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Team Liquid Map Contest: Team Edition!

Forum Index > SC2 General
71 CommentsPost a Reply
1 2 3 4 Next All

Team Liquid Map Contest: Team Edition!

Text byHayl_Storm
Graphics byV1
July 20th, 2018 23:03 GMT
We hope you haven't saved your TLMC 11 submissions for the last second! Because in tandem with the 1v1 contest we are pleased to announce the Team Liquid Map Contest: Team Edition!

We're on the hunt for your best maps now for 2v2, 3v3, and 4v4! Submissions are open until August 5th and we can't wait to see what you come up with.


Submission Phase

July 20th - August 5th


Rules/Restrictions:
  • Maps can be submitted to one category only - 2v2, 3v3, or 4v4. Maps cannot be submitted to multiple categories.
  • No custom textures or Force Fields.
  • Rocks and collapsible structures use default HP values and cannot be modified.
  • Individual mineral node and vespene geysers have default resource amounts and cannot be modified.
  • No custom data on maps.
  • When using air pathing blockers, avoid setting up zones that trap air units within them.


Suggestion of number of bases per map:
  • Average number of bases for 2v2, 3v3, or 4v4 categories can vary. These are suggestions and not strict guidelines.
    • 2v2 maps usually provide 5 bases per player or around 10 base locations total for one team.
    • 3v3 maps usually provide 4 bases per player or around 12 base locations total for one team.
    • 4v4 maps usually provide 3.5 bases per player or around 14 base locations total for one team.


Suggested map types for submissions:

Please note that these are merely guidelines for creating a successful team map, and do not define the different categories.

Fortress
  • Description: ­­­­ All teammates can defend the same choke.
  • Examples
    • 2v2 Arctic Gates
    • 2v2 Snowy Mesa
    • 3v3 Misty Swamp
    • 3v3 Bastion of the Conclave
    • 4v4 Old Estate
    • 4v4 Last Impact

Semi-Fortress
  • Description: There are multiple chokes and the team typically splits up to defend the chokes.
  • Examples
    • 2v2 Overgrown Facility
    • 2v2 Dusty Gorge
    • 3v3 Fields of Shazir
    • 3v3 Ujari
    • 4v4 Rooftop Terrance
    • 4v4 Troizinia

Rush
  • Description: Teammates can defend the same choke or multiple chokes but the rush distance from the player’s main starting ramp to opponent’s main starting ramp is short.
  • Average Rush Distance (main ramp to main ramp):20-35 seconds. (Note: Not a hard restriction. Could be more or less.)
  • Examples
    • 2v2 Flooded City (Rush Fortress) 28 seconds rush time
    • 2v2 Magma Mines (Rush Fortress) 36 seconds rush time
    • 3v3 Doraelus Hills (Rush Fortress) 25 seconds rush time
    • 3v3 Avalon Labs (Rush Fortress)38 second rush time
    • 4v4 Last Remnant (Rush Fortress) 20 second rush time
    • 4v4 Asper Mountain (Rush Semi-Fortress) 22 seconds rush time
    • 4v4 Megaton (Rush Semi-Fortress) 35 seconds rush time

Open
  • Description: Players start separated and do not share starting locations.
  • Examples
    • 2v2 Traitor’s Exile
    • 2v2 Shrines of Lizul
    • 3v3 Abandoned Camp
    • 3v3 Slaying Field
    • 4v4 Abandoned Parish
    • 4v4 Alaeni Enclave




TL Judging Phase

August 6th – August 12th



Once the maps have been submitted they will be checked for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team and selected professional players/community figures for judging. If you are a professional player and would be interested in helping out, PM us.

The judges will pick fifteen (15) finalist maps from the three categories to move on to the final voting stage:
  • Five (5) 2v2 maps
  • Five (5) 3v3 maps
  • Five (5) 4v4 maps


Public Voting Phase

August 13th – August 16th



The public will then vote on the final versions of these maps. Note that public voting only determines the final placing of these maps, that is, how much money each mapper wins. It does not directly affect which maps Blizzard will choose to appear in the next season of ladder. However, this is your chance to make your voice heard about which maps YOU want to be on the ladder.

