. Basically any kind of fast tech to hold vs Bio Raven 2 base allin is going to be useless.

These are things that should have been heavily considered and I don't think they were because if my awful butt can spot these interactions a mile off, then what do you think is going to happen in 3-6 months when pros adapt and start using these strong timings? TvP was already balanced on a knife edge and I highly suspect these changes will outright break the MU.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:17 GMT
#5
On November 17 2019 07:00 RedJohnSC2 wrote:
This is the response for the insanely fast 3rdNexus Protoss been doing. Now Protoss will have to respect Terran choices of agression not getting free 3rds. Seems fair design wize, the thing is just the maps. Not to big to favor Protoss, not to short to favor Terran.


The free 3rd was a problem, Protoss economy snowballed too hard for Terran to keep up but that doesn't excuse a lot of these changes.

The one which really, really gets me is the charge nerf and IM buff. Anyone can see that when combined, that's a huge issue as Protoss will need tech units like the Colossus or Disruptor to handle Terran 2 base allins now....except those get disabled for 11 seconds in a timing where you won't have enough of them to compensate for the 11 second IM.

That was a boneheaded decision on the balance team's part. They're better than that and I expect those kind of bad changes from David Kim, not them.
Hvvacha
Profile Joined April 2018
82 Posts
November 16 2019 22:42 GMT
#6
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.
BabelFish1
Profile Joined September 2015
186 Posts
November 16 2019 22:53 GMT
#7
On November 17 2019 07:42 Hvvacha wrote:
if you're really random you should know that chargelots are too strong ON THEIR OWN, if terran all-ins will be too strong they'll fix it, it's not the reason to let chargelots stay like this, I play all races myself and I think the change is good for the game because since it's a strategy, it will force you to use your brain instead of just a-moving.


I also agree. My personal fix would be to give Chargelots an additional 20-30 shields with Charge researched (and the insane speed from the patch) while moving the burst damage of current charge to Glaives in some fashion.

That way the Zealot is a front line tank, meant to pin down units and soak damage but isn't good at bursting down units anymore whereas the Adept is the damage dealer. Ideally, you'd need shade after Glaives to be as fast as the new chargelot so the two pair together well. Giving the Zealot shields and not health allows Widow Mines and EMP to still deal good damage to them, it's just that Marines and Marauders won't kill them as quickly and that's integral to the design of the new chargelot.

P.S. only bad players a move their chargelots, you have to split them, tell some to focus down targets while others just derp around, killing whatever is in front of them. It's not super skilled but it does take some apm and attention. I shift queue commands with 3 or 4 groups of chargelots to this end.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 416
StarCraft: Brood War
Artosis 453
Mini 353
ggaemo 144
910 30
NaDa 12
League of Legends
Doublelift3347
Counter-Strike
fl0m4124
Coldzera 1886
Pyrionflax152
Other Games
summit1g8297
tarik_tv5484
Grubby4765
shahzam352
C9.Mang0217
ZombieGrub29
ForJumy 11
Organizations
Other Games
BasetradeTV230
Dota 2
PGL Dota 2 - Main Stream61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 38
• musti20045 22
• RyuSc2 19
• davetesta18
• Reevou 2
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1496
• Shiphtur338
Upcoming Events
Replay Cast
1h 20m
GSL
10h 50m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
11h 20m
Big Gabe
13h 20m
Replay Cast
1d 1h
Replay Cast
1d 10h
Escore
1d 11h
OSC
1d 14h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.