• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:09
CEST 21:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 711 users

Marine melee mode?

Forum Index > SC2 General
Post a Reply
1 2 Next All
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
Last Edited: 2007-05-29 07:15:44
May 29 2007 07:06 GMT
#1
Sorry if this has been discussed already:

If you look closely, there's bayonettes on the tips of the marine's rifles. Maybe they have some kind of 'tanking' form where they use their shields (which have been added into the game for some reason) and bayonettes to fight in melee combat while other marines are in range mode shooting from behind? It would work like the footman in WC3 who have 'defence' mode.

Click the images to open a new window with a higher quality pic:
[image loading]

[image loading]
AKAs FreeloSS @USwest Freel0ss @Europe
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 29 2007 07:20 GMT
#2
With firebats out of the game(?) it might be nice to have something like that so its easier to block chokes from swarms of zerglings.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
May 29 2007 07:21 GMT
#3
Yeah people have taken note of this since the HQ screenshots emerged. It probably is something more similar to "melee" or "ranged" mode, most likely a researched ability. This ability, when activated, would deploy a shield and bayonet for the Marine and probably offer some degree of damage reduction in exchange for reduced movement and a melee-only attack. That's my speculation, anyway. Similar but also different from the Footman's Defend.
Moderator
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 29 2007 07:25 GMT
#4
When equipped with a massive machine gun, it seems silly to opt to poke things with a knife on a stick. Regardless, they do have shields, and I sort of think a defend-like ability would be implemented with them.
I admire your commitment to being *very* oily
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 29 2007 07:28 GMT
#5
Is there cooldown in W3 for changing between modes? this could create some serious sick micro.
Moderator<:3-/-<
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
Last Edited: 2007-05-29 07:31:32
May 29 2007 07:28 GMT
#6
It's hard to fire your massive machine gun when you've got a zergling ontop of you at point blank range.

On May 29 2007 16:28 IntoTheWow wrote:
Is there cooldown in W3 for changing between modes? this could create some serious sick micro.
No there isn't, and my thoughts exactly with the micro. Imagine; one group of marines for melee mode, another for ranging; dancing your army around a swarm of zerglings switching in and out of melee/range.

To the person up top: I agree; decreased damage with melee only and decreased mobility for a nice big bonus in defence.
AKAs FreeloSS @USwest Freel0ss @Europe
Zanno
Profile Blog Joined February 2007
United States1484 Posts
May 29 2007 07:33 GMT
#7
On May 29 2007 16:28 IntoTheWow wrote:
Is there cooldown in W3 for changing between modes? this could create some serious sick micro.
negligible
aaaaa
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
May 29 2007 07:37 GMT
#8
as long as marines in melee mode aren't that powerful. marines are still supposed to be ranged units that are good with range, but suck at melee.
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
May 29 2007 07:39 GMT
#9
Not to stomp on SC2 but I liked the marines the way they were without shield and bayonet. Yeah poking with a knife seems silly unless your out of ammo. Isn't the heavy armoured suit protection enough. The simple concept of the marine in sc1 is that of a simple mobile armourpiercing gun. Flexible firepower. Guess things have changed.
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
May 29 2007 07:40 GMT
#10
Well from the screenshots and movies; zerg seems to have been refined to more of a 'swam' style. Zerglings appear to be a lot weaker and excel only in numbers. I think this marine melee mode would fit nicely and work well.
AKAs FreeloSS @USwest Freel0ss @Europe
Tusk
Profile Joined February 2007
Canada427 Posts
May 29 2007 07:41 GMT
#11
On May 29 2007 16:37 IIICodeIIIIIII wrote:
as long as marines in melee mode aren't that powerful. marines are still supposed to be ranged units that are good with range, but suck at melee.


Like any ranged force in real life.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 29 2007 07:42 GMT
#12
I'm going to repeat for the umpteenth time that the movies are not final, and the game is pre-alpha. It's futile to assume anything regarding units strengths/weaknesses at this point.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
May 29 2007 07:49 GMT
#13
On May 29 2007 16:42 ShaLLoW[baY] wrote:
I'm going to repeat for the umpteenth time that the movies are not final, and the game is pre-alpha. It's futile to assume anything regarding units strengths/weaknesses at this point.


It's just a discussion about possibilities. Let us be, otherwise if we follow your logic we won't be talking about anything "plausible".
ktp
Profile Blog Joined January 2007
United States797 Posts
Last Edited: 2007-05-29 12:11:13
May 29 2007 12:10 GMT
#14
Blizzard should (if they haven't already) remove Medics, Marines, and Stimpack and replace it with 3 Marine "Modes"
1. Ranged - default mode, shoots guass rifle just like they do in SC1
2 Bayonet - this would replace the use of firebat, bayonets can be effective for fighting off swarms of zerglings in melee, but weak vs protoss zealots.
3. Shield - this would replace the use of a medic, a shield reduces damage but makes the marine less mobile. To balance this with the other modes, it would be effective for defending zealot psi blades, but weak vs zerglings.

