• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:23
CEST 07:23
KST 14:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8943 users

Inject v extra base which gives you more minerals?

Forum Index > SC2 General
Post a Reply
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-10-10 02:56:23
October 10 2019 02:37 GMT
#1
I don't even know where to begin in order to calculate this but what I want to do is figure out which gives the most minerals;

Creating a second hatchery and continuously producing Drones or building a queen and waiting for Inject to finish before creating an explosion of drones.

I suspect that while Inject gives more larvae than a second hatchery, creating drones for the entire time Inject cycle and drone production time lasts leads to significantly more minerals in the bank.

Now you're probably asking "Why would you worry about such an odd thing...Queens are just...better" and while I normally agree there is one build in ZvP which may be the exception and that's 12 pool expand with an extractor trick to get out the 6 lings. In this build you double expand, skip queens until your 4th and rely entirely on constant drone production generating minerals rather than waiting for Inject to finish to get an explosion of drones.

Whenever I play normally I often notice that my expands are much more sluggish and my bank doesn't increase nearly as fast but this is just anecdotal evidence.

Can someone please help me figure out how many minerals you get by using a hatchery for drone production, constantly making drones as larvae appear vs the minerals you get from using Inject for drone production in say, 29+36+12=77 seconds? The 77 seconds is reflective of the Queen build time, the Inject duration and the Drone build time?
pzlama333
Profile Joined April 2013
United States282 Posts
October 10 2019 03:01 GMT
#2
Hatchery cost 350, spawns one larva every 15 seconds. Max: 3 without inject. It takes 100 seconds to build a hatchery.
Queen cost 150, 50 seconds. Injecting larva will create 3 larva every 40 second. Hatchery can store as many as 19 larva with injecting.
2 drones per mineral patch give 78-90 mineral per minute based on mineral distance. 3 drones give 102 mineral per minute per patch. One base has 8 mineral patches.
Basic math.
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2019-10-10 03:47:23
October 10 2019 03:21 GMT
#3
On October 10 2019 12:01 pzlama333 wrote:
Hatchery cost 350, spawns one larva every 15 seconds. Max: 3 without inject. It takes 100 seconds to build a hatchery.
Queen cost 150, 50 seconds. Injecting larva will create 3 larva every 40 second. Hatchery can store as many as 19 larva with injecting.
2 drones per mineral patch give 78-90 mineral per minute based on mineral distance. 3 drones give 102 mineral per minute per patch. One base has 8 mineral patches.
Basic math.


That doesn't account for 1/2 the important variables here. Thank you for the effort but I might need another user with a better understanding of the situation.

Specifically, you list a lot of variables that have no play here or aren't framed with proper context. Like A Hatcheries build time doesn't matter as much because the minerals you gain can be used to build another hatchery, well before you'd build one with a Queen.

It's hardly basic math when you have compounding variables so I ask you to keep the snark to yourself. TY.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
October 10 2019 04:36 GMT
#4
I think the best way to approach this problem is to just do the builds yourself and then compare the amount of minerals at the end. I think trying to do maths on this would be too difficult.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
October 10 2019 05:21 GMT
#5
i'm not against you exploring the math and getting your answer, but how are you going 12 pool double expand with no queens and not getting torched by a zealot/2 adept counterattack?
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2019-10-10 05:29:22
October 10 2019 05:28 GMT
#6
Ironically enough, 12pool is the one ZvP build where you should 2 base, so you can defend your bases with 3 queens and slowlings.
If you double expand after 12pool and don't lose the game to an adept counter, your opponent has done something wrong.

Not to mention that queens are necessary as anti your mobile anti-air.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 10 2019 07:23 GMT
#7
I think something is off if you can double expand after 12 pool and not die. By the time the adepts get to your base, you'll have around what... 22-24 drones, and 6 slow lings with no queens? Yeah that's insta death.

Not sure if I understand you correctly, but are you asking if we can just hatch everytime instead of getting the queen? So say, instead of 2 base 2 queens, you're thinking of 3 hatch 1 queen? There is a build for that. It's a bit of a gamble though because you'll be open to a lot of early aggro builds . But I think anymore than three hatch open any you'll be super open. As you expand, you'll have more bases to defend, and without queens and being capped for larva, you'll bank more mineral, sure, but you won't be able to spend it.

With the standard 17 pool -> hatch or 16/17 hatch opening, you'll have enough money to build queens AND to drone at the same time. So you will be able to spend all your larva and build up minerals. Without queens, your hatches will cap out at 3 larva since they stop naturally producing, so it doesn't matter if you make more minerals if you can't spend it. It's not just a balance of mineral, but you have to factor in larva as a resource as well.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
October 10 2019 07:50 GMT
#8
I can see all the advantages of queens but in reality, what is the question in the OP? It's to compare which build produces more minerals, extra hatch vs queen.

We all can come up with math but I think the best way is to simply perform both builds over and over and then compare which comes out ahead.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 112
StarCraft: Brood War
Rain 3563
GuemChi 3150
Sea 2002
Leta 61
ZergMaN 20
Backho 16
Bale 13
Icarus 8
Dota 2
NeuroSwarm106
League of Legends
JimRising 702
Counter-Strike
m0e_tv196
Other Games
summit1g7361
PiGStarcraft829
C9.Mang0658
WinterStarcraft533
ViBE151
RuFF_SC237
Mew2King30
Trikslyr10
Organizations
Other Games
gamesdonequick685
BasetradeTV168
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH281
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1333
• Stunt571
Upcoming Events
The PondCast
4h 37m
WardiTV Spring Champion…
5h 37m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
7h 37m
OSC
18h 37m
CranKy Ducklings
1d 4h
WardiTV Spring Champion…
1d 5h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.