Voting will be done based on team size and not map type.


Prize Distribution

Provided by Blizzard

Each category will be winner takes all! Mostly, at least, although each of the Top 15 will earn a prize of $50. The winner of each category will then earn an additional $450!



TLMC Winners Announced

August 17th



How to Submit


Mappers will be limited to six map submissions each with a limit on two maps per category.

Please PM your map file(s) to TL Map Contest with the following format before Monday, Aug 06 4:59am GMT (GMT+00:00). Please title your PMs with the name of the map and keep all submissions to one map per PM. We'll once again be asking mappers to submit more detailed information about their maps to ensure neither the judges nor the community misses any key features.

  • Map Name
  • A picture of your map. Please submit your maps with a standard 90° top-down overview. Do not use any angled or tilted images. Please mark start locations and describe any starting location constraints.
  • The size (dimensions) of the map
  • The map category you wish to enter with this map.
  • A description of the map.
  • List and describe any distinctive features of the map.
  • Point out any alternate resource or rock usage on the map. Describe why you chose to use non-standard numbers.
  • Main to Main distance: (in-game seconds using a worker from town hall to town hall)
  • Top of main ramp to top of main ramp distance: (in-game seconds using a worker)
  • Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)
  • Any relevant analyzer images (optional)
  • A download link to your map

Entries not in this format may be excluded from consideration. Please do not send questions to the 'TL Map Contest' account; contact TLMC organizer The_Templar instead.

Submit your map


FAQS


Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?
We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.


Q: How do I attached a map file or image to a PM?
The TeamLiquid PM system does not support attachments. Instead, use an external image/file hoster such as Mediafire, Dropbox or Google drive for map files or Imgur for image files. Please sent those links along with your submission.


Q: How crazy can my maps be?
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM The_Templar and we will tell you whether or not it is appropriate.


Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?
Post in their map threads and give them support, encouragement and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.


If you have any unanswered questions please do not hesitate to ask them below or PM The_Templar who will be happy to answer them. Best of luck in the competition.



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Editor@TL_Hayl // Return of the (Marine)King
Youngrustler
Profile Joined February 2016
United States70 Posts
July 21 2018 00:02 GMT
#2
Sweet good to see a map contest for team maps, it will interesting to try my hand in team maps and cool to see others takes on team game maps.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
SidianTheBard
Profile Joined October 2010
United States2474 Posts
July 21 2018 00:34 GMT
#3
Oh geez, this is awesome but I'll be curious of the submissions. Maybe I'll have to do a map or two although I've never really done 2v2/3v3/4v4 maps. :x

My only team map was a 2v2 one and it was...yeah, terrible. I never really finished the aesthetics on it because I just knew it was bad.

To be honest, Korhal Carnage Knockout was intended to be a team map, Sooooo...... Lol. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 21 2018 00:56 GMT
#4
Oh wow I didn't expect this to come back. This is pretty short notice considering I doubt most people have team maps lying around.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 21 2018 03:31 GMT
#5
im honestly curious why this even has categories at all, team mapping isnt nearly as exploree as 1v1
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 21 2018 05:09 GMT
#6
On July 21 2018 12:31 Meavis wrote:
im honestly curious why this even has categories at all, team mapping isnt nearly as exploree as 1v1

"Voting will be done based on team size and not map type."

seems like those categories are just tips/suggestions and don't actually affect how the judging and voting are split up at all - can someone from TL staff confirm that it's 1 winner each for 2v2/3v3/4v4?
vibeo gane,
Ej_
Profile Blog Joined January 2013
47656 Posts
July 21 2018 06:17 GMT
#7
On the bright side, whatever makes 2v2 ladder, can't be worse than current/previous maps.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 21 2018 06:29 GMT
#8
On July 21 2018 15:17 Ej_ wrote:
On the bright side, whatever makes 2v2 ladder, can't be worse than current/previous maps.