Now to mix things up...We all know a 0/0 marine vs 0/0 zergling 1v1, the zergling wins. What if the marine can quickly switch to bayonet mode at the last second when the zergling is closing in, thus allowing the marine to defeat the zergling? This would require a lot of micro, and good timing. So like in the picture, theres only a few marines facing a massive amount of zerglings, therefore its most efficient to fire until zerglings come to melee range, and micro your marines in front into bayonet mode. Would be a lot of fun.

Next, Marines can now defend against Zealot rushes by blocking their paths using their shields. Now of course they won't be able to shoot, so you will need multiple marines to do this. Some will serve has the role of SCVs in SC1 vs zealot rushes, which is to block the pathing and put up shields. If the zealots attack those marines it wont be effective because zealot damage is reduced. The marines lined up behind will be in range mode firing and killing the zealots. Or if you want to be stupid, bayonet the zealots.

Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 29 2007 12:31 GMT
#15
On May 29 2007 21:10 ktp wrote:
Blizzard should (if they haven't already) remove Medics, Marines, and Stimpack and replace it with 3 Marine "Modes"
1. Ranged - default mode, shoots guass rifle just like they do in SC1
2 Bayonet - this would replace the use of firebat, bayonets can be effective for fighting off swarms of zerglings in melee, but weak vs protoss zealots.
3. Shield - this would replace the use of a medic, a shield reduces damage but makes the marine less mobile. To balance this with the other modes, it would be effective for defending zealot psi blades, but weak vs zerglings.


Yeah but is this Starcraft or is this Warhammer 40k? I mean, we've already got guys with jetpacks dual-wielding pistols. Chaos raptors anyone?
I admire your commitment to being *very* oily
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
May 29 2007 13:07 GMT
#16
well it would be an intereresting ability for the marine, but im sure they would have showcased it at the WWI announcement. I mean, look at the zealot's charge (though it was inevitable that they would show it) and then look at the zerglings' baneling ability. Why wouldn't they show the melee and/or shield ability in the demonstration? Could be a design they are tooling with, or pre-alpha ability. Seems like, if they are going to give marines an ability to utilize them, that they werent ready to show it off for various reasons.

But honestly, i dont think they'll utilize it. I think it is just a matter of being in alpha stage, and the design of the marine will be changed along the way - but thats just my take on things. I would be very dissapointed if the firebat was removed. Firebat has a huge roll in fighting melee units and ripping up tightly grouped units. I think the firebat has alot of potential - and if my own speculations are right, they'll need it grouped with marines more now then ever. my own speculations leave me to believe that the shields will make it possible for the removal of the Medic, though they are a HUGE part of the Terran army. I'm not sure, but with the UED GONE (or only a small faction left), it kind of fits into the story to remove them. Just speculation though.
Treatin' fools since '87
Lipton
Profile Blog Joined April 2007
United States168 Posts
May 30 2007 09:06 GMT
#17
Well as you guys can all see, you can still shoot with the shield... I dunno why everyone is trying to guess if shield mode makes a marine melee only which is dumb imo

I think the shield may be a permanent upgrade for defense... or if it is a ability they can switch on and off, they can still fire (which makes sense cause marines in SC don't run out of bullets) but move slower.
http://facebook.com/starfeeder
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
May 30 2007 09:39 GMT
#18
Huh, I thought the shield and bayonet were just art changes, to make everything look prettier.

Marines are supposed to be a simple, being the first unit Terran gets. Fiving them stim and a melee mode would be too much =O
[NA] Tyrio.486 / Ahsh
Headlines
Profile Blog Joined April 2007
United States482 Posts
May 30 2007 10:23 GMT
#19
Remember the Brood War intro movie? When the marine fires his last rounds at a zergling before running out and was only saved because a firebat was there? I'm sure this situation happened enough for a marine to finally say, "I'm tired of getting hacked by a zergling when I run out of bullets. Lets equip big knives at the end of our guns."
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2007-05-30 10:40:01
May 30 2007 10:33 GMT
#20
Some marines in defense mode:

+ Show Spoiler +

[image loading]
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 292
UpATreeSC 188
SpeCial 174
Reynor 155
BRAT_OK 142
MindelVK 28
EmSc Tv 19
StarCraft: Brood War
Mini 583
Larva 553
firebathero 290
Free 51
sas.Sziky 24
Shine 5
Dota 2
XaKoH 431
syndereN85
League of Legends
Grubby4776
Counter-Strike
fl0m2168
flusha448
Stewie2K321
Fnx 0
Heroes of the Storm
Liquid`Hasu361
Other Games
FrodaN4095
Beastyqt772
ceh9496
B2W.Neo442
KnowMe162
Trikslyr71
Sick45
ToD15
Organizations
StarCraft 2
ComeBackTV 837
Other Games
BasetradeTV22
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 136
• LUISG 1
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 28
• 80smullet 21
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4691
• masondota21331
League of Legends
• TFBlade1379
Other Games
• imaqtpie1422
• Shiphtur425
Upcoming Events
Esports World Cup
14h 51m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 14h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.