Then I've tried to examine that screenshot with Colossi destroying a terran minline - look how the minerals are placed - it's most likely that all building-type objects are tied to that hexagonal grid. I dunno, this seems so un...SC. We will have to completely rethink the principles of walling in and such, as a hexogonal grid theoretically allows more building dimensions than just right, left, top, bottom. The strange thing is that I might even like this new system.
Hexagonal building grid?
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BluzMan
Russian Federation4235 Posts
Then I've tried to examine that screenshot with Colossi destroying a terran minline - look how the minerals are placed - it's most likely that all building-type objects are tied to that hexagonal grid. I dunno, this seems so un...SC. We will have to completely rethink the principles of walling in and such, as a hexogonal grid theoretically allows more building dimensions than just right, left, top, bottom. The strange thing is that I might even like this new system. | ||
d4d
Switzerland1066 Posts
Maybe it's just Protoss = hexagon, Terran = square and Zerg = anarchy... But my guess is it's just graphical, pretty... as seen on samwise drawing here: ![]() If it's a game design idea and it is an actual hexagonal grid, Yay, I am going to like that. Errr okay here : ![]() | ||
L!MP
Australia2067 Posts
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Zironic
Sweden341 Posts
On May 22 2007 09:29 L!MP wrote: like 99% of new RTS games, u can probably build where ever the fuck you want and not be locked into a grid of any sort. i'd say that's probably how it will be, which is fine by me. Wouldn't that make it hard to build effective walls? | ||
TheosEx
United States894 Posts
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morfyy
Romania593 Posts
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IntoTheWow
is awesome32274 Posts
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DrainX
Sweden3187 Posts
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jtan
Sweden5891 Posts
Grid works fine, it looks more structured for T and P buildings to be in straight rows. Building placement is an art! Zerg is supposed to have buildings randomly scattered though. | ||
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GrandInquisitor
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New York City13113 Posts
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oneofthem
Cayman Islands24199 Posts
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FatRine
406 Posts
Whats the logic behind it anyway? so they can show off more than the face of the building (the side)? | ||
BluzMan
Russian Federation4235 Posts
It's impossible to fully cover a flat surface with regular polygons (I don't know the word for this in english, but it means all their sides are of equal length) that don't have either 3,4 or 6 sides. Circles are polygons with an infinite number of sides, they won't work. While I think it's an utterly stupid discussion, still if terran has sqares(4), zerg is only left with triangles(3). | ||
oneofthem
Cayman Islands24199 Posts
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BluzMan
Russian Federation4235 Posts
EDIT: On a second thought, using David six-pointed stars as a grid would indeed be an unconventional move. But enough of this, it was supposed to be a serious topic. | ||
oneofthem
Cayman Islands24199 Posts
http://teamliquid.net/forum/viewmessage.php?topic_id=50476 | ||
BadBinky
Finland649 Posts
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eChoWns
Germany168 Posts
On May 22 2007 09:51 IntoTheWow wrote: Can you build walls SC like in chokes in Warcraft3? Yes u can;) you never saw a game where human comes to action? They allways wall, these suckin cowards... | ||
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