Making good 2v2 maps is actually pretty doable despite what Blizzard has shown--making good 3v3 and 4v4 maps is basically impossible though since you always end up with one or more of: excessively long distances, not enough bases, or not enough open areas.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
July 21 2018 12:23 GMT
#9
This advice may be a bit dated, but it seemed sound at the time; If also articulated a little childishly haha.

http://www.teamliquid.net/forum/brood-war/30563-to-map-makers

Hi, long lost friends of TL. <3
Happiness only real when shared.
Proko
Profile Joined February 2011
United States1022 Posts
July 21 2018 16:23 GMT
#10
Damn this is a really cool thing. GL mapmakers!
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
esReveR
Profile Joined February 2010
United States567 Posts
July 21 2018 16:50 GMT
#11
On July 21 2018 15:17 Ej_ wrote:
On the bright side, whatever makes 2v2 ladder, can't be worse than current/previous maps.


Agreed, the current pool is pretty bad. It'll be fun to see what the mapmakers can come up with.
Skill is relative.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 21 2018 18:09 GMT
#12
Oh boy, I might have to make a submission for this one. I hope the finalists come out a little more standard-ish than the last team contest.

Word to the wise; there are different unspoken/soft rules when creating teamplay maps than when creating 1v1 maps, if you're a mapmaker coming from 1v1 mapping it would be good to do some research and/or play a bunch of team games before coming up with your layout(s).

On July 21 2018 15:29 ZigguratOfUr wrote:
Show nested quote +
On July 21 2018 15:17 Ej_ wrote:
On the bright side, whatever makes 2v2 ladder, can't be worse than current/previous maps.


Making good 2v2 maps is actually pretty doable despite what Blizzard has shown--making good 3v3 and 4v4 maps is basically impossible though since you always end up with one or more of: excessively long distances, not enough bases, or not enough open areas.


Totally, it's important to keep your rush distances to something similar as 1v1 but have enough bases. That's why you get oddities like (Wiki)Asper Mountain and (Wiki)Primeval Wilds where you have all these backyard bases.
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 21 2018 21:53 GMT
#13
Really interesting. It's about time team maps got some love again. I wouldn't have minded a longer window, but it is what it is. I'll see if I can't whip up something neat.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
themusic246
Profile Joined December 2012
United States213 Posts
July 23 2018 17:45 GMT
#14
I stopped playing team games because of the pools. This is really great news and the best community for it.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Zweck
Profile Joined February 2015
Germany211 Posts
July 23 2018 22:37 GMT
#15
Yeah the teammaps were really not up to todays standards to say the least. Sadly this tlmc is so short after the "other" tlmc11, that i really need a break from grinding maplayouts x_x
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 23 2018 22:44 GMT
#16
hype <3
"not enough rights"
rogger007
Profile Joined July 2018
2 Posts
July 24 2018 00:12 GMT
#17
--- Nuked ---
Adramelech1
Profile Joined March 2018
19 Posts
July 24 2018 10:38 GMT
#18
I've played/play a lot random team 3v3 up to d1. mapmakers feel free to contact me if you'd like to hear any of my insights about 3v3 maps, i believe i could be helpful with some ideas
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 24 2018 14:19 GMT
#19
On July 24 2018 19:38 Adramelech1 wrote:
I've played/play a lot random team 3v3 up to d1. mapmakers feel free to contact me if you'd like to hear any of my insights about 3v3 maps, i believe i could be helpful with some ideas

What are the importants things we shouldn't do?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2018-07-24 14:45:45
July 24 2018 14:44 GMT
#20
Dont use the current team ladder maps as an example^^


On a more serious note, I never understood why team maps have less attack paths than 1v1 maps.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
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